User Score
7.8

Generally favorable reviews- based on 466 Ratings

User score distribution:
  1. Negative: 46 out of 466
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  1. Feb 16, 2012
    6
    I really wanted to like this game. However it's cross promotions with Mass Effect and it's cool art and screens seem to point to a unique and engaging experience. However this is not the case. The actual game is better then mediocre titles like Risen or Eco Draconis but feels extremely lazy and uninspiring compared to any of the genres staples. It's cartoonish look and fable clonedI really wanted to like this game. However it's cross promotions with Mass Effect and it's cool art and screens seem to point to a unique and engaging experience. However this is not the case. The actual game is better then mediocre titles like Risen or Eco Draconis but feels extremely lazy and uninspiring compared to any of the genres staples. It's cartoonish look and fable cloned mechanics leave you wishing they bothered to put more thought into the core gameplay then trying to convince people it's good with flash and theatrics. Expand
  2. Feb 16, 2012
    4
    When this game was about to release i was really excited for it , i mean just take into account the pedigree of talent behind the development team alone plus all the previews and pre-launch talk, mostly on G4 made me want to play KoA . That was then, now it's a completely different story. this game can only be chalked up to a MASSIVE disappointment. i really wish now i had waited for theWhen this game was about to release i was really excited for it , i mean just take into account the pedigree of talent behind the development team alone plus all the previews and pre-launch talk, mostly on G4 made me want to play KoA . That was then, now it's a completely different story. this game can only be chalked up to a MASSIVE disappointment. i really wish now i had waited for the reviews, this one in particular instead of getting caught up in the hype and pre-ordering KoA. Granted the combat is engaging and better than just about every rpg on the market but that is all this game has going for it. The graphics are OK, the camera is sub-par , the voice acting and dialogue are dull and boring. my biggest fault with Amalur is that, with any good rpg, you have an emotional investment in your character as they are an extension of ourselves , and in this respect KoA fails miserably. i tried (45 hours into it) till i just couldn't feign enthusiasm anymore. at no point did the game give me a reason to care about my character or the multitudes of fetch -quests that i was being sent on. all you FANBOYS out there that are waving your pitch forks around need to realize that this game did fail on delivering what it set out to. thank you to the brave few who came out with an honest review of this game while the rest of the reviews pretty much rehashed EA talking points . Expand
  3. Feb 15, 2012
    8
    I think that Reckoning has a great story and character development that can't be matched. The graphics are very detailed and the levels are huge. I feel like the difficulty is a little unforegiving, but I hope this changes as I get further in the game. This is simply a huge adventure that shouldn't be missed. I give it an 8 for some control issues at some times and the graphics are not theI think that Reckoning has a great story and character development that can't be matched. The graphics are very detailed and the levels are huge. I feel like the difficulty is a little unforegiving, but I hope this changes as I get further in the game. This is simply a huge adventure that shouldn't be missed. I give it an 8 for some control issues at some times and the graphics are not the best that I have seen, but still make a beautiful world. Expand
  4. Feb 14, 2012
    3
    On receiving this game I thought it was fantastic Rpg/Adventure with great Action. I was really hoping to enjoy this game, BUT!, am now discovering how actually bland and simplistic this game is - esp once your about 7hrs inn!! I was hoping KoA:R would have varied quests and many options/decision- paths/discoveries as described and mentioned by the makers before this games release!!!!..On receiving this game I thought it was fantastic Rpg/Adventure with great Action. I was really hoping to enjoy this game, BUT!, am now discovering how actually bland and simplistic this game is - esp once your about 7hrs inn!! I was hoping KoA:R would have varied quests and many options/decision- paths/discoveries as described and mentioned by the makers before this games release!!!!.. Now with 14hrs of game play(approx); all I've been doing is bashing the attack button, slaying creatures for the many samey side-quests, or, mostly collecting useless loot-items that still involve slaying everything!!!. While combat seems cool and