If I had to quickly sum up Imaginators to someone already familiar with the Skylander games, I would basically say: it's got some of the best gameplay of the series yet, the ability to create your own characters is pretty fun, but it's also the priciest Skylanders yet and the fact that the vehicles basically have no function in the game is super disappointing.
For a longer review:If I had to quickly sum up Imaginators to someone already familiar with the Skylander games, I would basically say: it's got some of the best gameplay of the series yet, the ability to create your own characters is pretty fun, but it's also the priciest Skylanders yet and the fact that the vehicles basically have no function in the game is super disappointing.
For a longer review: Basically the action/RPG style gameplay of the series is definitely at it's strongest here. The combat is faster and more tactical for lack of a better term, and the added in gameplay elements like mini-games and such feel much more focused. It all works much better now as a whole and while the game still babies the player a lot (it is made for kids after all), it really pulls off some fun action, especially at the higher difficulties which are legitimately challenging. It's easier to level Skylanders now thanks mainly to the short, replayable Sensei levels (you only need a matching Sensei to unlock the level, not to play it again) and the combat challenges you get right on the main map (just attack the random little monsters running around and you get a short arena-style combat sequence). It moves a long at a very nice pace and while the storyline is pretty weakly executed (it's basically just a big commercial for the Academy series on Netflix), it never gets boring.
The creation crystals are a lot of fun. Basically you pick a class and then, from there, you can build a Skylander out of various body parts, RPG style gear, and even change their colors, voice style, etc. It adds a whole new dimension to the game, but the new set of characters, the Senseis, are pretty cool too.
However, this brings us to the really big problem with Imaginators: the cost. Skylanders games have always been pricey if you want to own everything, but the games themselves have usually been pretty generous in letting you experience virtually everything with just the starter characters. Here, though, the Sensei's are way expensive ($15 each, similar the Giants series) and having to pay $10 for each creation crystal seems kinda like greedy BS given that they are not specialized figurines. Add to that the expansions and such, and it feels like this is a very costly entry in the series. Additionally, you can pay real money to unlock Imaginator parts and customization options faster by buying chests. It feels a bit forced compared to previous games.
Last thing to mention: While the game includes all of the race tracks from Superchargers, the vehicles are basically not part of the game AT ALL. I found this to be really, really weird. There are no more option vehicles sections of levels, no new tracks, nothing that involves the Supercharger characters at all. The race stuff is basically on its own as a separate thing and that's pretty disappointing. Also, weirdly, while you can still win gold and cogs in the races, I have been unable to find anywhere in the game where you can SPEND the cogs to level up your cars. And, as you don't have to even keep the vehicles on the portal to earn the cogs, I am curious where these earned cogs are recorded, if at all. So, you cannot access the level up system for the vehicles, only a quick menu to switch your customization parts you earned in Superchargers. For a series that went to great lengths to back everything backwards compatable, the way they did away with vehicles is really strange, sort of like how Superchargers had nothing at all to do with the Trap Team stuff.
Putting aside the flaws, though, this is a really solid SL game and I would probably say it's a great entry point for someone who's never played before.… Expand