Freedom Fighters
Xbox- Publisher: EA Games
- Release Date: Oct 1, 2003
- Also On: PC, PlayStation 2
User Score
Generally favorable reviews- based on 29 Ratings
User score distribution:
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Positive: 21 out of 29
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Mixed: 5 out of 29
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Negative: 3 out of 29
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Apr 18, 2023One of my favorite games. Really underrated in my opinion. Wish they didn't cancel FF2.
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Dec 25, 2022Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
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Sep 24, 2021
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Mar 2, 2019I'd go crazy on the pre-order key for the sequel! System freeze... F5, F5, F5, F5, F5.............
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PhilipS.Nov 3, 2007Awesome game! I hope they make a sequel.
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AaronD.Feb 14, 2005This game is work knowing that i love multiplayer games i think they should make a freedom fighter 2.
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[Anonymous]Jul 2, 2004Cool but for 2 player there should be more levels and teams.
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ErwinT.Jun 9, 2004I like it it is so cool i hope they make a freedom fighter 2 in 2005 or 2006.
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NathanL.Feb 6, 2004This game is awsome. I love playing with my friends in multiplayer. I give it two thumbs up.
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AnthonyH.Feb 2, 2004This game is cool.. :P Multiplayer is kinda fun 2.
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M.P.Nov 18, 2003Totally cool...A MUST try.
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CraigA.Nov 6, 2003This game is F***ing quality!! the best game ever. p.s u ming
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IgorZ.Oct 21, 2003This game rules.
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CalebS.Oct 9, 2003This game kicks A$$
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FishDaddySep 25, 2003You know what's funny...Game Informer says the player and camera controls are poor but Official Xbox Magazine says the controls are idiot-proof. What does that say about Game Informer LOL.
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Awards & Rankings
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40
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29
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#29 Most Discussed Xbox Game of 2003
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53
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#53 Most Shared Xbox Game of 2003
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games(TM)It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
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Xbox Nation MagazineWhile level design is solid, NPCs have the personalities of spatulas, and environments are often jarringly noninteractive... Worth the ride, certainly, but this one could have done with a little less fighting and a little more freedom. [Oct/Nov 2003, p.98]
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GMR MagazineFighters plays up the action while devaluing its story with cookie-cutter bad guys, bad accents, and jingoistic sentiments. [Oct 2003, p.76]