engaging at first, it's nothing more then a series one button presses and occasional block pausing. You can easily take on groups of 4-7 guys with ease!! EVEN ON HARD LEVEL!!..This does start to drag at times, as it doesn't really require anything other then hitting attack, attack, attack!. You walk a few steps before you have to repeat the same action by attacking everything in your way, but without any real challenge, as enemies fall very easily... I actually just run past them now!...Within a few hours play the gameplay in KoA:R does start to become action repetitive, actually very repetitive!!! . This is made worse as KoA:R lacks any real challenge, or required skill, or even discovering enemy weak-points which could have made fighting more varied and interesting. There are many attack options at your disposal, but are not actually required, as you can get through wave after wave of enemies using one same technique with ease. I do find it rather stupid for a game of this sort, that annoyingly, you remain on flat ground!! You can't jump freely or even over anything!. Because of this stupidity!, you are forced to walk around everything just to reach a place you can see a few steps away, but can't, as its blocked by a small rock, fence, water, edge, lake..etc; forcing you to find a longer route or walk around everything just to reach there. You can't even fall/step-off the edge unless its at a very limited fixed game design place!!!!...The world, while attractive and fairly varied, is rather flat as you don't reach high places, no hills, no mountains, no ladders, no high peaks - everything is on ground floor! This is also not a true open world game in the sense of Oblivion, Skyrim, Fallout games, as you are funnelled into a one direction with many area architectural designs within the game world fairly similar - though painted with different textures ! The story isn't very engrossing at present (14+hrs played) and seems fairly generic so-far. Also there seems to be NO consequences to the actions you make!! I slaughtered a whole village(inc guards), yet no-one cared! , nothing happened,!!!..this destroys the feeling for a living game world. There isn't much activity gong on within the villages, and can be quiet and empty in many areas outside villages (so-far!). Cut scenes are poor as your character just stands staring of into the distance not reacting to anything; as do other characteres!!. Lip sync is bad too! like a badly dubbed movie. I will continue to play to the end, but it feels I'm using my thumb to bash buttons rather then making deep choices, figuring out things, making moral choices, discovering secrets and stories that effect game direction, or searching for meaningful items/loots to help progress (everything is just thrown at you without ant real discovering!)...KoA;R has become a rather simplified rpg with its streamlined and overlygeneric style. The game has taken away the depth and development of an involving rpg and has instead made it more an arcade large Hack n Slash game!!! If played games like Skyrim, Mass Effect 2, Dark Souls, Fallout 3, Divinity II:DKS, The Witcher 2 - KoA:R will seem rather bland compared to other better and deeper rpg's out there!!!! Expand
  5. Feb 14, 2012
    10
    This cast of fantastic game designers have taken the best parts of so many games and have create one better than all of them. If you've enjoyed Fable, Darksiders, Torchlight even, you will love this one. It is so gorgeous, the music is incredible, reminiscent of Rockstar's Bully, The fighting system is loads of fun, you never stop improving your character, there is an incredible amount ofThis cast of fantastic game designers have taken the best parts of so many games and have create one better than all of them. If you've enjoyed Fable, Darksiders, Torchlight even, you will love this one. It is so gorgeous, the music is incredible, reminiscent of Rockstar's Bully, The fighting system is loads of fun, you never stop improving your character, there is an incredible amount of things to do and ways to improve your character, the missions are fun and varied, the plot is interesting, and it seems to never get boring, the longer I play the more incredible it seems. The magic the weapons the special moves, just so many things to look forward to and so much loot it'll make you hungry for more. It is truly a game that is impossible to put down once you've started it. The camera isn't ideal but you'll get used to it, and the dialog and NPC textures might put some off a bit early on, but once you get into the game, all these things disappear into the background and you're left with an incredible experience that will get you hooked for very long hours. Haven't had this much fun in a long time. Expand
  6. Feb 13, 2012
    9
    KoA is an amazing new IP and I welcome it to the RPG genre.

