User Score
5.4

Mixed or average reviews- based on 1519 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Feb 11, 2013
    4
    WARNING: THIS IS A REVIEW FROM SOMEONE THAT HAS NEVER PLAYED A DMC GAME BEFORE.
    Pretty graphics, but crap gameplay. Basically, the same as every other Ninja Theory game. This game has an identity crisis. It tries to be both Ninja Gaiden and God of War at the same time, yet fails at being as good as either of those games. It tries to be a visceral, gory hack and slash like God of War, but
    WARNING: THIS IS A REVIEW FROM SOMEONE THAT HAS NEVER PLAYED A DMC GAME BEFORE.
    Pretty graphics, but crap gameplay. Basically, the same as every other Ninja Theory game. This game has an identity crisis. It tries to be both Ninja Gaiden and God of War at the same time, yet fails at being as good as either of those games. It tries to be a visceral, gory hack and slash like God of War, but the combat feels far too floaty and unsubstantial experience. It also tries to be Ninja Gaiden with it's end of mission scoring, but this game is just not difficult enough to actually feel any sense of accomplishment from getting a high score. And I know people will mention the mode where Dante dies in one hit, but honestly that's just an artificial inflation of the difficulty, unlike the enemy AI being substantially improved. The platforming sections are too long and are frankly boring. The story, well, it's definitely no God of War in that department. The story seems to have been inspired by teen supernatural dramas, such as Buffy the Vampire Slayer or Angel. I'm not into any of those shows, but if you are, you'd probably enjoy DmC. The game also includes a lot of Leftist propaganda, slamming things such as Fox News and the Republican Party (of which I am a member). Obviously, this was not to my liking. I prefer that politics do not enter my video games. Thank you very much. Clearly, I wouldn't recommend this video game for any one, except hardcore liberals.
    Expand
  2. Jan 23, 2013
    4
    As much as I wanted to hate this game with a firey passion for the Edward Cullenization of Dante...I just cant. This game is nigh unplayable don't get me wrong. The characters are far from likable, so much so that if, at any part of the game, Dante had decided to kick a puppy, I doubt I would've been surprised. The dialogue sounds like it was written by a 13 year old boy who just learnedAs much as I wanted to hate this game with a firey passion for the Edward Cullenization of Dante...I just cant. This game is nigh unplayable don't get me wrong. The characters are far from likable, so much so that if, at any part of the game, Dante had decided to kick a puppy, I doubt I would've been surprised. The dialogue sounds like it was written by a 13 year old boy who just learned to swear from his abusive step-father. Basically they took a fun camp game we all love and "modernized" it. The gameplay is it's saving grace. Its tight, fast and a lot of fun, much like the old games. Although the lack of a lockon or targeting system, make parts of this game a nightmare. And thats to say nothing of the level and boss fights which are amazing! However the fact still remains that there are several middle fingers to the fans sprinkled about the game. All in all this game pushes me WAY to far and practically begs me to put it down. If I can't stand the main character, why would I want to play his game? The Problem is not that they changed Dante, It's what they changed him too. Expand
  3. Apr 27, 2013
    4
    First of all i want to start by saying that this shouldn't be named Devil May Cry, because it has nothing to do with Devil May Cry besides the name of the game and characters, The Story is weak, the characters are pretty much forgettable and contradict themselves, especially the main character named "Dante" but resembles nothing of the old character, the gameplay and difficulty is muchFirst of all i want to start by saying that this shouldn't be named Devil May Cry, because it has nothing to do with Devil May Cry besides the name of the game and characters, The Story is weak, the characters are pretty much forgettable and contradict themselves, especially the main character named "Dante" but resembles nothing of the old character, the gameplay and difficulty is much more easy than the past Devil May Cry games, which is extremely disappointing, this game was pretty much made just for the money, however Capcom didn't get as much as they expect, i hope they cancel this and don't waste money anymore with this crap! Expand
  4. Jan 15, 2013
    4
    This review contains spoilers, click expand to view. Judging the game by comparing it to the earlier installments I have to say is a lackluster experience, not because of the redesign, not because of the somewhat weird political commentary, but because the gameplay is way slower than even DMC2 which was the worst of the classic series in that regard, the lack of a dedicated lock on button and the unnecessary platform segments (for an action game) really makes this one lose points.

    Also the music is kind of not quite fitting but different people have different tastes.

    Is worth mentioning though SPOILERS: The scene where Vergil decides to force an abortion on Lilith is disgusting and completely unsettling, if the plot was a satire or parody the scene shows bad taste, if it was serious then sorry but is not engaging, there are a lot of emotions and feelings one likes to have when playing videogames, but disturbed by a woman crying for her unborn child being killed is not one of them.

