User Score
7.8

Generally favorable reviews- based on 466 Ratings

User score distribution:
  1. Negative: 46 out of 466
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  1. Feb 8, 2012
    7
    A decidedly average RPG with not an original idea in sight.The story,touted as the work of Bob Salvatore,is bland.Some gameplay elements such as stealth and crafting are decent,but nothing you haven't done before.The good news is that the game is quite lengthy and the combat system is deep.However,tech issues not withstanding,compared to the truly great RPGs of this generation,namelyA decidedly average RPG with not an original idea in sight.The story,touted as the work of Bob Salvatore,is bland.Some gameplay elements such as stealth and crafting are decent,but nothing you haven't done before.The good news is that the game is quite lengthy and the combat system is deep.However,tech issues not withstanding,compared to the truly great RPGs of this generation,namely Skyrim,Dark Souls,Fallout 3 and Mass Effect,KOA:R is just a bit meh. Expand
  2. Feb 7, 2012
    7
    Plays out too much like an MMO. The zones feel like they were ripped out of any given fantasy MMO - just by their layout and content. There are a fair few fetch quests in the game and a lot of simple excuses to just have you clear out a dungeon. The combat is fine, but even on hard the game is very easy. I found it generally took one or two spells to kill most enemies, which is unfortunatePlays out too much like an MMO. The zones feel like they were ripped out of any given fantasy MMO - just by their layout and content. There are a fair few fetch quests in the game and a lot of simple excuses to just have you clear out a dungeon. The combat is fine, but even on hard the game is very easy. I found it generally took one or two spells to kill most enemies, which is unfortunate given the decent combo system in the game. The crafting systems in the game are some of the best I've seen, at least. Expand
  3. Mar 6, 2012
    7
    This is defintely an MMORPG about to happen. It feels like, looks like and plays like World of Warcraft on XBOX without the multiplayer aspect. It doesn't feel like a traditional RPG much, alot of cutscenes and VERY fast paced combat. Feels like Mortal Kombat with some RPG elements thrown in. It's not a bad game, I just wouldn't call it a "real" RPG. This game will just be tweaked andThis is defintely an MMORPG about to happen. It feels like, looks like and plays like World of Warcraft on XBOX without the multiplayer aspect. It doesn't feel like a traditional RPG much, alot of cutscenes and VERY fast paced combat. Feels like Mortal Kombat with some RPG elements thrown in. It's not a bad game, I just wouldn't call it a "real" RPG. This game will just be tweaked and released as an MMO one day. The story was a little lackluster as well. Worth a try but not at $60. Expand
  4. Apr 1, 2012
    7
    I was expecting a lot more, KOAR didn't drowned like many forgettable games out there but it's not a impressive game . With visuals like the Fable series, combat similar to Fable and and an interesting world may convince RPG fans. I'm not that person, but I'm fine that I played KOAR. The begining has its hits and miss and the conversations are hilarious , the facial animations of the mainI was expecting a lot more, KOAR didn't drowned like many forgettable games out there but it's not a impressive game . With visuals like the Fable series, combat similar to Fable and and an interesting world may convince RPG fans. I'm not that person, but I'm fine that I played KOAR. The begining has its hits and miss and the conversations are hilarious , the facial animations of the main characters is lifeless and the same description it's the same for the person talking to your avatar. Cartoonish violence filled with gory scenes it's a little bit out of contrast by the reason that everything is cute and out of place. However , if you're eager to try KoA and you want to play something fresh , the game delivers , while not the " perfect " recommendable game, you wont feel "stolen" or disappointed . Expand
  5. Mar 8, 2012
    7
    A game that has potential to do a lot more, seems like they just took every big name producer and hoped for a smash hit.I look forward for the sequels in the series and hopefully better leveling mechanics.
  6. Feb 26, 2012
    7
    This is a good game, like some movies are meant to be popcorn films, this is a popcorn game. It is enjoyable, but I have not yet discovered the wealth of choice and change that I had hoped for. Quite the opposite, the story feels pretty directed as if I really have no control over the overall story...I could be wrong, but at this stage (10 hours in) I have not felt in control of the storyline.