    The combat is hands down some of the best you can have in a RPG, its fluid and feels like your doing damage. The art style works well and reminds me of Fable or borderlands. Don't listen to the reviewers that claim this isn't an open world, because if you get past the tutorial dungeon, it is as open as the fable or mass effect
    KoA is an amazing new IP and I welcome it to the RPG genre.

    The combat is hands down some of the best you can have in a RPG, its fluid and feels like your doing damage.
    The art style works well and reminds me of Fable or borderlands.
    Don't listen to the reviewers that claim this isn't an open world, because if you get past the tutorial dungeon, it is as open as the fable or mass effect series.
    The loot system is superb with the WoW styled White
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  7. Feb 13, 2012
    8
    This is a very great game. I simply adored character progression and the fantastic combat. However, graphics can make or break your game, and when I'm exploring, I don't like seeing the ground literally load or just stay deformed. Also, the story isn't that good. It was interesting, but I couldn't even tell you a character name because of how uninteresting they are. Nevertheless, IThis is a very great game. I simply adored character progression and the fantastic combat. However, graphics can make or break your game, and when I'm exploring, I don't like seeing the ground literally load or just stay deformed. Also, the story isn't that good. It was interesting, but I couldn't even tell you a character name because of how uninteresting they are. Nevertheless, I thoroughly enjoyed Kingdoms of Amalur: Reckoning. Expand
  8. Feb 13, 2012
    10
    I simply love Skyrim, Oblivion, and many other such RPGs and im adding KoA right to the list. Im not saying everything is perfect (difficulty and camera both been addressed by Curt in forums) but the fun of the combat makes it hard to put down. I love the environments also and i know the cartoon type graphics are a turn off for many but i love games that let me see fantasy and notI simply love Skyrim, Oblivion, and many other such RPGs and im adding KoA right to the list. Im not saying everything is perfect (difficulty and camera both been addressed by Curt in forums) but the fun of the combat makes it hard to put down. I love the environments also and i know the cartoon type graphics are a turn off for many but i love games that let me see fantasy and not something i can see in the real world. I wish all the best for 38 studios and this IP because with all the generic shooters out there good RPGs are hard to find and i think this is gonna be a great IP. Expand
  9. Feb 13, 2012
    7
    Pretty decent for what it is: an awkward hybrid of Fable, Dragon Age and Oblivion. The world is beautiful, but can feel claustrophobic when you run into invisible barriers. There is freedom to explore and pursue countless quests, but none of them feel important and while fun, the combat soon becomes repetitious and boring. Basically, every feature of the game, from story, to combat toPretty decent for what it is: an awkward hybrid of Fable, Dragon Age and Oblivion. The world is beautiful, but can feel claustrophobic when you run into invisible barriers. There is freedom to explore and pursue countless quests, but none of them feel important and while fun, the combat soon becomes repetitious and boring. Basically, every feature of the game, from story, to combat to exploration can be summed up by saying "it's good, but........" Expand
  10. Feb 13, 2012
    6
    If you combined the most recent Fable with the first of the Knights of the Old Republic, and took out all the engaging story elements of the latter, you'd fave Kingdoms of Amalur: Reckoning. As an RPG junky, I'll probably play the heck out of this game until Mass Effect 3 comes out, but if you're not as into this genre as I am, this game is not for you. Most disappointing are the characterIf you combined the most recent Fable with the first of the Knights of the Old Republic, and took out all the engaging story elements of the latter, you'd fave Kingdoms of Amalur: Reckoning. As an RPG junky, I'll probably play the heck out of this game until Mass Effect 3 comes out, but if you're not as into this genre as I am, this game is not for you. Most disappointing are the character interaction scenes. They are reminiscent of something on the original Xbox. Just not impressive. There is a kernel of a good game here, but it feels rushed. Only recommended for serious RPG junkies who've already finished Skyrim. Otherwise, just skip. Expand
  11. Feb 13, 2012
    8
    Fun combat mechanics. Combat can become as complex or simple as you want them to be. The feels a lot like World of Warcraft without other people. That isn't necessarily a bad thing but it does mean that this expansive world lacks a strong narrative and quests. Along that line quests lamentably are forgettable a lot of the time which is unfortunate give the writing talent behind the game.Fun combat mechanics. Combat can become as complex or simple as you want them to be. The feels a lot like World of Warcraft without other people. That isn't necessarily a bad thing but it does mean that this expansive world lacks a strong narrative and quests. Along that line quests lamentably are forgettable a lot of the time which is unfortunate give the writing talent behind the game. However the overall experience is a lot of fun and very addictive. While it does have it's flaws Kingdoms is a very good rpg buy Expand
  12. Feb 13, 2012
    8
    Despite of its dull characters, the slow beginning of the storyline, the game provides us many hours of entertaining of its interesting gameplay, good graphics, and a huge world. Although its creatures, area, and side quests are little generic, but it's worth to spend hours for this game.
  13. Feb 12, 2012
    9
    I play RPG's. A lot. I played Fallout 1 & 2 way too much back in the day. I played the hell out of Fallout 3. Ive played Daggerfall, Morrowind and Oblivion so much I can quote much of the dialogue. I played Skyrim non stop for the last 2 months. Ive played Dragon Age: Origins and loved it. Kingdoms of Amalur is my new favorite RPG. It has charm and most imporatntly for me it's accessible.I play RPG's. A lot. I played Fallout 1 & 2 way too much back in the day. I played the hell out of Fallout 3. Ive played Daggerfall, Morrowind and Oblivion so much I can quote much of the dialogue. I played Skyrim non stop for the last 2 months. Ive played Dragon Age: Origins and loved it. Kingdoms of Amalur is my new favorite RPG. It has charm and most imporatntly for me it's accessible. Gone are the worries of wasting countless hours only to restart because I made a bad choice in a level up. Any play style, hybrid, or jack of all character you can come up with is a viable option. This game is accessible. It's not too deep or too shallow. If you have 18 hours a day to sink into a game then KOA probably isnt for you. You'll be looking for something with more depth. But, if you're game time is limited this is the RPG you want to play. It's good. I was surprised. I watched the trailers, read the previews and guffawed. Then I tried it. I now feel like smacking myself for being so closed minded.

