- Publisher: Koei
- Release Date: Sep 11, 2007
- Also On: PlayStation 3
Summary:
Inspired by combat racing games such as "Mario Kart" this futuristic racing game positively encourages players, gathered around the TV or competing online, to be as devious and imaginative as possible in knocking your rivals out of 1st place. Taking advantage of the extra power that the Xbox 360 provides, Fatal Inertia enables players to bring rock falls down on their opponents, blast through layers of ice to dive into the water below for a sneaky shortcut and totally ruin someone's chance of victory with a little bit of cunning and a whole bunch of ingenious weapons. [KOEI]
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| Rating: | E10+ |
|---|---|
| Official Site: | http://www.koei.com/fatal_inertia/ |
| Developer: | Koei, Koei Canada |
| Genre(s): | Driving, Racing, Arcade, Futuristic, Futuristic |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Fantasy Violence |
| Number of Online Players: | Up to 8 Players |
| Cast | Credit |
|---|---|
| Peter Chan | Programmer |
| Chris Camfield | Programmer |
| Starsky Partridge | Sound Design And Composer |
| Jason Wilson | Programmer |
| Toshiyuki Takeyasu | CG Supervisors |
| Shinichiro Nakamura | Sound Project Manager |
| Tomomi Kiryu | Movie Editor |
| George Ikezawa | CG Director |
| Mikio Matsunami | CG Project Manager |
| Hiroshi Moriguchi | CG Project Manager |
| Takazumi Tomoike | Producer |
| Jay Baker | CG Designer |
| Michael Brown | Lead Level Designer |
| Peter Lalonde | Sound Design And Composer |
| Eric Chan | Programmer |
| Kenneth Lam | Programmer |
| Mizuki Fujita | CG Supervisors |
| Osamu Kawamura | CG Supervisors |
| Hidemi Nakagawa | CG Supervisors |
| Andrius Sliogeris | CG Designer |
| Sotaro Kuroda | Director |
| Michael Bond | Lead Designer |
| Samson Chan | Lead Programmer |
| Namit Kaura | Technical Leader |
| Brian Li | Programmer |
| Joe Tian | Programmer |
| Evan Chen | Programmer |
| James Lippingwell | Programmer |
| Adam Blanchard | Programmer |
| Daniel Crittenden | Programmer |
| Valeri Dessiantnichenko | Programmer |
| Ryon Levitt | Programmer |
| Andrew MacLusky | Programmer |
| Patrick McAllister | Programmer |
| Eric Tam | Programmer |
| Brenden Wilson | Programmer |
| Povilas Gavorka | Level Designer |
| Boston Dell-Vandenberg | Level Designer |
| Boston Dell-Vandenberg | User Interface Designer |
| Aaron McLean | Level Designer |
| Laurynas Liberis | Level Designer |
| Duy Nguyen | CG Designer |
| Duy Nguyen | Effects Designer |
| Craig Adams | CG Designer |
| Craig Adams | Sound Coordinator |
| Samuel Pan | CG Designer |
| Tri Vuong | CG Designer |
| Rie Higuchi | CG Designer |
| Vesta Juoceviciute | CG Designer |
| Lina Morkvenaite | CG Designer |
| Juozas Seleikus | CG Designer |
| Saulius Bielskis | CG Designer |
| Darius Zablockis | CG Designer |
| Jekaterina Budryte | CG Designer |
| Inga Mazetyte | CG Designer |
| Giedrius Grigonis | CG Designer |
| Herkus Repcys | CG Designer |
| Jonathan Sora | Effects Designer |
| Masayuki Minagawa | CG Supervisors |
| Takemitsu Hakamada | CG Supervisors |
| Polysonic Projects | Sound |
| Chris "Lash" Thompson | Sound Design And Composer |
| Eric Chan | Programmer |
| Michael Brown | Lead Level Designer |
| Peter Lalonde | Sound Design And Composer |
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