User Score
7.8

Generally favorable reviews- based on 466 Ratings

User score distribution:
  1. Negative: 46 out of 466
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  1. Feb 13, 2012
    10
    I simply love Skyrim, Oblivion, and many other such RPGs and im adding KoA right to the list. Im not saying everything is perfect (difficulty and camera both been addressed by Curt in forums) but the fun of the combat makes it hard to put down. I love the environments also and i know the cartoon type graphics are a turn off for many but i love games that let me see fantasy and notI simply love Skyrim, Oblivion, and many other such RPGs and im adding KoA right to the list. Im not saying everything is perfect (difficulty and camera both been addressed by Curt in forums) but the fun of the combat makes it hard to put down. I love the environments also and i know the cartoon type graphics are a turn off for many but i love games that let me see fantasy and not something i can see in the real world. I wish all the best for 38 studios and this IP because with all the generic shooters out there good RPGs are hard to find and i think this is gonna be a great IP. Expand
  2. Feb 7, 2012
    8
    Pretty fun game.. Story lacks any kind of focus and the lack of your character speaking or the npc's around having facial expressions you never really get attached to the story. Combat is a big improvement in the genre although judge up against counterparts of actions titles such as DMC or GoW the controls are "far" from tight and responsive and nowhere near as fluent. After 10Pretty fun game.. Story lacks any kind of focus and the lack of your character speaking or the npc's around having facial expressions you never really get attached to the story. Combat is a big improvement in the genre although judge up against counterparts of actions titles such as DMC or GoW the controls are "far" from tight and responsive and nowhere near as fluent. After 10 hours of play I can definitely recommend due to it's just plain fun factor and at the end of the day who really cares about the comparisons if a game is fun it's fun and this game is DEFINITELY fun! Expand
  3. Feb 7, 2012
    9
    Well, I think Kingdom's of Amalur is that kind of fantasy rpg that u can't really miss. It's world is absolutely astonishing, and even I haven't played for that long, the game is very solid, and is so huge that u can do whatever you like. I really wanted a game like this for so long, and I am happy that KoA appeared.
  4. Feb 7, 2012
    9
    An all star cast, with great voice acting and a great sense of open world with beautiful scenery. This game has pulled off everything it said it would. The randomized loot and crafting makes an even deeper sense of play style,but look as well. The combat is well suited for this type of game and is ever changing, with every level and power you gain. Don't listen to the Skryim fanboys. YouAn all star cast, with great voice acting and a great sense of open world with beautiful scenery. This game has pulled off everything it said it would. The randomized loot and crafting makes an even deeper sense of play style,but look as well. The combat is well suited for this type of game and is ever changing, with every level and power you gain. Don't listen to the Skryim fanboys. You really can't compare the games as they are truly stand alone titles. I only give it a 9 for slight graphic errors but I can see those being fixed in the near future. This game honestly feels like what Fable promised it would be like, it goes above and beyond expectations. My #1 RPG for sure. Expand
  5. Feb 7, 2012
    8
    Skyrim fan boys and fan boys of this game are going to collide. This game is not as good as Skyrim, but its not the mediocre garbage Skyrim kids think it is. This game is a solid experience, and is a lot of fun, but people cant stand when their favorite game has competition.
  6. Feb 7, 2012
    10
    Y'know, after experiencing the demo, it really got me hooked! So far, this would be my #1 RPG and the only RPG to get me back into gaming mode from a long time of missing long days due to uni. I really wanna thanked the devs for created such an awesome game for others to experience the awesomeness of the game. Amalur RULES!! I can't wait for OZ to release the game on the 9th then i canY'know, after experiencing the demo, it really got me hooked! So far, this would be my #1 RPG and the only RPG to get me back into gaming mode from a long time of missing long days due to uni. I really wanna thanked the devs for created such an awesome game for others to experience the awesomeness of the game. Amalur RULES!! I can't wait for OZ to release the game on the 9th then i can start spending almost most of my time 'dating' KoAR~ XD Expand
  7. Feb 7, 2012
    10
    Amazing game, went above and beyond my expectations. It feels like an MMO but plays like a great single player story with extensive lore. Love this game.
  8. Feb 7, 2012
    10
    20 hours in, and loving it - Best RPG since ME2/DA:O in my books.. Skyrim was my king, until it became unplayable and I'm still packing a sad with it (until it is 100% fixed, then I will put it back on top :).