  7. Dec 19, 2012
    7
    All in all, I liked the game a ton, I felt that is brought a lot to the table in terms of ways you could play your character. But I'm afraid the replay value just wasn't there for me, I know I could create another class to play and such, but I just didn't feel it. This game would do well to make it feel more open world, and less like the main story is drawing you in. I only drifted fromAll in all, I liked the game a ton, I felt that is brought a lot to the table in terms of ways you could play your character. But I'm afraid the replay value just wasn't there for me, I know I could create another class to play and such, but I just didn't feel it. This game would do well to make it feel more open world, and less like the main story is drawing you in. I only drifted from the main story twice, mostly cause I didn't feel like the side quests were even interesting. It does well to drag you into the main story line but I feel like it did a fairly bad job at making you interested in the world overall. The story to me was relatively short and the ending very dissatisfying unless they plan a sequel. Which if they don't do a sequel then this game might as well just be tossed away cause you learned nothing of what you truly are. Apparently you are a protector of destiny or something but it doesn't really delve into it too much, I loved the overall story IDEA but the background behind it was relatively dissatisfying. I felt this game shouldn't taken a more God of War/Dante's Inferno approach to combat. The final boss was extremely awesome looking but the mechanics weren't all that revolutionary or fun, but the boss itself was cool. Overall a sequel I'd definitely rent it, but I don't think I'd buy it, not that no one else should but I think you should rent it for a few days before you decide whether to buy it. Expand
  8. Feb 18, 2012
    7
    Decent start to a new RPG game series. Lacking in the story department and ending is lackluster but the combat was fun throughout. Worth the play through but do your self a favor and get it used in a few months.
  9. Mar 18, 2012
    7
    This game is awesome. Has a fantastic combat system and an interesting world. But the game gets a bit boring after you beat it. There's so much loot in the game that you can't use because you didn't level it correctly. So it leaves me only caring if it's a certain type of loot with better stats. If not I sell it and move on. It feels like it's missing something, but is well worth buyingThis game is awesome. Has a fantastic combat system and an interesting world. But the game gets a bit boring after you beat it. There's so much loot in the game that you can't use because you didn't level it correctly. So it leaves me only caring if it's a certain type of loot with better stats. If not I sell it and move on. It feels like it's missing something, but is well worth buying it. I see myself returning to it some day soon, but not too soon. Expand
  10. Jun 4, 2012
    7
    A well polished yet unremarkable RPG with the aesthetics of WoW/Fable, the combat of God of War and the game world mechanics of Skyrim. GOOD: Wonderfully detailed environments with an impressively huge world to explore; Massive amounts of customisation for character levelling allowing you to create many different builds; Fairly decent story that could become very interesting if built uponA well polished yet unremarkable RPG with the aesthetics of WoW/Fable, the combat of God of War and the game world mechanics of Skyrim. GOOD: Wonderfully detailed environments with an impressively huge world to explore; Massive amounts of customisation for character levelling allowing you to create many different builds; Fairly decent story that could become very interesting if built upon in further sequels; Tons of loot to find and a nice clear weapon system; Superb combat mechanics that are easy to understand. BAD: Camera struggles during battles leading to unnecessary deaths as you become unable to see attacking enemies off-screen; Combat isn't particularly challenging as there is no stamina bar present so you can essentially stun-lock almost any enemy to death; Dialogue with NPCs is odd with a random mixture of list based options like Skyrim and a conversation wheel like Mass Effect; Invisible walls are present everywhere which severely reduces mobility as you must walk an entire stretch of a cliff just to find that one part where the game allows you to jump down; Enemy types are unremarkable and generally unthreatening making many enemy encounters really quite dull. OVERALL: KoA:R is a great, fun RPG with a brilliant combat and levelling system and a colourful world. Yet there's no denying that the overall package is really quite generic with a plethora of borrowed game mechanics which are presented in uninteresting ways. This game so obviously wants to marry itself with Skyrim, but in doing so it completely loses any sense of identity. And with genre re-defining RPGs like Dark Souls, The Witcher 2 and even Dragon's Dogma around, KoA:R struggles to find its place. But if you're after a solid straight forward RPG experience, this game might appeal. Just don't expect to find anything new here. Expand
  11. Feb 7, 2012
    7
    I really wanted to like this game because of how much I love RA Salvatore books and how much I love fantasy. The cut scenes are terrible in this game, the lips don't move in sync with the lips all the time and the quests are way to similar to WOW quests, the only reason I suffered through these quests in WOW was because at least I could do them/interact with other people. The game playI really wanted to like this game because of how much I love RA Salvatore books and how much I love fantasy. The cut scenes are terrible in this game, the lips don't move in sync with the lips all the time and the quests are way to similar to WOW quests, the only reason I suffered through these quests in WOW was because at least I could do them/interact with other people. The game play itself is really awesome, it is how they should make future MMO's instead of point and click. I liked how colourful the world was and how big it was but having to constantly move the camera around became annoying very fast. If you aren't done Skyrim yet don't bother picking this up you will end up going back to Skyrim. Not a bad game but very little greatness in it. Expand
  12. Feb 10, 2012
    7
    The game is decent if you like loot based games. After beating the game I can say that the story is marginal at best. It lacks anything that would differentiate itself from other fantasy stories. The combat is solid but it will get monotonous after a while no matter what kind of build you make.

