User Score
8.5

Generally favorable reviews- based on 486 Ratings

User score distribution:
  1. Negative: 45 out of 486

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  1. GeoffK.
    Aug 8, 2008
    10
    Braid is the "Super Mario" killer! This game will sell Xbox 360s and I predict that it will be the #1 top game of the year. Look out Wii fans -- this cutesy platformer will make your system obsolete. Can't wait to see what Sony will do to top this "Mario/Sonic/Ratchet" killer app!!!
  2. JeffS.
    Aug 9, 2008
    10
    Look I don't buy many arcade games especially over the 400 point tag. I realize this game is 15 and if you are smart the puzzles won't take you long but that is what this game is about the puzzles. I loved it and I will be working on the speed run now.
  3. SR.
    Sep 26, 2008
    10
    This is the best platformer/puzzler I have ever played - its storyline is deep, ambiguous, and modern, its game play is refreshing and polished, its visuals are beautiful, and its score is truly sublime. This game changed the way I look at games. I cannot stress how happy I am to see modernist/post-modernist style storyline in games. The game is made more intimate for each individual This is the best platformer/puzzler I have ever played - its storyline is deep, ambiguous, and modern, its game play is refreshing and polished, its visuals are beautiful, and its score is truly sublime. This game changed the way I look at games. I cannot stress how happy I am to see modernist/post-modernist style storyline in games. The game is made more intimate for each individual player, as no two people will gain the exact same meaning from it. The hype around this game is completely justified. Play it now. Expand
  4. CarlosB.
    Sep 30, 2008
    10
    How this game uses the time manipulation not only for wonderful game mechanics but also for storytelling is something absolutely incredible. Hardly an end scene have make me feel this way ever.
  5. BenP.
    Sep 9, 2008
    10
    Braid is one of the best games I have ever played, and certainly the best Arcade game out there right now. Buy it right now, even if you don't play it, because Jonathan Blow deserves it and the rest of the industry needs to take notice that this kind of stuff works.
  6. BenoitT.
    Aug 11, 2008
    10
    The future is bright for independent games and digitally distributed games. Borrowing from a legacy of legendary classics to make something totally new and groundbreaking. It establishes a much needed precedent for a medium victim of an identity crisis: it makes you think. Unlike you may think it is not the puzzles that will leave a lasting impression on you but the game's story The future is bright for independent games and digitally distributed games. Borrowing from a legacy of legendary classics to make something totally new and groundbreaking. It establishes a much needed precedent for a medium victim of an identity crisis: it makes you think. Unlike you may think it is not the puzzles that will leave a lasting impression on you but the game's story which may or may not be just about a man trying to save a princess. It is up to you to find out. Braid is an instant classic. Expand
  7. RichardS.
    Aug 11, 2008
    10
    This game is amazing in so many ways that it brings the medium of video games to another level.
  8. RobbieS.
    Aug 12, 2008
    10
    I love this game. As soon as anyone would walk into the house they would ask what I was playing. Within seconds they were into the game trying to figure out the puzzles the small painterly character was to get through. The art is so beautiful and the storyline thought provoking and subtle. You have got to play this game.
  9. EliF.
    Aug 17, 2008
    10
    Bent my brain even more than Portal. Extremely polished and clever. The prose is kitchy on its own, but the ending sequence actually sells it, amazingly.
  10. EricS
    Aug 23, 2008
    10
    The best game on XBLA, one of the best I've ever played, and all for 15 dollars. I can say without hyperbole that there isn't one aspect of this game that isn't superior.
  11. ss
    Sep 14, 2008
    10
    As a up coming game developer, seeing Braid in action was amazing. brill design, art and clever puzzles and was brill from start to the end, the best and unquie game of the yr, i wish more game could be this thought provoking. This game is art and anyone that is the slightest interested im games must experience this game, u owe it to urself, if anyone says otherwise has soemthing wrong with them.
  12. JayC
    Nov 13, 2009
    10
    Haven't had this much fun on the xbox 360 (especially a game only on it, at least for a while) in a long time.
  13. PierceA
    Dec 9, 2009
    10
