- Publisher: Electronic Arts
- Release Date: Aug 10, 2010
- Also On: iPhone/iPad, PlayStation 2, PlayStation 3
Summary:
Madden NFL 11 promises to redefine the way you experience the game of football. SIMPLER: From 350 plays down to 1, the all-new GameFlow system puts you in the helmet of an NFL quarterback to execute an authentic, situational game plan, one play at a time. QUICKER: 60 minute game times reduced to as little as 30 minutes; spend more time on the field and less in the playbook. FULL games, HALF the time. DEEPER: Madden NFL 11 includes all-new 3-on-3 Online Team Play, improved animations, more intuitive controls, and Madden NFL Ultimate Team...all to the play-by-play of Gus Johnson. [Electronic Arts]
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| Rating: | E |
|---|---|
| Official Site: | http://maddennfl.easports.com/ |
| Developer: | EA Tiburon |
| Genre(s): | Sports, Traditional, Team, Football, Sim, Sim |
| Number of Players: | 1-4 Players |
| Number of Online Players: | 6 Players Online Up to 6 Players |
| Split Screen Offline Players: | 4 Players |
| Split Screen Online Players: | 3 Players |
| Cast | Credit |
|---|---|
| Jim Martin | Software Engineer |
| Jeremy Strauser | Executive Producer |
| Jared Morton | Lead Environment Modeller |
| Michael Gourlay | Lead Software Engineer |
| Donny Moore | Designer |
| Jason French | Development Director |
| Dan Baker | Supervising Producer |
| Phil Frazier | Senior Producer |
| Ian Cummings | Creative Director |
| Ian Cummings | Lead Designer |
| David Marciano | Software Engineer |
| Jeffrey Hammond | Software Engineer |
| Brian Hill | Software Engineer |
| Patrick Cowan | Lighter |
| Duncan Kershaw | Director Of Product Development |
| Josh Looman | Senior Designer |
| Alec Antrim | Lead Software Engineer |
| Chris Corliss | Lead Software Engineer |
| Jef Frank | Lead Software Engineer |
| Jeffrey Keyek | Software Engineer |
| Arron Lee | Software Engineer |
| Ben Burbank | Software Engineer |
| Eugene Chin | Software Engineer |
| Kevin Creese | Software Engineer |
| Walter Gonzalez | Software Engineer |
| Jennie Gritton | Software Engineer |
| Jerry Lopez | Software Engineer |
| Dominiek Meers | Software Engineer |
| Seth Patchett | Software Engineer |
| Chris Ragland | Software Engineer |
| Andrew Sabri | Software Engineer |
| Juan Sepulveda | Software Engineer |
| Jeffrey Sturgeon | Associate Software Engineer |
| Silvio Cesar Lizana Terra | Software Engineer |
| Paul Zimmons | Software Engineer |
| Brian Hixon | Senior Software Engineer |
| Timothy J Cowan | Technical Director |
| Matthew Giffels | Interface Designer |
| Alexander McClung | Interface Designer |
| Jonathan Annand | Senior Character Animator |
| Juan Chavez | Associate Character Modeler |
| Joanna Erbach | Technical Artist |
| Joseph Harmon | Techincal Artist |
| Sean Hales | Automation Analyst |
| Tavis D Kahler | Designer |
| Ronnie Morales | Designer |
| John E Taylor | Technical Artist |
| Ryan Ferwerda | Line Producer |
| Matt Bialosuknia | Development Director |
| Doug Clark | Development Manager |
| Chad Merriam | Development Director |
| Jung Choi | Software Engineer |
| Wesley Reinhart | Software Engineer |
| Matthew Boelter | Software Engineer |
| Ben Barrett | Software Engineer |
| Matt Baylis | Lead Software Engineer |
| Chris Hummel | Associate CG Supervisor |
| Yuri Bialosursky | Designer |
| Matthew Metropulous | Interface Designer |
| John Boocher | Lead Software Engineer |
| Seth Christie | Lead Software Engineer |
| Bill Gordon | Software Engineer |
| Jacob Huyck | Software Engineer |
| Lauren Paone | Software Engineer |
| Toan Pham | Technical Director |
| Matthew Bayliss | Lead Software Engineer |
| Michael Young | Art Director |
| Chris Wright | Environment Modeller |
| Michael Young | Art Director |
| David Marciano | Software Engineer |
| Jeffrey Hammond | Software Engineer |
| Brian Hill | Software Engineer |
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