    If you come into this game expecting a deep story that will keep you interested, you will
    The game is decent if you like loot based games. After beating the game I can say that the story is marginal at best. It lacks anything that would differentiate itself from other fantasy stories. The combat is solid but it will get monotonous after a while no matter what kind of build you make.

    If you come into this game expecting a deep story that will keep you interested, you will probably be let down. But if you come into this game knowing that it is all about the loot, you are going to have some fun. This game is suited best to people that enjoy Diablo 2 and Borderlands. I was only able to really enjoy it for one play through but that is just me, your mileage may vary.
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  13. Feb 10, 2012
    7
    I really wanted to get into this game, unfortunately, its just not happening. It is obvious that this game started its development as an MMO and thats not a good thing. The world is completely forgettable. The NPCs keep telling my character how important he is but I never get the feeling that I've done anything at all. Its really too bad because this game has so much potential. Its soI really wanted to get into this game, unfortunately, its just not happening. It is obvious that this game started its development as an MMO and thats not a good thing. The world is completely forgettable. The NPCs keep telling my character how important he is but I never get the feeling that I've done anything at all. Its really too bad because this game has so much potential. Its so close to epic and exhilarating. The game is still fun and I would recommend it to anyone interested in a Western RPG with solid gameplay. Expand
  14. Feb 13, 2012
    7
    Pretty decent for what it is: an awkward hybrid of Fable, Dragon Age and Oblivion. The world is beautiful, but can feel claustrophobic when you run into invisible barriers. There is freedom to explore and pursue countless quests, but none of them feel important and while fun, the combat soon becomes repetitious and boring. Basically, every feature of the game, from story, to combat toPretty decent for what it is: an awkward hybrid of Fable, Dragon Age and Oblivion. The world is beautiful, but can feel claustrophobic when you run into invisible barriers. There is freedom to explore and pursue countless quests, but none of them feel important and while fun, the combat soon becomes repetitious and boring. Basically, every feature of the game, from story, to combat to exploration can be summed up by saying "it's good, but........" Expand
  15. Feb 25, 2012
    7
    My ps3 died with Skyrim in it! In the interim, my wife thought that Valentine's Day would be a good time to cheer me up with a different RPG. I love Schilling and wanted this game to be great, but alas it was not. The combat is the selling point for this game. It is better than most RPG's but a far cry from the likes of GoW and other combat oriented action games. The "open world" is theMy ps3 died with Skyrim in it! In the interim, my wife thought that Valentine's Day would be a good time to cheer me up with a different RPG. I love Schilling and wanted this game to be great, but alas it was not. The combat is the selling point for this game. It is better than most RPG's but a far cry from the likes of GoW and other combat oriented action games. The "open world" is the most frustrating part of this game. You cannot jump and cannot move through many invisible barriers. You must also travel to each new area through a corridor (seriously?) I found the crafting skills to be very pointless as you can do so much more without wasting time on them. This game LACKS HEART and that is the most upsetting. You feel absolutely nothing for your character and even less for any of the NPCs. I have played near 50 hours and have gotten so bored I feel like I need to force myself to pick it up and finish just to get it done. This had a lot of potential and the 'world' of Amalur should survive this first venture, but it had better come back strong next time. Expand
  16. May 15, 2012
    7
    Deep, but static. Pretty, but uninteresting. Fun, but largely repetitious. KoA is very much a mixed bag of good ideas, decent execution, and weak design choice. While It's deep character progression allows for many vastly different builds, your character largely remains flat and without means of showing any real personality - whether it be through player actions or through the story. TheDeep, but static. Pretty, but uninteresting. Fun, but largely repetitious. KoA is very much a mixed bag of good ideas, decent execution, and weak design choice. While It's deep character progression allows for many vastly different builds, your character largely remains flat and without means of showing any real personality - whether it be through player actions or through the story. The world, while very well design and interesting to look at is, sadly, very static. I