    Braid's mechanics are fun, and each one ties in to the story in a subtle way that helps to pull the narrative along while telling 2 stories at once. The time manipulation mechanics force you to think in new ways that haven't been explored in any other game I've played. While the main story is revealed through progression through the game, the second is revealed through Braid's mechanics are fun, and each one ties in to the story in a subtle way that helps to pull the narrative along while telling 2 stories at once. The time manipulation mechanics force you to think in new ways that haven't been explored in any other game I've played. While the main story is revealed through progression through the game, the second is revealed through subtle hints throughout the game. To fully understand & appreciate Braid, you'll have to collect the hidden Stars that lead you to the and alternate ending. This is what made the game a 10/10 for me. Though many people will find obtaining them tedious (and if you're like me, you may have even passed through the game once, without ever realizing that there were stars to be collected). The way that it brings the full story into scope, in addition to the challenge they offer in trying to find & get all 8 makes Braid something totally unlike any other game, and well worth my $15. Expand
  14. NickH
    Jun 13, 2009
    10
    Game of the decade! And to all those who say once you have completed it once thats it to the game...Try to actually understand the story (which is most of the game, not the puzzles) Iv'e completed it over 12 times now and i am still finding out new things about the game.
  15. RandyMoorhead
    Nov 22, 2008
    10
    In a world of video game monsters such as Gears of War 2, Fallout 3, and Call of Duty, it's easy to overlook the arcade game, Braid. Yet, in my opinion, Braid trumps them all in terms of raw emotional power, graphical beauty, and simplicity of gameplay. Truly, Braid is a reminder of why I hold fast to the claim that video games ARE art. It's also the first time, ever, that aIn a world of video game monsters such as Gears of War 2, Fallout 3, and Call of Duty, it's easy to overlook the arcade game, Braid. Yet, in my opinion, Braid trumps them all in terms of raw emotional power, graphical beauty, and simplicity of gameplay. Truly, Braid is a reminder of why I hold fast to the claim that video games ARE art. It's also the first time, ever, that a video game has actually brought a tear to my eye. Expand
  16. Tjthegamer
    Dec 22, 2008
    8
    Braid certainly is fun, however certain puzzles will just aggravate you (*cough World 4 *cough). My real problem with the game is that you don't need to do any puzzles to get to the next world (other than the 2 boss fights). Braid's biggest strengh is the intensity of the puzzles (Some are extremly hard but leads to those "Eueka" moments) but for them to be an optional part of Braid certainly is fun, however certain puzzles will just aggravate you (*cough World 4 *cough). My real problem with the game is that you don't need to do any puzzles to get to the next world (other than the 2 boss fights). Braid's biggest strengh is the intensity of the puzzles (Some are extremly hard but leads to those "Eueka" moments) but for them to be an optional part of Braid is like saying "Halo 3, shooting enemies optional". The only other problem with Braid is the price. 1200 microsoft points is a little too much for such a short game (800 is a more resonable price). If you're looking for the god of all brain teasers, Braid is right up you're ally. Expand
  17. anonymous
    Nov 15, 2009
    10
    A speck of gold in the sewer that is the video game industry.
  18. Jun 27, 2016
    10
    One of my favorite games of the last 10..15 years on any platform. Highly recommended. Do not look at spoilers and finish the game to fully appreciate it!
  19. Oct 19, 2011
    8
    Challenging and ultimately very rewarding when you figure out the tougher puzzles. Can be frustrating in places as some puzzles require perfect timing etc but when you finish and figure out the tougher challenges you really feel a sense of accomplishment.
  20. May 22, 2011
    10
    impegnativo, geniale, difficile ed ostico e tremendamente inspirato.. ecco braid...
    una gemma rara in un palco affollato da concept sfiniti, smunti, dalle idee ripetute e noiose.
    braid è diverso, un'opera d'arte impegnativa piena di genio e di grande impatto. lasciatelo stare se non avete voglia di accedere qualche lampadina. tornate a fraggarvi tristemente sugli fps tutti
    impegnativo, geniale, difficile ed ostico e tremendamente inspirato.. ecco braid...
    una gemma rara in un palco affollato da concept sfiniti, smunti, dalle idee ripetute e noiose.

