User Score
5.1

Mixed or average reviews- based on 77 Ratings

User score distribution:
  1. Positive: 26 out of 77
  2. Negative: 33 out of 77

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Metascore
67

Mixed or average reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 27
  2. Negative: 1 out of 27
  1. Jun 7, 2023
    40
    Somerville's greatest flaw is just how boring it is. It is more of a walking-sim than a platforming-adventure game. Reactive objects are also colour-coded yellow, so there is never any question about what to do. This robs any sense of discovery in a title that is already so tightly focused on pushing players forward. The terribly slow walking speed will pad out Somerville's length to around four to five hours, when there is maybe only two hours of actual substance. Traditionally, these kinds of games are short but make up for it with excellent pacing. Somerville feels like a flatline for most of the entire run.
  2. Jan 27, 2023
    70
    With low quality puzzles and unpolished motion for certain objects, Somerville feels rough around the edges when compared with the games that made its creators so well regarded. Sudden twists in the game’s second half feel unnatural, and the multiple endings don’t feel different enough from one another. That being said, the studio’s potential can be felt throughout the game.
  3. Dec 15, 2022
    60
    Somerville feels like a game that is going through growing pains. As the first title to come from Jumpship, there's a fair amount to like here and quite a bit that can be built off of moving forward. Still, Somerville isn't also without its problems, especially when it comes to creating an enjoyable gameplay experience. As a result, Somerville itself isn't something that I would deem a must-play, but Jumpship as a whole is a studio that I'll continue to keep an eye on as time goes on.