never felt like I was actually part of the world, because it never felt that my actions left any real impact. This is a sad thing, being that it is something that usually pushes games of this type and size. Without it, it leaves the whole experience feeling rather flat. The combat, largely the game's strongest element, is very well done. It easily stands with some of the best titles in today's action games, and is certainly a highlight in today's action-rpg genre. At the same time, lacking many of the other elements seen in deeper roleplaying games, the game uses it's combat as a crutch, and, overtime, can become rather repetitious. KoA is not a bad game by any means. Between the good and the bad, I left having a pretty fun time with it. At the same time, I wish it the developers tried at something a little more. They created a large, nice looking world with an interesting story and faction quests, but left that world largely static, player choice largely non-existent, and the game itself too focused on the combat alone, tiring it's biggest pro long before the game ended. Expand
  17. May 15, 2012
    7
    Kingdoms of Amalur: Reckoning is a good game, but that just it. Its simply a good game technically, visually, and gameplay wise. Everything in the game is good except the combat which is great. I wouldn't compare this game to skyrim or other rpg's like that. It more closely resembles the fable franchise and that type of third person action game. I look at the things they choose to focus onKingdoms of Amalur: Reckoning is a good game, but that just it. Its simply a good game technically, visually, and gameplay wise. Everything in the game is good except the combat which is great. I wouldn't compare this game to skyrim or other rpg's like that. It more closely resembles the fable franchise and that type of third person action game. I look at the things they choose to focus on in terms of world building and I am reminded of a MMO. Except this MMO is deserted and I'm the only one playing. If your going to make a MMO-esque experience like this I really think co-op needs to be seriously looked at. Other than that I just think the game is really middle of the road and didn't give me a reason to want to play for 100+ hours. I didn't even finish the main quest before I realized i was forcing my self to play it just to finish and that is not why i play games. Expand
  18. Jan 27, 2013
    7
    Kingdoms of Amalur: Reckoning is a very good game, if you're an RPG fan then KoA will be a welcome addition to your collection, just don't expect anything revolutionary. KoA is a beautiful game, the environments and character models and all lovely, it's just a shame that the camera has been angled in such an obstructive and annoying way. There is a very high level of characterKingdoms of Amalur: Reckoning is a very good game, if you're an RPG fan then KoA will be a welcome addition to your collection, just don't expect anything revolutionary. KoA is a beautiful game, the environments and character models and all lovely, it's just a shame that the camera has been angled in such an obstructive and annoying way. There is a very high level of character customisation in this game which is great. The skill and levelling systems are executed very well, it's fun to distribute your skill points amongst the 3 disciplines and skills such as blacksmithing and sagecrafting are fun to experiment with, but this is really just more of the same that we have seen from other games. The story is fairly unique, however there are only 1 or 2 interesting characters in the whole game. NPC's feel lifeless! Combat is where this game really shines, there are an insane number of weapons and spells to experiment with, delivering combos is fun and tactile, the 3 disciplines are pretty well balanced. There is an absurd amount of content in this game, after completing the main story, I had barely even scraped the surface; it's just a shame that most quests are your generic kill and fetch quests. The world is huge and a pleasure to explore. Overall KoA is a great game, it just doesn't really try anything new. It's not RPG of the decade, but it's still pretty fun to play. Expand
  19. Feb 7, 2012
    6
    Are the "professional reviewers" playing the same game I am? Because giving this game marks as high as Skyrim is ridiculous. The menu and dialog system is clunky and obtrusive, graphically the game's backgrounds look great but the character models look like they were made back in 2007. The music is decent, but nowhere near the same level as work by other composers for RPGs or MMOs (such asAre the "professional reviewers" playing the same game I am? Because giving this game marks as high as Skyrim is ridiculous. The menu and dialog system is clunky and obtrusive, graphically the game's backgrounds look great but the character models look like they were made back in 2007. The music is decent, but nowhere near the same level as work by other composers for RPGs or MMOs (such as Blizzard's Russell Brower or