- Publisher: 2K Sports
- Release Date: Nov 16, 2005
- Also On: PlayStation 2
Summary:
Shot Stick -- Control the direction of your shot with the right analog stick. Pull off runners, fade-aways, finger rolls and dunks with a flick of the stick. Dual Player Control -- Set teammates into motion for alley-oops, give and gos, or to hit an open man for a 3 point play with the touch of the d-pad. Strip n Rip System -- Direction specific stealing controls let players anticipate passes by jumping into passing lanes to deflect or intercept a pass, as well as, strip the ball from a player driving to the hoop or a player with weak hands coming down with the rebound. V.I.P. System -- After your game, save your friends’ profiles to compete when they’re not available! Learn their tendencies, moves, & logic for more heated battles. Get the upper hand in an online tournaments by downloading other players’ VIP profiles. The Crib -- New to NBA 2K6 this year, you can now earn crib credits with every game you play to deck out your crib, buy music, or play mini-games. 24/7: Road to the EBC -- Take to the streets of Harlem in the Entertainer's Basketball Classic to play against NBA players and Def Jam Celebrities including Red Man, Method Man, Flavor Flav, and many other special guests. [2K Games]
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| Rating: | E |
|---|---|
| Developer: | Visual Concepts |
| Genre(s): | Sports, Traditional, Team, Basketball, Sim, Sim |
| Number of Players: | 1-4 Players |
| Sound: | Dolby Digital 5.1 |
| License: | Major League Sport |
| Offline Modes: | Competitive Team Oriented |
| Connectivity: | Live Aware |
| Special Controllers: | Headset |
| Online Modes: | Competitive |
| Resolution: | 1080i 480p 720p |
| Number of Online Players: | 8 Players Online Up to 8 Players |
| Customization: | Downloadable Content |
| Cast | Credit |
|---|---|
| Larry Peacock | Lead Sound Designer |
| Brian Luzietti | Audio Director |
| Rob Gatson | AI Engineer |
| Chris Larson | Engineer |
| Alex Lee | Engineer |
| Andrew Marrinson | Engineer |
| Tim Meekins | Engineer |
| David Dame | Player Art |
| Alvin Cardona | Art Director |
| Greg Thomas | Executive Producer |
| Jeff Thomas | Project Manager |
| Rob Jones | Producer |
| Kris Kilayko | Arena & Street Court Art |
| Kris Kilayko | Arena & Street Court Art |
| Nick Verne | Engineer |
| Mark Horsley | AI Engineer |
| Johnnie Yang | Engineer |
| Kurt Lai | Character Art |
| Ray Wong | Arena & Street Court Art |
| Ray Wong | Arena & Street Court Art |
| Lynell Jinks | Player Art |
| Yar Woo | Engineer |
| Hsing-Wen Hsu | Character Art |
| Joyce Rietveld | Arena & Street Court Art |
| Joyce Rietveld | Arena & Street Court Art |
| Matthew Bandy | Lead Engineer |
| Matthew Hamre | AI Engineer |
| Eddie Park | AI Engineer |
| David Copelovici | Engineer |
| Joseph Taylor | Engineer |
| Richard Choi | Engineer |
| Amber Long | Arena & Street Court Art |
| Amber Long | Arena & Street Court Art |
| Scot Scott | Player Art |
| Stephanie Morgan | Player Art |
| Won Joung | Player Art |
| Randy Rivas | Sound Designer |
| Torsten Unsworth | Lead Script Designer |
| David Lee | Player Art |
| Mark Roberts | Engineer |
| Mark Roberts | Engineer |
| David Lee | Player Art |
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