- Publisher: THQ
- Release Date: Jun 1, 2004
- Also On: PC, PlayStation 2
Summary:
Full Spectrum Warrior is based on a game commissioned by the US Army to train light infantry troops in urban combat situations. The game places soldiers in a tense, hostile, and claustrophobic environment where they must complete a variety of military objectives. As the squad leader, you are in charge of providing direction to Alpha and Bravo fire teams. The successful Squad Leader effectively uses cover in the environment and moves his fire teams in a coordinated fashion so they can protect themselves from possible attacks that could come from any direction.
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| Rating: | M |
|---|---|
| Developer: | Pandemic Studios |
| Genre(s): | Strategy, Real-Time, Military |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Blood Blood and Gore Strong Language Violence |
| Connectivity: | Online |
| Online Modes: | Cooperative |
| Cast | Credit |
|---|---|
| Julio Jerez | Add. Programmer |
| Greg Borrud | Executive Producer |
| Paul Robinson | Writer |
| Alex Green | Add. Programmer US. Army |
| Carey Chico | Executive Art Director |
| John Giors | UI |
| Richard Wyckoff | Lead Level Designer |
| Pete Meihuizen | Lead Animator |
| Quinn Dunki | AI |
| Laralyn McWilliams | Lead Designer |
| Kristine Ishii | Designer |
| Mikey Kelley | Shimenski |
| Brian Gomez | Lead Tutorial Designer |
| Peter Bartholow | Designer |
| Jon Heiner | Network |
| RC Montesquieu | 2d/Concept Artist |
| Sean Sullivan | Enviromental Artist |
| Alexander Boczar | Senior Programmer |
| Huan Phan | Character Artist |
| Ivan Bouinatchov | Enviromental Artist |
| Svon | Devereux |
| James Crowson | Animator |
| Han Lee | Enviromental Artist |
| Niklas Smedberg | Engine/Graphics |
| William Henry Stahl | Director |
| Raphael Hernandez | Producer -THQ |
| Greg Donovan | Creative Manager - THQ |
| Kim Marlis | Production Coordinator |
| Ivaylo Beltchev | Senior Programmer |
| Daniel Mooney | Graphics |
| Priti Aggarwal | UI |
| Adam Pino | Lead Gameplay |
| Justin Truman | Gameplay |
| Aaron Lee | Gameplay |
| Leyland Needham | Gameplay |
| Lilli Thompson | Tools |
| Kevin Ashley | Add. Programmer |
| Vik Advani | Add. Programmer US. Army |
| Rositza Zagortcheva | Lead Artist |
| Michael Altamirano | Enviromental Artist |
| Andrew Krelle | Enviromental Artist |
| Timo Pihlajamaki | Enviromental Artist |
| Tony Ianiro | 2d/Concept Artist |
| Ben Nelson | Animator |
| Rick Ernst | Designer |
| Daven Simmons | Designer |
| David Rovin | Sound Producer And Lead Design |
| Andrew Waggoner | Sound Assistant |
| CPT. John M. Spangberg | Military Consultant |
| Ben Diskin | Ota |
| Armando Valdes-Kennedy | Mendez |
| Ian Kessler | Picoli |
| Ben Spies | Silverman |
| Ektimal Shbib | Arab Civilian Female |
| Toufiq Tulsiram | OPFOR #01 And Al Afad Assistant |
| Ahmad Alsundos | Arab Civilian Male 2, OPFOR #02 |
| Billy Brown | Williams |
| Fredik Persson | Lead Programmer |
| Christopher M. Hint | Art Director |
| Niklas Westburg | Senior Programmer |
| Stephen Greenburg | Animator |
| Steven Leff | Web Designer |
| J.D. Cullum | NATO British Officer |
| J.D. Cullum | Shehadi |
| Gino Salvino | Arab Civilian Male 1, Al Affad Propaganda Guy |
| Hugh Man | OPFOR #03 |
| Nike Futterman | Recon Pilot, Dr. Alvarez |
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