Jeremy Soule) , and the sound effects range from so-so to ear grating. Texture pop in and texture glitches abound, the draw distance is absolutely horrid, the plot has been terribly disjointed, and the God of War-meets-Fable style of arcade-y combat gameplay rewards melee combat heavily over ranged and magic. The world isn't an "open world" format, it's an open area where players are limited to exploring specific areas with copious amounts of load time transitions between designated areas. ||| There is enough here for me to rate it slightly above average and keep me interested in the future of 38Studios and Big Huge Games, but compared to other games in the genre it's not worthy of an 8, 9 or 10 score. Ultimately, this is a game people might play for a month to tide them over and then trade it in so they can pick up Mass Effect 3. Aside: Now watch as all the fanboys come out to rate down this review because truth hurts. 12 hours in and I'm already deathly bored of the "great combat system". Oh, sure, I can make another class or build my class a different way - only to play essentially the same way. The game is mediocre and will NEVER be remembered in the same league as Bioware's or Bethesda's WRPGs. It's "Too Human", all over again: Lots of hype, lots of chest pounding, and ultimately forgettable. Expand
  20. Feb 7, 2012
    6
    I wanted to like this game but there's just so much holding it back, the color palette and graphic design is pretty upsetting. It's like they went through a World of Warcraft filter and picked out the worst color combinations imaginable. And the NPC faces, they make Elder Scrolls IV: Oblivion facial animation look good. Along with wrestling with the camera throughout your play session thisI wanted to like this game but there's just so much holding it back, the color palette and graphic design is pretty upsetting. It's like they went through a World of Warcraft filter and picked out the worst color combinations imaginable. And the NPC faces, they make Elder Scrolls IV: Oblivion facial animation look good. Along with wrestling with the camera throughout your play session this games leaves much to be desired. Expand
  21. Feb 8, 2012
    6
    in the first three hours i spent with KoA, my 360 crashed three times. i'm not a big fan of the cartoony look of the game either. also why are all the npc's teeth blue. its very distracting. other than that the combat is fun, but i haven't gotten far enough into the story to know if it will become interesting enough to keep me playing. for the $60 that i spent hoping this game would bein the first three hours i spent with KoA, my 360 crashed three times. i'm not a big fan of the cartoony look of the game either. also why are all the npc's teeth blue. its very distracting. other than that the combat is fun, but i haven't gotten far enough into the story to know if it will become interesting enough to keep me playing. for the $60 that i spent hoping this game would be worth it, i'll keep playing it. i just hope it gets better. so far i'm pretty disappointed. the demo preformed better on my 360 than the final product has which seems a little backwards to me. based on first impressions the best i can give KoA is a 6/10. Expand
  22. Feb 13, 2012
    6
    If you combined the most recent Fable with the first of the Knights of the Old Republic, and took out all the engaging story elements of the latter, you'd fave Kingdoms of Amalur: Reckoning. As an RPG junky, I'll probably play the heck out of this game until Mass Effect 3 comes out, but if you're not as into this genre as I am, this game is not for you. Most disappointing are the characterIf you combined the most recent Fable with the first of the Knights of the Old Republic, and took out all the engaging story elements of the latter, you'd fave Kingdoms of Amalur: Reckoning. As an RPG junky, I'll probably play the heck out of this game until Mass Effect 3 comes out, but if you're not as into this genre as I am, this game is not for you. Most disappointing are the character interaction scenes. They are reminiscent of something on the original Xbox. Just not impressive. There is a kernel of a good game here, but it feels rushed. Only recommended for serious RPG junkies who've already finished Skyrim. Otherwise, just skip. Expand
  23. Feb 16, 2012
    6
    I really wanted to like this game. However it's cross promotions with Mass Effect and it's cool art and screens seem to point to a unique and engaging experience. However this is not the case. The actual game is better then mediocre titles like Risen or Eco Draconis but feels extremely lazy and uninspiring compared to any of the genres staples. It's cartoonish look and fable clonedI really wanted to like this game. However it's cross promotions with Mass Effect and it's cool art and screens seem to point to a unique and engaging experience. However this is not the case. The actual game is better then mediocre titles like Risen or Eco Draconis but feels extremely lazy and uninspiring compared to any of the genres staples. It's cartoonish look and fable cloned mechanics leave you wishing they bothered to put more thought into the core gameplay then trying to convince people it's good with flash and theatrics. Expand