    Amalur is such a great world, light and fanciful - and how rad is the arcade style fighting? so dope!! I also love the lore/story that has been presented to me so far.. as far as I
    20 hours in, and loving it - Best RPG since ME2/DA:O in my books.. Skyrim was my king, until it became unplayable and I'm still packing a sad with it (until it is 100% fixed, then I will put it back on top :).

    Amalur is such a great world, light and fanciful - and how rad is the arcade style fighting? so dope!! I also love the lore/story that has been presented to me so far.. as far as I can tell, this will be one of those games that you either really like, or really don't... look at some of those review scores ; 100% from Joystiq/The Guardian and others.. 50% from G4.. wowsers.. that's some standard deviation right there!!
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  9. Feb 7, 2012
    6
    Game is a single player MMO with Fable-ish graphics. Combat feels a bit like Darksiders but not quite as fun. I feel the Penny Arcade mention was payola-esque in nature, calling this an open world game is like calling an escalator a roller coaster.

    It's an OK game, fine for killing some time. It's great for people who don't want to read any text, as they include color coded *get on with
    Game is a single player MMO with Fable-ish graphics. Combat feels a bit like Darksiders but not quite as fun. I feel the Penny Arcade mention was payola-esque in nature, calling this an open world game is like calling an escalator a roller coaster.

    It's an OK game, fine for killing some time. It's great for people who don't want to read any text, as they include color coded *get on with the action* text and everything is fully voiced. But, I find it lacks in character, I'm not particularly attached to any in game character or place and the designers seem to be "embarrassing uncles" on the humor scale.
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  10. Feb 7, 2012
    6
    Ignore the fanboys, they'll be out in force for this one, doing all they can to inflate the score. The game is mediocre at best. The graphics are sub-Fable. It suffers from terrible pop up and texture problems. There is literally nothing original on offer. The developers have made the length of the game a major selling point, but when a game is as bland and unmemorable as this one, thatIgnore the fanboys, they'll be out in force for this one, doing all they can to inflate the score. The game is mediocre at best. The graphics are sub-Fable. It suffers from terrible pop up and texture problems. There is literally nothing original on offer. The developers have made the length of the game a major selling point, but when a game is as bland and unmemorable as this one, that quickly becomes another minus. Especially when you realise most of the game is made up of fetch quests. This would have been much better if it had been released in 2005. Expand
  11. Feb 7, 2012
    3
    I really wanted to love this game because I love R A Salvatores books. I've played RPGs since the late 80s so love the genre. Unfortunately the game doesn't live up to the hype. I really really dislike the cartoony graphics, they look 5 years out of date. The quests are repetitive, go here kill that, go there kill that over and over. The skill trees are ok, but they've been done in similarI really wanted to love this game because I love R A Salvatores books. I've played RPGs since the late 80s so love the genre. Unfortunately the game doesn't live up to the hype. I really really dislike the cartoony graphics, they look 5 years out of date. The quests are repetitive, go here kill that, go there kill that over and over. The skill trees are ok, but they've been done in similar ways in countless games. The cut scenes are poor, your character just stands there staring of into the distance not reacting. There are no consequences to your actions so it doesnt feel like a living world. Bows are broken, you can't aim. All guards know when you've done something psychically which I hate. You can't jump, even over small things. it's not open, just interlinked blocks of space, the only good thing is the combat which is fun and well executed. Lets hope KOAR 2 is way more polished. Oh and the weapons degrade which I don't like either! Expand
