- Publisher: RedOctane
- Release Date: Apr 3, 2007
- Also On: PlayStation 2
Summary:
Rock the Rhythm, Lead, and Bass Guitar tracks in the follow-up sequel to "Guitar Hero." Form your guitar duo and shred riffs cooperatively or go head to head in all new multiplayer modes. With over 55 tracks to rock out to, you'll go from Guitar Hero to Guitar god in one press of a fret button. Choose from multiple rock characters and jam at concert venues that grow in size as your rock career progresses. You'll start your rock career playing small clubs and bars, but if you play well you'll work your way up to stadiums and arenas. Guitar Hero II takes the guitar rock experience to new volumes by allowing players to play 3 different guitar tracks: Rhythm, Bass, and Lead. Guitar Hero II introduces all new multiplayer modes like: cooperative, pro-face off, and face off, letting 2 Guitar Heroes conduct their own symphonies of destruction. Shred School: Guitar Hero II features an all new practice mode, allowing Guitar Zeroes to become Guitar Heroes with enough practice. With Guitar Hero II for Xbox 360 rock rhythm, lead, or bass guitar tracks with downloadable content and the new X-Plorer controller, designed specifically for the Xbox 360. [RedOctane]
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| Rating: | T |
|---|---|
| Official Site: | http://www.guitarherogame.com/ |
| Developer: | Harmonix Music Systems |
| Genre(s): | Action, Miscellaneous, Rhythm, Music, Music |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Lyrics |
| Sound: | Dolby Digital 5.1 |
| Offline Modes: | Competitive Cooperative |
| Connectivity: | Scoreboards |
| Resolution: | 1080i 480i 720p Widescreen |
| Customization: | Downloadable Content |
| Cast | Credit |
|---|---|
| Matt Gilpin | Character Lead |
| Matt Gilpin | Guitar Modeling |
| Dare Matheson | Art Lead |
| Kiss | Music |
| Kiss | Music: |
| Pete Maguire | Sound Designer |
| Jeff Allen | Audio Lead |
| Brian Gibson | Track/HUD |
| Brian Gibson | Venue Effects |
| Sachi Sato | Sound Designer |
| Matt Perlot | Guitar Modeling |
| Matt Perlot | Venue Modeling |
| Matt Perlot | Venue Modeling |
| Daniel Sussman | Project Leader |
| Ethan Fenn | Programming Lead |
| Izzy Maxwell | Sound Designer |
| Christopher Hartelius | Character Animation |
| Matt Moore | Venue Lead |
| Matt Moore | Venue Lighting |
| Steven Kimura | Venue Modeling |
| Helen McWilliams | Associate Producer |
| Chris Canfield | Game Designer |
| Jason Kendall | Art Associate Producer |
| Jason Kendall | Tutorial Voice-Over |
| Jason Kendall | Tutorial Voice-Over |
| Scott Dugdale | Additional Sound Production |
| Scott Dugdale | Additional Vocals |
| Lindsay Bauer | Assistant Sound Engineer |
| Judita Wignall | Motion Capture Actor |
| Sue Pelmulder | Engineer |
| Dan Brakeley | Programmer |
| Elena Seigman | Producer |
| Matthew Moss | Programmer |
| Jeff Sommers | Programmer |
| Peter McDonald | Venue Modeling |
| David Boghdan | Venue Effects |
| Joe Kowalski | Game Shell |
| John Dee | Track/HUD |
| Kerry Roan | Lip Sync |
| Todd Robertson | Media Intern |
| Liquid Development | Charachter Modeling |
| Liquid Development | Guitar Modeling |
| RedOctane Technologies | Charachter Modeling |
| Andrew Hickenbottom | Charachter Modeling |
| Jen Clinch Guertin | Tattoo Artist |
| Jason Warburg | Senior Tech Artist |
| Sean Baptiste | Tech Artist |
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