Nexomon Extinction
Too much grind
Nexomon extinction is a 40 hour long turn based rpg obviously in the style of pokemon
You pick your trainer, you pick your starter and you're off on a journey to restore the balance of nexomon and man.
Nexomon Extinction for its first half is so addictive and fun, filled with so much charm as you're going to new towns, a loving its problems and takingNexomon Extinction
Too much grind
Nexomon extinction is a 40 hour long turn based rpg obviously in the style of pokemon
You pick your trainer, you pick your starter and you're off on a journey to restore the balance of nexomon and man.
Nexomon Extinction for its first half is so addictive and fun, filled with so much charm as you're going to new towns, a loving its problems and taking down tyrants to be able to absorb their elemwnts to progress further in the game.
I loved the attention to detail and world building, I loved the variety of nexomon you could find trap and evolve, I haven't played a pokemon game since silver, so nexomon to me took things to the next level when it came to capturing these creatures.
Here you can increase your rate of capture by of course weakening them, but by feeding them their favorite foods or collecting stackable items throughout your journey for each elemental type.. Which again like pokemon plays a role in weaknesses...and thankfully things here feel nostalgic thanks to the simplicity of the character types, it's just the old days, psychic ghost, Fire, water, electric, grass, flying, normal. This game doesn't make you remember a crazy amount of battle rules.
Where nexomon falls flat though is in the amount of grinding it expects you to do.
Back in the good Ole days when I'd play pokemon grinding and leveling up for the most part seemed optional, it was a choice, I want to go level up this character, I want to go evolve that character let me go out and grind.. In nexomon however the grind feels forced in a way that disrespect the players time.. Every new location you'll be faced with enemies around 10 to 15 levels ahead of you, in order for you to get to their level you'll Br forced to grind for around 2 hours before you can progress the story every time, these battles are challenging in a way that this grinding is forced, there's no a mount of strategy that is going to get you through more than one battle in a row if you're underpowered, which makes even the grinding annoying...
It's rare you're able to take on more than 2 nexomon in a row witch one of your own even with the elemental advantage, leading to a constant back and forth between healing your nexomon and going out to battle..
Another grinding annoyonce is in the battles themselves with other taimers.
While you defeat enemies you don't gain experiqqence, you only gain experience if your nexomon survives until the end of the battle, so even if you took out 5 of the 6 enemies with one character, it the 6th knocks them out, only the character you best the final character with gains any experience, which is just annoying and again I feel disrespect my time, forcing me to bank my characters if I want to level them up without grinding as much...
And the grind just gets worse and worse as the game goes on, really making it a chore to go beyond hour 25 of this 40 hour journey..
That being said the nostalgia, charm, world building and fun of the initial grinding made nexomon extinction one of my favorite experiences of the year.
I loved this game for the most part, but with less forced grinding and pokemon may have some competition, especially being available for places outside of Nintendo.
I give nexomon extinction
An 8/10… Expand