    braid è diverso, un'opera d'arte impegnativa piena di genio e di grande impatto.
    lasciatelo stare se non avete voglia di accedere qualche lampadina. tornate a fraggarvi tristemente sugli fps tutti uguali tra loro.
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  21. Apr 20, 2013
    8
    A 2D platformer that makes clever use of time control mechanics, such as rewinding and speeding up time, to create some well thought out puzzles. The subtle hints as to what is actually going on in terms of plot will also intrigue most players enough to have them looking on forums for other peoples thoughts.
  22. Jan 7, 2015
    10
    Some videogames contain certain "moments". Moments which are forever memorable because they proffer a gameplay mechanic which thinks outside the box and challenges the very preconceived design ideas that developers themselves, let alone gamers, take for granted as gospel. Think the moment when the visuals start pulsing in time with the beat and the rumble of the joypad the first time youSome videogames contain certain "moments". Moments which are forever memorable because they proffer a gameplay mechanic which thinks outside the box and challenges the very preconceived design ideas that developers themselves, let alone gamers, take for granted as gospel. Think the moment when the visuals start pulsing in time with the beat and the rumble of the joypad the first time you played Rez, making your brain momentarily unsure which of your senses was being engaged. Or that moment in Portal when you learned that you could create your own orange and blue doorways to navigate around the level, and that thinking with portals was going to be absolutely necessary in order to make any progress through the game. The classics are usually the games which bestow upon you the experience of one of these moments. Well, its possible to finish Braid within 45 minutes and yet it manages to pack in not one, but about six of these moments.

    Time and space are truly intertwined within the fabric of Braid like in no other game I can think of. The puzzles in each of the six different worlds are centred around a specific space-time law, and the joy of discovering how each one of these abstract rules works is what I'm referring to when I describe these special moments.

    The first world introduces the ability to rewind time, which, apart from being of crucial puzzle-navigating importance, also has an additional advantage. It means that the hero, Tim, can never die, since you are able to simply revert back to before the point when his "death" occurred. This is just a cleverly-disguised way of enabling you to retry - totally on your own terms, without having to start again from an arbitrary checkpoint. It feels more natural and certainly less of a hindrance compared with how death is handled in almost every other videogame. After all, how many games will end in absolute failure when your character dies? Very few. Therefore Braid benefits enormously from this approach to demise.

    Subsequent worlds' innovations include objects unaffected by the reversal of time, interactive shadows triggered by the rewinding of time, the warping of time around a localised point and, brilliantly, the linking of the passage of time relative to Tim's location on the horizontal plane. When this world's trick became apparent to me it felt as if 20 years' worth of videogame conventions were being blown away right before my eyes, and a brand new part of my brain that I didn't know even existed started to whirr up into operation. Taking on board each of these rules and then applying the knowledge of their workings to solve each conundrum is an immensely satisfying undertaking, especially with the trickier puzzles. This is how it should be, this is videogaming as its own reward. No lazy "collect x number of things" objectives. Although you do receive a jigsaw piece after completing each puzzle, these are not meaningless trinkets, being both incorporated into the story and even spectacularly in one instance being a component of another, wider puzzle themselves.

    Much like Tim himself, Braid skips merrily along to the tune of its beautifully melancholy soundtrack, doffing its cap to some of its influences as it goes, in search of the princess who always seems to be in another castle. Never recycling ideas, although sometimes reusing settings, but only in the context of a new space-time rule, essentially meaning a completely new puzzle. At times it might feel a bit pretentious, but it deserves to be. It's better than almost everything else out there. It was also the game that gave the recent indie revolution some undeniable clout.

    Jonathan Blow is a genius but whatever he goes on to achieve in his career he will never top Braid.
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  23. Jul 21, 2011
    10
    This review contains spoilers, click expand to view. There is not much that can be written about Braid that hasn't been said before: whether it is the lush visuals, the haunting score, the oh so simple yet brain bendingly complex puzzles; this game leaves your jaw on the floor, brain screwed up afer being repeatedly bashed and mind awash with fascination.

    The highligh of the game is undoubtedly the way the story plays out using the time bending gameplay mechanic to create a perfect climax. No other game has the balls to do what Braid has done here. The climax has no boss fight, no dialogue (at least not memorable), no cutscene, and completely relies on the time manipulation to imprint the final moments of the story on your brain.

