This is not your average strategy game and it is also not your average action game. Having never played the original I don't know how it compares to the game of old, but Carrier Command has no game quite like it out on the market today.
Having only the PC version I can tell you that this game looks a little intimidating up front. You have at your disposal a single carrier with 4 VTOLThis is not your average strategy game and it is also not your average action game. Having never played the original I don't know how it compares to the game of old, but Carrier Command has no game quite like it out on the market today.
Having only the PC version I can tell you that this game looks a little intimidating up front. You have at your disposal a single carrier with 4 VTOL planes (Mantas) and 4 amphibious tanks (Walruses). Your objective is to sail between islands and using these resources attack and capture the island's command center. You could also simply blow it up, but this makes the island neutral and takes longer to turn to your war effort. You do this by outfitting these tanks and planes a variety of weapons and support gear as needed and ordering them on a overhead map much like a standard RTS. The kicker for this game though is that at any time you can assume direct control and pilot the craft yourself. Meanwhile you need to produce a stockpile of weaponry and energy for your carrier to keep your ship equipped and fueled for it's island hopping campaign. But to resupply you need to send out an underwater supply ship that takes time to get to and return to your stockpile island. Thus knowing when and where to move this supply depot is key since if the computer captures it you lose your entire stockpile.
The islands though per-generated have interesting and varied challenges. Some might have radar jammers that limit the range your craft can operate in since they are remote operated. This means you need to move your carrier around the island to try to get as close as possible so you can remove and open up the island for proper assault. Others might have firewalls scattered that if not taken out will slow the capture of the headquarters significantly. Finally there may be shield generators that must be assaulted or capture of the headquarters is impossible altogether. All this while having to contend with island defenses, dynamic weather (snow/sand storms, night vs day, even glare from the setting sun) , and worst the enemy carrier that is out there with the same armaments as you. The battles take time and several hours can be spent in an afternoon to capture just one island. A campaign could last you weeks if not months depending on how many islands you set in the campaign mode, or possible a full afternoon.
However there are some drawbacks. First off the tank AI is less then stellar, many a time I had to hop into a tank to clear a traffic jam of my tanks as they all tried to follow my instructions. Manufacturing is also a just a little to slow along with resource income, not so bad as to be painful but enough to be a little frustrating. Finally several times in the story campaign you also hop into a first person shooter perspective. While I never found these overly difficult, with no way-points and what feels a little pointless I was glad these portions tended to be over before they overstayed their welcome.
Overall the good outweighs the bad by far with this game. With a multiplayer expansion promised in the near future and the developer planning to expand on the core gameplay this game could see some bright horizons. While not perfect right now I would recommend this game to anyone who is looking for a fresher take in their strategy or action games.… Expand