Lornsword Winter Chronicle took hours to win me over, engage me and impressed me. I went into the game without expectations however Tower Five had achieved, given a small French development team. Lornsword is a story-driven action strategy title; it’s not overly complex but isn’t overly simplistic either. The player will assume control of a military general, in charge of assuming a wideLornsword Winter Chronicle took hours to win me over, engage me and impressed me. I went into the game without expectations however Tower Five had achieved, given a small French development team. Lornsword is a story-driven action strategy title; it’s not overly complex but isn’t overly simplistic either. The player will assume control of a military general, in charge of assuming a wide variety of battlefields. Lornsword's battlefields are very well designed and offer a range of styles. As the simple story progresses, the protagonist will embark on a journey from arid desert, to icy mountains, and from rolling plains, to green landscapes. There may be objectives to strategically wipe out individual encampments of enemies, or to effectively defend your base for a set period of time. It’s an enjoyable mixture and progression. The art itself is charming and unique, and fits in very nicely with the overall aesthetic of the game. In terms of dialogue, it’s quite basic but gets the job done. Lornsword places you in the thick of it, with a wide array of components at your disposal to sway the tide of battle. Lornsword firmly advocates staying out of battle and letting your troops and spawns do the fighting for you. You’re tasked with constructing your battle elements, guard towers, resources and such, and capturing those that are in the hands of the enemy or left abandoned. The player must accurately and effectively manage their food and money or face the consequences of an army that cannot rebuild, or the need to destroy that what you’ve already created. The combat itself is enjoyable, Should you leave your headquarters relatively undefended so you can install offensive points closer to the enemy camps, or should you have a strong home base and an arduous journey each time you want to fight? These are some of the decisions the player must make. If you die in combat, you’ll almost certainly be starting that skirmish from the beginning, regardless of how far you progressed. In the end, I had a very enjoyable experience and worth picking up for fans of thee genre for theiir Xbox One library.… Expand