Please don't be mad, but i think you guys might be expecting too much from Codemasters. Their racers always provide accessibility over realism. They always have. I wouldn't expect that to change anytime soon.
Put simply, they tend to make racing games, not driving games.
If u want a hyper-real, exclusively open-wheel driving sim, you probably need to look into a desktop computer.Please don't be mad, but i think you guys might be expecting too much from Codemasters. Their racers always provide accessibility over realism. They always have. I wouldn't expect that to change anytime soon.
Put simply, they tend to make racing games, not driving games.
If u want a hyper-real, exclusively open-wheel driving sim, you probably need to look into a desktop computer. That's just how it goes, i'm afraid. When it comes to videogames, open wheel racing just isn't as popular as Touring Car racing. Open wheel cars tend to be an addition, even an afterthought, rather than a focus on consoles.
I'm not saying it's right, just that it's true. Even rally is bigger draw on consoles than open-wheel. Personally, i'd love an Indycar & F[n] console sim, but they just don't exist.
However, if you just want a hardcore driving sim (and if you can give up on the F1 fanboy stuff) Simbin's Racepro is available on the 360, it features a fair amount of open wheel racing, and it genuinely expects the player to have some real-world experience lapping real cars on real tracks. Best of all, it works pretty well with a controller, so you can have that "Track-Day-On-The-Couch: experience without buying a $200 wheel/pedal/sequential shifter setup, or a $10,000 computer.
For me personally, Forza Motorsport does the best job of capturing the feel of driving the actual cars offered in the game.
I run an '00 S2000 and i test drive cars for fun, (cuz i'm a giant fkn lame-ass and am lucky enough to have very supportive, extremely understanding women in my life) so you can take my word for it, if you're so inclined.
The whips all feel like they should in FM. The weight is in the right places, the engine and transmission quirks are what and where they should be, the suspension reacts just right, (ie: old 911s shuffle erratically, newer elises' understeer a bit if u don't know how to drive the, the original S2000s are as agile and as twitchy and as telepathic as they are IRL, the acceleration in an M5 feels...almost bizarre in contrast to the weight and size, &c), and even the grip gives out in the right places at the right speeds...provided your tires are comprable to the tires you have equipped in the game.
You can actually buy a tuner mag and apply the setup, down to the numbers, to yer forza motorsport car and you'll achieve whatever it is yer trying to achieve with your tuning. And the AI is the best in the business. It adapts to you. If you have problems with the AI in FM, it's cuz you don't understand track racing.
No offense intended. I'll explain what u mean.
For example, if you play bumpercars to win, expect Forza's AI to PIT you right back. But if you respect racing rules and etiquette, giving way when yer line is lost, not brake checking at every corner &c, the AI will treat you with the same respect. In fact, choosing one driver to hassle is a fun way to create a heated rivalry over time. Simply, the Drivatar system is damn amazing.
(Note that all this is NOT true for Forza Horizon, which is really good fun, but feels more like a Gran Tourismo or Grid Autosport or NFS Shift, in so much as the cars feel like they OUGHT to, based on the setup and balance and power, but NOT what they actually feel like IRL.)
But Forza Motorsport is also a very forgiving driving game. Lift-off in a front drive automatic isn't an automatic trip to the wall, for example.
Now, I don't have the credit score to test drive a Gumpert (if that's even possible...) but as far as a console game that requires you to really understand and be constantly aware of the physics and engineering behind driving a purpose built track car, RacePro is as good as it gets on any console, and you don't even need a wheel, which is amazing, frankly.
Plus, as i mentioned previously, you get open wheel racing. Not the full on hump-the-leg F1 experience, but...honestly, all the fanboy stuff, (like complaining that the game is balanced just because mercedes had a great year) reminds me a lot of cosplay. Probably best to just go get an SCCA license or some tickets if it's really that important to you. No stay at home experience will ever satisfy that type of obsession. When it's that serious, it's the real deal or medication.
(Really, not trying to be mean, just realistic. Give RacePro a shot. It has the F3000 license, among others, and that's as close as normal humans can get.)
If there's a better true sim for consoles, please tell me. I'll buy it tonight.
In the meantime, this is a cartoon of F1. It's good fun, and i even have the Vita version, but it's not really good enough to make me wanna buy it instead of one of the many other options. It's only because i already have all the other options that this game appeared on my radar at all.
But i don't dress up as Zombie Senna for Halloween.
(Best driver ever. Before you make hate-face and say Schumacher, he also thinks Senna is the best driver ever.)… Expand