- Publisher: Capcom
- Release Date: Jul 23, 2008
- Also On: PlayStation 3
Summary:
[Xbox Live Arcade] 1942: Joint Strike takes inspiration and influence from the 194X series of World War II-themed vertical shooters. The art, sound, and gameplay of the new game takes cues from the original 194X games, but stands out as its own unique entry. Gameplay resembles the classic 2D style that gamers expect, but the game utilizes a full 3D engine. Set in a World War II-themed locale, stages, vehicles, and weapons have the look and feel of WWII with some stylistic differences. The world in which 1942 takes place is not our own and the events that transpire are not historically accurate, nor are they intended to be. This is an alternate world where history and technology developed along their own paths. As a result, players jump into the cockpits of WWII-era aircraft to take on huge waves of incoming enemy fire, dodging explosions and missiles while challenging huge bosses at the end of each stage. New co-op "Joint Strike attacks" combine the powers of two aircrafts into a devastating barrage. [Capcom]
| Rating: | E10+ |
|---|---|
| Developer: | Backbone Entertainment |
| Genre(s): | Action, Shooter, Shooter, Scrolling, Scrolling, Shoot-'Em-Up, Vertical |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Fantasy Violence |
| Sound: | Dolby Digital 5.1 |
| Offline Modes: | Cooperative |
| Connectivity: | Scoreboards |
| Online Modes: | Cooperative |
| Resolution: | 720p |
| Number of Online Players: | 2 Players Online |
| Cast | Credit |
|---|---|
| Melissa Bachman-Wood | Developet Director |
| Martin Yee | Artist |
| Norihiko Hibino | Music |
| Isaac Bender | Senior Engineer (Reaper Engine) |
| Mike Badillo | Technical Artist |
| Ian McLean | Senior Engineer (Core Engine) |
| Patrick Burke | Art Support |
| Owens Rodriguez | Senior Engineer (Core Engine) |
| Catherine Dinh | Additional Production |
| Eric Heitman | Designer |
| Karl Raade | Artist |
| Adam Boyes | Director Of Production [Capcom] |
| Kraig Kujawa | Director Of Design [Capcom] |
| Chris Chin | Art Support |
| Kevin Wilson | Assistant Lead Engineer |
| Tanio Klyce | Lead Engineer |
| Tracey King | Artist |
| Bob Baffy | Sound Designer |
| Ronnie Fike | Art Support |
| David R. Sullivan | Technical Director |
| Nathan Fulton | Art Support |
| Dan Halpern | Engineer (Reaper Engine) |
| Albert Yale | Engineer (Reaper Engine) |
| Ryan Shevlin | Artist |
| Gary Johnson | Art Support |
| Christopher Joon Miller | UI Engineer |
| Morakoth Tang | Designer |
| Chris Bauer | Assistant Lead Engineer |
| Kevin James | Artist |
| Dan Miller | Designer |
| Liz Stuart | Additional Production |
| Chris Marsh | Engineer (Reaper Engine) |
| Gary Lake | Director Of Technology [Capcom] |
| Rey Jimenez | Producer [Capcom] |
| Takashi Kubozono | Technical Director [Capcom] |
| Francis Mao | Sr. Director, Creative Services [Capcom] |
| Christine Converse | Creative Services [Capcom] |
| Stacie Yamaki | Creative Services [Capcom] |
| Jose Gonzales | Designer |
| Brian Steffel | Senior Aritst |
| Arvin Bautista | Lead Artist |
| Micah Russo | Creative Director |
| Diana Fong | UI Artist |
| Sach Steffel | Art Support |
| Justin Rosenthal-Kambic | Artist |
| Marty Newcomb | Additional Design |
| Ian Sherman | Assistant Lead Engineer |
| J Wilburn | Assistant Lead Engineer |
| JP Castillo | Artist |
| Vlad Dumitrascu | Artist |
| Dana Jakobson | Artist |
| Dave Marino | Artist |
| Nick Monroe | Artist |
| Tom James | Creative Services [Capcom] |
| Marcus Montgomery | Lead Designer |
| Kyle Tunison | Designer |
| Michelle Abraham | Engineer (Reaper Engine) |
| Max Fitzmaurice | Producer |
| Mike Boccieri | Additional Production |
| Norman Badillo | Art Director |
| Chad Pfarr | UI Director |
| Lindsay Young | Creative Services [Capcom] |
| Kevin Converse | Creative Services [Capcom] |
| Kevin James | Artist |
| Paul Wu | Artist |
| Chris Bauer | Assistant Lead Engineer |
| Chris Marsh | Engineer (Reaper Engine) |
| Dan Miller | Designer |
| Liz Stuart | Additional Production |
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