User Score
6.0

Mixed or average reviews- based on 3849 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Mar 12, 2012
    5
    The ending ruins an otherwise great game. It makes no sense and BioWare did not live up to their hype nor promises at this point. I hope they will either explain it or fix it, because I'm not getting where they are trying to go with it. The worst of it, is that you could have done absolutely nothing in the previous two games or even in this one and would probably still get the same oldThe ending ruins an otherwise great game. It makes no sense and BioWare did not live up to their hype nor promises at this point. I hope they will either explain it or fix it, because I'm not getting where they are trying to go with it. The worst of it, is that you could have done absolutely nothing in the previous two games or even in this one and would probably still get the same old ending. Kinda sad considering the promises made in interviews. Expand
  2. Mar 11, 2012
    5
    This review contains spoilers, click expand to view. It's hard for me to decide how to put a number rating on Mass Effect 3 (ME3). I'd been gleefully anticipating the release of the game the day I completed Mass Effect 2 (ME2) and as slowly progressed through ME3, I could barely contain my joy at finally seeing the end of a game where MY choice mattered. What I got was a punch to the stomach and a feeling of despair that won't diminish for the foreseeable future. The ending makes a complete mockery of all the choices I've made this past five years of the course of three games that I poured my heart and soul into. ME3 is an amazing game. Until the last five minutes. You're given the choice (depending upon your effective military rating; the endings differ slightly depending the score) of either controlling the Reapers, destroying the Reapers, or Synthesis; which means the Citadel (which happens to be the Catalyst you've been hunting for during the game to complete the Crucible) absorbs your part synthetic/part organic essence and channels it throughout the galaxy via the Mass Relays to make all life a half and half hybrid. What? If you choose to control the Reapers, you must become one. You choose to destroy the Reapers, it kills ALL synthetic life in the galaxy; including the geth and the Mass Relays are destroyed. You choose synthesis you die. No closure. The game ends in a cutscene with the Normandy outrunning the Mass Relays destruction, which makes no sense as Earth is saved with this option and the Reapers flee, so what are you running from? The Normandy then crashes onto an unknown planet with some of the crew leaving the ship, and I'm assuming starting a new life? Cutscene ends with an old man and young child. The old man is telling your story, the story of "the Shepard," and how you saved the galaxy from destruction. This game, I'm sure, was a lifelong dream to make for the folks at Bioware. This has been they're baby for almost a decade and they are the creators, so they're voice carries weight when it comes to how they want the game to end. But as a fan who has put so much into this series I cannot wrap my head around how they thought these choices were a viable option to end a game of this magnitude. We get to make all these decisions with the life of the galaxy hanging in the balance and then at the end we don't get to see the fruits of our efforts? What happens to all the alliances we forged? Does peace reign? Do petty hatreds resume? My Shepard doesn't get to settle down and live his life with Ash (my choice of romantic interest in my main play through)? The ending to this game, for me, ruins further playthroughs I might attempt starting with replaying Mass Effect 1 (ME1.) Why would I waste time making the galactic decisions I do when there's no closure at the end. Maybe these endings give the folks at Bioware closure, but it doesn't for me. I guess I'll rate it a five. ME3 is a 9.5 game. If you discount the last five minutes. My grade: Disappointed, but for numbers sake I'll give it a five. I guess. Expand
  3. Mar 16, 2012
    5
    An otherwise flawless game marred by a lack of catharsis. On the gameplay front, this is a perfect game: everything you do in combat feels right, and even the recently added multiplayer is sleek as hell. For the most part, the story is just as fantastic, using five years of built tension to masterful effect. However, the ending features a mind screw of a plot twist that feels wrong givenAn otherwise flawless game marred by a lack of catharsis. On the gameplay front, this is a perfect game: everything you do in combat feels right, and even the recently added multiplayer is sleek as hell. For the most part, the story is just as fantastic, using five years of built tension to masterful effect. However, the ending features a mind screw of a plot twist that feels wrong given the context. In no way does the ending fulfill the expectations laid out by the prior two games or the promises of the devs, instead resembling a rejected premise from Stanley Kubrick's 2001: A Space Odyssey. My advice? Stop playing before the final mission and wait until BioWare rectifies the conclusion. Expand
  4. Mar 10, 2012
    5
    This review contains spoilers, click expand to view. The game itself adds nothing to the series in terms of gameplay. It's the same old, same old. It doesn't try anything new that impacts the game in a significant way. You can still find better TPS gameplay in Gears (which is saddening really). It's not bad, but enjoyable for what it is.

    The story, dear god. Somehow retcons and ignores what was established in ME1 and ME2. The Reapers built Mass Relays, but can't use them? But in ME1, it's said that the Citadel is a giant Mass Relay, which you shut down before it was fully activated. Also the Prothean/Collectors retcons, and also some decisions not mattering at all. Then there's also the Reaper's motive (preventing synthetic life.. which is pretty stupid by itself); the Geth were created by the Quarians some hundreds of years before the events of the first game. Why didn't the Reapers invade back then? And then ME3 feels like it ignores almost the entirety of ME2 (which was already stupid itself), and you start gathering/making the galaxy ready for the invasion while it's happening. That's stupidity at its finest. And then there's the "galactic readiness bar", that just... feels... too I don't know. Too artificial or mathematical. Or something. The 'readiness' should be measured by achievements (ingame, in sidequests and all that) and the things you do to help, not by a statistic.

    JRPGs have better plots than this mess, and they can do it in one game for less money and no DLC.

    And then there was the "gay" situation. I'm all for gays in my game. I was pretty much surprised and cool with Cortez being openly gay. That's fine, but when you answer him all you get is a paragon romance option and a renegade option. No neutral option. So what, Renegade is the new neutral? And even Kaidan, an established character, turned gay in ME3, hitting on MaleShep. What happened?

    Then there's the general laziness of design. 2D sprites of people? It doesn't do anything to cover them up either, it's just blatant. The previous games used 2D sprites, but they weren't as noticeable. Not to mention that even Wii games can put a bunch of 3D models on the screen without slowdown. Not to mention the lazy photoshop of the Tali picture.