    The game overall is below average, rent it or get it used.
    Expand
  5. Jan 28, 2013
    4
    I'm playing it right now on pc. Will get straight to the point: story could be interesting but the way its done it is just total boredom. Graphics is ok ( im playing on ultra settings ) but nothing to rave about. Levels are not very well designed and get boring really quickly - loads of gray corridors and a lot of copy/paste work. There is way too much platforming. Controls are convolutedI'm playing it right now on pc. Will get straight to the point: story could be interesting but the way its done it is just total boredom. Graphics is ok ( im playing on ultra settings ) but nothing to rave about. Levels are not very well designed and get boring really quickly - loads of gray corridors and a lot of copy/paste work. There is way too much platforming. Controls are convoluted and confusing, and camera somehow always sets itself in bad angle ( almost as bad as dmc2 but still worst then dmc4 which i was playing just before new one came out ). Lack of lock on is more problematic then it seamed from the reviews. Most of the time I'm "fighting" with those issues instead the enemies. Combat gets boring quickly with only about handful of combos, especially when spamming best moves does job quickly ( and if you want rank SSS, you just do different attacks for a moment until you get to SSS and then spam till last enemy fells ). Also when enemies are highlighted in yellow they are invincible and a lot of times they attack when they are in that mode just as you falling after jumping, and if you already used dodge in air once or you didn't even see those enemies on the screen, you F'ed, As for where I'm in the game there is one type which you have too pull, but there is no indication which chain you need to use at particular moment. Overall this game is a step down from Alice: Madness Returns ... Surprise! Yes, this game is almost like a carbon copy of Alice sequel, rather then being dmc game. Alice was a good game despite it flaws, but I I don't want dmc to be like that - I want dmc to be over the top - high octane action, with elegant controls and imaginative combat, and some puzzles/exploration cherry on top. And new dmc is not that. I would enjoy it ok if it would be a new franchise even thought it is mediocre at best, but because it's labeled as DMC it deserves all fans backslash it has got. Consoles get 4/10 because of 30fps Expand
  6. Jan 15, 2013
    4
    This game caused a lot of controversy, taking a beloved hardcore franchise and rebooting and changing everything to grab an audience that might not even exist is a risky move. But did it pay off? No. Despite changing VERY MUCH of the game due to fan outcry, we have an underwhelming action game made by an amateur developer. They are trying to sell this to us as a deep hardcore action titleThis game caused a lot of controversy, taking a beloved hardcore franchise and rebooting and changing everything to grab an audience that might not even exist is a risky move. But did it pay off? No. Despite changing VERY MUCH of the game due to fan outcry, we have an underwhelming action game made by an amateur developer. They are trying to sell this to us as a deep hardcore action title that lives up to or is BETTER than the original games, but it just isn't at all. The combat is easy, very easy. Getting a high score is ridiculously because two of the weapons are broken. One of the weapons in the game is entirely worthless in fact. There's no sense of balance. Everything has been dumbed down considerably, the lead combat designer even admits he has no idea how what you see in professional DMC player videos works. So the company Capcom chose has no idea how to make a game in the franchise or genre. Either the enemies are punching bags, or they're annoying and gimmicky and break the pace of the game entirely. As the game moves into its final 3rd, MOST of the enemies you face will be these gimmick enemies who can only be hit by a single weapon. It's frustrating that you are unlocking more weapons and moves but the game is forcing you to use less of them. The lack of a lock-on feature causes some issues with attacking what you want. The controls are clunky and slightly slow. The bosses are a joke. This is NOT the game to go to for your hardcore action fix. It's functional and at its best when you are fighting several small enemies at once. It is at its worst when you are fighting enemies who can only be damaged by a specific weapon. There's lots of unskippable cutscenes that break up the gameplay and there's platforming that doesn't add much to the game as well. Ninja Theory has never been known for good gameplay though, so how does it fare in the other parts of the game? Well not much better. The soundtrack for the game is comprised too much of electronic scrubbing and sweeping noises, it's boring and they could have easily done better. The voice acting is unemotional and amateurish. The story is bland, predictable, and the characters unlikable. I ended up liking the villains more than the heroes and never understood why the villains were the bad guy in the first place. Visually though, this game is amazing. This game may have changed my entire opinion on Unreal Engine 3, I always thought it was **** before I played DmC. But here they've crafted a gorgeous, visually spectacular game. The colors are vibrant, the environments are cool and interesting, the special effects are super cool. Sadly the environments get less inspired as the game goes on. The highlight of the game is Chapter 10, only halfway through the whole game. All in all DmC isn't good enough to justify carrying the Devil May Cry name and won't satisfy hardcore players. The 360 version is the way to go if your PC isn't beefy enough to run Unreal 3 as the PS3 version is very choppy Expand
  7. Mar 6, 2013
    4
    First i need to say, this is not Devil May Cry but it is DMC i say this because it does not feel like Devil May Cry we know and love but feel like a new game witch is why i call it DMC.
    So lets get the hair business out of the way first, i don't care about the change they made!
    The story is okey but i like the old one better, but it has some nice points that give the story merit. Combat
    First i need to say, this is not Devil May Cry but it is DMC i say this because it does not feel like Devil May Cry we know and love but feel like a new game witch is why i call it DMC.
    So lets get the hair business out of the way first, i don't care about the change they made!
    The story is okey but i like the old one better, but it has some nice points that give the story merit.
    Combat is the worst ever in the series, it just doesn't feel fun like the old one did.
    One thing i really love though is the levels how they change and how they look. They really nailed the look and feel of limbo and the demon world. Overall the game is not bad but it`s not a that good either. Rent it or get it when it`s cheaper.
    Expand
  8. Jan 15, 2013
    4
    I'm generally not that in touch with video gaming these days, but I like to play the occasional sequel to titles I remember fondly from teenage years, alongside other recommendations. I was intrigued by DmC, which was a reboot of Devil May Cry, a series I enjoyed for it's likable characters, dark world and the sort of combat you love to learn, and learn to love. It being a reboot I assumedI'm generally not that in touch with video gaming these days, but I like to play the occasional sequel to titles I remember fondly from teenage years, alongside other recommendations. I was intrigued by DmC, which was a reboot of Devil May Cry, a series I enjoyed for it's likable characters, dark world and the sort of combat you love to learn, and learn to love. It being a reboot I assumed it would be like DMC4, a new setting, maybe new characters, but ultimately the same DMC, because it's not a beloved franchise by accident. I'm going by the logic that Expand
  9. Jan 15, 2013
    4
    This game is simply 'Meh'. There is nothing outstanding that will warrant a purchase.

    Under normal circumstances I would rate it higher, if the game wasn't pretending to be a Devil May Cry game. I've noticed in official reviews that the game is apparently 'amazing compared to Devil May Cry 1' which I think may be a decade old by this point. Big game reviewers are trying to claim this
    This game is simply 'Meh'. There is nothing outstanding that will warrant a purchase.

