User Score
7.0

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 12 out of 24
  2. Negative: 2 out of 24

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jul 30, 2020
    9
    Observation begins as a mission in space that astronauts are sent up to conduct experiments but that goes wrong, as a number of errors race through the processing core of "Sam", who is you the the station’s AI. The twist here is that, while astronaut Emma Fisher is stranded and relies on Sam, you’re not in control of Emma. As Sam you are limited in what you can do. The event comes to beObservation begins as a mission in space that astronauts are sent up to conduct experiments but that goes wrong, as a number of errors race through the processing core of "Sam", who is you the the station’s AI. The twist here is that, while astronaut Emma Fisher is stranded and relies on Sam, you’re not in control of Emma. As Sam you are limited in what you can do. The event comes to be known, has left Sam with a lot of core memory loss, so its prime mission is to repair itself as well as gather information to help successfully complete Emma’s goals. As the game’s title “observation” is how Sam completes tasks. Dotted throughout the station are a network of cameras which can be controlled by Sam and, by extension, allow him to wirelessly connect to systems such as laptops and hatch controls. Documents can also be scanned to give a background to the crew to upgrade Sam’s firmware so more complex tasks can be completed. Observation isn’t a horror game, but there are moments with a sense of doom. Even though you are an AI that is built into the station, some parts make you feel as vulnerable as Emma side you have no control over her ultimately. There are a lot of instances where Sam relies on Emma to help, just like Emma relies on Sam’s or in other words you. Overall an excellent story and immersive environment. The sound design is well done throughout the game, which can increase that feeling of doom and worry as you navigate a darkest parts of the station. The graphics and visual design bodes well for affecting the mood of a scenes. It looks fantastic. The development team at No Code have put a lot of work into this game. It’s a highly recommended title for your Xbox One library. Fans of the genre or nor there is something here worth exploring for all gamers. Expand
  2. Jul 20, 2020
    6
    The story itself is interesting - wake up on the station, in the orbit of Saturn, only a single crew member accounted for. You are a computer AI in control of some aspects of the station.. A sci-fi horror/thriller though it was not scary for me as there is no sense of danger to an AI controlling cameras. Even power outages and flying your camera sphere around wasn't that scary. The storyThe story itself is interesting - wake up on the station, in the orbit of Saturn, only a single crew member accounted for. You are a computer AI in control of some aspects of the station.. A sci-fi horror/thriller though it was not scary for me as there is no sense of danger to an AI controlling cameras. Even power outages and flying your camera sphere around wasn't that scary. The story is quite interesting, unraveled mostly through reading past voice messages. There are some truly brilliant moments.

    The game play is not brilliant unfortunately. Take this - to access any of 100+ objects (door controls/laptops) you have to hold A and than enter 3 buttons - not in order, without any restrictions - it is just busywork. Other example - a couple of times you have to play a mini game of Simon Says - 3 symbols out of 8 in three rounds. It doesn't get harder, it is the same every time. It not challenging for anyone above 5. There are no meaningful puzzles in the game.
    One other infuriating element is that you have to maneuver through and outside the station and interact with certain objects. Only you have no idea what they look like and spend too much time to figure it out.

    The ending is confusing and I'd say not satisfying. It seems that some story elements where added without a reason other then that they are sci-fi tropes or horror tropes.

    Good for space sci-fi fans. Play if you don't have anything else in mind.
    Expand
  3. Sep 21, 2020
    2
    Il arrive de temps en temps qu’un jeu indé soit (au moins) bien présenté et ressemble à autre chose qu’une purée de pixels-larves dégueulasses en 16 couleurs ! Observation est de ceux-là et s’avère très bien réalisé : techniquement détaillé et vraiment beau malgré… ou plutôt grâce à la petitesse de son environnement puisque ça se déroule entièrement sur une station qui fait penserIl arrive de temps en temps qu’un jeu indé soit (au moins) bien présenté et ressemble à autre chose qu’une purée de pixels-larves dégueulasses en 16 couleurs ! Observation est de ceux-là et s’avère très bien réalisé : techniquement détaillé et vraiment beau malgré… ou plutôt grâce à la petitesse de son environnement puisque ça se déroule entièrement sur une station qui fait penser évidemment à l’ISS actuelle !

    On incarne l’IA de la station alors que les problèmes s’enchaînent et que des phénomènes étranges prennent possession de l’endroit qui a une fâcheuse tendance à tomber en panne… cette station est hantée ! mais en vérité, le jeu lorgne souvent vers un certain « 2001 » et bénéficie d’une ambiance intrigante et claustrophobique bien rendue.

    Malheureusement, ce ne sont là que les (trop) rares qualités qu’on pourra trouver à « Observation », car l’interface déjà très perfectible ne sert qu’un objectif : vous faire bouffer des QTE à n’en plus finir ! des « gentils » QTE au début, puis d’autres bien plus désagréables et de plus en plus chiants et pénibles…

    Les voix en anglais n’aident pas vraiment à piger toujours de quoi il retourne malgré les sous-titres français mais l’autre souci majeur concerne aussi cette belle technique du jeu : c’est beau mais ça rame quasiment sans arrêt, y compris sur la One X ! on est à vue de nez entre 20 et 25 im/s, parfois un 30 à peu près stable et encore… franchement, je sais pas ce qu’ils ont foutu mais ils ont fait de la merde !