    It's not amazing or good. Just painfully average
    Expand
  5. Mar 11, 2012
    6
    I'll start off by saying that I am a big fan of the Mass Effect series. I was fairly pleased with the majority of the storyline and dialogue in this game. The tone of this game is a lot more grim than the previous two games but I feel that is appropriate given the circumstances. Sometimes the voice acting can get a bit cheesy and some of the situations seem like they were ripped from a badI'll start off by saying that I am a big fan of the Mass Effect series. I was fairly pleased with the majority of the storyline and dialogue in this game. The tone of this game is a lot more grim than the previous two games but I feel that is appropriate given the circumstances. Sometimes the voice acting can get a bit cheesy and some of the situations seem like they were ripped from a bad action movie. The game play has had some tweaks and combat feels a bit more tuned. There are still bugs galore though and the AI still seems terrible despite claims of upgrades to it. Most bugs aren't extremely noticeable; heck sometimes they are downright funny but then you get the really frustrating bugs such as getting stuck and having to restart. Those bugs are one reason why this game lost a point. Another reason is how it seems that the events of the previous two games don't seem to have made as big a difference as I thought they would. Pretty much all of the key character's from the previous games make an appearance. Some are a big more significant than others but its certainly nice to see. The biggest problem I had with it was the ending. Its as though they were driving along on the nice little path of a storyline and then decide to just blindfold the driver at the end and hope for the best. The endings all make very little sense and just create more loose ends than they tie up. Hopefully we see more content in the future that makes things a bit more clear but until then I feel very disappointed with how the game ends. A little obscurity isn't necessarily a bad thing since it is nice to have the fans piece together certain aspects. But when the fans are left feeling cheated then its clear that something isn't quite right.
    So in closing, its not a terrible game by any means but it certainly isn't the game that the Mass Effect series deserves. For all the lore and background of the series very little of it is truly represented and the game feels more like an action game than a sci-fi roleplaying game.
    Expand
  6. Mar 11, 2012
    5
    When i first read the user reviews on metacritic for this game i thought they were all just trolls. I was playing the game and i loved it! until i got to the end... Here is what happened, the game itself was fantastic. The story was well put together (minus the last 20 minutes) and it felt like each decision you made actually mattered. I felt good being able to unite former enemiesWhen i first read the user reviews on metacritic for this game i thought they were all just trolls. I was playing the game and i loved it! until i got to the end... Here is what happened, the game itself was fantastic. The story was well put together (minus the last 20 minutes) and it felt like each decision you made actually mattered. I felt good being able to unite former enemies against a common enemy and creating the biggest attack force ever. The war assets I spent hours collecting would actually make a difference. The gameplay was fun and challenging, the RPG aspect was present and weapon choice and customization were all well done. The graphics were good (not amazing). I encountered texture pop-ins a lot! The graphics didn't really take away from the overall experience though. It was still a lot of fun to play and experience running into your former team members throughout the game. Everything was great, and I had these great visions for how it would end...then we got to the end. *******MINOR SPOILERS MAY OCCUR. YOU HAVE BEEN WARNED****

    It was like, all my decisions, didn't matter. all the war assets, i never actually got to see them used. They were just a number. a statistic. The races i united and saved, i never got to see the fruits of my labor and the successes of the races. I never got to see myself settle down with my LI and live a happy life. I have been playing with a character that i had imported from mass effect 1! a character where i had become connected to and had made hard decisions and gotten attached to other characters. and then it was all thrown away. just like that. all my decisions, all the people i got to know and care about, thrown away. The ending, ruined the trilogy. Mass Effect 3 is a fantastic game and with a better ending i would have probably given it a 9.5/10 (graphics issues). The story flowed well and it was very cool to see all the decisions i made in ME1 and ME2 all matter in ME3. I loved be able to unite everyone and create peace between groups that had despised each other for centuries. The RPG elements from ME1 were re-introduced but managed to keep out the excessive micro-managing to create a good blend of ME1 and ME2. The game was great and it felt like you were making a difference and every decision had an impact on the greater good. Until the end. The end ruined the entire game for me and ruined the trilogy. The best way to play Mass Effect 3 is to play all the way up to the last battle, but don't play that if you want to save yourself major disappointing. so, I have to knock off at least 4 points from my actual score because the ending was so unsatisfying and terrible. yes, it brought a conclusion to ME but in the most terrible way possible. I demand that Bioware fix this! We did it with Fallout 3. We can do it with mass effect. Overall, Play this game. just when you get to the last battle, stop! put the game down, or replay it but save yourself the disappointment of the last battle.
    Expand
  7. Mar 7, 2012
    5
    Just here to add to the hate for this game and how it was handled. Of course, this game is a critics darling--funny how the same critics have damned games that have day 1 DLC, but ME gets a free pass. Critics are inconsistent, and in no way objective about their reviews. They play favorites and do not hold all games to the same standards. I seriously used to read critic reviews to makeJust here to add to the hate for this game and how it was handled. Of course, this game is a critics darling--funny how the same critics have damned games that have day 1 DLC, but ME gets a free pass. Critics are inconsistent, and in no way objective about their reviews. They play favorites and do not hold all games to the same standards. I seriously used to read critic reviews to make informed purchases, but recently I've been avoiding them entirely. The past 3-4 games that I've enjoyed were slammed by critics for **** stupid reasons, and other games like this that shouldn't be forgiven or embraced, the critics gush over. Mass Effect was a great series, but this DLC garbage needs to stop. EA/Bioware, Capcom, Rockstar you seriously all need to stop cutting content out to sell to us later. We've had enough. Expand
  8. Mar 8, 2012
    5
    Most of the game is amazing:
    -Good combat
    -Great atmosphere -Amazingly done little details -A lot of very emotional moments -Some of the toughest and most heart wrenching decisions I've had to make -Thoroughly addicting and enjoyable (until the end). So-so stuff: -Slightly too much autodialogue. Not a huge deal though. -Effect of many previous choices given mention but not explicitly
    Most of the game is amazing:
    -Good combat
    -Great atmosphere
    -Amazingly done little details
    -A lot of very emotional moments
    -Some of the toughest and most heart wrenching decisions I've had to make -Thoroughly addicting and enjoyable (until the end).
    So-so stuff:
    -Slightly too much autodialogue. Not a huge deal though.
    -Effect of many previous choices given mention but not explicitly detailed, left to your imagination (works for some)
    -Dialogue ranges from great to cringe inducing

    The horrible:
    -Ending is some of the worst writing/storytelling of all time. NOT because it is a "sad" ending. Because it comes out of nowhere and makes no sense. It would take an essay to detail everything that is wrong with it. 90% of the game is awesome. By that measure, I could give it a 9/10. But endings are important.