    Under normal circumstances I would rate it higher, if the game wasn't pretending to be a Devil May Cry game. I've noticed in official reviews that the game is apparently 'amazing compared to Devil May Cry 1' which I think may be a decade old by this point.

    Big game reviewers are trying to claim this game is fantastic, gripping and amazing - You can see who gets ad revenue from Capcom if their reviews sing along those lines.

    This game is Heavenly Sword with terrible story and writing, nothing written in this game is worth listening to. Fear for your sanity if you are looking forward to this story.

    This game is a shell of the former glory that was DMC3 and (the Dante parts) of DMC4.
    Honestly, I think that Ninja Theory only played DMC2 and Nero in DMC4 when they were designing this mess.

    In closing, this game is average. I rated it slightly lower because it's trying to be DMC.
    Fanboys, please don't immediately scream hate in my direction, I tried to be as unbiased as possible when playing this, and I'm not particularly happy with the death of one of my favorite franchises.
    Expand
  10. Jan 15, 2013
    4
    For each good aspect i find like the well implemented platforming, the varying combos, and interesting boss fights, I find another bad flaw to match it. The game is a hack and slash and plays like platformer. The varying combos become useless towards the end of the game. Interesting and unique boss fights like bob barbas are offset by more story driven ones that dumb down what could'veFor each good aspect i find like the well implemented platforming, the varying combos, and interesting boss fights, I find another bad flaw to match it. The game is a hack and slash and plays like platformer. The varying combos become useless towards the end of the game. Interesting and unique boss fights like bob barbas are offset by more story driven ones that dumb down what could've been very difficult fights; Vergil, Mundus, and the slurm slug. To place a cherry on the cake, the new Dante seems to be a prequel to what we've seen in the earlier games. His catch phrases seem less funny and more aggressive; Like a child trying to hurt someones feelings at the playground. Expand
  11. Jan 15, 2013
    4
    DISCLAIMER: As with all reviews, they should be taken with a grain of salt as they are opinions and like opinions they differ considerably from person to person.

    Review: DmC: Devil May Cry is an decent game within it's own merits but falls short in many other area for one the combat is accessible enough for anyone of any level of gaming to pick up this game and almost immediately began
    DISCLAIMER: As with all reviews, they should be taken with a grain of salt as they are opinions and like opinions they differ considerably from person to person.

    Review:
    DmC: Devil May Cry is an decent game within it's own merits but falls short in many other area for one the combat is accessible enough for anyone of any level of gaming to pick up this game and almost immediately began to enjoy it. The combat is made to be as gratifying as possible for players, making the player feel accomplished with it's combo system. The combat is done really well, however my major complaints are simply that there isn't enough of it nor is it challenging enough and nowhere near as exciting as the games before it in the series. The game tries it's best to offer variety in its combat with new enemies, new weapons, and new abilities but the game limits you in how you approach enemies, said enemies require said weapon in order to be defeated. That kills the fun that DMC is known for, being "stylish" gone with the days of multiple styles, multiple move sets/weapons, almost every fight can be approached how the player wanted. In DmC it's approached depends solely on how the developer's want you to. Lack of player creativity in this department.

    Moving on to the stage design. The stage design is brilliant; Ninja Theory knocked out this one out of the park, the platforming is amazing and Ninja Theory should really consider making a platforming based game; they've proven themselves well in this area. Unfortunately in DmC there is simply way too much of it, and not enough combat. The game feels slowed down and tedious half way through the game due to the over abundance of floating platforms the player must jump on/interact with. It really conflicts with what they were trying to do (a fast paced action game).

    In regard to the story it feels like it's trying to be too many things at once, it wants to be hardcore, or it wants to be comedic or it wants to be shocking or it wants to be suspenseful. It just doesn't know, it's trying it's best to excel at all areas but ends up falling short all together and because of this the story (although told in a unique way) becomes uninteresting, protagonist has no character other than trying to appeal to a younger demographic with swears and rude gestures and the like; other characters in the story have little to no personality, become difficult for player to relate to. And a central plot which can be easily determined from the first two missions.

    SUMMARY
    +Good combat! +Really good, well thought out stage design.
    +Very accessible -Excessive platforming detracts from the main focus of the game which is the combat
    -Story is unmemorable, tries too hard to be taken seriously
    -Characters are unlikeable and have no depth
    -Not enough variety in combat
    -Graphical downgrade from it's predecessor
    -Limited by it's engine. (Unreal 3)

    4/10 - Game is average at best, although it does well in making combat accessible it falls short in many other areas of the game and is nowhere near the quality in comparison of that of it's predecessors in the series.

    If you're interested in picking up DmC: Devil May Cry, I strongly recommend you give the game a rent before purchasing.
    Expand
  12. Jan 15, 2013
    4
    To begin with, i think it's rediculous that paid-reviewers are giving this game scores in the 90s and above. When i say paid reviewers, that can be taken in two ways, either they are paid as a job to review games professionally, or Capcom has bribed them to just give 8/9 out of 10 as a rule, no matter how much of a train wreck it is. This is one of those games.

    To begin with, when
    To begin with, i think it's rediculous that paid-reviewers are giving this game scores in the 90s and above. When i say paid reviewers, that can be taken in two ways, either they are paid as a job to review games professionally, or Capcom has bribed them to just give 8/9 out of 10 as a rule, no matter how much of a train wreck it is. This is one of those games.

    To begin with, when you're making a reboot of a series, be it a movie, or a video game, or any piece of media, it helps to check what came before, as a guide-post to show you what was worth keeping, and what needed to be fixed. The Batman series did this, Nolan looked at what was good about the old batman movies, and what went wrong, he kept the dark under-tones, the gadgets, the focus on action. But dropped the campy 60s vibe, and the over-the-top villain designs.