    To put it shortly Braid is perfect exactly the way it is. It ranks up there with very few games where nothing could be added or removed to improve the game. This modern masterpiece deserves all the praise it receives. 10/10
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  24. Sep 27, 2011
    10
    This review contains spoilers, click expand to view. --[THE GOOD]--

    - Gorgeous hand-painted watercolour visuals

    - Magnificent soundtrack

    - Phenomenal story and a definite candidate for the best twist in gaming history

    - A real noggin' buster selection of puzzles; fantastic in every sense of the word

    - The awe


    --[THE BAD]--

    - As if!


    (Graphics) - [10] - Looking at the fantastic visuals, one can only be reminded of Super Mario Bros., only with a gorgeous, vibrant, charming watercolour art style lovingly caressed across its bones. There are even subtle homages to the 80's classic dotted around the game - one of which holds a much deeper meaning than what's on the surface. The visuals are the first thing you see in Braid and they most certainly aren't in any rush to disappear - there's not one slapdash-on-detail example; every pixel has been defined and crafted to utter pleasing perfection, but not so much that it makes it difficult to distinguish between things that are there purely for visual interest (like trees and foreground foliage, etc.) and important things like doors, keys and platforms. It's like traversing through a beautiful watercolour painting. I mean, you only have to look at this (http://braid-game.com/news/wp-content/uploads/2007/09/braid_title_new.jpg) - the first thing you EVER see in Braid - to realise that this isn't your everyday visual job. That picture doesn't display the true potency of the visuals whatsoever; EVERY morsel is alive, kicking, breathing and warm to your heart. The visuals are relative to their respective world's theme; World 2, "Time and Forgiveness", has a very pleasant visual style comprised of lush greens, vibrant bunches of flowers and a backdrop of beautiful blue, green and yellow pastels. The theme of this world, therefore, is one of pleasance; a very forgiving, optimistic and positive tone. This idealistic setting can be compared with World 6, "Hesitance", where the lush greens and once naturally-coloured wooden platforms have been replaced with sterile silver, cold-metal platforms and glowing flowers evocative of glass and radiation *ahem*...

    For the full review, y'all can find it on my blog at www.garygamesouparchive.blogspot.com/2011/08/braid-xbox-live-arcade.html

    xx
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  25. Nov 29, 2011
    10
    A great game, with good platforming, a great musical score, and one of the most thought-provoking stories out there. This is a great way to pass the time, and it is well worth the price tag. The five hours you spend playing this is worth it.
  26. Apr 26, 2012
    10
    One of the most unusual, enjoyable, original games I've ever played. Wonderful. I would have liked it to be longer but whats there is flawless.

    Can be quite challenging at times but as the in game hints say - avoid looking up cheats/walkthroughs as it's so much more fulfilling when you have that "AHA!" moment.
  27. Apr 1, 2013
    9
    *9.4* Music and visuals create an atmosphere that is spot on. Puzzles that push your mind out of its comfort zone. A story that is left to interpretation and an ending that is presented better than any game before it.
  28. Mar 22, 2012
    10
    Simple gameplay that invites the player's inquisitiveness to explore, which is rewarded with a profound story and sophisticated puzzles put on the backdrop of impressionism and minimalism art and music. What really makes this game special is that it doesn't "hold your hand" as you play - it respects the player as someone who wants to solve problems, thus allowing them to solve the puzzlesSimple gameplay that invites the player's inquisitiveness to explore, which is rewarded with a profound story and sophisticated puzzles put on the backdrop of impressionism and minimalism art and music. What really makes this game special is that it doesn't "hold your hand" as you play - it respects the player as someone who wants to solve problems, thus allowing them to solve the puzzles if/when they want to - and shakes loose from conventions popular in video gaming, such as starting at 'World 1' or giving you objectives to complete.