  24. Jul 14, 2013
    6
    This game should be renamed Kingdoms of Amalur: 1001 dull side quests. Even the main story itself unfolded as nothing more than going on simple scavenger hunts, on after another. There was nothing compelling storywise, which is a shame because the premise of the world of Amalur is very interesting. but not when you present the saga in a MMO format. I'm not here with my friends on lineThis game should be renamed Kingdoms of Amalur: 1001 dull side quests. Even the main story itself unfolded as nothing more than going on simple scavenger hunts, on after another. There was nothing compelling storywise, which is a shame because the premise of the world of Amalur is very interesting. but not when you present the saga in a MMO format. I'm not here with my friends on line just to level up and gain loot, I wanted to play an epic solo rpg. But, after 19 days and 102 real game time hours, Kingdoms of Amalur has left very little impression on me. I stayed away from this game originally because of its characture artwork and oversized weapons because I just couldn't take a game too seriously when it looks like a cartoon. But with the drought of rpg games this past year (Mass Effect 3 rpg of the year. LOL) I downloaded the demo and was intriguied. I have to say that this world is impressive with the artwork, lore, the writing, the voice acting, and all the side quests they put into it; yet, as far an entertaining solo-game is concerened, it doesn't come together. The missions are so simple and non-eventful that it becomes dull after so many hours. Amalur plays like a game where The Elder Scrolls had a one-night stand with War of Warcraft and left their offspring on the doorstep of Fable to be raised. I recognize the effort they put into this, but the direction of how it was to entertain me falls short. Expand
  25. Oct 17, 2012
    6
    Yawn. Whilst KOA:R has it's moments, it's just too repetitive and tiresome overall to be deemed as anything more than a filler. The lush graphics and Fable-esq music create a superb fairy-tale environment, and the combat is good - often allowing for free-flowing, fun battles - however it's just a shame that there's no real game to back all that up. After a while even the combat becomesYawn. Whilst KOA:R has it's moments, it's just too repetitive and tiresome overall to be deemed as anything more than a filler. The lush graphics and Fable-esq music create a superb fairy-tale environment, and the combat is good - often allowing for free-flowing, fun battles - however it's just a shame that there's no real game to back all that up. After a while even the combat becomes boring simply because of the complete lack of challenge once you've hit the level 15-20 mark (which is barley a 1/3 of the way into the game), and all those environments count for nothing when you realize that they contain nothing but dull quest/character after dull quest/character. In fact I really can't overstate how dull and underdeveloped most of these characters are. Very rarely does the overall story ark ever feel relevant, and something else which doesn't help matters is the fact that the loot system just means you're constantly tripping over crap items and forever organizing junk. Also, the leveling system (which has received so much praise) actually hinders you for the first 5-10 levels as you try and figure out how to play - it's messy and unsatisfying, with me only finding any real fun in playing a Chakram wielding sorcerer. There's certainly some good to be found in KOA:R, and for around 10 hours I really enjoyed it, but 10 hours out of a 200-odd hour package is a small percentage and there's just so much work involved in getting to those good bits that after a while you really can't be bothered. Expand
  26. Feb 7, 2012
    6
    Ignore the fanboys, they'll be out in force for this one, doing all they can to inflate the score. The game is mediocre at best. The graphics are sub-Fable. It suffers from terrible pop up and texture problems. There is literally nothing original on offer. The developers have made the length of the game a major selling point, but when a game is as bland and unmemorable as this one, thatIgnore the fanboys, they'll be out in force for this one, doing all they can to inflate the score. The game is mediocre at best. The graphics are sub-Fable. It suffers from terrible pop up and texture problems. There is literally nothing original on offer. The developers have made the length of the game a major selling point, but when a game is as bland and unmemorable as this one, that quickly becomes another minus. Especially when you realise most of the game is made up of fetch quests. This would have been much better if it had been released in 2005. Expand
  27. Jun 26, 2012
    6
