Blitz: The League
Xbox- Publisher: Midway
- Release Date: Oct 17, 2005
- Also On: PlayStation 2, Xbox 360
Summary:
Blitz: The League brings you more Blitz-style play, but with more content and harder hits. The League includes on-field injuries, ranging from snapping bones to bloody, career-ending hits. Now you can control the entire franchise, dealing with personnel decisions and front-office politics. New visual game modes let you view crucial game moments and moves in slow motion. In addition to traditional multiplayer, you can also play the no-holds-barred style of Blitz football online.
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| Rating: | M |
|---|---|
| Official Site: | http://blitzleague.com/ |
| Developer: | Midway |
| Genre(s): | Sports, Traditional, Football, Arcade |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Blood Strong Language Suggestive Themes Use of Drugs Violence |
| Sound: | Dolby Digital 5.1 |
| Offline Modes: | Competitive |
| Connectivity: | Live Aware Online |
| Special Controllers: | Headset |
| Online Modes: | Competitive |
| Resolution: | 480p |
| Number of Online Players: | 2 Players Online |
| Cast | Credit |
|---|---|
| Steve Jones | Designer |
| Rich Carle | Audio Lead |
| James Gentile | Animation/Motion Capture Manager |
| David Mueller | Environment Artist |
| Mike Bilder | Executive Producer |
| Drew Dormann | Programming |
| Ken Lam | Programming |
| Jeff Baker | Animation Lead |
| Adam Boyes | Producer |
| Kraig Kujawa | Lead Designer |
| Dave Lang | Programming Lead |
| Matthew Gilmore | Art Director |
| Jeff Campen | Programming |
| Vinh Chu | Programming |
| Dan Coleman | Programming |
| James Freeman-Hargis | Programming |
| Prashant Patel | Programming |
| Josh Williams | Programming |
| Darryl Wisner | Programming |
| Rhett Torgoley | Environment Artist |
| Travis Gosnell | Character Artist |
| Justin Muir | Character Artist |
| Carl Oberstar | Character Artist |
| David Friedland | Designer |
| Jon Walsh | Designer |
| Peter Egan | Lead Writer |
| Chuck Jones | Character Artist |
Designer/Producer/Programmer credits provided by GameFAQs.
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