    At the very least give this game a chance. Don't play the demo. Rent it or borrow it. The demo does this game no justice.

    Pros:

    + A leisurely game
    + Beautiful game world full of interesting places and characters.
    + Tons of stuff to do. + Excellent pace.
    + Easy learning curve for RPG newbs.
    + As deep as you want it to be.
    + Interesting lore.

    Cons:

    - Graphics with deter some gamers.
    - Occasional Pop-In.
    - Framerate issues in larger battles.
    - Story falls a little flat.
    .- Dont expect this game to re-invent the genre.
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  14. Feb 12, 2012
    5
    A generic RPG seemingly devoid of the all-star talent they've advertised at every opportunity. Todd McFarlane has either become extremely unimaginative, or produced a few sets of armor and weapons and called it a day. R.A. Salvatore urinated out the most boring dialog I've seen in an RPG. While this game delivers for the first hour or so, it's easily something that loses it's luster. TheA generic RPG seemingly devoid of the all-star talent they've advertised at every opportunity. Todd McFarlane has either become extremely unimaginative, or produced a few sets of armor and weapons and called it a day. R.A. Salvatore urinated out the most boring dialog I've seen in an RPG. While this game delivers for the first hour or so, it's easily something that loses it's luster. The combat is solid enough, with a few skills that are pretty useless since that game can be beat by mashing "A" until everything is dead. This includes the several dozen boss fights that involve the boss summoning ten or so cronies to fight you at the same time. It becomes routine, mechanical, and boring. The lack of variation in character's attire and weapons offers no excitement for acquiring loot. The quest lines leave much to be desired, and are relatively devoid of any interesting elements. Some of the more interesting ones almost seem plucked from Elder Scrolls games of the past, with characters such as the Lord of the Hunt and curses involving such a person. Combat offers many paths, so long as you want to use one of the nine weapons provided. It feels rather limited for a fantasy RPG, to be honest. Many of the abilities provided for each of the classes (finesse, might and sorcery) are ultimately flashy and useless, especially in the games offered "hard mode" where stagger occurs with just about every hit. A majority of the game will be spent mashing that "A" button and guzzling health potions to get through the game, rather than any amount of skill.

    The game doesn't seem to be as free roaming as advertised. A lot of the area is inaccessible and the map leads you to believe it's a lot larger than it is. Unfortunately, a lot of the land if uninspired, and there's not a whole lot to get lost in when exploring. Most exploring will be pushed by quests, rather than wanderlust.

    The game's lore is well established, but the name-dropping by NPCs mid-dialog is intrusive and poorly done. If they are so well known, why haven't I heard about them before this point? While reading in game lore can be amusing, the game relies on it for any sort of feeling of grandeur in your actions, which leaves the player to respond "kay" everytime some random hero of the past is referenced.

    The only redeeming qualities of this game are the high points of the main quest. The main quest is entertaining enough, but there's enough fluff in between the main quest points to bore all but the most bored of players.

    I game with my girlfriend, and this is one of the few games that while looking across each one another's shoulder, we don't have the urge to buy another copy so we can both play.

