User Score
4.5

Generally unfavorable reviews- based on 4 Ratings

User score distribution:
  1. Positive: 2 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 2 out of 4

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  1. Nov 28, 2020
    8
    Exit the Gungeon does away with that randomized element in its level design which was one of the elements that drove me to fall in love with it. While making even a single run in Exit The Gungeon feel pretty stale and repetitive from that missing element..Another missing item in Exit the Gungeon is a feeling of game progress the longer you play. After each run, you’re sent back to TheExit the Gungeon does away with that randomized element in its level design which was one of the elements that drove me to fall in love with it. While making even a single run in Exit The Gungeon feel pretty stale and repetitive from that missing element..Another missing item in Exit the Gungeon is a feeling of game progress the longer you play. After each run, you’re sent back to The Breach, a type of safety zone where you can switch between playable characters and spend your hard-earned credits on cosmetics or new weapons. The issue I have with this sequel is that even unlocking new weapons doesn’t really feel like progression within the game and tends to feel like more of a grind. That’s because in Exit the Gungeon every few seconds your gun randomly rerolls to choose the weapon in habd, giving you another gun you’ve already unlocked. This means that even after you’ve unlocked an extremely powerful weapon, you might only get to use it for 1 minute of a 30-minute run. Additionally, you have no idea whether that minute will be well-spent shredding a difficult boss, or battling basic throwaway enemies. This element honestly makes the game’s form of progression feel pretty meaningless as you’ll still find yourself rolling horrible weapons like the long-charging blunderbuss during challenging fast-paced boss fights When II ended up beating the game’s final boss rather easily because you’re actually invulnerable while in the air. This means that as long as you’re jumping or dodging you can literally pass through enemy projectiles without taking any damage what so ever, a big miss or maybe it was intended? Anyhow you can only take damage while your character is on the ground. This mechanic ruins much of the game’s original challenge as you can spam your jump and rolls constantly without ever taking damage as long as you don’t land right on top of an enemy or on an enemy shot. The game’s most challenging moments involved tactically jumping around a room for a minute, waiting to roll a gun that allows you to complete the objective. I should mention that there is a combo meter that increases for each gun you cycle through without getting hit. The higher your combo is, the more likely you are to see strong weapons appear. However, this isn’t guaranteed that bad weapons won’t continue to keep reappearing. In a way, the game’s random element makes it even more repetitive since you know what you need and you spend time aimlessly jumping and waiting for the correct weapon for the task at hand. What I mean by this is that statement is that when you receive a good weapon, you don’t think to yourself this is looking like a great run because you know it will be gone in a mere few seconds. In general, each run feels far too much just like the last no matter the level of "progression" made. The environment hardly ever changes and you’re going to get all the same guns at different points when you don't need them and sometimes when you do, and the only element differentiating the characters from each other is their passive skills. The most random element of Exit the Gungeon from my experience is which bosses you battle in a given run which still doesn't matter if you can remain largely not hit. t might sound like I am being harsh on Exit the Gungeon, well yes of course as much as I enjoyed the original it feels like the sequel was more of a prequel. IT's still. a great game and I was simply wanting fans of the original to know it's time to "Exit" and Enter the Gungeon if you are new to the series after completing this on the XBox One. Overall still a great title for the series just feels less evolved than the previous game. Expand
  2. Jul 26, 2023
    0
    Simplesmente péssimo, tem uma péssima jogabilidade um péssimo game design
  3. Jul 26, 2023
    0
    Exit the Gungeon é um jogo que falha miseravelmente em atender às expectativas dos jogadores. Desde o início.

    A jogabilidade é simplesmente horrível. Os controles são desajeitados e imprecisos, tornando a luta contra os inimigos uma verdadeira tortura. Não há sentido de fluidez ou ritmo no jogo, e você se encontrará lutando contra os comandos tanto quanto contra os inimigos. E nem
    Exit the Gungeon é um jogo que falha miseravelmente em atender às expectativas dos jogadores. Desde o início.

    A jogabilidade é simplesmente horrível. Os controles são desajeitados e imprecisos, tornando a luta contra os inimigos uma verdadeira tortura. Não há sentido de fluidez ou ritmo no jogo, e você se encontrará lutando contra os comandos tanto quanto contra os inimigos.

    E nem vamos começar a falar sobre o sistema de progressão. É uma bagunça completa! A cada nova tentativa, você começa do zero, sem nenhum benefício ou vantagem acumulada das tentativas anteriores. Isso torna a sensação de progresso inexistente e faz com que você se pergunte por que está desperdiçando seu tempo com esse jogo em primeiro lugar.

    Amo os desenvolvedores e espero só o melhor para vocês mas gastar meu dinheiro e com esse jogo e me decepcionar tanto foi muito triste.
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Metascore
78

Generally favorable reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 5
  2. Negative: 0 out of 5
  1. Jan 11, 2021
    72
    I’m all for a challenging roguelike if it’s fair, and while Exit the Gungeon is absolutely beatable, it’s quite a journey to get to that skill level to actually do so. The small elevator level design feels cramped and claustrophobic at the best of times, and the bullet hell on screen at certain times can be overwhelming with all the chaos happening simultaneously. While Exit the Gungeon might be a drastic change in its gameplay from the first game, it still has all the charm and essence that you fell in love with in the first place.
  2. Dec 21, 2020
    80
    Exit the Gungeon is a smart remix of the original, streamlining its approach while offering the same intense shoot-em-up action. While it can feel smaller than its predecessor, in no way is it lacking in level variety, weaponry, or personality. Now that the series has a top-down shooter and a sidescroller under its belt, when will we be getting an Enter the Gungeon first-person shooter?
  3. Dec 16, 2020
    90
    A charming arcadey Roguelike, Exit the Gungeon: Hello to Arms takes randomness to a new level with delightful results.