  12. Feb 7, 2012
    0
    This giant corridor maze is not an "open world" in the slightest. Look, but don't touch applies to 75% of the terrain areas you see. You can't jump, and the use of invisible walls is absurdly gratuitous. They are everywhere where they shouldn't be. It's getting a 0 due to the fact that it is being falsely advertised as an "Open World Game." Add the fact of how it rips off other games inThis giant corridor maze is not an "open world" in the slightest. Look, but don't touch applies to 75% of the terrain areas you see. You can't jump, and the use of invisible walls is absurdly gratuitous. They are everywhere where they shouldn't be. It's getting a 0 due to the fact that it is being falsely advertised as an "Open World Game." Add the fact of how it rips off other games in graphics, and combat. You have your self a below mediocre game. Expand
  13. Jul 11, 2013
    8
    I loved this game it was so entertaining and loveable the graphics where so nice as well.This is a good game [worth a try] I'm sad that there company field bankruptcy I could see them making good games for next gen if they where still here
  14. May 28, 2012
    8
    KoA felt like it should be classified as more of an action RPG. The combat is super deep and well polished, and the main story is great, but the side quests, something that most RPGs put a lot of time into today, all felt the same, and they don't suck you into the story like the main one does. The graphics are hit or miss, the environments looked gorgeous, but the NPC faces all looked likeKoA felt like it should be classified as more of an action RPG. The combat is super deep and well polished, and the main story is great, but the side quests, something that most RPGs put a lot of time into today, all felt the same, and they don't suck you into the story like the main one does. The graphics are hit or miss, the environments looked gorgeous, but the NPC faces all looked like plastic. I really enjoyed KoA, and with hours and hours of gameplay, you should too. Expand
  15. Nov 22, 2012
    10
    One of the best games around, Reckoning delivers a good story but its real strength is the fluent game-play. The hybrid skill trees allow you to combine the classic mage/warrior/rogue combat styles with one another to your liking. Although the mage seems somewhat too strong, the classes are well executed and each allows a different game-play. This is one of the strengths of Reckoning: theOne of the best games around, Reckoning delivers a good story but its real strength is the fluent game-play. The hybrid skill trees allow you to combine the classic mage/warrior/rogue combat styles with one another to your liking. Although the mage seems somewhat too strong, the classes are well executed and each allows a different game-play. This is one of the strengths of Reckoning: the experience is flawlessly fluent whatever you want to do as the controls remain simple yet effective (e.g. dodging is easy when well timed). While the main game is vast but not overly complex as the Elder Scrolls series sometimes seems to be, allowing for lots of hours for a single play-through, the real strength lies with the DLCs. They add a new layer of humour to the game which is simply amazing and makes Reckoning the best of its kind for me, even considering Skyrim, Darksiders and the other high-rated titles it draws from. This is the only game where I have bothered to unlock all achievements as it is just that great to explore the whole world available. A must have if you like the genre. Expand
  16. Aug 2, 2012
    8
    This game rocks, it's pretty simple. Every time I play KoA I think that it is what Fable should have been. It's fun, huge and has some of the best gameplay of a game in the RPG genre. Unlike many recent releases BHG should be commended on the minimal amount of bugs. This game is huge and I have never once lost progress because the game locked up.