    Overall, this game is mediocre at best. Those blinded by the promise of a new and interesting experience have clung to that idea, and let the lack of polished content go unnoticed. While this may be enough for some, those looking for a well refined RPG experience may want to wait for Mass Effect, or pick up Skyrim if they haven't already. KoA:R is unfortunately not in a shape that can be spruced up with patches, but rather, a complete retooling of a large chunk of the game.
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  15. Feb 12, 2012
    10
    This game is awesome! I'm having so much fun! IMO, it's what Fable should have been. The action is very fluid. Having a great time crafting equipment!
  16. Feb 11, 2012
    10
    There are few games that I love..and even fewer games that I feel strong enough to post about. Baldurs gate 1-2, Fallout games, elder scrolls,Dragon Age....1 that is, and now this. Kingdoms of Amalur is one of those rare games that feel like a labor of love made by gamers. Its whimsical and brutal at the same time. has a huge open world but it doesn't feel aimless. has great quests and 200There are few games that I love..and even fewer games that I feel strong enough to post about. Baldurs gate 1-2, Fallout games, elder scrolls,Dragon Age....1 that is, and now this. Kingdoms of Amalur is one of those rare games that feel like a labor of love made by gamers. Its whimsical and brutal at the same time. has a huge open world but it doesn't feel aimless. has great quests and 200 hrs of non stop action, that is at the pinnacle of the genre. 38 studios and Big Huge Games now have an avid fan....and a greatful one at that. Expand
  17. Feb 11, 2012
    8
    Reckoning is a good action RPG, with solid combat, great animation and spell effects, a unique game world, and colorful art palette. The class, skill and ability system is deep and rewarding. Quests are engaging, and there is plenty of content to get lost in. The game world is absolutely massive, employing a zone architecture like you find in MMO's like WoW. It is a fantastic, 200+ hour,Reckoning is a good action RPG, with solid combat, great animation and spell effects, a unique game world, and colorful art palette. The class, skill and ability system is deep and rewarding. Quests are engaging, and there is plenty of content to get lost in. The game world is absolutely massive, employing a zone architecture like you find in MMO's like WoW. It is a fantastic, 200+ hour, well-polished start on a brand new series of games. Try it, enjoy it, and support new IPs! :) Expand
  18. Feb 11, 2012
    9
    Not much too say. Ignore the trolls. I will freely admit I am a fan boy. I gave it a 9. It could use an extra difficulty level and first 15 levels can be made in about equal amount of hours, but no way is this game a pushover. Lots...LOTS of great random generated as well as hand tooled loot. Player housing is a source of income. HUGE world. Narrative is so in depth, take you timeNot much too say. Ignore the trolls. I will freely admit I am a fan boy. I gave it a 9. It could use an extra difficulty level and first 15 levels can be made in about equal amount of hours, but no way is this game a pushover. Lots...LOTS of great random generated as well as hand tooled loot. Player housing is a source of income. HUGE world. Narrative is so in depth, take you time and enjoy the stories that are off the beaten path. There are some degree of fetch quests, but the reward, where they lack in lucrative pay out give a nice emotional twist. Expand
  19. Feb 11, 2012
    10
    I had only been following this game for about, ~6 months before release, and it turned out to be everything i expected and more.

    The fluidity of combat, the varied environments, and all the rpg you can ask for! The world is big and open, not as open as a TES game, but it's openness is reminiscent of FF12. The combat it engaging, and deeply expansive. Different enemy types require
    I had only been following this game for about, ~6 months before release, and it turned out to be everything i expected and more.

    The fluidity of combat, the varied environments, and all the rpg you can ask for! The world is big and open, not as open as a TES game, but it's openness is reminiscent of FF12.

    The combat it engaging, and deeply expansive. Different enemy types require different tactics. Trying to fight a mage like you would a boggart will only lead to failure. Enemies gain new tactics as you enter higher level zones, so it never feels like they are just becoming damage sponges. The combos are easy enough that anyone can pull them off, but are rewarding for those who want to explore them more and use them in the correct situations. Iv'e been playing for 40+ hours now and the combat has never grown stale, the only problem i have with it is that i kill so many enemies their's never enough! The environments are different, even moving from one forest zone to another. One forrest is your classic fantasy forrest, another is covered in the webs of it's arachnid denizens, and yet another is more akin to a swamp. So it never feels repetitive or stale.