    The metaphorical interpretation along with progressing the idea of 'video game' make Braid not only a great game, but a important video game in the industry's history. This is a must play for any player who wishes to see video games - at least some of them - respected as art.
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  29. Aug 16, 2012
    10
    The first time I downloaded this I had a bad experience ( I kind of had to pay twice ), but that didn't put me off this fantastic game. The way this game is so artistic and beautiful really pulls you in to the unique puzzles and storyline. The music in this game is also extremely atmospheric and fits in well with the game as a whole. You will find it hard not to fall in love with thisThe first time I downloaded this I had a bad experience ( I kind of had to pay twice ), but that didn't put me off this fantastic game. The way this game is so artistic and beautiful really pulls you in to the unique puzzles and storyline. The music in this game is also extremely atmospheric and fits in well with the game as a whole. You will find it hard not to fall in love with this extremely poetic and well made game. Expand
  30. Feb 18, 2013
    10
    for those looking for an interactive story, play Braid. For those who want a unique and original game, play Braid. for those looking for a challenge of the mind, play Braid. This is absolutely one of the more beautiful games for how simple it is to play and yet so complicated. The music is some of the best, the artwork is beautiful, and just overall You can't stop saying praises. It's afor those looking for an interactive story, play Braid. For those who want a unique and original game, play Braid. for those looking for a challenge of the mind, play Braid. This is absolutely one of the more beautiful games for how simple it is to play and yet so complicated. The music is some of the best, the artwork is beautiful, and just overall You can't stop saying praises. It's a challenging platformer with it's own twist. Expand
  31. Nov 1, 2012
    10
    Using some new and a few rare game play elements, Braid plays like few other games. There's also a lot of thought put into this game - the layered story and increasingly complex puzzles makes this a game great for anyone looking for more intellectual content in games as well as someone just wanting a puzzling platformer.
  32. Feb 6, 2013
    10
    It's Braid's moving, off-beat narrative and matching soundtrack that make it brilliant. The Van Gogh-esque visuals are stunning and Jami Seiber's haunting cello runs through the game like a Seam.
  33. Jun 3, 2013
    8
    A modern interpretation of Mario, Braid is among the most visually stunning games you'll find. When combined with the pleasant soundtrack and minimalistic story, it creates a pleasantly unique ambiance. The gameplay in general isn't innovative, but it works. And the time-changing mechanism is nice when executed properly. Overall, I think Braid is short and overrated, but it's definitelyA modern interpretation of Mario, Braid is among the most visually stunning games you'll find. When combined with the pleasant soundtrack and minimalistic story, it creates a pleasantly unique ambiance. The gameplay in general isn't innovative, but it works. And the time-changing mechanism is nice when executed properly. Overall, I think Braid is short and overrated, but it's definitely worth playing. Expand
  34. Jan 1, 2015
    10
    Braid is my favourite platform game of all time. There are longer, more classic and difficult games out there, but this is the most complete and potent game I have played in 30 years of doing not much else.

    The mechanics and story mingle to create a game which is as deep as you are willing to go. I still sit there staring at the home screen thinking about what this game is really
    Braid is my favourite platform game of all time. There are longer, more classic and difficult games out there, but this is the most complete and potent game I have played in 30 years of doing not much else.

    The mechanics and story mingle to create a game which is as deep as you are willing to go. I still sit there staring at the home screen thinking about what this game is really saying.

    Even a straight run through with no pause to consider the meaning of the game will give you some of the most technically accomplished puzzles ever put out. There isnt a platformer I can name as diverse as Braid, with each world possesing its own set of rules and opportunities for toying with time. It has made me sit back and clap myself for completing the puzzle. Self congratulating moments are earned in this game but it really does make you feel smarter than you are. Clever, clever game.

    The twist will truly mess with your head. As for replayability, after completing the game you can search out for impossibly hidden stars which are sometimes just as hard to reach even once they're located. They alter the final stage piece by piece, allowing for some time bending tricks which unlock a secret ending if you attempt to do something which would seemingly break the game. This in itself gives new answers and new questions to the player.