    The only thing that stops this game from
    This game rocks, it's pretty simple. Every time I play KoA I think that it is what Fable should have been. It's fun, huge and has some of the best gameplay of a game in the RPG genre. Unlike many recent releases BHG should be commended on the minimal amount of bugs. This game is huge and I have never once lost progress because the game locked up.

    The only thing that stops this game from being legendary is the story. While it does enough to keep you interested, I found that most of the side quests overshadowed the main campaign (Webwood and House of Ballads come to mind). Overall KoA is a fun and addictive game. It's not a game for the ages but will keep you interested from Allestar to Alabastra.
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  17. Jun 10, 2012
    9
    It is very unfortunate that the developer is experiencing financial troubles (troubles that aren't even tied to Reckoning), because this game, while not a groundbreaking original, has tons of upside. It is one of the more enjoyable RPGs I have played.

    Reckoning has some cons though all can be easily overlooked and none, in my opinion, take away from the game. First, the world has a huge
    It is very unfortunate that the developer is experiencing financial troubles (troubles that aren't even tied to Reckoning), because this game, while not a groundbreaking original, has tons of upside. It is one of the more enjoyable RPGs I have played.

    Reckoning has some cons though all can be easily overlooked and none, in my opinion, take away from the game. First, the world has a huge history but a lot of the side quests you encounter could be left out. These sides try to introduce characters and Amaulran history to you in a scavenger hunt fashion. The spoils you receive are usually worth it but the dialogue choices you have to sit through at times bog down the flow of the game. I am currently a level 23 with 25+ hours of play and I have found that a lot of the armor and weapons I am finding while out in the world are repeating. Even when I am finding upgraded weapons or armor they appear in my inventory as carbon copies of lesser items. Nothing major I would just like more individual pieces. The side quests also tend to seem very repetive. Go here and kill these monsters and bring this item back to me for this reward. Then the reward you are given turns out to be a weaker weapon or piece of armor than you already have. Kinda unnecessary. Again, it's nothing that hurts the game as a whole.

    The game does have a huge map. While a lot of the history is generic and lacks depth the map does allow a lot of new places to discover with plenty of enemies to kill. Leveling is probably the highlight of Reckoning. The class/dynasty system is very cool and allows limitless choices. I had started has a rogue/assassin and at level 18 decided to wipe my "fate" clean and realign my skills. I am now a battle mage who uses a great sword and chakrams instead of an assassin who uses daggers and a long sword. The game also has some pretty fun DLC available tha offer added hours of gameplay as well as offering more weapons and armor.

    All in all Reckoning doesnt offer a deep, highly immersive story like Mass Effect or Dragon Age. It also doesn't have a super realistic graphics engine like Skyrim or Dark Souls. Reckoning chose to go the World of Warcraft route but it works so well for the game. What Reckoning does offer is a combat system that is second to none along with a leveling system that is infinitely adjustable. Replay is huge not even including the many DLC that are available. 150+ hours is probably a low estimate. I gave it a 9. I think people rate it lower because they try to compare it to games like Skyrim and Dark Souls. It really doesn't compare to those games. In some ways it is so much better. But in no area is it truly lacking. If you are interested in an action RPG don't hesitate to buy!
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  18. Nov 14, 2012
    8
    Shame the company is gone, was a great game. Had heaps of fun playing it and despite some minor problems this was a great game! Find a game and play it now!
  19. Dec 11, 2012
    9
    I utterly loved this game. It really brought me back to the old school faceless hero RPGs of old. I have played this through multiple times now and I can not get bored with it. I will admit it lays the fantasy lore/cliches on pretty thick at first but once you make it through the first act it feels like a Journey. Artwork is fantastic, combat is unique and fresh, voice acting is alrightI utterly loved this game. It really brought me back to the old school faceless hero RPGs of old. I have played this through multiple times now and I can not get bored with it. I will admit it lays the fantasy lore/cliches on pretty thick at first but once you make it through the first act it feels like a Journey. Artwork is fantastic, combat is unique and fresh, voice acting is alright but the lip syncing could have been better. This is a dungeon crawler action RPG fan's wildest fantasy and in my books the best game of 2012. I'm sure there are allot of people who also don't like the game, and I really think it'S a shame you didn't like it as much I did. Expand
  20. Mar 28, 2012
    8
    I think Yahtzee summed it up nicely when he called this game 'baby's first Skyrim'. However, it does a disservice to Reckoning's fun hack-&-slash combat mechanics. Here's hoping there's a developer out there with the talent (and cash) to merge the expansive world of Skyrim with the engaging combat of Reckoning.
  21. Apr 3, 2012
    8
    While it's not perfect, this game was realy fun to play. The combat system is great. The story and character interaction are avarage, but overall this game is worth it for the fun factor alone. I enjoyed it.
  22. rhe
    Mar 23, 2012
    8
    When I wanted to write this review I had to think about it for a long while. This is mainly because I had to consider a lot about the game and now when fully thinking about it the combat is extremely fun and frantic but apart from that this game feels like an extremely safe, by-the-book RPG that has very little else to entice gamer's which it's other RPG contemporaries do at greaterWhen I wanted to write this review I had to think about it for a long while. This is mainly because I had to consider a lot about the game and now when fully thinking about it the combat is extremely fun and frantic but apart from that this game feels like an extremely safe, by-the-book RPG that has very little else to entice gamer's which it's other RPG contemporaries do at greater level's. The voice acting runs the gambit from passable to pretty bad and none of the characters stood out enough to be memorable. While there is a good amount of regular loot drops to let out the loot hoarder in you if you go to a merchant they will almost always have better weapons than your own loot weapons which takes the fun out of it because it removes the sense of achievement you get from getting the rare piece of loot since the store will have something which makes it inferior. However, the high fantasy setting is very well built and the lore stones were very helpful as they provided useful insight into the world of Amalur. In addition to this, the graphics are beautiful and the art style works very well in creating this beautiful world. Yet even when all of this is taken into account I simply can't get over the fact that while the game was very good while I was playing it I got bored after i finished the main story because it just felt that there wasn't enough of a push to get me to go through all those side quest's and the rewards for the side quests don't do enough to keep me interested. Overall I would give this game an 8 because irrespective of these faults i still thoroughly did enjoy my time with this game and am quite a strong fan of RPG's which will probably color my impressions of the game. Expand
  23. Feb 27, 2012
    8
    (My First Videogame Review, it somewhat lacks formatting)

