- Publisher: Konami
- Release Date: Nov 1, 2005
- Also On: PlayStation 2
User Score
Mixed or average reviews- based on 21 Ratings
User score distribution:
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Positive: 14 out of 21
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Mixed: 2 out of 21
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Negative: 5 out of 21
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IliyashranNov 4, 2005This game is lame. It's like a Nintendo 64 game slapped on a 128 bit system. If you've played Lament of Innocence your not missing much if you skip this title. The only difference is they replace your Whip with a Sword and u get to tinker around with a Pokemon helper.
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JamesC.Nov 7, 2005This was the worst piece Garbage of a game i have played yet this year. Graphics were stale if not bland. Challenge factor was non-existent until the very end of the game. The only thing going for this piece Sh*t game was it's Musical Score and Movie Footages. Other than that use this game for a Frisbee.
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DanL.Nov 5, 2005
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AlfonsoI.Dec 13, 2005The game has everything, great bosses, story, weapons and gameplay, its the best.
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JoshL.Jun 30, 2005
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JosueC.Jan 30, 2006I think that this is one of their best games. The only thing it was missing was a bit of more dificulty and spells that you could do yourself. It should also stick to the Belmont family. But the game alltogether is good.
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IamNlCKJun 25, 2006
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ChrisB.Feb 24, 2007
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Mar 4, 2021A great take on the kind of story given to us by the Castlevania series over the year. It set up the devil forge master concept for the animated series and gave interesting boss battles for early 3D action games. Definitely a cult classic with extreme levels of customization for your innocent devil party.
Awards & Rankings
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84
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72
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#72 Most Discussed Xbox Game of 2005
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21
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#21 Most Shared Xbox Game of 2005
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Don't get us wrong: the latest Castlevania isn't a bad game, if you can swallow the endless combat repetition. It just falls well short of this series' legendary heritage, and can't hold a candle to the handheld "Castlevania: Dawn of Sorrow" for the Nintendo DS.
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Konami's leap into 3D for the acclaimed Castlevania franchise is backed by a generally solid gameplay and combat, albeit marred by extreme repetitiveness.
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Play MagazineThe tools of the demon-hunting trade define Curse. [Nov p.84]