    Worth buying and playing.
    Expand
  9. Mar 6, 2012
    5
    Two words: AUTO DIALOGUE - even in story or RPG mode, the game rips away the controls and choices given to the player in the previous games. Want Shepard to say "x"? Too bad, he's going to spout cliched action movie lines for 5 minutes whether you like it or not. The spoken dialogue of the rest of the cast is just as bad. The absolute disdain for the player is obvious the entire time:Two words: AUTO DIALOGUE - even in story or RPG mode, the game rips away the controls and choices given to the player in the previous games. Want Shepard to say "x"? Too bad, he's going to spout cliched action movie lines for 5 minutes whether you like it or not. The spoken dialogue of the rest of the cast is just as bad. The absolute disdain for the player is obvious the entire time: This game thinks you are a moron, and has done everything it can to take away any opportunity for you to have fun with it. The action is dull, formulaic and predictable. The story is the worst type of pandering to the people Bioware want to play their games, i.e. the pubescent teenagers and creepy talimancers. Mac Walters has to be the worst game writer of his generation. This game blows. Expand
  10. Mar 7, 2012
    6
    The 3rd and final chapter in the Mass Effect series has some great scenery, outstanding combat lifted from part 2 and a decent, if cliched story but is marred by day one DLC(are you kidding me?) stunted facial animations and decisions that mean much less in this game than they did in the previous two. It still stands as a decent Bioware title, but you will be thinking the entire timeThe 3rd and final chapter in the Mass Effect series has some great scenery, outstanding combat lifted from part 2 and a decent, if cliched story but is marred by day one DLC(are you kidding me?) stunted facial animations and decisions that mean much less in this game than they did in the previous two. It still stands as a decent Bioware title, but you will be thinking the entire time that it could have been a little bit better. Expand
  11. Mar 13, 2012
    7
    First of all, ME is one of my favorite video game franchises. I completed the previous games a couple of times, I played all the DLCs and I have read all the comics and books. My expectations were very high and I was counting the days until ME3 finally hit the stores. Overall, except the last 10-15 minutes of the game (I will talk about this atrocity later), there is no reason to complainFirst of all, ME is one of my favorite video game franchises. I completed the previous games a couple of times, I played all the DLCs and I have read all the comics and books. My expectations were very high and I was counting the days until ME3 finally hit the stores. Overall, except the last 10-15 minutes of the game (I will talk about this atrocity later), there is no reason to complain about this game. The game play is satisfying, your squad mates are likable, players are rewarded for playing the previous games with some special moments and the story is - as always - exciting and well told. The ME franchises proves how video games can make you care about characters you think about your actions. You can support or betray former squad mates and sacrifice entire civilizations for the greater good. If you played the previous games and developed any sympathy for the characters, there are no easy calls to make. Nothing seems right or wrong, which makes you care about your decisions and reflect them afterwards. But then comes the ending. To begin with, it is one of the most frustrating endings in video game history. As a big fan of the franchise and so much dedication, it felt like Bioware punched me in the face. For a company, that emphasizes their ability of good story telling and the possibility of influencing of the outcome of the story, this ending cannot be excused. It lets you down, does not reward you whatsoever, makes the previous games pointless, reveals all of your decisions as pointless and comes up with new questions, that remain unanswered. There is no reason to invest your emotions in the ME games again, with an ending like that. It feels like Bioware wanted to come up with something creative and unexpected. The ending was unexpected indeed, but a big letdown for every fan. Expand
  12. Mar 8, 2012
    7
    If you have developed ANY sort of attachment to this series, be prepared to be extremely disappointed. Mass Effect 3 is a beautiful game, a testament to the industry, and worth every penny, but you will, ultimately, be let down. Before launch, BioWare assured its fanbase that the ending would be just that: an ending to Shepard's story, that all the questions would be answered, and that theIf you have developed ANY sort of attachment to this series, be prepared to be extremely disappointed. Mass Effect 3 is a beautiful game, a testament to the industry, and worth every penny, but you will, ultimately, be let down. Before launch, BioWare assured its fanbase that the ending would be just that: an ending to Shepard's story, that all the questions would be answered, and that the majority of fans would be pleased with the direction they took. This simply isn't true. The final scene is akin to the Deus Ex: Human Revolution "push a button" ending. It is a huge disappointment to an otherwise brilliant magnum opus. While your 'war assets' (a mechanic that keeps track of how well you're doing in preparation for the final assault) will play a small role in the multiple endings possible, you will not readily see the effects. The ending sequence is convoluted and cringe-worthy, breaking completely with the Mass Effect universe as a whole. BioWare chose an artsy sort of direction for the third installment and, frankly, it just does not fit with the first and second games at all. If anything, the ending will raise MORE questions. The decisions some characters make in-game during these last scenes are, well, extremely uncharacteristic. The secret clip after the credits is just insulting.

    Despite the atrocious ending, the writing is otherwise in tip-top shape: many lines will bring a smile or a laugh, characters (despite the above) feel completely real, and the various sacrifices and hard decisions the game confronts you with will, in fact, hurt. The choices made in ME1 and ME2 will effect gameplay, but not in the hugely drastic way fans speculated. Familiar faces will return, old names will be dropped, even the squad's roles from ME2's Suicide Mission will be mentioned.
    Gorgeous lighting removes the Neanderthal faces Shepard and many characters had at times in ME2. Textures and graphics as a whole seem to be slightly less sharp, but this is offset by the new lighting, creating a beautiful atmosphere and a truly believable world. Combat is relatively smooth and every class can now carry whatever weapons the player desires, utilizing a weight system. The more guns (or the heavier they are) Shepard carries, the longer power cool-downs are. Guns can be upgraded and modded to fit a specific play style.
    Planet scanning and resource mining returns to a degree, but this mechanic is much less tedious. You now search for "war assets" to assist in the final battle. Large action set pieces are fun and engaging (despite a few oddly placed turret sections) and will leave lasting impressions. Several of these set pieces are the epitome of epic.

    However, in a bizarre fit of back-tracking, BioWare has largely removed conversation options: it seems Shepard now runs the show, rather than the player acting through Shepard. Auto-dialogue is rampant. You will have an opportunity to say something for every three or eight lines Shepard says on his or her own, if given the option at all. The dialogue wheel has largely been reduced to two options, mainly Paragon and Renegade and the occasional Investigate and left-side Charm/Intimidate (and I really do mean "occasional"). Paragon seems to no longer mean "good" and Renegade no longer implies "evil", rather "diplomatic" and "direct", respectively. This new system presents a glaringly obvious illusion of choice in most cases: you're confronted with two slightly different ways of saying the same exact thing. Trigger Interrupts make a return and are still satisfying, but again, not in force as they were previously. The new Reputation system is a welcome change.
    Squadmates now usually engage in one-liners with Shepard (those familiar with Mass Effect 2's DLC characters will understand). This is disappointing on many levels. Because of the reduced squad size, we were promised increased interaction, and this, a teammate saying "Hey" and "Krogan sure are fierce, huh?" does not qualify as such. In some cases, Shepard responds. Do you have the option to chose what to say? No.

    It feels as though Shepard is no longer an in-game personification of the player or a specific roleplay set-up. Shepard's responses can severely break character with whatever the player has developed. A previously down-right evil, real piece of work Shepard seems to very nearly tear up over the death of some random child during the opening sequence. And you don't get to decide how to respond. You're stuck with this character, rather than your own creation. My Shepards no longer feel "mine", I feel like I'm playing another game, with some other hero saving the galaxy. It is hurtful to know something one has placed hundreds of hours of one's life into has essentially been crushed.