    The rpgs systems and the loot is where this game sets itself apart from action rpgs and action games. The loot is completely randomized like in games such as borderlands and diablo. You may find yourself decking out in awesome new gear quite commonly. The game feature 3 unique ability trees and 9 non combat skills to customize your very own character. You get 3 ability points and 1 skill point every level. So this game is not an action-rpg, it is a full blown rpg. Never once did i feel like they skimped out on the rpg part of the game to add in more action.(though the combat is fast paced and incredibly fun)

    The story is pulling and interesting. There was one point when i thought i had to choose between to main characters and i was obsessing about it for a good ten minutes before i realized that wasn't the case. And every quest has some kind of back story that makes sense. No quests for the sake of quests here, though there is a LOT of fetch quest that require you to go to different parts of the map, but most involve some kind of unique twist at the end that they are all worth the effort.

    A game like this does not come without it's problems though. There are a few minor bugs, and in my 40+ hour playtime it crashed on me once. The auto saves are often enough that you will not lose anymore than ten minutes though and the game does not need to pause to auto save.

    If you are a fan of bethesdas rpgs, or have just found modern rpgs lacking, or rpgs in general, i would recommend this game to you.
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  20. Feb 11, 2012
    9
    I've just picked up Reckoning and I can say this is great game. The art style while not to everyones taste I'm sure, is vibrant and lively and busting with little details that can easily be over looked if don't take the time to slow down and appricate them

    The class and skill system is very well handled allowing the building of flexible, usuable toon and no choice feels like a wasted
    I've just picked up Reckoning and I can say this is great game. The art style while not to everyones taste I'm sure, is vibrant and lively and busting with little details that can easily be over looked if don't take the time to slow down and appricate them

    The class and skill system is very well handled allowing the building of flexible, usuable toon and no choice feels like a wasted skill point or an invalid build.

    The combat is fast moving and fluid and is helped very much by the superb animations on show here. Some of the best combat in an RPG i think I've ever seen. While the game looks and plays very much like a run of the mill action game but don't be fooled not far beneath the surface is a deep well structured RPG with usual bits and pieces involved including a deep crafting system.

    There was some talk pre launch about how open this game would be and the fact that the zones are bubbles linked but tubes. Let me just say the zones are huge each is easily as big as a hold in skyrim its just that they are linked by specific routes.

    What loses this game a point for me is slightly generic nature of the story I expected a bit more based on the billing of a 'top rated fantasy author' Still wondering if you should get this? Ask yourself:
    Do I like open games that you can explore?
    Do I Like fantasy settings?
    Do I Like 3rd person combat games?
    Do I Like RPG's?

    If the answer is yes to two or more of these then do yourself a favour an check out this game.
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  21. Feb 11, 2012
    10
    Amazing quest structure and lore. Engaging and addictive combat. The world is beautifully designed. Controller integration is flawless and helps the game feel fast paced. I'm about 50 hours in right now and absolutely loving the game. Some of the skills are unbalanced and need tweaking, but this is a phenomenal first effort from 38 Studios/Big Huge Games in the Amalur world.
  22. Feb 11, 2012
    10
    Great game! Love it! Goes way beyond my expectations. Combat is amazing! 20 hours into it and still going strong! KOAR has me hooked.Story is very good and holds one's interest. I can't imagine ever getting bored with it. Glad I bought the game!
  23. Feb 11, 2012
    9
    Kingdoms of Amalur is an interesting game for sure. After the great Skyrim it is not easy to launch a role playing game and expect it to meet the now growing expectations of gamers. But all in all, Reckoning stand out on his own as a great game. It is not perfect, but the total package is well worth a buy. The gameplay is excellent, and should hold on for many hours of adventuring in theKingdoms of Amalur is an interesting game for sure. After the great Skyrim it is not easy to launch a role playing game and expect it to meet the now growing expectations of gamers. But all in all, Reckoning stand out on his own as a great game. It is not perfect, but the total package is well worth a buy. The gameplay is excellent, and should hold on for many hours of adventuring in the world of Amalur. Don't miss this quiet jewel. Expand
  24. Feb 11, 2012
    10
    I started out by giving this game an 8, but how ignorant I was until I started playing it more, I am amazed by the hour, it is the most fantastic and addictive game ever, it's unbelievable how much this game has to offer, if you enjoy games like Fable or Darksiders, or any action adventure or RPG this game will blow your mind. it is an absolute classic! a rare Gem. Worth every penny andI started out by giving this game an 8, but how ignorant I was until I started playing it more, I am amazed by the hour, it is the most fantastic and addictive game ever, it's unbelievable how much this game has to offer, if you enjoy games like Fable or Darksiders, or any action adventure or RPG this game will blow your mind. it is an absolute classic! a rare Gem. Worth every penny and then some. 9.5/10 Expand
  25. Feb 10, 2012
    7
    I really wanted to get into this game, unfortunately, its just not happening. It is obvious that this game started its development as an MMO and thats not a good thing. The world is completely forgettable. The NPCs keep telling my character how important he is but I never get the feeling that I've done anything at all. Its really too bad because this game has so much potential. Its soI really wanted to get into this game, unfortunately, its just not happening. It is obvious that this game started its development as an MMO and thats not a good thing. The world is completely forgettable. The NPCs keep telling my character how important he is but I never get the feeling that I've done anything at all. Its really too bad because this game has so much potential. Its so close to epic and exhilarating. The game is still fun and I would recommend it to anyone interested in a Western RPG with solid gameplay. Expand
  26. Feb 10, 2012
    7
    The game is decent if you like loot based games. After beating the game I can say that the story is marginal at best. It lacks anything that would differentiate itself from other fantasy stories. The combat is solid but it will get monotonous after a while no matter what kind of build you make.

