- Publisher: Microsoft Game Studios , Team17
- Release Date: Mar 7, 2007
- Also On: iPhone/iPad, PlayStation 3
Summary:
[Xbox Live Arcade] Worms is a turn-based strategy game in which teams of heavily armed worms battle across bizarre, randomly generated landscapes for supremacy. Each team takes turns picking off opposing team members using crazy weapons, tools and other utilities along with whatever foul strategies they can devise. The simple and cute appearance belies the deep strategy of a game that is easy to play but difficult to master. A mix of strategy and arcade action that, although simple to understand, contains real depth and massive re-playability. Turn-based multiplayer action for up to four players locally or over Xbox Live. An assortment of game options: Landscape on which to do battle, Turn and round times, Starting weapon arsenal for each team, Three detailed tutorials to introduce the mechanics to first-time players, Twenty increasingly difficult single-player challenges, Three graphical themes for play, A random landscape generator to ensure that no two landscapes are ever the same, Twenty-two weapons and utilities to deploy against your enemies, Many customisable elements, including what worms and teams are named, what worms say, and which gravestone they have when they die, Twelve achievements, Weekly, monthly and overall leaderboards. [Microsoft]
| Rating: | E10+ |
|---|---|
| Developer: | Team17 |
| Genre(s): | Strategy, Turn-Based, Wargame, Turn-Based, Fantasy, Artillery |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Mild Cartoon Violence |
| Sound: | Dolby Digital 5.1 |
| Offline Modes: | Competitive Team Oriented |
| Connectivity: | Online Scoreboards |
| Special Controllers: | Headset |
| Online Modes: | Competitive Team Oriented |
| Resolution: | 720p |
| Number of Online Players: | 4 Players Online Up to 4 Players |
| Customization: | Custom Soundtracks Downloadable Content |
| Cast | Credit |
|---|---|
| Andy Davidson | Concept |
| Andy Davidson | Design / Concept |
| Andy Davidson | Design / Concept |
| Rico Holmes | Lead Artist |
| Laurie Dobson | Weapons Programmer |
| Chris Pepper | Artist |
| Andy Morriss | Animation |
| John Dennis | Design |
| Martin Swaine | AI Programmer |
| Jimmy Storey | Artist |
| Paul Sigerson | Artist |
| Ian Pickles | Assistant Producer |
| Richard Gatehouse | Lead Programmer |
| Jason Egginton | Programmer |
| Phil Woods | Programmer |
| Andy Walker | Artwork |
| Paulo Puggioni | Artwork |
| Nick Commersall | Artwork |
| Mark Dimmond | Design |
| Jamie Irvine | Producer |
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