    Braid tests your execution and understanding of your environment. The more you can develop these, the better the game gets. 10/10
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  35. Jul 19, 2013
    9
    A digital marvel. Provides mind-boggling puzzles with a somewhat challenging learning curve. The design is incredibly intuitive. It never treats the player like someone who has never played a game before. That being said, an inexperienced and non-exploratory player might not experience the game to it's fullest potential on their first playthrough, for most of the puzzle pieces areA digital marvel. Provides mind-boggling puzzles with a somewhat challenging learning curve. The design is incredibly intuitive. It never treats the player like someone who has never played a game before. That being said, an inexperienced and non-exploratory player might not experience the game to it's fullest potential on their first playthrough, for most of the puzzle pieces are optional and easily skippable. The art direction is fantastic. It's simplistic yet stunning all at the same time. The story is somewhat non-existent. It's possible to play through the entire game and emerge completely oblivious to the plot. For the curious and inquisitive players, the story is a chore to figure out, but once you do, you will find that it's actually quite saddening The atmosphere was somber enough, but if you possess knowledge of the plot, Braid will seem that much more depressing. If I had to have one gripe, it would be that sometimes the game puts too much trust into the player. The game often treats the player like a genius, when in reality the player is not. Some of the puzzle pieces and another type of secret (which I shall not spoil) are extremely hard to reach and force the player to end up giving into using a walkthrough. At that point, the level of immersion is heavily lowered, as you are taken out of the game completely. Other than that, Braid is a fantastic experience that exploits the exquisite potential of indie games worldwide, and also paves the way for more mature and respectful video games to come. Expand
  36. Feb 8, 2015
    0
    Los superdotados intelectuales deberían meterse a científicos y arreglarnos la vida a todos, en lugar de ponerse a diseñar videojuegos y perpetrar mamonadas como esta. Es un juego seguramente IMPOSIBLE para la mayoría de los mortales. Algunos puzles son difíciles de hacer incluso mirando la solución en internet. Y para colmo es uno de los juegos indies más cortos. Algo no cuadra: o casiLos superdotados intelectuales deberían meterse a científicos y arreglarnos la vida a todos, en lugar de ponerse a diseñar videojuegos y perpetrar mamonadas como esta. Es un juego seguramente IMPOSIBLE para la mayoría de los mortales. Algunos puzles son difíciles de hacer incluso mirando la solución en internet. Y para colmo es uno de los juegos indies más cortos. Algo no cuadra: o casi todos los que hacen críticas de juegos en la prensa son inteligentísimos (ja) o había alguien muy interesado en vendernos la burra. Por mí, Jonathan Blowjo... puede meterse The Witness por donde le quepa. Y no, no soy un tonto amante del gatillo fácil ni un superdotado, pero por lo menos, me acabo sin problemas y sin guías juegos como Limbo o Shadow of the Colossus. Expand
  37. Apr 1, 2015
    9
    Braid is just awesome. There's nothing wrong about it that I can think of. It's like Mario, except its more complex, you can go back in time and its set somewhere in the 1920's-30's. I found that Braid is actually much more challenging than Mario, in Mario you die only by having a lack of skill. In Braid, you die by having a lack of a brain. You actually have to use your brain. Buy this game.
  38. May 16, 2020
    7
    Beautiful looking and sounding game, a little bit pretentious in its narrative, but expertly designed and crafted. Braid is one of those games that makes you feel like a genius after you've solved a puzzle, even though the puzzle's creator Jonathon Blow is the real genius. Although my score isn't sky high, I'm not really a fan of puzzle games, and I completed Braid in its entirety, so thatBeautiful looking and sounding game, a little bit pretentious in its narrative, but expertly designed and crafted. Braid is one of those games that makes you feel like a genius after you've solved a puzzle, even though the puzzle's creator Jonathon Blow is the real genius. Although my score isn't sky high, I'm not really a fan of puzzle games, and I completed Braid in its entirety, so that says something Expand
  39. May 10, 2019
    8
    Braid es un plataformero con puzzles muy inteligentes que utilizan la manipulación del tiempo como motor principal. posee un total de 6 mundos y cada uno es único al utilizar el tiempo de una forma diferente.
    - Rebobinar el tiempo
    - Ralentizar el tiempo - Puertas, llaves y enemigos atemporales - Clones de dimensiones paralelas que repetiran lo que hiciste en tu anterior rebobinacion -
    Braid es un plataformero con puzzles muy inteligentes que utilizan la manipulación del tiempo como motor principal. posee un total de 6 mundos y cada uno es único al utilizar el tiempo de una forma diferente.
    - Rebobinar el tiempo
    - Ralentizar el tiempo
    - Puertas, llaves y enemigos atemporales
    - Clones de dimensiones paralelas que repetiran lo que hiciste en tu anterior rebobinacion
    - Moverse en una cinte de tiempo, el cual ira avanzara al futuro cuando vayas a la derecha y al pasado si vas a la izquierda,
    - El tiempo va en reversa.