    Alors du coup, déjà qu’on se fait chier avec ces QTE (de merde) et que la sauvegarde automatique a l’air un peu trop rare, si en plus, on doit se taper la migraine parce que cet indé tourne comme une patate bourrée, ça va pas le faire ! donc, je mets 2 juste pour les graphismes et la musique planante…. parce qu’il faudrait quand même pas (trop) se foutre de notre gueule. Quand même.
    Expand
  4. Aug 22, 2020
    9
    Brilliant concept - to experience a narrative not from the perspective of the classical protagonist but rather from that of the systems they use to achieve their goal. Great narrative, good choice of music, very decent graphics and animation considering budget constraints and size of studio. Highly recommend scifi/space opera fans and the detail oriented among us.
  5. Jul 4, 2020
    8
    Overall game is really interesting. Narrative driven story with themes of Solaris (novel) and slight spice of AI. You have time to play, to think, then to play more. Something wrong happen at the station called Observation. Astronaut Emma Fisher is the main character of the story and she is trying to repair the station and get some help.
    - Sound design: outstanding, helps a lot
    - Story:
    Overall game is really interesting. Narrative driven story with themes of Solaris (novel) and slight spice of AI. You have time to play, to think, then to play more. Something wrong happen at the station called Observation. Astronaut Emma Fisher is the main character of the story and she is trying to repair the station and get some help.
    - Sound design: outstanding, helps a lot
    - Story: good for 80% of the play time - it never leaves you, but ending is rushed, many things left unexplained, without context or background scientific knowledge it is difficult to attach deeper.
    - Graphics: **** but it works for the story
    - Puzzles: easy, but variety for such game is very good.
    - Navigation, exploration: excellent
    - Suspense: sometimes I noticed that my jaws were dropping, sometimes it was lacking, predictable
    - Bugs: game is polished, no significant bugs.
    I enjoyed this game and can recommend it.
    Expand
  6. May 17, 2021
    0
    2/2/21-3/8/21 100% Story

    Boring, slow-moving story and way to many obscure puzzles. You control a computer named SAM while you help a very nice lady astronaut figure out what is going on after the crew goes missing in space. It could have been a great story and it did have some cool, mysterious moments-but the pacing was all screwed up due to the difficulty of the puzzles. You
    2/2/21-3/8/21 100% Story

    Boring, slow-moving story and way to many obscure puzzles.

    You control a computer named SAM while you help a very nice lady astronaut figure out what is going on after the crew goes missing in space.

    It could have been a great story and it did have some cool, mysterious moments-but the pacing was all screwed up due to the difficulty of the puzzles. You have to really listen to what they are asking of you because there is very little other direction. You're a computer, you should know how to do things. There were multiple times where someone is waiting half an hour for me to open a door while I try to solve a block puzzle to move the story forward. This is easily a two hour story packed with about four hours of frustration.

    The puzzles don't make you feel smart and usually boil down to-”What buttons can I even press here?” or “They want me to change these numbers” or “Why don't I just check the internet to solve this so I can be done?”.

    The story did have some potential, but this is a very slow and frustrating game.
    Expand
  7. Jun 6, 2021
    7
    The devs have made a great job to make you feel like you are in a space station. The story is ok and some mechanics are really good.
    I' d like a more explained ending.
  8. Dec 20, 2020
    8
    Observation is a sci-fi, story-driven, thriller indie game. The best way I feel like I can sum up the game’s overall motif would be: shoot “2001: A Space Odyssey” in the style of “Paranormal Activity” where you take control of “HAL 9000”.

    As the player, you take control of S.A.M or the Systems Administration & Maintenance AI program on board the titular space station. The game begins in
    Observation is a sci-fi, story-driven, thriller indie game. The best way I feel like I can sum up the game’s overall motif would be: shoot “2001: A Space Odyssey” in the style of “Paranormal Activity” where you take control of “HAL 9000”.

    As the player, you take control of S.A.M or the Systems Administration & Maintenance AI program on board the titular space station. The game begins in media res with incoherent radio chatter and static, a dark as pitch room somewhere inside the space station, an emergency broadcast being sent out and a booming brass horns music crescendo. You soon learn that most of the stations crew members are M.I.A except for Dr. Emma Fisher, the station’s medical officer, who has no luck in trying to restore communications with Houston and her five missing crew members. As you continue through the story, you discover that large chunks of the space station are no longer accessible and the station is WAY off of it’s presumed charted course. There’s also this weird, other-worldly entity that occasionally interferes with your system’s programming; flashing “Bring Her” across the screen as well as weird alien-looking symbols. Ultimately, you need to figure out what’s going on and what the plan is for getting out of this desperate situation.