    If you come into this game expecting a deep story that will keep you interested, you will
    The game is decent if you like loot based games. After beating the game I can say that the story is marginal at best. It lacks anything that would differentiate itself from other fantasy stories. The combat is solid but it will get monotonous after a while no matter what kind of build you make.

    If you come into this game expecting a deep story that will keep you interested, you will probably be let down. But if you come into this game knowing that it is all about the loot, you are going to have some fun. This game is suited best to people that enjoy Diablo 2 and Borderlands. I was only able to really enjoy it for one play through but that is just me, your mileage may vary.
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  27. Feb 10, 2012
    9
    KoA is almost in a genre of it's own. It is more of a single player mmorpg than a true rpg, but I love it nonetheless. It's extremely hard to describe the scale of the adventure if you really get into the sidequests and various relic-like looting the game offers. It's in my opinion easily twice as large as Skyrim and as an enormous fan of Skyrim I don't take that saying lightly. Here'sKoA is almost in a genre of it's own. It is more of a single player mmorpg than a true rpg, but I love it nonetheless. It's extremely hard to describe the scale of the adventure if you really get into the sidequests and various relic-like looting the game offers. It's in my opinion easily twice as large as Skyrim and as an enormous fan of Skyrim I don't take that saying lightly. Here's what I mean: In my playthrough so far, I've put in 40 hours, completed 3 main quest segments, completed 1 faction/guild storyline, 90 side missions, reached level 33 and I haven't even gotten to explore 1/4 of the world map yet. The combat is simple, fun and beautiful in action. The story is what you'd expect from a new fantasy rpg world with slight variations on elves, trolls, gnomes, faeries, etc. and it's great but only missing the feeling of any real change in the world through choice like you feel in mass effect or other western rpgs. The only thing worrying to me is the supposed 40 level cap. I feel like I could easily put another 100 hours in but I'm worried once I hit the cap, I'll lose interest. That is the only reason I'm not giving this amazing game a perfect 10. Graphics: 10
    Gameplay: 10
    Sound:10
    Length:10
    Story:8
    Loot:9
    Leveling:????
    Hopefully we'll get some DLC soon with a raised level cap and new abilities and some armor and weapon loot variations. Summary: I love this game and recommend every fan of fantasy/rpg/action to buy this game. It's nearly perfect and could be pushed over the edge with the much needed DLC.
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  28. Feb 9, 2012
    10
    I am very happy with KOA. It has visuals like world of warcraft, combat like god of war,and crafting like elder scrolls. A lot of reviews say they feel the world doesn't center around your character. Which is true but it is more about perspective. I feel the world and its npcs function without me. But I can have an effect on eerything I do. I can't think of anything I don't like. McfarleneI am very happy with KOA. It has visuals like world of warcraft, combat like god of war,and crafting like elder scrolls. A lot of reviews say they feel the world doesn't center around your character. Which is true but it is more about perspective. I feel the world and its npcs function without me. But I can have an effect on eerything I do. I can't think of anything I don't like. Mcfarlene did a great job with design in my opinion your charecter looks very badass in heavy armor, a lethal assassin in leather, and a wise mage in cloth. This game is worth giving a chance (which many people haven't) take my word for it you won't be disappointed. Expand
  29. Feb 9, 2012
    10
