- Publisher: Square Enix
- Release Date: Mar 9, 2010
- Also On: PC, PlayStation 3
User Score
Mixed or average reviews- based on 692 Ratings
User score distribution:
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Positive: 312 out of 692
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Mixed: 174 out of 692
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Negative: 206 out of 692
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- Most helpful
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Oct 27, 2011
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Oct 17, 2011This review contains spoilers, click expand to view.
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Oct 12, 2011
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Sep 8, 2011
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Aug 24, 2011
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Jun 27, 2011
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Jun 20, 2011Game looks great but i played through the whole thing and do not remember anything. Thats because its a whole lot of hitting a to auto battle and running in straight lines...
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Jun 1, 2011
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May 29, 2011
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May 20, 2011
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May 9, 2011
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Apr 18, 2011
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Apr 12, 2011
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Mar 28, 2011This review contains spoilers, click expand to view.
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Mar 26, 2011
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Mar 19, 2011
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Mar 10, 2011
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Mar 9, 2011
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Feb 14, 2011
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Feb 9, 2011
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Dec 31, 2010
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Dec 21, 2010
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Dec 2, 2010This review contains spoilers, click expand to view.
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Nov 17, 2010
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Oct 7, 2010I did not enjoy Final Fantasy XII. The entire game is too linear and the combat is lame. You can literally hit auto attack and win 90% of the battles.
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Sep 30, 2010Uttter **** the first 6 hours you constantly spam one button and run along a linear corridor, later in the game you can switch stances witch only is useful between the boss fights aka "hours of boring bull**** for some other bull****".
The story is only good for weaaboos. -
Sep 23, 2010While the fan reaction to Final Fantasy XIII is one of the most polarized that a Final Fantasy game has seen since the arrival of Final Fantasy IX, I find myself firmly on the fence. It's a great RPG, but it takes a lot of rather daunting risks with the traditional formula that fans have come to expect. Unsurprisingly, not all of them turn up roses.
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Sep 21, 2010Its a beautiful game, but it fails in the aspect that it is too linear and it still does not beat FFVII for story and variety. The battle system, while no doubt some will love it and some will hate it, i was disappointed by it. These flaws are i can only give it a 9
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Sep 14, 2010
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Aug 16, 2010
Awards & Rankings
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The streamlined, focused structure eliminates potential tedium without dumbing anything down, and the battle system strikes an elegant balance between strategy and fast-paced action. Stunningly beautiful graphics and a pervasively meticulous level of polish throughout only add to the experience.
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We can't assure it is a turning point in the series, but it manages to make fights fun and it's no doubt an outstanding game.
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Official Xbox MagazineWhile the game's first 10 hours still give me pause, the 60 magnificent hours after those initial steps onto Cocoon make up for the tunnel-vision tutorial. [Apr 2010, p.68]