- Publisher: Activision
- Release Date: Nov 17, 2005
- Also On: PC
Summary:
Call of Duty 2 lets players experience four individual soldier stories as they overcome insurmountable odds in multiple campaigns. Players have the freedom to follow each of the four storylines through for the ultimate character-driven experience, or they can engage in the historic battles chronologically for quick hitting action. Infinity Ward has also expanded the scope of combat to deliver a truly realistic battlefield experience. Squads now have the freedom to take on a variety of mission objectives, on expansive battlefields that allow for multiple paths and the ability to utilize actual combat tactics like outflanking and fire and maneuver capabilities. Call of Duty 2's new engine and A.I. technology set the stage for authentic squad combat and astonishing action. Concealment can be key as battlefield smoke or even deployed smoke grenades cloud visibility. Weather effects such as the dusty sandstorms of North Africa and whiteout blizzard conditions of Russia, for example, will keep soldiers glued to their bunkers. The team has also employed a state-of-the-art Battle Chatter System that brings the action to life as squad-mates bark out context-sensitive updates in real-time to players through an advanced A.I. system. [Activision]
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| Rating: | T |
|---|---|
| Official Site: | http://www.callofduty.com/ |
| Developer: | Infinity Ward |
| Genre(s): | Action, Shooter, Shooter, First-Person, Historic, Historic, Arcade |
| Connectivity: | Live Aware Online System Link |
| ESRB Descriptors: | Blood Mild Language Violence |
| Number of Online Players: | 8 Players Online Up to 64 Players |
| Number of Players: | 1-16 Players |
| Offline Modes: | Competitive Team Oriented |
| Online Modes: | Competitive Cooperative Team Oriented |
| Resolution: | 1080i 480p 720p |
| Sound: | Dolby Digital 5.1 |
| Cast | Credit |
|---|---|
| John Mariano | Voice Actor |
| Geoff Smith | Level Design & Gameplay Scripting |
| Rodney Houle | Level Design & Gameplay Scripting |
| Jason West | Engineering Lead |
| Robert Field | Lead Programmer |
| Robert Field | Programming Leads |
| Earl Hammon Jr. | Lead Programmer |
| Brad Allen | Art |
| Brad Allen | Concept Art |
| Jeff Heath | Art |
| Michael Boon | Art Lead |
| Chance Glasco | Animation |
| Paul Messerly | Animation |
| Paul Messerly | Concept Art |
| Todd Alderman | Level Design & Gameplay Scripting |
| Todd Alderman | Multiplayer Design Lead |
| Preston Glenn | Additional Programming |
| Preston Glenn | Level Design & Gameplay Scripting |
| Zied Rieke | Design Lead |
| Zied Rieke | Level Design & Gameplay Scripting |
| Nathan Silvers | Level Design & Gameplay Scripting |
| Thomas Schumann | Voice Actor |
| Mark Grigsby | Animation |
| Richard Kriegler | Art Director |
| Richard Smith | Art |
| Jon Shiring | Multiplayer Programmer |
| Josh Gomez | Voice Actor |
| Bryan Pearson | Sound Programming |
| Keith Bell | Level Design & Gameplay Scripting |
| Chad Grenier | Additional Programming |
| Chad Grenier | Level Design & Gameplay Scripting |
| Thaine Lyman | Executive Producer |
| Ken Murphy | Producer |
| Mark Ivanir | Voice Actor |
| David Cooley | Voice Actor |
| JD Cullum | Voice Actor |
| Velinda Pelayo | Art |
| Josh Lokan | Additional Art |
| Josh Lokan | Animation |
| Josh Lokan | Animation |
| Steve Fukuda | Level Design & Gameplay Scripting |
| Brian Gilman | Level Design & Gameplay Scripting |
| Jon Porter | Level Design & Gameplay Scripting |
| Mohammad Alavi | Level Design & Gameplay Scripting |
| Roger Abrahamsson | Level Design & Gameplay Scripting |
| Ursula Escher | Animation |
| Zach Volker | Animation |
| Harry Walton | Animation |
| Lei Yang | Animation |
| Richard Cheek | Technical Animation |
| Eric Pierce | Technical Animation |
| Chris Cherubini | Environment Art Lead |
| Peter Chen | Art |
| James Chung | Art |
| Joel Emslie | Art |
| Oscar Lopez | Art |
| Taehoon Oh | Art |
| Sami Onur | Art |
| Jiwon Son | Art |
| Theerapol Srisuphan | Art |
| Robert A. Gaines | Visual Effects |
| Graeme revell | Music Composer |
| Rene Moreno | Voice Actor |
| Harry Van Gorkum | Voice Actor |
| Matt Linquist | Voice Actor |
| Noland North | Voice Actor |
| Ciaran Reilly | Voice Actor |
| John Rubinow | Voice Actor |
| Hans Schoeber | Voice Actor |
| Courtnay Taylor | Voice Actor |
| Kai Wullf | Voice Actor |
| Bryan Kuhn | Additional Programming |
| Tim Simonec | Conductor |
| Marc Ganus | Audio Lead |
| Francesco Gigliotti | Lead Programmer |
| Francesco Gigliotti | Programming Leads |
| Richard Baker | Programmer |
| Chad Barb | Programmer |
| Ben Bastian | Programmer |
| Hyun Jin Cho | Programmer |
| Joel Gompert | Programmer |
| Brian Langevin | Programmer |
| Sarah Michael | Programmer |
| MichaelSchiffer | Script Writer |
| Chuck O'Neil | Voice Actor |
| James Patrick Stuart | Voice Actor |
| Michael Cudlitz | Voice Actor |
| Julian Stone | Voice Actor |
| Phil Proctor | Voice Actor |
| Jack Angel | Voice Actor |
| Ross McCall | Voice Actor |
| Frank John Hughes | Voice Actor |
| Rick Gomez | Voice Actor |
| James Madio | Voice Actor |
| Richard Speight Jr. | Voice Actor |
| Michael Gough | Voice Actor |
| Michael Anderson | Additional Art |
| Michael Anderson | Animation |
| Michael Anderson | Animation |
| J. Matthew Morton | Voice |
| Mackey McClandish | Additional Programming |
| Mackey McClandish | Level Design & Gameplay Scripting |
| Brent McLead | Additional Programming |
| Brent McLead | Level Design & Gameplay Scripting |
| Chris Hassel | Art |
| Jason Boesch | Additional Art |
| Jason Boesch | Animation |
| Jason Boesch | Animation |
| Steve Giesler | Additional Art |
| Steve Giesler | Animation |
| Steve Giesler | Animation |
| Michael Gough | Voice Actor |
| Jack Angel | Voice Actor |
| Phil Proctor | Voice Actor |
| James Patrick Stuart | Voice Actor |
| Julian Stone | Voice Actor |
| Michael Cudlitz | Voice Actor |
| James Madio | Voice Actor |
| Rick Gomez | Voice Actor |
| Frank John Hughes | Voice Actor |
| Ross McCall | Voice Actor |
| Richard Speight Jr. | Voice Actor |
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