Summary:
Full Auto combines fully-automatic, weapon-equipped vehicles with highly detailed urban landscapes, offering the most destructive environments ever featured in the racing genre. In Full Auto, the city of Staunton is held hostage by a mysterious group known only as The Shepherds. As a retired driver, you are coerced by the Shepherds into a series of lethal street races, where the cost of competing is far greater than anyone ever expected. 'Unwreck', a new feature that makes mid-race "restarts" a thing of the past, allows players to rewind short periods of time. Botch a turn? Correct it. Miss a shortcut? Go back and take it. Under heavy fire? Use a second chance to evade the competition. And Xbox Live support ensures significant replay value for gamers itching to take on human opponents in both grand-scale arena modes and full-throttle races. Full Auto allows players to choose from a wide selection of unique vehicle designs and arm them with any combination of machine guns, cannons, and other deadly weapons before taking to the streets. The rules of the road don't apply in this high-octane, no-holds-barred competition. [Sega]
Buy Now
| Rating: | T |
|---|---|
| Developer: | Pseudo Interactive |
| Genre(s): | Simulation, Driving, Car Combat, Car Combat, Vehicle, Combat |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Violence |
| Sound: | Dolby Digital 5.1 |
| Offline Modes: | Competitive |
| Connectivity: | Scoreboards |
| Special Controllers: | Headset |
| Online Modes: | Competitive |
| Resolution: | 1080i 480p 720p Widescreen |
| Number of Online Players: | 8 Players Online Up to 8 Players |
| Cast | Credit |
|---|---|
| Dave De Pauw | Programmer |
| Paul Glinker | Programmer |
| William Ho | Lead Game Designer |
| Cord Smith | Producer |
| Nitai Bessette | Level Design |
| Andrew Clark | Audio Programmer |
| Jason Hasenbuhler | Lead Programmer |
| Peter Giokaris | Programmer |
| Chris Harvey | Programmer |
| Heidi Klinck | Programmer |
| James Richards | Programmer |
| Remi Turcotte | Programmer |
| Andrea Zanini | Programmer |
| Michelle Frey | Audio Lead |
| Rick Knowles | Lead Level Designer |
| Brian Dorner | Level Design |
| Joseph Ganetakos | Level Design |
| Mark Riddell | Level Design |
| Domenic Trapasso | Level Design |
| John Harley | Design |
| Miles Holmes | Design |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.