Summary:
Condemned: Criminal Origins allows players to experience a heightened level of psychological tension as they use their instincts, forensic tools, and melee combat to hunt serial killers and bring them to justice. Agent Thomas, an FBI investigator in the Serial Crimes Unit (SCU), pursues relentless serial killer through detailed urban environments filled with deadly sociopaths lurking on the periphery of humanity. Presented in a first-person view for maximum visceral effect, Condemned: Criminal Origins is best played with the surround-sound up and the lights off. Given the power of next-generation hardware, this atmospheric thriller features photo-realistic backdrops, life-like physics, and highly sophisticated artificial intelligence. [Sega]
Buy Now
| Rating: | M |
|---|---|
| Developer: | Monolith Productions |
| Genre(s): | Action Adventure, Horror, Horror, Survival |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Intense Violence Strong Language |
| Sound: | Dolby Digital 5.1 |
| Connectivity: | Scoreboards |
| Resolution: | 1080i 480p 720p Widescreen |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Aaron Leiby | Senior Software Engineer |
| Eric Kohler | Art Director |
| James Ackley | Director Of Audio |
| James Ackley | Sound Designer |
| James Ackley | Sound Designer |
| Courtney Evans | Art Lead |
| Nathan Grigg | Composer |
| Nathan Hendrickson | Original Concept |
| Brian Pamintuan | Sound Designer, Lead |
| Dan Thibadeau | Artist |
| Simon Wong | Lead Motion Capture Technician |
| Brian Legge | Software Engineer |
| Frank Rooke | Lead Level Designer |
| Frank Rooke | Story/Script Writer |
| Frank Rooke | Story/Script Writer |
| Frank Rooke | Story/Script Writer |
| Jonathan Stein | Level Designer |
| Kevin Francis | Senior Software Engineer |
| Sasha Runnels | Senior Artist |
| Kevin Stephens | Director Of Technology |
| Mike Baldwin | Software Engineer |
| Michael Drummond | Lead Level Designer |
| Won Choi | Artist |
| Niles Sankey | Level Designer |
| Jim Welch | Artist |
| Josh Paraventi | Animator |
| Matthew Rice | Software Engineer |
| Derek Chatwood | Level Designer |
| Piotr Mintus | Software Engineer |
| Kristofor Mellroth | Sound Designer |
| Kristen Quebe | Sound Designer |
| Jeff Cotton | Software Engineer |
| Alexander Pfeiffer | Level Designer |
| Nick Kondo | Animator |
| Kymberli Colbourne | Voice Actor: Rosa And Others |
| Kymberli Colbourne | Voice Actor:Rosa And Others |
| Peter Jacobs | Voice Actor: Dickenson,Becker,SKX,And Ferrell |
| Peter Jacobs | Voice Actor:Dickenson,Becker,SKX,And Ferrell |
| Chris Alderson | 3d Artist |
| Dave Hasle | Producer |
| Matthew Allen | Art Lead |
| Casey Burpee | Artist |
| Geoff Kaimmer | Senior Artist |
| Anthony Lamp | Artist |
| Rocky Newton | Animator |
| Scott Sheppard | Artist |
| Joe Waters Jr. | Lead Engineer |
| John O'Rourke | Senior Software Engineer |
| Tarl Raney | Associate Producer |
| Jason Hall | Original Concept |
| Greg Grunberg | Voice Actor:Ethan Thomas |
| Terry Jones | Software Engineer |
| John Armstrong | Voice Actor:Vanhorn And Others |
| Terry Jones | Software Engineer |
| Jason Hall | Original Concept |
| Greg Grunberg | Voice Actor: Ethan Thomas |
| Greg Grunberg | Voice Actor:Ethan Thomas |
| John Armstrong | Voice Actor: Vanhorn And Others |
| John Armstrong | Voice Actor:Vanhorn And Others |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.