    This game is not 10 material, but it is certainly not a 0. Do not trust extremist reviews, whether critic or user: the only way to know for certain how you feel about this game is to play it yourself.
    Expand
  13. Mar 6, 2012
    5
    Gameplay was so-so, I felt it was slightly clunky. It was fun using the biotic moves, but it felt a bit too easy, might try it on a harder difficulty next playthrough.
    When it came down to story, it seemed as if they were shaping the ideas yet it came together badly, the ending felt unfufilling and there was no subtle denoument. It felt rushed and over-complicated the condition of the
    Gameplay was so-so, I felt it was slightly clunky. It was fun using the biotic moves, but it felt a bit too easy, might try it on a harder difficulty next playthrough.
    When it came down to story, it seemed as if they were shaping the ideas yet it came together badly, the ending felt unfufilling and there was no subtle denoument. It felt rushed and over-complicated the condition of the Reapers, it would've done well sticking with simple concepts but taken through with more creativity.
    Graphics are quite well done. the pre-rendered cutscenes were nice to watch. I noticed some areas were re-skinned from ME2 though. And some animations were also taken from the second Mass Effect. Also, there are noticeably less dialogue choices than in the first two games, and some didn't carry on the way I had intended. I don't know if this was done purposefully or to perpetuate hopelessness but it wasn't as satisfying.
    If you have some spare change and you want something different, please go ahead and play the game. I suggest to start with the first one though and make your opinion as you progress. Not BioWare's best, but not exactly its worst either.
    Expand
  14. Apr 30, 2013
    6
    Well, again a mixed bag. The game is quite amazing up until that dang ending man. MP is fun, even a year into it, and still rolling on. The one thing that holds this game down is that crap ending.
  15. Dec 3, 2017
    6
    /sigh/ Move along, there's no charm or sci-fi here. While Mass Effect 3 is an undeniably fun game it's not a worthy conclusion at all. The fact that the clunky but sincere sci-fi of the original is unashamedly traded in for a full-blown action game is not what breaks the game. As I said the gameplay is fun, but the story... the story is just dogsh#t. I'm sorry, but it's true. I still enjoy/sigh/ Move along, there's no charm or sci-fi here. While Mass Effect 3 is an undeniably fun game it's not a worthy conclusion at all. The fact that the clunky but sincere sci-fi of the original is unashamedly traded in for a full-blown action game is not what breaks the game. As I said the gameplay is fun, but the story... the story is just dogsh#t. I'm sorry, but it's true. I still enjoy the first 2/3rds of the game to a certain extent, but by the finale Mass Effect 3 completely crashes and burns and its clear that the writers had no idea what they were doing. Expand
  16. Jul 25, 2019
    7
    Even years later folks agonize over this game and rightly so. When you take ME2 and combine it with ME3 you get perhaps the greatest gaming experience of all time. UNTIL, you get to the last 15 minutes of ME3. I can’t comprehend how the same team that made these great games decided that this was the way to end it, nodded to each other, and said it was good to go. It still baffles me.Even years later folks agonize over this game and rightly so. When you take ME2 and combine it with ME3 you get perhaps the greatest gaming experience of all time. UNTIL, you get to the last 15 minutes of ME3. I can’t comprehend how the same team that made these great games decided that this was the way to end it, nodded to each other, and said it was good to go. It still baffles me. It’s probably not the worst video game ending of all time; but it’s certainly the worst video game ending of all time for a game that was actually good. Nobody who loves these games, this lore, this universe of gaming will ever get over it. When I did my last replay I stopped before the final mission, I refused to play the ending. But still, this is an incredible game, you just have to ignore the last 15 minutes and pretend something else happened inside your brain. EA daggered BioWare and ME:A was a mediocre, soulless slog, but really it’s the ending of ME3 that ended it for us all. Expand
  17. Apr 12, 2012
    7
    "The people who are crying about the ending are overreacting," was my initial impression while I was still working my way through this game while having to read a forum post, website update, or blog about fan outcry about the end of the game. As I was still playing through the mid-point of the game, I thought it was fantastic. The visuals and sound are great, the combat is fantastic, and"The people who are crying about the ending are overreacting," was my initial impression while I was still working my way through this game while having to read a forum post, website update, or blog about fan outcry about the end of the game. As I was still playing through the mid-point of the game, I thought it was fantastic. The visuals and sound are great, the combat is fantastic, and everything you love about the series is better than ever. You'll encounter some epic moments, and see all of your decisions come to fruition. My only issue, up to that point, was some outcomes were nearly impossible to change, and were based on some of the most mundane decisions made earlier in this game or in the two prior games. I thoroughly enjoyed the game... until the final moments. Unfortunately, I learned that the fans weren't overrating. The ending is, simply put, bad. In fact, I would go so far as to say it was one of the worst endings I've ever seen in my 2 decades of gaming (yes, including those old "Congratulations! You beat the game!" endings). For all the talk of decisions and choices, the final moments of the game were simply hollow and the ending was anything but an ending, full of plot holes and unanswered questions. For a series that spanned 3 excellent games (minus the end of this game), I was baffled as to how BioWare felt that the final parts of the game were at all satisfactory. I know I'm just preaching to the choir here, but it's all true. Mass Effect 3 was simply fantastic, until the final moments. Expand
  18. Mar 20, 2012
    7
    This review contains spoilers, click expand to view. As I see it there are 2 opinions dominating the reviews here. People who wanna complain some aspects of the game (especially the ending) and therefore give very low scores to the game and people who believe it is an improvement from the already great ME2 and one of the best games ever and most likely have not played until the end.
    I am on neither group. I am one of the few people to give an slightly above average score. And I am a big fan of the series, played all 3 games with the DLCs, read the books and the comics.
    Don't let the trolls fool you, it is a good game, it is based on the second game, it cannot get much worse. But there are serious flaws that could have been corrected from the second game or were poorly changed from the second game (which I consider to be the best of the 3).
    Most of the good points were already on ME2 and for those I give the slightly above average score. Besides what was already on ME2, the biggest improvements IMHO are the weapons mod system which merged the first and second game beautifully and the fact that you can see more of your past decisions taking effect in this game than there were from the first game into the second. So I will focus on what could be better
    First of all, I understood the story at the beginning because I played all the DLCs, but those who have not played it are going to get a bit lost, the game itself does not provide much insight for new players or those who have not played the last DLC from the 2nd game (Arrival).
    Second, quest organization is terrible, you can't track your current progress on each quest and are often wandering around the citadel looking for the quest giver who you completely forgot the face or location.
    The only "city" (as the place you get quests and buy stuff in) in the game is the citadel, just like on the first game, which was a major let down for me, the second had Elysium and Omega in addition to the citadel and where great.
    The game basically focus on 2 big quests inside of the main quest which is defeating the reapers. Those quests are making an alliance between the Krogans and the Turians and doing the same thing between the Geth and the Quarians. Of course there are other quests like on Thesia and the Cerberus headquarters, but they are single mission quests not like the first two mentioned. I feel like the second game was much longer and had more quests than the 3rd.
    The number of squad members has reduced, this would have been explainable if the purpose was the develop each story with more depth, but that doesn't happen, loyalty missions are out and there are no squad member specific missions, in addition to this point, there is the day 1 DLC From Ashes, which adds the Prothean squad mate to your team, I am not getting into the point of how low it is to release a day 1 DLC, but the new character could add much more depth to the story and could come with more than the recruit mission.