    As advertised from the very beginning, Reckoning is indeed a "guided" open world game. The combat is a breath of fresh air, combining elements of hack n' slash and action games residing over a sturdy and deep traditional RPG stat system that's sure to give you the satisfaction of both a standard RPG spreadsheet character along with the awesome combat of something similar to God of War. TheAs advertised from the very beginning, Reckoning is indeed a "guided" open world game. The combat is a breath of fresh air, combining elements of hack n' slash and action games residing over a sturdy and deep traditional RPG stat system that's sure to give you the satisfaction of both a standard RPG spreadsheet character along with the awesome combat of something similar to God of War. The world is alive and majestic, easily overtaking its peers in terms of immersion and sense of wonder. I'd like to reiterate that the game was never marketed as anything other than "guided open world". Folks who are upset that the game is not nearly as open as Skyrim have simply failed to be good consumers and do proper research into the product they are buying. The voice acting is phenomenal, rivaling some of the best RPGs to date. Although this appears to be an area of contention among reviewers, it's important to note that this is one of the more subjective categories of game review. Crafting is surprisingly deep, allowing you to customize your equipment to fit your playstyle rather than your standard spam professions present in World of Warcraft or Skyrim. The graphics are heavily stylized in a comic book fashion. It's no wonder with the likes of Todd McFarlane heading development there. The story is rich and unique, playing on several real life political themes as well as your standard fantasy flair. In terms of high fantasy, Reckoning stands apart from your cliche genre, introducing a new type of elf - the Alfar - which are quite different from your Lord of the Rings derivations you might be used to. In addition, many unique creatures call Amalur their home, including Jottun and Boggarts. I'd point out that most reviews here seem to be comparing the game directly to Skyrim, which makes me believe that there are more than a few angry TES fanboys who are non-too-happy about having a challenger to the open world throne. Unfortunately, they'll have to learn to deal with it, as Reckoning has finally provided RPG fans with a game that can have elements of other genres (particularly combat), while staying true to long-standing RPG conventions running behind the scenes, such as stats. I'd've given Reckoning a 10 but it is not without faults. The camera leaves a bit to be desired, and there could be a few more graphics options on PC. Expand
  30. Feb 9, 2012
    10
    It's actually what I expected first time out the with an rpg from three powerhouses. two of which aren't game designers. I have been playing rpgs since they were pen, paper and dice. I am also a Skyrim fan. You shouldn't rate this game against Skyrim. they've been at this much longer. I love the color and vibrate. has fairytale fantasy look. combat kicks ass. are there things they couldIt's actually what I expected first time out the with an rpg from three powerhouses. two of which aren't game designers. I have been playing rpgs since they were pen, paper and dice. I am also a Skyrim fan. You shouldn't rate this game against Skyrim. they've been at this much longer. I love the color and vibrate. has fairytale fantasy look. combat kicks ass. are there things they could improve yes but can't we all use a little improvement. I really hope they make more single player KoA's, I don't do mmo's I live out in country no good internet.also if the put it on pc and make it mod capable it would give any rpg a run for its money. now I have two great fantasy rpgs to play. Thank u. Expand
Metascore
80

Generally favorable reviews - based on 71 Critic Reviews

Critic score distribution:
  1. Positive: 55 out of 71
  2. Negative: 0 out of 71
  1. Apr 11, 2012
    67
    Kingdoms of Amalur: Reckoning is not all bad, it's just very bland. For a game that was in development for roughly seven years, the different gameplay systems don't seem all that well-thought-out. And perhaps the lengthy development also explains why Amalur brings absolutely nothing fresh to the table. It simply lacks its own identity.
  2. 86
    In terms of laying the groundwork for future iterations, Reckoning does an incredible job of establishing the lore as well as the world of Amalur itself. On the other hand, it fails to dish up a compelling single-player narrative, as the main plotline lacks substance and culminates in an almost cliché boss encounter by today's standards.
  3. Mar 22, 2012
    90
    Kingdoms of Amalur: Reckoning is a hoot to play. It feels like Fable done right, like a third person Skyrim edited to a workable size.