- Publisher: THQ
- Release Date: Aug 14, 2012
- Also On: PC, PlayStation 3, Wii U
User Score
Generally favorable reviews- based on 544 Ratings
User score distribution:
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Positive: 426 out of 544
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Mixed: 72 out of 544
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Negative: 46 out of 544
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Mar 17, 2020No plot, just Prince of Persia + Zelda. Good for short 1-2 hour plays, no rush recommended. More appealing than D1.
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Jun 4, 2020after DS og i was stoked but then this came out and blew me away the little rpg elements they added kicked it up a bit for me love this game to death damit cant wait to play the Deathinitive edi on pc
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Jan 27, 2022the game is very very long, longer than the normal attention of a gamer, sometimes the camera is bad, you can not skip the cinematics and have an excessive quantity of puzzles
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Aug 20, 2021Darksiders 2 brought an RPG element to it that was well received. DEATH is a great character. The story takes place in between the first 15 minutes of Darksiders, as DEATH try's to free his brother WAR. Memorable characters and a overall amazing soundtrack.
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Nov 18, 2021Сеттинг - 10
Геймплей - 10
Сюжет - 9
Саундтреки - 10
Только один маленький минус. В игре четыре мира. Первый идеален. Второй чутка растянут. А последние два не раскрыты до конца. -
Mar 9, 2023Awesome game I liked this game so much I brought it on digital weapons are great but his wall climbing doesn't have a dash climbing ability I hate climbing stuff
Awards & Rankings
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Nov 28, 2012While trying to revitalize the Zelda formula with modern developments is an admirable goal, Darksiders II's developers just can't seem to get a handle on how to make such a thing work. For two games now they've tried adding hi-octane combat, a Western-style story, and ability trees, but it's never managed to gel. The things that made games like Zelda, God of War, Prince of Persia, and even Shadow of the Colossus great are all on display here, but the Darksiders series still hasn't figured out how to use them effectively enough to stand on its own.
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Oct 4, 2012Darksiders II is full of enormous environments and dungeons to traverse to and explore, even more fantastical enemies and large-scale bosses to battle, and plenty of challenging hacking, slashing and loot collecting.
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Hyper MagazineSep 18, 2012A stunning achievement in creative larceny that improves on its predecessor in pretty much every way that matters. A pity about the lacklustre endgame though. [Oct 2012, p.49]