    The developers still haven't thought a good way to make space exploring more engaging and interesting, on this game this aspect has been put on the third plane, of course it makes sense considering the plot, but they could come up with good ideas to put it in the game in a interesting and coherent (according to the story) way.
    Multiplayer is the most difficult thing for me to comment, I liked the fact that they've added multiplayer to the game and even more that it somewhat affects the singleplayer campaign. But it could have more maps (there are about 6) and more game modes.
    Lastly on my list, the thing that has put everyone on edge on the internet, the ending. And here I agree with almost everyone, it was a let down. This has nothing to do with the fact that Shepperd dies and almost every scenario except one, this was almost expected, but the fact that your decisions have very little to no impact on the ending besides the "war effort" value. You have three (or two) options regardless of your decisions and the ending sequence is almost the same: the reapers are destroyed or leave earth (it earth is not destroyed, depending on your war effort value), the normandy escapes from a beam and falls on a planet full of plant life, depending on your war effort some people survive (or all of them). But there are no explanation on how your decisions impacted the outcome, many questions are left unanswered which led to many theories on the net (look up on youtube). It is a game worth playing specially if you played the other two, but the ending destroys replay value which was one of the most fun things about the second game.
    Sorry for any English mistakes as I am Brazilian.
    Expand
  19. Apr 1, 2012
    7
    This review contains spoilers, click expand to view. I have Been thinking about the ending quite a bit, and I propose a new theory: Sheppard, Anderson and The Illusive Man did not make it to the control panel by accident, they were invited by The Reapers! (Close Encounters of the Crazy Kind!). So hear me out: If the Indoctrination Theory is wrong, then an alternative "Organic Theory" is in order and it goes like this: The Reapers cannot simply destroy all space faring life because they MUST receive INPUT from an ORGANIC to do so as they are the CREATOR of the Reapers! To this end they have sought out the most charismatic/Paragon (Sheppard), Militaristic (Anderson), and Maniacal/Renegade (Illusive Man) and have guided all of their paths to the control panel to determine which of them will DETERMINE the final fate of all cycles! Why all cycles? Because the catalyst VI mentions that Sheppard is the first organic to arrive to his location ever (please keep reading for more on this). If you look at the final sequence it is obvious all three men are under some level of control from the Reapers, and yet they are not a Thrall. They can still make decisions, and do so in the ending sequence according to their own will (agenda) be it to control, destroy, or combine (evolve), but only one can met the Reaper/Catalyst VI. The Reapers are standing by to see which of these men will dominate the others (classical Darwinian theory) and he who wins the battle, wins the right to choose! I think most players would choose as I did given my choices throughout the three games: To evolve the species at the end of this cycle. I recall Javik mentioning that in his time there were Protheans who believed they could control, destroy or work alongside the Reapers. Are these not the same choices being presented to the chosen three? They who have been determined, skillful, and strong willed enough to make it to this crucial point! As an aside, Wiki the number three and check out all of the interesting possibilities as to why Bioware chose this special number! I believe the first cycle's organics created the Reapers to prevent greater disaster as organics were either threatened by machines (or maybe something else), just as the Protheans worked to build the Crucible in their time to do in the Reapers which now threatened them (a cycle within a cycle?). So what does it mean? It means the Reapers are loyal to the creator (organics) and are simply following protocol in the logical manner that machines do. They are not being "mean" in destroying the space faring races, they are simply "doing" what they were built for. Again, without organic PERMISSION the Reapers have never been able to fully complete their original programming which is why all three men arrive to the control panel in the order that they do (because it is ALLOWED). So what is the threat that the reapers and citadel were created for? Simple: The Mass Relays are the threat! Something, Synthetics, Cthulhu maybe?, has come through the relays many cycles before, and the Reapers were the weapon that destroyed them and remained afterwards to guard against this threat and/or to destroy the relays. Whatever came through the relays will come again and the Reapers use the Space Faring Races as "fuel" to keep them going until the threat or relays can be destroyed for good by an organic giving them permission to do so via the catalyst! Sheppard being there with the catalyst VI allows him/them (Reapers) "more hope than he(they) knows" which is to say that for the first time in all cycles the Reapers can do what they were programed to do as an organic is there to decide for them the fate of the remaining organics in this cycle. Sheppard allows for the destruction of the relays, the elimination of the threat for which the Reapers were built, the completion of the Reapers programming (so they are no longer needed), and the survival of the races (even if now separated) is ensured!! As an aside, We are also assuming that time is linear after entering the portal, however, if this is not the case then it seems logical that the Normandy would attempt to regroup (as mentioned by the remaining commanders after Hammer's fall) to fight another day which explains that sequence after the choice is made. As with other lore, books, movies, the final choice to destroy, evolve, or control is up to the player and does involve real choice! That and the fact that half of us cant decide if we want chocolate or vanilla, window or isle, or blue tie vs. black tie, this seems to be more choice than we can normally handle! I'm curious to know what others think of this alternative proposal to explaining the current ending :). Upgrading my score to nine as this would be a cool way to end the series and quite explainable and consistent with what Bioware has been saying about the final act! Cheers, --ASF-- Expand
  20. Aug 9, 2012
    7
    Okay, NOW I realize why people would be disappointed, though I disagree with those saying the game is god awful. Yes, EA monetized the crap out of this game, but that's no where the game fails, that's just bad business practice of the publisher funding the game's development. First, the positives. The combat has been refined and is pretty much as good as it can get at this point, althoughOkay, NOW I realize why people would be disappointed, though I disagree with those saying the game is god awful. Yes, EA monetized the crap out of this game, but that's no where the game fails, that's just bad business practice of the publisher funding the game's development. First, the positives. The combat has been refined and is pretty much as good as it can get at this point, although the new weight system hits infiltrators and non-power based classes REALLY hard. So I have to pick between having all my guns and almost never being able to use Adrenaline Rush now? That's stupid! (Wow, this got negative fast). That negative aside, the AI has been improved and enemy variety and behaviour has improved significantly, it's just slightly irritating most of the time it's cerberus and not the Reapers you're fighting (How did Cerberus build an army of millions in barely half a year, when they're known as a terrorist organisation?). Weapon modding is back and now it also has a visual effect as well as a gameplay effect, which is cool. It's not as deep as ME1's weapon modding system, but it spares us of that horrible inventory system and combined with ammo powers it integrates very well into the gameplay. Also, we get more gun variety and armour variety, which is always a good thing. So essentially combat is much better than before, so why is this game only a 7? It's Mass Effect! It should like a 9 or a 10, right? Well, unfortunately here are many negatives that hold this game back. The intro is boring and sloppy, especially compared to ME2. The reason is one, no dramatic opening and two, a crap ton of auto-dialogue (I'll be getting to that in a minute, believe me). As I'm re-familiarizing myself with the game mechanics I can't get invested into the story because in order to get invested into the story I must have reasonable knowledge of the game mechanics. Placing a major plot point at the time of a tutorial is probably the worst thing you can do with the intro. ME2 did this right, where I only had to run and move the camera in a controlled environment, so I could get invested in the story. The more advanced mechanics were saved for later when nothing as