    El juego también posee jefes con los que deberás utilizar el efecto del mundo para ganar.

    En el tramo final el juego aprovecha de una excelente forma la kinesica del juego y el efecto del mapa para revelarnos la conclusión. Aunque no todo esta contado kinesicamente, que hubiese sido lo ideal, algunas partes tienes que leerlas en libros opcionales.

    El apartado visual es decente y la jugabilidad sencilla, pero que brilla por lo creativo del diseño de niveles y lo distintivo de los retos a cumplir por la manipulacion del tiempo. El juego es algo corto, pero muy bueno.
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  40. Jan 3, 2018
    5
    Hikaye = 6
    Oynanış = 8
    Grafikler = 5
    Sesler = 7
    Keyif = 5
    Atmosfer = 5
    Süre = 5
  41. Nov 27, 2022
    6
    Braid's puzzles can be pretty clever, but the mechanics you have to solve them with are sluggish. Also, the fact that each world has its own unique rules can make the game feel unintuitive.
  42. Nov 2, 2019
    9
    Excellent and beautiful game. Really enjoyable to play, or even just to watch.
  43. Dec 24, 2020
    10
    One of the best games I've played in my whole life. Please, do yourself a favour and play it.
  44. Aug 13, 2021
    4
    Gameplay and art style is on point, however I am baffled as why people call this a "masterclass in level design". The puzzle pieces are disguised as optional collectables... until you beat all of the worlds and realize you need to collect every single one to reach the final world. It also doesn't help that some of the puzzles are impossible to figure out without a walkthrough. I can alsoGameplay and art style is on point, however I am baffled as why people call this a "masterclass in level design". The puzzle pieces are disguised as optional collectables... until you beat all of the worlds and realize you need to collect every single one to reach the final world. It also doesn't help that some of the puzzles are impossible to figure out without a walkthrough. I can also appreciate it draws inspiration from older platformers like Super Mario Bros., but I feel like it borrows too much. Overall - a great idea executed poorly. Expand
  45. Nov 28, 2021
    7
    Pretty good for the time, not something I'd replay in a hurry though. Original.
  46. Aug 17, 2023
    4
    I finally got around to playing this recently, and I have to say I was quite disappointed. Starting with the positives; for a game made in 2006 by one man it’s impressive both how well it controls, and how deep the puzzle mechanics go. And the fact that this game decided to forgo the life counter when major studios (Nintendo) are still using them in 2023 means it aged quite well.

    The
    I finally got around to playing this recently, and I have to say I was quite disappointed. Starting with the positives; for a game made in 2006 by one man it’s impressive both how well it controls, and how deep the puzzle mechanics go. And the fact that this game decided to forgo the life counter when major studios (Nintendo) are still using them in 2023 means it aged quite well.

    The problems however is its non-committal attitude to collectibles. The fact that the only real gameplay is getting collectibles which can be skipped almost entirely would be ok if the leveled featured any kind of content to beat them. And a game that favors completionists over casuals would be fine if it also didn’t punish them by having unskilled and mind numbing sections that just waste your time. The only group of people who would enjoy this would be someone willing to give up after 99% completion.
    Expand
Metascore
93

Universal acclaim - based on 57 Critic Reviews

Critic score distribution:
  1. Positive: 57 out of 57
  2. Mixed: 0 out of 57
  3. Negative: 0 out of 57
  1. 88
    Imaginative, innovative, and engrossing, Braid is a spectacular achievement. If only the experience lasted a little longer and there weren't as many puzzles with singular solutions.
  2. X-ONE Magazine UK
    80
    You can't put a price on innovation. [Issue#34, p.116]
  3. 100
    Braid is beautiful, entertaining and inspiring. It stretches both intellect and emotion, and these elements dovetail beautifully rather than chaffing against each other. Still wondering if games can be art? Here's your answer.