CAPTURED Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

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  • Summary: CAPTURED is an analog horror game where you capture anomalies on camera to escape what seems to be an endless hallway in your own home.
    Explore a procedural generated endless hallway filled with unusual phenomena and ever-changing rooms. Caught in a never-ending loop, leaving the house
    CAPTURED is an analog horror game where you capture anomalies on camera to escape what seems to be an endless hallway in your own home.
    Explore a procedural generated endless hallway filled with unusual phenomena and ever-changing rooms. Caught in a never-ending loop, leaving the house only leads you right back into the same hallway. Plunged in complete darkness, room after room, your once-familiar home feels increasingly alien.

    Break the loop by exercising your memory skills. Use your camera to zoom in on suspicious changes and select their anomaly type. Missing or incorrectly identifying any unusual phenomena within a loop will wipe your camera's memory. Correctly capture 13 anomalies to escape.

    Watch out for unwanted company. While silence may be a good tactic, staying too long within a loop could give away your location. Use your flashlight, camera, and the doors strategically to survive each entity's unique mechanics.
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Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Nov 19, 2025
    80
    Loop-based anomaly games have become all the rage lately, and there is a very real danger that this type of game will overstay its welcome. But in the case of CAPTURED, it does a great job of keeping you interested with its effective scares and the unsettling environment that you are forced to meticulously examine.
  2. Jan 7, 2026
    77
    This is probably one of the best versions of this style of game I’ve played (which isn’t many as I am a bit of scaredy cat) and it is helped by the visual style. Most of the level is bathed in a blue hue, reminiscent of the afterglow of a static TV, and it feels like it takes a lot of its inspiration from the low-budget-but-with-a-ton-of-style film Skinamarink. It is a good visual inspiration as the long drawn out shadows make it look like everything is a threat, and the hues support the theme of the mundane turned terrifying. It is fairly short experience, but the difficulty settings give you the option to make it more challenging (or you can turn the monsters off entirely to just soak up the environment). But at the price point, this game is unassailable as a purchase recommendation.