    Kingdoms of Amalur: Reckoning in one sentence: A pick-up-and-go, hack-and-slash LITE version of Skyrim that looks alot like World of Warcraft. The hard-core RPG aficionado will most certainly be annoyed by the limited geography (you can't jump, and areas are laid out most often like a series of paths or alleys), the relatively
    (My First Videogame Review, it somewhat lacks formatting)

    Kingdoms of Amalur: Reckoning in one sentence: A pick-up-and-go, hack-and-slash LITE version of Skyrim that looks alot like World of Warcraft. The hard-core RPG aficionado will most certainly be annoyed by the limited geography (you can't jump, and areas are laid out most often like a series of paths or alleys), the relatively simplistic skills and abilities tree (you get Strength, Sorcery and Speed essentially for the skill trees, and the Abilities generally are only relevant in particular settings; like the Stealth Ability for example), and the somewhat necessity of re-specc'ing multiple times in order to flush out the whole game in one go, AND the ability that the whole game (pretty much) can even be flushed out in one play-through might ruffle some feathers. Finally, despite promoting the game somewhat on the basis of R.A. Salvatore's involvement in the story/world creation (his name is on the front cover, after all) the story of the game is vague and doesn't draw the player in that much, and the main quest-line only provides maybe 1/8 of the possible play-time (which seems to run for most ~70hrs).

    But I think the overwhelming majority of gamers will love this game. One's powers increase exponentially for the middle third of the game, and this is where I (and my friends who have picked it up so far) have all gotten hooked. The first 1/10 of the game is your basic start-up, and goes by relatively quickly since the mechanics are pretty easy to master and the initial areas aren't confusing. Then comes the initial striking out period, which, once the user figures out the relationship between the world map and the game landscape, should have the player picking up and finishing quests and gaining experience at a solid rate.

    The middle section of the game, as previously stated above, is where the meat of the gameplay is. As you feel out the various factions and are able to create equipment that is not only usable but also compliments your skills/abilities, and you accumulate Twists Of Fate (stat/ability bonuses that stack on your character throughout the game), your character will quickly be able to slaughter any but the hardest of enemies on any but the hardest of difficulties (somewhat similarly to Fable, if to a lesser degree).

    The last section of the game sort of becomes as challenging as you want it to be. By this point, at any difficulty, the economic resources available to your character make it such that entering into the entire last quarter of the game you can pretty much factor out the challenging aspects. However, due to the smooth combat style and attractive landscapes, it generally stays interesting to the very last hack and slash.

    The lack of mounts or vehicles is mitigated by a plethora of fast-travel locations, and the quick load-times (especially with installation) between fast-travel locations greatly reduces the fatigue experienced by any RPG gamer who is forced to watch entirely too many loading screens during the process of completing one particularly long string of quests.