    I made the mistake, when I first started playing this game, of doing every single quest in an area before I moved on. Before I knew it, I'd massively out-leveled the game and every fight except golems and boss fights were one-AoE fights. And after I leave the Sidhe area, I stopped finding the quests nearly as engaging...and before long, I was basically checking my watch with every quest toI made the mistake, when I first started playing this game, of doing every single quest in an area before I moved on. Before I knew it, I'd massively out-leveled the game and every fight except golems and boss fights were one-AoE fights. And after I leave the Sidhe area, I stopped finding the quests nearly as engaging...and before long, I was basically checking my watch with every quest to see how much longer I had to do this. So I started to get back on track of just doing the main quests. Now I'm just trying to force myself to the end so I feel like I got my money's worth. The game is well made, sure, but it's just not that interesting or fun. And inventory management...that's never some I enjoy in a game. Expand
  28. May 25, 2012
    6
    A different and unique Game,The art style is great,The graphics makes you happy,The music is like taken from a magical fantasy world. This game feels like a mix of fable and elder scrolls. and with a little bit of dragon age,the art style reminds me of world of warcraft,The story is that typical you are the chose one of some sort,I wont spoil to much for you.And sometimes it feels moreA different and unique Game,The art style is great,The graphics makes you happy,The music is like taken from a magical fantasy world. This game feels like a mix of fable and elder scrolls. and with a little bit of dragon age,the art style reminds me of world of warcraft,The story is that typical you are the chose one of some sort,I wont spoil to much for you.And sometimes it feels more like a action game then a RPG.And the lockpicking mini game is pretty weird and too easy,And the story seems a bit aimed for young kids and this game could use a more depth to it.Voice acting could have been better but its pretty good,No game is perfect.And this game would fit with a co-op system,i actually thought that when i got this game. But anyway,Kingdom of amalur is a good but mediocre game,And its difficult for those that come from other big rpg games like elder scrolls or dragon age to fall in love with this. Seems difficult to roleplay in this world and get to know its lore from what you are used too,But if youare a big rpg fan you gottatry this.its a fun game. Expand
  29. Feb 7, 2012
    6
    Game is a single player MMO with Fable-ish graphics. Combat feels a bit like Darksiders but not quite as fun. I feel the Penny Arcade mention was payola-esque in nature, calling this an open world game is like calling an escalator a roller coaster.

    It's an OK game, fine for killing some time. It's great for people who don't want to read any text, as they include color coded *get on with
    Game is a single player MMO with Fable-ish graphics. Combat feels a bit like Darksiders but not quite as fun. I feel the Penny Arcade mention was payola-esque in nature, calling this an open world game is like calling an escalator a roller coaster.

    It's an OK game, fine for killing some time. It's great for people who don't want to read any text, as they include color coded *get on with the action* text and everything is fully voiced. But, I find it lacks in character, I'm not particularly attached to any in game character or place and the designers seem to be "embarrassing uncles" on the humor scale.
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  30. Feb 23, 2012
    6
    Kingdoms of Amalure: Reckoning is the result of trying to include as much as you can in a game without really focusing on anything in particular. Built as a pre-cursor to a planned MMO, It feels as though a group of people sat around a table and made an honest attempt to build a game that contained â
Metascore
80

Generally favorable reviews - based on 71 Critic Reviews

Critic score distribution:
  1. Positive: 55 out of 71
  2. Negative: 0 out of 71
  1. Apr 11, 2012
    67
    Kingdoms of Amalur: Reckoning is not all bad, it's just very bland. For a game that was in development for roughly seven years, the different gameplay systems don't seem all that well-thought-out. And perhaps the lengthy development also explains why Amalur brings absolutely nothing fresh to the table. It simply lacks its own identity.
  2. 86
    In terms of laying the groundwork for future iterations, Reckoning does an incredible job of establishing the lore as well as the world of Amalur itself. On the other hand, it fails to dish up a compelling single-player narrative, as the main plotline lacks substance and culminates in an almost cliché boss encounter by today's standards.
  3. Mar 22, 2012
    90
    Kingdoms of Amalur: Reckoning is a hoot to play. It feels like Fable done right, like a third person Skyrim edited to a workable size.