    DmC has done half of this. They set out to re-model the old Dante, who, as far as i know wasn't really the reason the game series was worse. But fair enough, they re-modeled him, into a foul mouthed brat basically, a far different affair to the camp, humourous, over-the-top Dante we used to have. The new Dante swears every other sentence, and is quite happy to let his brother kill babies and pregnant women, not really hero material, i know, not even anti-hero material. But giving the benefit of the doubt, perhaps the old one needed the reboot, fine, we'll ignore this, the thing Ninja theory have focused on as 'the sole reason DmC is controvercial', was the dante overhall.

    Problem is, Devil May Cry, has only ever been on the very surface of it, a game about visuals, story, and Dante. The core of the game is it's game-play, games are supposed to be played, not watched. Old Devil May Cry was known for it's challenge, it's fluid and perfect combat system. The new DmC has taken absolutely nothing from the old series staple game-play system, it has the rankings of D-C-B-A-S etc. But it no longer has styles, and you are dropped to a bare minimum of weapons. The gameplay is effectively lifted from Ninja Theory's past failed game, heavenly sword. There is no lock on, you're trapped with 3 very boring, standard weapons. And in total, the game has a lifespan that lasts about one sitting. It isn't very difficult, whatsoever, even on it's harder modes.

    All in all, the game is as bad as the negative hype built it to be. I was hoping that the game would just get past the basic negative hype of 'Dante looks different, boo!' and have a solid action game underneath with a decent story. Instead, it's built on that negativity, even the core gameplay is missing. Either way, Devil May Cry as a series is done for, if this game sells well, there'll be another, and the old series will be replaced. If this game fails, we won't see another game for many years.
    Expand
  13. Jan 15, 2013
    4
    This review contains spoilers, click expand to view. Unfortunately, this game is a prime example of what is wrong with the state of the gaming industry today. I'll make this quick. Here is a list of things that just didn't work:

    1) No fighting styles. In DMC3 you had 6 styles, and in DMC4 you had 5 - and in that game you could even switch between them. These styles allowed for a high number of techniques to be used, and added a variety of ways to replay each mission. In DmC, although the designers have attempted to consolidate all the general ideas of the styles into one style - ultimately it is simplified, with dozens of things missed out.

    2) 30 frames per second instead of 60. This means that the game looks less smooth, but more importantly, it means it is half as responsive. You have half as much information to work with when anticipating an enemy attack, and the delay between you pressing a button and anything happening on screw is doubled.

    3) No lock on. Especially important when trying to single out a particular enemy, if you want to drag them towards you with the whip, or use a particular attack (if they are only susceptible to certain things, you don't want to accidentally target them with a move which doesn't work on them). Also, with no lock on, it means you cannot tell how much health enemies have left, particularly important in DMD mode.

    4) Style system doesn't work. In DMC3, the style meter went up rapidly, but then would decrease rapidly. You had to use a variety of moves in order to maintain an SSS rank. Now, the style meter will not drop, unless you get hit. So you can stand around all day, or just use the same move over and over again. 5) Demon dodge is ridiculous. If you time the demon dodge correctly, you are given a style boost which can lead to you very rapidly getting SSS. You may argue that you can get to SSS very easily in DMC3 as well, but as I said above - it would drop very quickly too in that game. Now, if you can get to SSS in DmC using one or two combos, then that means the rest of the fight does not encourage variation or style of any kind.

    6) Staying in the air makes you too safe, and it's too easy to stay in the air. There are moves which can allow you to stay in the air indefinitely - which is bad enough. But then couple this with the grapples which can just pull in the next enemy - or use the mid-air launcher with the scythe - and it means that once you get to SSS, you can just jump in the air, and keep doing that all day, it's broken. In addition, the areas you fight in are just too big, so it's very easy to get away, grapple a single enemy and kill them, and repeat.

    7) Guns do barley any damage and don't give you enough style. Also, there are only 3 guns, and so many of the gunslinger moves are no longer present. You can't even aim in two directions with ebony and ivory. I really miss Artemis, and there's no gun stinger with the shotgun either? I know they took that out in 4, and I hated that too.

    8) As well as the scythe being too useful to drag enemies into the air, the axe is also just way too overpowered in general, giving you too much damage, having very long ranged attacks - which launch enemies! And also providing you with too much style. Also, Aquila is ridiculous, allowing you to disable enemies for long periods of time, and even suck in multiple enemies from all around you, so that they are in a neat bunch for you to hit all at once. That kind of thing should not be available to you at the touch of a button, it's too powerful.

    9) Hardly any boss fights - I mean I think I counted only about 5 or 6? Maybe 7? There were lots more than that in DMC3. Also they're more like set pieces than anything, and there's always nonsensical interruptions with cut scenes which bugs me.

    10) No taunt. Some might not think it's a big deal, but to me it is a great way to appear stylish, punctuate a combo and show off, farm the DT, and for something to do when enemies are at range.

    11) Weird controls. I don't like having to hold down Angel or Demon buttons to get moves to come out. It should be toggle activated. Also, two buttons for dodge? Really? Also, there is absolutely no point in the standard dodge, when the angel and demon ones have abilities and no draw back. 12) DT makes no sense. It isn't a devil trigger, it's some kind of weird anti-gravity thing. Dante does not turn into a demon anymore. I don't understand what it means, and how is he an angel either? 13) Childish script and misunderstanding of the characters. You think Dante is bad? Wait for Vergil. Some of the things out of his mouth are plain ridiculous.