    I would recommend to anyone with even a passing fancy for RPGs, and caution only those with no taste for the genre at all, or hard-core purists.
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  24. Aug 31, 2012
    10
    I was still mourning having finished Skyrim when I bought this game. My initial impressions of the cartoon graphics were not good, but they grew on me. I still don't think much of the character progression. But the story lines are brilliant. Far more adult than witcher 2 (but then witcher 2 confused 'swearing' with 'adult'). No spoilers from me, but the Fae story lines in particular, wereI was still mourning having finished Skyrim when I bought this game. My initial impressions of the cartoon graphics were not good, but they grew on me. I still don't think much of the character progression. But the story lines are brilliant. Far more adult than witcher 2 (but then witcher 2 confused 'swearing' with 'adult'). No spoilers from me, but the Fae story lines in particular, were really excellent. A brilliant 'open world' RPG game which I've already played through twice. Definitely up there with Skyrim. Expand
  25. Mar 21, 2012
    5
    I wanted to like this game so bad. I had high hopes for this game, so i went and bought it on launch day. I initially loved it, the combat was great, the story wasnt awful, and the voice acting great. Though as I continued I found that the combat was repetitive, the quests were all the same (basically fetch quests). Maybey this just isnt my kind of game. For right now i think i'llI wanted to like this game so bad. I had high hopes for this game, so i went and bought it on launch day. I initially loved it, the combat was great, the story wasnt awful, and the voice acting great. Though as I continued I found that the combat was repetitive, the quests were all the same (basically fetch quests). Maybey this just isnt my kind of game. For right now i think i'll stick with TES and Dragon age Expand
  26. Mar 24, 2012
    8
    A game that has its technical flaws (namely a camera, to be precise), but nonetheless acts as a refresher for the out-done RPG genre. Kingdoms of Amalur offers an expansive world with more than enough content to be worth the cost, and an art style that stands out from most other RPGs, which are now all going for a much more "realistic" tone. The combat and many mechanics are reminiscent ofA game that has its technical flaws (namely a camera, to be precise), but nonetheless acts as a refresher for the out-done RPG genre. Kingdoms of Amalur offers an expansive world with more than enough content to be worth the cost, and an art style that stands out from most other RPGs, which are now all going for a much more "realistic" tone. The combat and many mechanics are reminiscent of both The Elder Scrolls and Fable, but KoA: R manages to put a new spin on them to keep one entertained. Worth renting, if not anything else, makes for a good game if you can't decide on a few. Expand
  27. Apr 14, 2012
    8
    If you like fun, brutal combat, pretty fantasy graphics, and a long game, reckoning is for you. Its not dark, and gloomy like hardcore rpgs, like skyrim, or the witcher. The world reminds me of a fable mixed in with world of warcraft. Its pretty to look at, as well as the creative monsters it has. i dont want to go into to much detail. But if your interested in something different, in aIf you like fun, brutal combat, pretty fantasy graphics, and a long game, reckoning is for you. Its not dark, and gloomy like hardcore rpgs, like skyrim, or the witcher. The world reminds me of a fable mixed in with world of warcraft. Its pretty to look at, as well as the creative monsters it has. i dont want to go into to much detail. But if your interested in something different, in a creative way, reckoning is your game. Expand
  28. May 17, 2012
    10
    What's the deal with 0 reviews? I mean it's just not possible that any game could be worth 0/10 points. That's mathematically incorrect, because the scale can only go from 1 as the lowest point to 10 at the highest.
  29. May 18, 2012
    10
    It's been a long time since I've gotten sucked into a game, I can lose track of hours while playing. This game is just plain fun and my score reflects that. Others don't like graphics or facial expressions or some random refresh thing or some blah blah about the story. I'm no expert on those things but I know when I'm having fun.
  30. Feb 18, 2012
    7
    Decent start to a new RPG game series. Lacking in the story department and ending is lackluster but the combat was fun throughout. Worth the play through but do your self a favor and get it used in a few months.
Metascore
80

Generally favorable reviews - based on 71 Critic Reviews

Critic score distribution:
  1. Positive: 55 out of 71
  2. Negative: 0 out of 71
  1. Apr 11, 2012
    67
    Kingdoms of Amalur: Reckoning is not all bad, it's just very bland. For a game that was in development for roughly seven years, the different gameplay systems don't seem all that well-thought-out. And perhaps the lengthy development also explains why Amalur brings absolutely nothing fresh to the table. It simply lacks its own identity.
  2. 86
    In terms of laying the groundwork for future iterations, Reckoning does an incredible job of establishing the lore as well as the world of Amalur itself. On the other hand, it fails to dish up a compelling single-player narrative, as the main plotline lacks substance and culminates in an almost cliché boss encounter by today's standards.
  3. Mar 22, 2012
    90
    Kingdoms of Amalur: Reckoning is a hoot to play. It feels like Fable done right, like a third person Skyrim edited to a workable size.