important was happening. The next negative is auto-dialogue, and it's over abundance. WHY? WHY WOULD YOU PUT IN LOADS OF AUTO-DIALOGUE IN A GAME BASED AROUND DIALOGUE CHOICES? That makes NO sense and just robs the player of the feeling that their Shepard is really theirs, and destroys immersion and the freedom the player previously experienced. The next negative is the abandonning of the build-up of ME1 and ME2, specifically Harbinger and the Dark matter plot. For those that don't know, ME3 was supposed to have a plot that revolved around dark matter but was abandoned for the whole "Synthetic vs Organic" thing. This leaves returning players confused as to what's going on and de-means the previous games. Not good. As for Harbinger, he was clearly set-up as the main villain in ME2, why reduce him to a glorified heavy hitter at the end? WHY? Everyone was looking forward to confronting the Harbinger why rob us of that? More abandonning of the build-up of the previous games. So second from last we have the problem that the story itself is more linear and interrupts and dialogue choices don't affect a conversation like they used to. They are generally just there for flavour and that's it now, which a shame considering how genius interrupts were as a concept and how well ME2 did them. And now to everyones favourite part, the ending. Where to begin... Well, even with the EC (Extended cut) it makes ZERO sense, and completely contradicts the themes of the Mass Effect franchise. It's disgusting. Your choices don't matter (As if EMS made your choices matter anyway LOL) apart from this one final choice and they don't even commit to Shepard dying. The EC provides the bare minimum character closure required and closes a few plotholes but it ends up trading them for more plotholes so it really is not much better and the character closure has been done before and BETTER with Dragon Age: Origins. Now THAT was an ending. This game is still very solid and enjoyable even if it is has some serious flaws. It still has those "Magic Mass Effect" moments, and the characters are as cool and well-written as ever (Apart from Vega) with their arcs coming full circle now, but compared to the other two ME games it doesn't even come close to reaching their levels of greatness. There are other complaints, such as the shafting of the ME2 cast, and a lot of fridge logic moments, and the fetch quests, but I could keep going for hours. All you need to know is this game is solid, but if you were expecting an amazing finale, prepare to be disappointed. Expand
  21. Mar 12, 2012
    6
    Mass Effect 3 is a good game with some crippling flaws that prevent it from being great. Combat and gameplay are easily the best in the series; it retains 2's more visceral shooter-oriented changes while accommodating increased effectiveness of various powers and boosting elements of player choice. In short, it's the best of Mass Effect I and II; you can play as a gunning soldier orMass Effect 3 is a good game with some crippling flaws that prevent it from being great. Combat and gameplay are easily the best in the series; it retains 2's more visceral shooter-oriented changes while accommodating increased effectiveness of various powers and boosting elements of player choice. In short, it's the best of Mass Effect I and II; you can play as a gunning soldier or fight almost entirely through special abilities, and both are fully valid. While combat is a definitive improvement, changes with other aspects of gameplay are lateral at best. Gone are the earlier installments hacking mini-games (Yay!) and unwieldy vehicle segments (also, Yay!), but exploration seems significantly curtailed. Side missions are few and planetary exploration is gone, but I can't bring myself to miss either from Mass Effect 2. The tedious resource gathering aspect is scrapped, and in its place is a faster but no less vexing 'search and recover' mechanic. In a sense, de-focusing exploration makes perfect sense in the context of the game's story; the galaxy is at war with a race of synthetic invaders vastly more powerful than all native civilizations combined, and said armada is focused on the extermination of all advanced life. The story is darker than before, and if you listen to the NPCs talking around the game hubs you'll hear tragic stories of loss and hardship. The game's writing is, overall, superb; plot lines connect coherently and sync up with character motivations and development which extend over the course of the series. Mass Effect 2 had a couple truly touching moments, and it's clear to see that the authors wanted to replicate that here, too. They had mixed success; there are some very powerful, emotional moments, and a few that just fall flat due largely to the writing team just trying too hard. Mass Effect I and II were some of the best RPGs of this console generation, and I was ready to call ME3 the best of the lot... until the last half hour of the game. I should address some of the other concerns I've read here before going onto the game's true failing. The day one DLC is fun, entirely non-vital, and a decent investment if you like the game. It's absolutely comparable to the character DLCs in ME2, and I personally don't find anything to object to about it. The inclusions of multiplayer had me weary, but I have to say I was pleasantly surprised by how fun it ends up being. Shooter fans may find it simplistic and lacking, but if you like Mass Effect's combination of guns and special abilities, then you'll probably get a kick out of it. As it is, it's the only thing I've ever seen in four years to make me buy an Xbox Live gold pass. Really, the game is great... right until the ending. The grand resolution to the Mass Effect trilogy, easily the most engaging RPG franchise of the last five years... simply sucks. It's pointlessly arbitrary, nonsensical, and deeply unsatisfying. The sheer sense of betrayal it left me with makes it easy for me to understand the slew of negative reviews on this site. Allegedly, there are sixteen endings with variations along three primary choices you make in the last minutes of the game, but they're almost identical and all disgusting. I can't recall such a sharp whiplash in tone and enjoyment. It's the sort of ending that sucks the fun out of a franchise. If the ending of a grand trilogy had been... well, better, I would have happily given ME3 a 9/10. It improves on so many things of its predecessors (combat flow, character design, strategic choices, enemy variety, the list goes on), but in the end it leaves a bitter taste in my mouth. It came so close, and it could have easily been so much better... Expand
  22. Mar 10, 2012
    6
    This review contains spoilers, click expand to view. I really liked the game until the last 15 minutes.The last 15 minute of the game wasn't about the story It was about a crazy alliance soldier seeing a dead child.The endings were worse.I liked the gameplay of deus ex human revolution but it's end really disturb me.And Mass Effect 3's ending wasn't so different there were 3 endings and you are supposed to choose one of them.That wasn't mass effect series system and that's why I liked these games but now it's just another game for me Expand
  23. Mar 10, 2012
    6
    The Game is disappointment. This concerns poor writing, dialogue, robotic delivery of lines. You are funneled though the game; the sense of important choices from 1 and 2 is gone, which invalidates those two superb games. The combat is also not well done; even if it resembles 2 it is much more random, the enemies are attacking in hordes and show incredibly poor AI, the one thing that makesThe Game is disappointment. This concerns poor writing, dialogue, robotic delivery of lines. You are funneled though the game; the sense of important choices from 1 and 2 is gone, which invalidates those two superb games. The combat is also not well done; even if it resembles 2 it is much more random, the enemies are attacking in hordes and show incredibly poor AI, the one thing that makes them dangerous is their sheer number and power bar. They also get boring fast (A million husks! Incredible!) Somehow, maybe due to poor mixture of reload times and squad reaction, the combat itself does not work very well, 2 was way better and did not have this crappy balancing of powers and weight of weapons. The overall sense I get from this very dissappointing third entry is that its rushed and heartless, it showcases violence and sexuality in a way thats obnoxious and caters to the casual player. All in all this is not worth buying, the one thing that saves it is the high production values (though wasted) and sheer spectacle of it. This is what Matrix Revolutions was for the Matrix Trilogy: It forgets about 1, ridicules 2 by ignoring any plot points made in it and thus renders the whole series ineffective. I still hope I will wake up, Mass Effect 3 will be coming out tomorrow and be good. But it really is not; and its not because of trolling but because it is a mediocre title. Sad decline! Expand
  24. Mar 13, 2012
    6
    I'm at the end of the game, and the frustration is overwhelming. My squad mates are so stupid they couldn't fight their way out of a wet paper bag. Even though I'm manually telling them to use their abilities.