    14) Too much platforming and walking around, seriously, sometimes there is 8 minutes of cutscenes and walking / jumping before an enemy spawns in a mission! Replaying some of these missions to get the top SSS ranking is tedious as you have to go through all this empty space.
    Expand
  14. Jan 15, 2013
    4
    This is not the game you might be expecting.
    Perhaps you were eager to get your hands on this game because of its title. "DEVIL MAY CRY", it says, claiming to be a part of the superb franchise that revolutionized hack and slash gameplay and set the standard for 3D action games since its debut. This game brought this revolution to a full stop and instead chose to dumb down the complex
    This is not the game you might be expecting.
    Perhaps you were eager to get your hands on this game because of its title. "DEVIL MAY CRY", it says, claiming to be a part of the superb franchise that revolutionized hack and slash gameplay and set the standard for 3D action games since its debut. This game brought this revolution to a full stop and instead chose to dumb down the complex combo mechanics that its prequels have perfected over the years.

    'Streamlined' is the right word to describe the gameplay offered in DMC. Linear corridors, nearly broken combo mechanics that offer up infinite attack strings early on in the game, and a story that is either predictable or just horrendously insulting to the player. You will see very grotesque imagery throughout your playthrough (starting at the main menu screen) and dialogue that is downright juvenile.

    If you yearn for a well designed hack and slash game, don't get your hopes up with this one. It is playable when it comes to mechanics, but the real problem is being able to actually endure the dialogue and imagery that the designers of this game seem to consider artistic.
    Expand
  15. Jan 16, 2013
    4
    This game was a average game on whole. But from the DmC series we expected more. The plot came off as juvenile, the ending was laughably bad, the combat was fun but shallow compared to DmC 4, and it is also a much more easier game compared to the others. This game put more into advertising then actually game-play development and story. Sad to see a series like this come up with such a bad game.
  16. Jan 16, 2013
    4
    The combat does not feel fluid to say the very least of one of the commonly praised aspects of the newest iteration of Capcom's Devil may Cry. This is no doubt in part due to the design decision of going from the series standard of 60 frames-per-second down to barely 30 frames-per-second. Also there is an incredible lack of combat when comparing previous titles in the series with this one,The combat does not feel fluid to say the very least of one of the commonly praised aspects of the newest iteration of Capcom's Devil may Cry. This is no doubt in part due to the design decision of going from the series standard of 60 frames-per-second down to barely 30 frames-per-second. Also there is an incredible lack of combat when comparing previous titles in the series with this one, this re-imagining opts for platforming instead. Interestingly enough as well is that the platforming is one of the few things I'll admit was decent about the game but it was more the unique level design and beauty of the limbo-based environments rather than the actual platforming. The story feels nonsensical and not in the zany way of many high-octane beat em' ups but rather in a Branded and They Live mixed sort of way with a good bit of the OWS(Occupy Wall Street) movement thrown in a giant pot and left to simmer in the sun for a month straight. In terms of other design decisions, the music had effort put into it and does fit the tone the game decided to run with. Overall this does feel like another studio's attempt at recreating the Devil May Cry magic but without great success, I would only recommend this game for renting from a RedBox or Blockbuster or the equivalent thereof. Expand
  17. Jan 18, 2013
    4
    First and foremost i have been a Devil May Cry fan since the first one so every time a new DMC game was being released i got hyped over it. Now since this reboot, my biggest fear was that the gameplay won't live up to its predecessor, i did not care if he had white hair or not that wasn't my main concern of this reboot. It was the gameplay that made me love this series so much because itFirst and foremost i have been a Devil May Cry fan since the first one so every time a new DMC game was being released i got hyped over it. Now since this reboot, my biggest fear was that the gameplay won't live up to its predecessor, i did not care if he had white hair or not that wasn't my main concern of this reboot. It was the gameplay that made me love this series so much because it was innovative. Now with this reboot i felt like the series has taken a step back in terms of gameplay. It's not as deep or complex as the ones before it and i found it to be very repetitive and lacking innovation from previous games. Also the story and the characters in this game are very childish and immature. I have nothing against violence and offensive language or even nudity in video games when it is done right, but in this game it's way over the top and very excessive that it seems to me that this game was developed by a bunch of immature emo screamo gothic teenagers. I am very disappointed in Capcom for approving this game as a reboot thinking that us Americans and Europeans are into childish and immature themes of this game, and thinking that will be all over it.... Expand
  18. Feb 1, 2013
    4
    Well.. this is really easy, the game is not bad, but unfortunately compare to the previous Devil may cry is not. Gameplay is less responsive, it has less combos(and the ones that it have cannot be done between one another make in it repetitive), and the difficulty level is not enough for you to make an effort of fighting. The platforms sections are boring, the "world trying to eat you"Well.. this is really easy, the game is not bad, but unfortunately compare to the previous Devil may cry is not. Gameplay is less responsive, it has less combos(and the ones that it have cannot be done between one another make in it repetitive), and the difficulty level is not enough for you to make an effort of fighting. The platforms sections are boring, the "world trying to eat you" is not exciting and doesn't invite you to run and bosses are easy. Graphic are good, but not enough, to brightly for the style. Story might be good but since I liked the last one more I can't make a proper assessment. And the music is really good, but I like more the previous soundtracks. In overall the game is mediocre because they change it for a more easy and average gamer and has lost its essence and fun for the sake of a better investment as a project. Expand
  19. Feb 11, 2021
    4
    First isssue is that this is not a DMC game.. Its a grinfe Americal knock off that fails to emulate the coolnes and fun ofvthe real games.. The game starts out gringey and while itinially the combat feels fun it get boring ver fast.. The whole game is generic and underwheslming.
  20. Jan 15, 2013
    3
    The characterization and writing is terrible.

    The combat, from what I have played so far, is decent. But not quite like the older DMC titles But that's no excuse, because combat is something they draw heavily from its predecessors and previous Ninja Theory titles . Kinda of hard to screw that up doing something when you have a defined template to work with. That being said,
    The characterization and writing is terrible.

    The combat, from what I have played so far, is decent. But not quite like the older DMC titles

    But that's no excuse, because combat is something they draw heavily from its predecessors and previous Ninja Theory titles . Kinda of hard to screw that up doing something when you have a defined template to work with.

