- Publisher: Electronic Arts
- Release Date: Sep 19, 2006
- Also On: PC, PlayStation 2, PlayStation 3
Summary:
The book by Mario Puzo and classic film by Paramount Pictures serve as inspiration for The Godfather, as gamers join the Corleone family and earn respect through loyalty and fear as they rise through the ranks to become Don in a living 1945-1955 New York. Gamers create their own mob character in the game, putting themselves into the action while reliving classic moments from the fiction and experiencing original missions alongside memorable characters from the film. After a life of small-time jobs and petty thefts the player is accepted into the Corleone family, America's most famous criminal organization. It is up to the player to carry out orders, earn respect and make New York City their own. Featuring non-linear action-adventure gameplay, The Godfather offers gamers countless choices for solving the family’s problems with brutal violence, skillful diplomacy, or a cunning mixture of both. From mob hits and bank heists to drive-bys and extortion, step deep inside the world of The Godfather where intimidation and negotiation are your tickets to the top. Players use their powers of loyalty and fear to earn respect through interactions with characters in the world. Decisions made by the player in the game have lasting consequences, just as it was in the mob underworld featured in The Godfather fiction. James Caan, Robert Duvall, and the late Marlon Brando provided voice acting and likenesses for the game. [Electronic Arts]
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| Rating: | M |
|---|---|
| Official Site: | http://www.ea.com/official/godfather/godfather/us/index.jsp |
| Developer: | Electronic Arts |
| Genre(s): | Action Adventure, Historic, General, Historic, Open-World |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Intense Violence Sexual Themes Strong Language |
| License: | Movie |
| Resolution: | 1080i 480p 720p |
| Number of Online Players: | No Online Multiplayer |
| Customization: | Downloadable Content |
| Cast | Credit |
|---|---|
| James Agay | Mission Design |
| Bill Fowler | Engineering |
| Chris Ferriera | Gameplay Design |
| Chris Ferriera | Gameplay Designer |
| Mike Olsen | Creative Director |
| Philip Campbell | Creative Director |
| John Calhoun | Gameplay Design |
| John Calhoun | Gameplay Designer |
| Mike Hurst | Mission Design |
| Steven Szakal Jr. | Gameplay Design |
| Steven Szakal Jr. | Gameplay Designer |
| Michael Perry | Creative Director |
| Will Kerslake | Living World Design |
| David C. Hill | Mission Design |
| Mike Brinker | Living World Design |
| Joel Wade | Producer |
| Kyle Brown | Living World Design |
| Ben Johnson | Living World Design |
| Steven C. Smith | World Map Designer |
| Greg Reisdorf | Living World Design |
| Darren Korman | Living World Design |
| Eric Grosser | Mission Design |
| Jameson Durall | Living World Design |
| Greg Rizzer | Gameplay Design |
| Greg Rizzer | Gameplay Designer |
| Mike Daugherty | Mission Design |
| Stephen Riesenberger | Mission Design |
| Aaron Halon | Living World Design |
| Sam Hart | Living World Design |
| John Katz | Living World Design |
| Robert Pitts | Living World Design |
| Catherine Sheu | Living World Design |
Designer/Producer/Programmer credits provided by GameFAQs.
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