The idea of Day of the Shell was truly fascinating to me —blending two genres with an original approach. I think it speaks volumes for everyone involved in its development. I think the game, despite becoming somewhat repetitive as you play for hours on end, is an ideal choice for those looking for a dynamic strategy game that can be enjoyed in very short sessions, without having to dedicate themselves to marathon sessions. The game could be improved with a few tweaks to the roguelite mechanics , by adding content and perhaps making some adjustments to the random difficulty, it's true, but as it stands right now, it's a more than interesting option for fully enjoying a genre that's far from common. Hopefully, many more offerings like this will come.