    That being said, everything that DMC 5 tries to do to distinguish itself from the previous DMC titles is where it falls apart. The way they characterize Dante and Vergil makes them extremely unlikable, Kat seems to serve as a plot device more than a character, and the story is incoherent and too self-serious. From what I've seen in the "Official" reviews, let's say GiantBomb for example, it is clear that whoever did that review had not played the previous DMC games. Maybe that's fine for those whose first DMC game is this one. But fans of the franchise tend to have expectations and higher standards, and this particular title does not meet them. So all and all I can I can say that this game is designed to rope in a new audience, and flip off its old one.
    Expand
  21. Feb 2, 2013
    3
    Ok let´s take a look into the first problem, Dante himself and it´s not only his new look it´s his personality, in the other games he was always cool, funny and a great comic relief character and a badass. In this game the guy lives in a trailer, has casual sex and it´s just an ashoole and tries to be "cool" by swearing and saying you all the time is just a punk and yeah I know thatOk let´s take a look into the first problem, Dante himself and it´s not only his new look it´s his personality, in the other games he was always cool, funny and a great comic relief character and a badass. In this game the guy lives in a trailer, has casual sex and it´s just an ashoole and tries to be "cool" by swearing and saying you all the time is just a punk and yeah I know that there is a freaking DLC featuring a Dante DMC3 costume but the problem is that even with that skin it´s still this punk Dante it doesn´t fix anything.
    The combat is a serious step down from DMC3 and 4, first of there are no styles in the game, secondly the style meter is beyond broken, it only goes down when you get hit but if you reach the SSS rank it stays there with no cooldown, and thirly there is no lock-on and that´s a pain in the ass specially if you want to aim for the flying annoying enemies.
    If you´re looking for a modern encarnation of DMC go play Bayonneta is made by the same director of the original DMC. just avoid this game
    Expand
  22. Jan 15, 2013
    3
    Ok i am not a fan of DMC but i liked the DMC 3 i though it was a good game with great style and combat. This game has a good combat but i just hate easy games and this reboot it is one of them. It is so much easier than the past other games that i just didnt like it is a bit fun but the lack of challenge really pull me off and then i lost interest.
  23. Jan 15, 2013
    3
    First, let's talk about what's good: The graphics are acceptable, as is expected from an unreal engine game.The color palette is good (but slowly worsens and turns bland over the course of the game.) Depending on who you are, the ease of play* can be a selling point. Virgil's voice actor put out a good performance. Finally, I think that the art-direction for the game environments was veryFirst, let's talk about what's good: The graphics are acceptable, as is expected from an unreal engine game.The color palette is good (but slowly worsens and turns bland over the course of the game.) Depending on who you are, the ease of play* can be a selling point. Virgil's voice actor put out a good performance. Finally, I think that the art-direction for the game environments was very good in some places, although the level design itself was bland. Now, the bad. Where can one even begin? This game is an abortion (you see what I did there? Nice shot, Virgil. har har) when it comes to being a Devil May Cry game. Seemingly everything that was well loved about its namesake- challenging enemies and incredibly deep combat mechanics- has been thrown out. Instead, we are presented with shallow, repetitive "gameplay" that was seemingly added on as an afterthought and is only there to serve as a vehicle to move the juvenile, fanfiction-quality plot forward. We are shuttled from one un-interesting cutscene to the next by annoying, glitchy platforming. Sometimes, these glitches cause one to die- prepare to acquaint yourself with the loading screen. However, dying has little consequence, as save-points are everywhere. This sucks what little tension was left out of the "gameplay." I put quotation marks around the word gameplay for the following reason: From some point at the middle of the game, actual combat gameplay is completely overshadowed by the narrative. In one particular mission, now infamously known as the "baby killing level," absolutely no combat is required at all. Why is this game a reboot of a series known for its combat when it is nothing like the others? Why is it named "Devil May Cry"? On that note, let's turn our attention to another problem with this game: The characters. Dante is no longer a happy-go-lucky action-hero caricature that eats strawberry sundaes. Instead, he's a foul-mouthed teenybopper who smokes cigarettes in his high school bathroom and has a problem with authority. The supporting cast, particularly Dante's brother, has also seen significant changes for the worse. Finally, I want to talk about the attitudes of this game's creators and the gaming media which is too quick to come to their defense. From the very first showing of this game, Devil May Cry fans have been told that what they enjoyed about the previous games were wrong. In spite of this, the enormous amount of negative attention which the game received cowed the developers into making certain changes. However, none of the issues which fans have brought their protestations against have been met with maturity or decency. DmC's creative director and Ninja Theory talking head Tameem Antoniades has gone out of his way to appear callous and loathing towards fans of the series, repeatedly calling those who have questioned his "artistic vision" as "haters," borrowing a phrase currently in vogue with suburban twelve year olds and phoney media outlets. Antoniades' actions have alienated much of the original Devil May Cry fanbase, who learned quickly that this game is not marketed towards them. If they will not buy the game, that means that a new market must be found. Enter CAPCOM's marketing blitz. Virtually every "genuine" review of DmC up until release lauded immense praise on the game, skimming over multiple faults and plainly ignoring the fact that it is, in some ways, a resoundingly mediocre gaming experience. Each media outlet has been very consistent in ending their reviews, whatever their wording might be, with extremely high numerical scores. Something stinks. CAPCOM, faced with several financial (if not critical) failures like Resident Evil 6 is banking on this game succeeding. Therefore, they have turned the media hype machine to eleven. Every review must shine, and pay no mind to the advertisement for the game in the banner ads... ahem... In closing, this game is a stain upon its lineage and the bizarro idolization of it by the media only solidifies the divide between gaming "journalism" and reality in the minds of gamers everywhere. The irony isn't lost on us, you know: A game whose story is centered on corporate mind control and evil media, being forced down the throats of gamers by a sleazy corporation and corrupt gamer "journalism" that is about as impartial as a toy commercial. Ninja Theory: In the words of Dante from DmC, "You're an ###hole." I give this corporate shlock and the media noise-pollution surrounding it a 3 out of 10 for "awful". Expand
  24. Jan 15, 2013
    3
    This review contains spoilers, click expand to view. Right, first off I will try my damnedest to review this game as a new series as opposed to a sequel to Devil May Cry. First, the major reason this game is getting so much flak: the story. and characters. While this game was intended to have a great story compared to other games of the same genre, DmC fails horribly at being either an interesting or fun story. I suppose it isn't that the story is bad, but rather it feels forced. There's a cutscene at the start of a chapter, one at the end, and some in-between the chapters. Not so bad, right? But they end up taking more time to go through than the actually playing the game. And my god, the characters. Kat is the only one that is semi-likable, probably because she's rather passive. Dante is on of the inconsistent characters I've seen in a long time. And the antagonists. It's been a while since I've seen sympathetic antagonists, but I don't think I've ever seen one that was meant to be a big bad type of guy, yet the protagonists managed to far, far worse. An example: Kat is taken hostage by Mundus, the big bad. Dante managed to capture his wife, Lilith, and offers her to Mundus. He accepts, and gives Kat to Dante. Vergil shoots Lilth, which I forgot to mention is pregnant, in the stomach, let's her realize what happens, then kills her, all the while he is smiling. Dante never even asks why Vergil did it, either, and even taunts Mundus about his dead child and wife. Don't think that tit was Ninja Theory's intention to make Vergil seem like the bad guy either, as something similar happened in Enslaved before it was fixed by an outside writer. But even of the story, the gameplay is where it should shine. If you can get past the scythe, Rebellion and guns being useless. Or the boring enemies that telegraph their attacks miles away, or the repetitive platforming that is forced in pretty much every mission, or the constant cutscenes that plague the game. The combat is fun, by far the best combat from Ninja Theory yet. Unfortunately, fun combat does not help the boss fights. Out of six bosses, only one is one-on-one fast paced boss. The rest of them, like the regular enemies, telegraph their moves a mile away, with a cutscene roughly every one fourth of their health bar that, again, breaks any kind of flow of combat there might have been. I feel very generous giving the game a 3/10, as there are better games coming out within the next few months. I would not recommend this game to any one unless they could get it for ~20$. If the storys is something that you're interested in, I would recommend They Live. Hell, it even has better combat than DmC. If you're interested in the combat, the DMC collection is a pretty damn good collection. I still don't know why they skipped making a second DMC game and just went to the third one though...
    TLDR: The game's story is bad, the characters are horrible, the environments are neat but useless in the end, there are constant framerate drops the combat, while fun, is covered with bad platforming and constant cutscenes, and last, the horrible, horrible voice acting and models of the characters.
    Expand
  25. DMP
    Jan 15, 2013
    3
    The game isn't completely horrible as some make it out to be. But if you're the type for hack-'n'-slash, especially a fan of the Devil May Cry series, you're in for some real disappointment. I am a long term fan of DMC, starting off from the first playing up until 4. Now, the Devil May Cry series isn't supposed to be known for it's story, but after the developers Ninja Theory made someThe game isn't completely horrible as some make it out to be. But if you're the type for hack-'n'-slash, especially a fan of the Devil May Cry series, you're in for some real disappointment. I am a long term fan of DMC, starting off from the first playing up until 4. Now, the Devil May Cry series isn't supposed to be known for it's story, but after the developers Ninja Theory made some comments about their DmC story rivaling literature and cinema (paraphrased) of today, you might want to consider it a selling point. And after you play this game, you will realize that that selling point is in the other direction. The story is horrible, and progresses its self through cutscenes after cutscenes of nonsense. It doesn't stop there; Dante constantly talks and deliver the worst one-liners in the series in this game that make you want to cringe.