    The core gameplay loop revolves around you navigating through the station’s camera system in order to address certain situations in various sections. You can only slowly pan the camera around and toggle between 2-3 different camera angles. This helps add a bit of tension to the core gameplay loop, since you’re never really sure whether or not something is going to appear in front of you once you pan to the other side of the room. Or you might switch camera angles and discover some kind of sinister entity is in the same room as you. You can use the cameras to scan documents or hack laptops in order to gather schematics, audio logs, files and pictures, open/close/lock/unlock hatches to other sections of the space station and/or access other electronic devices to complete mission objectives. The game opens up a little bit when Emma gives you the ability to switch to a hovering drone camera that allows you to explore the station more freely, while still allowing you have the same capabilities as the stationary cameras. This helps you in finding collectibles in hard to reach areas of the station as well as allowing you to travel outside the station on the occasional space walk.

    The core gameplay loop also involves a lot of puzzle solving and while I found the puzzles to be fairly straight forward, the game isn’t going to spoon feed you anything if you’ve forgotten what to do. The puzzles range from scanning an environment for a laptop code, to reactivating the stations coolant systems to reseting the communications array to sent out a distress call. The puzzles all feel uniquely varied and use different aspects of the stations system and as S.A.M, you have the all encompassing knowledge to solve them. The only puzzle that does get reused is the hatch door puzzle where you input line drawings on a grid to either open, close, lock or unlock them.

    Observation really stands out in it’s atmospheric audio design. The game really does a great job of conveying the sense of deathly quiet isolation in the seemingly limitless emptiness of outer space. Everything from the crackly radio communications to the sounds of airlock decompression all give off the expected muted sounds that make the whole thing feel authentic, which helps with immersing me into the game even more. None of it ever feels tacky or out of place.

    Graphically, I’d say Observation is great. As I mentioned earlier, the contemporary interiors of the space station are all beautifully rendered. The sky boxes, though mostly empty due to the vastness of outer space, still feel breathtaking to look at when you get the chance. The dark, claustrophobic and foreboding nature of the space station is also well designed, contributing to that sense of unease and suspense. The video filter they’ve applied that makes everything look like it’s running on an old VCR tape was a subtle but noticeable design choice that I liked. I did find the facial animations to be a bit wooden.

    From a technical and optimization standpoint, I didn’t experience anything in the way of screen tearing or texture streaming. The game never crashed-to-dashboard nor did it ever lag or stutter. The biggest issue I had was the initial loading screen when starting the game: on my end, it took 51 seconds to load the game (yes, I timed it.).

    In terms of play time, my play through lasted almost 9 and half hours, including collectible hunting and exploration. If you don’t to do either of those, I suspect you can finish the game in around half of that time. Either way, the story never really feels padded out or that it’s overstaying it’s welcome.
    Expand
  9. Aug 24, 2022
    8
    По мне однозначно лучший проект, изданный Devolver Digital. Оригинальная задумка управления ИИ, аутентично помещённая в стилистику фильмов Гравитация и Солярис Содернберга, но исполненная в жанре, ни много ни мало, эзотерического хоррора. Очень интересный проект, несправедливо потерявшийся в насыщенном 2019-ом и не нашедшем должного внимания.По мне однозначно лучший проект, изданный Devolver Digital. Оригинальная задумка управления ИИ, аутентично помещённая в стилистику фильмов Гравитация и Солярис Содернберга, но исполненная в жанре, ни много ни мало, эзотерического хоррора. Очень интересный проект, несправедливо потерявшийся в насыщенном 2019-ом и не нашедшем должного внимания.
  10. Nov 17, 2022
    8
    It feels like this is somewhat of a hidden gem since I haven't seen that many people talk about it, but if you're into horror/sci-fi stories and mini-puzzle games definitely give this one a go. Short (I finished it in about 5 hours and I took my time), incredibly atmospheric, and with a great mysterious story. Most (though not all) of the puzzles are also quite creative and fun to goIt feels like this is somewhat of a hidden gem since I haven't seen that many people talk about it, but if you're into horror/sci-fi stories and mini-puzzle games definitely give this one a go. Short (I finished it in about 5 hours and I took my time), incredibly atmospheric, and with a great mysterious story. Most (though not all) of the puzzles are also quite creative and fun to go through and some of them felt fairly challenging at least to me.

    As a downside I feel the movement and camera controls could definitely be better, and it's very easy to get lost and have no idea where you're going until you get the hang of it. But if you persist you are in for quite a ride.

    8.5/10 for me, definitely recommend it especially for fans of the genre.
    Expand
Metascore
tbd

No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 0 out of 3
  1. Jul 12, 2020
    90
    This 6-to-8-hour game is a perfect indie title, especially when you take into account the low price compared to the amount of production that has gone into every molecule of it. The story is fantastic and works beautifully from beginning to end, and the concept and AI interface gameplay ensure that Observation on Xbox One is the most unique thing I’ve played for a long while.
  2. Jun 30, 2020
    90
    Observation is one of the many wonders of the Xbox Game Pass catalogue. The No Code game brings us a unique adventure, with a compelling narrative and an experience that will stay with us long after the game is over.
  3. Jun 26, 2020
    80
    Observation is without a doubt one of the best puzzle games of the year. You’ll be instantly drawn into the story within the first few moments of being S.A.M. and become completely enraptured.