    One hit kills abound from the reaper nearby, or the many banshees that close in on me because my squad keeps going down. And I'm playing on normal. The combat has been modified,
    I'm at the end of the game, and the frustration is overwhelming. My squad mates are so stupid they couldn't fight their way out of a wet paper bag. Even though I'm manually telling them to use their abilities.

    One hit kills abound from the reaper nearby, or the many banshees that close in on me because my squad keeps going down. And I'm playing on normal. The combat has been modified, they may call it improved but it's a poor attempt at "Gearsifying" Mass Effect. Shep is now one of the clunkiest characters i've ever played, but BioWare seemed to think the new abilities of diving around and swat turns make him capable of taking down multiple Geth Primes in close quarters, or multiple Phantoms with Nemisis support without breaking a sweat. What i'm trying to convey here is that BioWare have overestimated their combat tweaks. I'm playing as an engineer, using my abilities as much and as tactical as I did during the first two games, but it's making no difference. My sister is playing as a soldier class, she is finding it much easier, which leads me to believe this game is tailored for action. Not RPG. And i've finished the first two on insanity, so I know it's not my skill that's the problem here, just that I appear to be playing with the wrong character.

    Dialogue options are minimal. Your limited to saying pretty much what the writers want you to say. Your choices from the previous games amount to very little. I should have known this was going to be hugely dissapointing when I went to import my character and I received the error that my facial data could not be recognised. Seriously, that should have been sorted out early on in development. It's what Mass Effect is about, "your" Shepard, "your" choices. Some choices did carry through, with pleasing effects, but others were just worthless. I saw very little to do with homosexuality in this game, though I have NO problem with homosexuality. So there is little to worry about for the homophobes out there. There was one character, and I liked him. You may not, but then you don't have to speak to him if you don't want to. Another thing with squad mate interaction is there are a lot of instances of conversations like the ones you had with Zaeed, where you'll press A to talk but they just say "good to see you", but even worse is they'll have full conversations with you, you dont choose what you say, you just have a pre-destined converation. Like with Zaeed. This will happen more than you'd like.

    And don't get me started on that hideously cliched Cerberus assasin. At least killing that Jackass was satisfying.

    Overall A clunky action game, which may be enjoyed by newcomers to the series. For the followers this game may enrage you. I'll leave you with this piece of dialog from the game. Tali: I love you. Shepard: Keela se'lai. Really? How about a simple "I love you too"?
    Expand
  25. Mar 17, 2012
    5
    I'm going to get straight to the point with this. It is OVER now EA / Bioware. You will get not one single penny more from me. EA / Biowares shameless and cynical manipulation of loyal gamers has gone too far. I've been with this series from the very start. Mass Effect 1 was a triumph even with its flaws. Mass Effect 2 was good, but it lacked some of the heart of the original and it wasI'm going to get straight to the point with this. It is OVER now EA / Bioware. You will get not one single penny more from me. EA / Biowares shameless and cynical manipulation of loyal gamers has gone too far. I've been with this series from the very start. Mass Effect 1 was a triumph even with its flaws. Mass Effect 2 was good, but it lacked some of the heart of the original and it was also the beginning of the money grabbing EA is notorious for. Mass Effect 3 is good, but has had almost all its heart and soul ripped away (with a few exceptions) and has finally confirmed what everyone knew, IT'S ALL ABOUT THE MONEY! There is so much I want to rant about but I'm just going to stick with one example. DAY ONE DLC. Why is this not in my game already? Why am I paying an extra £7 for access to this on top of the £40 I've already spent for the game? With the script leaks and art book leaks everyone knows that this character was part of the game. Yet still EA / Bioware deny. How stupid do they think we are? I know that I don't have to buy this content. I know that I can say "no". It's the manipulation and disrespect that EA shows to gamers that angers me. I would of given this game 8 out of 10 if I wasn't feeling quite so furious. I just hope that someone within EA / Bioware can put their ruthless pursuit of profit aside long enough to show some respect to customers and start making truly great, innovative, RPGs again. Expand
  26. Mar 12, 2012
    5
    Truth be told I loved the all but the last 10 minutes of the game. And those 10 minutes left me with such a feeling of distastes that it basically ruined the whole game for me. When a game is founded off of the users decisions over 3 games, why did BioWare decide to ignore all those choices at the end of the game and force me to pick 3 choices that don't make sense with how I played theTruth be told I loved the all but the last 10 minutes of the game. And those 10 minutes left me with such a feeling of distastes that it basically ruined the whole game for me. When a game is founded off of the users decisions over 3 games, why did BioWare decide to ignore all those choices at the end of the game and force me to pick 3 choices that don't make sense with how I played the game? (Let alone the unanswered questions.) My guess is that BioWare had a very ambitious set of multiple endings planned, but that due to time concerns they scrapped them and left us with an unfinished game with a token ending that they plan to flesh out with dlc. Expand
  27. Mar 19, 2012
    7
    This review contains spoilers, click expand to view. Mass Effect 3 is, up until the last 15 minutes, absolutely superb. If it weren't for the ending (the same ending that there has been so much vitriol about) In playing the game I was playing something that I felt would succeed in rewarding all my hopes and expectations for the conclusion of Bioware's magnificent series. For the most part, ME3 delivers, even the multiplayer is good. The characters are well thought out, the story works well (again, right up until the end) and there are some genuinely touching moments.

    And then I get to the last half hour of the game. I will tell you this right now. The ending is so terrible that I'm going to open my thesaurus to help me describe this. It's dreadful, appalling, horrendous, horrid, abhorrent, sickening, atrocious, distasteful. Nothing could have prepared me for this horrible conclusion. It succeeds to make the choices that were such a big part of the series absolutely meaningless, everyone gets the same idiotic morality choice regardless. This is even more disappointing because not only were we promised something more but I've even seen plans that would have fulfilled their promises and our expectations that Bioware and EA failed to deliver on.

    I don't know who was responsible for this. Bioware falling asleep at the wheel, EA for lacking a soul and trying to dumb down the series for the Call of Duty playing lowest common denominators they're trying to sell the game to.