    The combat is way dumbed down, with the removal of lock-on and taunt from previous game in the series, leaves you with simple button-mashing on poorly developed enemies.

    The target audience for Capcom and NT with this game are newcomers: younger generation of gamers and casual video game players that never had a DMC experience before. They may get those people, but Capcom and NT have thrown a few middle-fingers to existing fans throughout its development and handled poor user feedback and criticism shamefully. It'll be a shame if there is a sequel in this reboot and not in the classic DMC series.

    I don't mind the music change personally, but it does get dull after a while listening to the same dubstep music over and over.

    This game still has merits. I think it rightfully deserves a 4 for still being playable, just extremely and exhausting mediocre for a pedantic experience.
    Expand
  26. Jan 15, 2013
    3
    I was a long time fan of DMC, but this DmC isn't the same game I once loved. The combat was touted to be more accessible, but I found it too easy as a veteran of the previous games. When the game does let you play its a slow button masher, but action is readily interrupted by cutscenes and the whole experience became an annoyance by the end of things. The weapon switching was not instantI was a long time fan of DMC, but this DmC isn't the same game I once loved. The combat was touted to be more accessible, but I found it too easy as a veteran of the previous games. When the game does let you play its a slow button masher, but action is readily interrupted by cutscenes and the whole experience became an annoyance by the end of things. The weapon switching was not instant like I felt that it should be, the lag between my trigger pulls and the actual in game action was noticeable and irritating. The fire and ice enemies made the game more of a chore when fighting in areas of mixed enemies, this severely limited my choices and combos would fall flat as the lack of lock-on would send Dante attacking in the wrong directions. The story was abysmal, but I don't buy action games for the story. Unfortunately the gameplay cannot float this game alone with more platforming than actual fights. Expand
  27. Jan 15, 2013
    3
    First of all, I'm not some huge DMC fan. Infact, the only game in the series I've beaten to completion is DMC 4. So I'll mostly be talking about this game as a stand alone, rather than a continuation of the series (which quites honestly, it's barely that). The only good thing going for this game is the combat. But even that is flawed in many respects. The weapons have a strong newness andFirst of all, I'm not some huge DMC fan. Infact, the only game in the series I've beaten to completion is DMC 4. So I'll mostly be talking about this game as a stand alone, rather than a continuation of the series (which quites honestly, it's barely that). The only good thing going for this game is the combat. But even that is flawed in many respects. The weapons have a strong newness and powerful feel to them for the first half of the game that disappears later on as enemies start demanding certain types used. This destroys any semblance of flow the game may have had. This coupled with a meaningless combo system (since you can get SSS without trying) leaves everything feeling generally hollow.

