Buildings Have Feelings Too is similar to your “A typical” city building game. In other city building games, all you really need to worry about is having enough space for the actual building and enough resources for the building’s primary purpose. However in Buildings Have Feelings Too the buildings speak… As the game starts in the 1900’s and the buildings are worried about their bricksBuildings Have Feelings Too is similar to your “A typical” city building game. In other city building games, all you really need to worry about is having enough space for the actual building and enough resources for the building’s primary purpose. However in Buildings Have Feelings Too the buildings speak… As the game starts in the 1900’s and the buildings are worried about their bricks and mortar, the old shipyard building feels it is destined to crumble. The tall Art Deco building is determined to live forever it says. In this side-scrolling simulation, you must grow your city by completing tasks and making sure the individual buildings thrive or risk them being demolished forever. You’ll receive tasks such as build a one-star unit or upgrade this building into a two-star. Of course, it is not just as simple as building wherever it fits. You have to keep in mind that each building has a positive or negative effect on the building it has been placed beside similar to sim city. All the buildings have goals based on the attributes of the surrounding buildings. For example, a grocery shop requires a building with a 2 x friendly local attribute to be placed close by to increase the appeal goal to the next level, which in turn will increase the level of the area the buildings are in. Once you have placed a building you have to assign an industry. Only certain industries can be assigned to a certain building so restrictions come into play which is similar to real life building zones. Buildings come in all shapes and sizes and all the buildings have legs and arms and of course their opinions. You can move a building to another location as well vs. demolishing it. As from the game’s title, all the buildings have feelings and opinions on where they should be placed and they will let you know their feelings in a speech bubble. When developer Blackstaff Games were looking for inspiration for the design of the buildings in the game they turned to Belfast where Blackstaff games are located. They took photos of some of the iconic buildings in the city and used the designs for the buildings in the game. While playing Buildings Have Feelings Too for this review, the game has frozen a few times but nothing too crazy which will likely be patched in an update.
Other than that Buildings Have Feelings Too ran fine on my Xbox One. Visually the game is fitting. Visually the game passes through a hundred years of development from the dawn of the industrial age onward past world wars and economic downturns up to the modern age. Since the building exteriors change as you play through the chapters there is always something new to see. From the industrial shipyard buildings to the Victorian age Grand Opera house right up until the modern-day buildings. The sound effects are spot on as it’s mostly the sound that bricks and masonry make. The music to accompany the gameplay is a little repetitive but nothing too annoying. I have enjoyed the challenge of the game and learning what each building likes and dislikes and where it likes to be placed. A challenge that isn’t frustrating but gives just the right amount of satisfaction when you complete a task. So f this sounds interesting to you or in your genre of gaming taste be sure to head on over to the Xbox digital games store and purchase it today.… Expand