    If the ending were at all good, Mass Effect 3 would have earned itself a 10/10, as the ending is now, 7 is high praise.
    Expand
  28. Mar 24, 2012
    5
    Right this minute, Bioware is holding the future of narrative video gaming by the tail. They have been holding it for five years, but the future is a rough beast and Bioware must seize it soon or it will break their grip and scamper away for someone else to catch. Bioware didn't just create a series of games in Mass Effect, they created a phenomenon in video gaming. Perhaps withoutRight this minute, Bioware is holding the future of narrative video gaming by the tail. They have been holding it for five years, but the future is a rough beast and Bioware must seize it soon or it will break their grip and scamper away for someone else to catch. Bioware didn't just create a series of games in Mass Effect, they created a phenomenon in video gaming. Perhaps without understanding it fully, they created the concept of a game that could be entirely dependent on the actions of the player. When taken to a futuristic conclusion, it implies a game series in which not merely the narrative conclusions are dependent on player actions, but one in which the story itself that the player experiences depends on them. A game that offers multiple stories and experiences rather than one that simply tweaks conclusions. A narrative template comprising a whole universe that could be enriched over and over with new content. It is a breathtaking idea if only Bioware has the vision to see it. Mass Effect is a prototype, an imperfect exemplar of what such a game series could be. It was a good enough illustration of the concept that it was immediately embraced by gamers all over the world, but it is nothing like a complete realization. The technology will certainly require improvement before complete realization can be achieved.

    The problem here, is not so much that the end was that bad. I believe that it was a horrible narrative choice, but ultimately that comes down to a matter of taste. The problem here is that at the eleventh hour, Bioware lost sight of the brilliance of their own concept and fell back on the past and on a final gimmick that turned the game's agile feet into clay. The prototype game of the future was hobbled by antiquated marketing notions. They wanted that last game to be all things to all people without taking into account just why the concept was revolutionary by itself. At the same time, though, they wanted it to be completely unique. Unforgettable was the word that Casey used. It was this awkward combination of marketing goals that was the downfall of the game. The multiple play modes.were, in fact, a stroke of genius. Had the mission structure lived up to the concept of the series ME3 would have been astonishing rather than merely very good. Had the game ended with multiple reflections of previous actions, the game would have been a nearly perfect experience instead of a trauma for so many. They didn't need the gimmick at the end to make the game unique, because they already had uniqueness built into the concept. Someone forgot that the concept depends on the player creating his own uniqueness.. In fact, this is a game concept in which the player creates his own experience. This is what mystifies me about Bioware's protestations regarding their alleged sole proprietary interest in the creative process. In creating this gaming concept, they gave up a bit of narrative creative interest to the gamer himself, so now I see little sense in miming surprise over this current controversy. In over 25 years of video gaming I have never seen anything to match the depth of emotional investment this game series has elicited from its fan base. I very much wonder whether the suits at EA have any genuine appreciation at all of the magnitude of Bioware's accomplishment in that regard.

    With all that, Bioware is still on the razor's edge of inventing a whole new future for narrative video gaming if Bioware will commit themselves to seizing it. I have opined elsewhere that the franchise may be ruined already. That may or may not be the case, but the concept is alive and well if only Bioware will embrace it fully.
    Expand
  29. Mar 11, 2012
    6
    True Mass Effect fan here. The Mass Effect series has been about three things for these past few years 1. a climactic battle with the reapers 2. character involvement and attachment and 3. Choice and knowing that those choices mattered and during the first 40 hours of game play this is EXTREMELY true and amazing. I was sitting on the 8.5-9 rating range as you unite the galaxy under aTrue Mass Effect fan here. The Mass Effect series has been about three things for these past few years 1. a climactic battle with the reapers 2. character involvement and attachment and 3. Choice and knowing that those choices mattered and during the first 40 hours of game play this is EXTREMELY true and amazing. I was sitting on the 8.5-9 rating range as you unite the galaxy under a singular purpose the adrenaline and almost pride you feel as an organic defying a set cycle of thousands of years and fighting the reapers planet to planet seeing the loss and sacrifice and desperate tooth and nail efforts of the galaxy to fight back....It was AMAZING and I congratulate Bioware on making that amazing effort...then I hit the final 20 minutes of the game and the game does a complete 180 degree turn and it goes against EVERYTHING I had just said previous, you are treated with a 5 minute space battle, not knowing what is going on just fighting through a linear path with no choice and at the end you are treated with three choices and I will tell you now, they are all very nearly a color palette swap and that is it. The choices you have made in previous games and this one are made completely and utterly irrelevant. And it leaves you in a dark place with many a more questions and no answers. To clarify Mass Effect 3 is an amazing game if you don't know the story and are just looking for an action game that has great story elements. But if you are a true Mass Effect fan like myself I implore you to stop playing when the ending sequence is started and make your own ending in your head it's the only way you will find closure. My character was was Justin Shepard a powerful vanguard who was fearless and would have gone down fighting next to his friends rather than cop out for the easy way. He deserves better, MASS EFFECT deserves better. Expand
  30. Mar 17, 2012
    6
    Doesn't do what the series promised from the start, make your choices matter. We and the series deserved better. BAD BAD BAD ending! Keep saying to my self after I beat the game, "What a horrible game!" The non-ending really puts a damper on the whole series. Feel like I wasted my time since the first one (and I LOVED the first two games)I I assumed I would learn how MY choices changed theDoesn't do what the series promised from the start, make your choices matter. We and the series deserved better. BAD BAD BAD ending! Keep saying to my self after I beat the game, "What a horrible game!" The non-ending really puts a damper on the whole series. Feel like I wasted my time since the first one (and I LOVED the first two games)I I assumed I would learn how MY choices changed the Mass Effect galaxy.And no I wasn't expecting too much, but was expecting SOMETHING, ANYTHING! EA better not try to sell a DLC ending or I will officially declare Bioware a EA money grab casualty. At least right now their good reputation still has them on life support. But I think the writings on the wall. Expand
Metascore
93

Universal acclaim - based on 74 Critic Reviews

Critic score distribution:
  1. Positive: 74 out of 74
  2. Mixed: 0 out of 74
  3. Negative: 0 out of 74
  1. May 12, 2012
    95
    Mass Effect 3 is an emotional rollercoaster ride with lots of tension and moving moments. The threat of the Reapers make every decision a hard one and your relationship with other characters will be tested. This, in combination with tight gameplay, makes this the complete experience.
  2. Apr 26, 2012
    100
    As a bombastic action-RPG with no previous context, Mass Effect 3 is a dark, engaging game with great combat, a well-written story, and all the epic space-opera you could want. But for those who have played through Mass Effect and Mass Effect 2, it's something much more.
  3. Apr 18, 2012
    96
    The storytelling itself, the more refined combat, the voicework, the visuals, et all, stand as a fine example of some of the best this industry has to offer, and with my minor complaints aside, there's no doubt that Mass Effect 3 will be deservedly at the top of everyone's list come this year's award season.