    The environment has much the same issue. At first it's an interesting romp through many varied and somewhat interesting zones, and while the scenery looks nice, it does nothing save throw you into the occasional, overly simplistic platforming puzzle. When I said it's like the combat, well, I meant that it gets worse as time goes on. The scenery just becomes generic and boring later on, as if the devs just gave up and said **** it".

    The story is where the game truly dims. Everyone knows it at this point: the story is childish, cliched, and seemingly written by a 12 year old with a chip no their shoulder. Pretty much every character has the inability to act their age, and the story line itself is a complete bore and would still be a bore even if the characters acted with a sliver of maturity. As a Devil May Cry game, this should be buried and forgotten. As a generic action game, this should be played with the volume off and all cut scenes skipped. It's certainly not worth it's full price, and it sickens me that there are so many high "official" reviews which show me nothing more than either A. Reviewers have lost all credibility and ability to rate fairly. or B. Bribery is alive and well.

    Don't buy this game, if you haven't played earlier Devil May Cry games, I can at least say 4 is worth it. If you have played earlier Devil May Cry games, play them again, because this one isn't one.
    Expand
  28. Jan 15, 2013
    3
    Anyone reading this review will understand that i am a original fan of the series, but ill try to be objective.
    This DMC games seems like a god of war clone with a "sazzy" pottymouth protagonist with a "attitude" Combat is okay, not great but ok. Boss fights are downright horrible. Graphics seems like something taken out from epic mickey and seems out of place but i suppose its "surreal"
    Anyone reading this review will understand that i am a original fan of the series, but ill try to be objective.
    This DMC games seems like a god of war clone with a "sazzy" pottymouth protagonist with a "attitude" Combat is okay, not great but ok. Boss fights are downright horrible. Graphics seems like something taken out from epic mickey and seems out of place but i suppose its "surreal"
    Some story elements are ok enough,but the whole thing reeks of being made for like 15 yrs that wont see the obvious plot direction. Its clear that this game was made for a demographics around 13-15 that still think saying **** is cool. Sadly am 28

    Straight to the point, if you like dubstep, 30fps combat,swearing, "special" heroes that are "developing" and your born after 1999 then this game is a good choice when it comes on sale.

    If your a fan of the DMC franchise you should stay clear of it...

    if your a fan of Dante the character you should avoid it like the plague
    Expand
  29. Jan 15, 2013
    3
    Forget the old games, DmC: Devil May Cry fails on it's own merit. With an incredibly low skill requirement, combat system that restricts experimentation through "color-coded" enemies, painful platforming, and frustrating controls, there's little to like about this game. While the levels look great, they are as linear as can be and "secret" areas are ham-fistedly obvious with the onlyForget the old games, DmC: Devil May Cry fails on it's own merit. With an incredibly low skill requirement, combat system that restricts experimentation through "color-coded" enemies, painful platforming, and frustrating controls, there's little to like about this game. While the levels look great, they are as linear as can be and "secret" areas are ham-fistedly obvious with the only challenge being whether or not Dante will choose to grapple correctly or fall to his death. Enemies are passive and lack any real originality, save for a few decent enemy types. The game performs terribly and framerate drops are common and obvious. While the game manages to be relatively bug-free, a few glaring examples still exist such as Dante's ability to jump all the way to the sky box using his occasionally trusty grappling hook. Complaints about the story alone could fill a review several times over but it is the actual gameplay mechanics that make Ninja Theory's latest attempt at success fall flat on its face. Expand
  30. Jan 19, 2013
    3
    This is a downgrade from the original series, very slow paced, removing the lock on bottom removed the ability to do more combos and there for removing the reason for the style meter which is broken, does not go down if you do not receive damage. Really neutral character design but worst dialog ever, just for that is under 5 out of 10, this is more insults than anything else, not funny atThis is a downgrade from the original series, very slow paced, removing the lock on bottom removed the ability to do more combos and there for removing the reason for the style meter which is broken, does not go down if you do not receive damage. Really neutral character design but worst dialog ever, just for that is under 5 out of 10, this is more insults than anything else, not funny at all and not cool. Lack of enemies on the screen, does not feel like is hard. Expand
Metascore
86

Generally favorable reviews - based on 65 Critic Reviews

Critic score distribution:
  1. Positive: 62 out of 65
  2. Negative: 0 out of 65
  1. Mar 11, 2013
    85
    A worthy rebirth of the franchise as it possesses fast-paced chaotic action, which is diversified by the several weapons that make up Dante’s arsenal, an engaging soundtrack, and a story worthy of the DmC franchise.
  2. Mar 6, 2013
    80
    Beyond the near-perfect controls and satisfying combat, Ninja Theory has clearly sweated the game's atmosphere and visuals.
  3. Feb 25, 2013
    80
    Ninja Theory have against all odds created something fresh; a creatively superb and in places fantastic action adventure game. It will not be for everyone and is certainly more mainstream than previous efforts but DMC is a rip roaring start to 2013.