We Ski
Wii- Publisher: Namco Bandai Games , Bandai Namco Games
- Release Date: May 13, 2008
Summary:
(Also known as "Family Ski") Step onto your Wii Balance Board or grab your Wii Remote and Nunchuk and hit the fresh powder with We Ski. Up to four skiers can experience the sweetest mountain runs in the comfort of their homes as We Ski’s highly responsive and intuitive controls take them down the slopes like never before. In We Ski, up to four skiers can test their skills on more than a dozen runs from the bunny slopes to the most challenging Black Diamonds. Not only can players carve through the trails using the motion-based controls but they can also mix in the Wii Balance Board for a whole new level of realism. Players can ski using their own Mii or create a new character with a host of customizable options including changeable face and body types. Boosting the customization feature, additional skis, poles, goggles, and costumes can be unlocked. We Ski features an entire mountain to explore, complete with a ski school, freestyle skiing, moguls and slaloms, photography, and a variety of other events. Players can even try their hand at night skiing while enjoying the spectrum of fireworks that color the sky. With We Ski no more long drives to the snow will be necessary to enjoy a day of shredding the mountains. [Namco Bandai Games]
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| Rating: | E |
|---|---|
| Developer: | Namco, Bandai Namco Games |
| Genre(s): | Sports, Alternative, Individual, Skiing, Skiing, Ski / Snowboard |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Alcohol Reference |
| Special Controllers: | Balance Board Nunchuk |
| Cast | Credit |
|---|---|
| Ryo Watanabe | Sound Designer |
| Masaya Kobayashi | Producer |
| Daisuke Uchiyama | Chief Producer |
| Shin Unozawa | Executive Producer |
| Takashi Shoji | Executive Producer |
| Kenji Saito | Graphic Programmer |
| Minamo Takahashi | Sound Designer |
| Hisashi Kawamura | Director |
| Yoshinori Wagatsuma | Design Management |
| Hiroshi Okubo | Sound Director |
| Fumie Gotoh | Motion Designer |
| Jun Takarabe | Background Designer |
| Jun Takarabe | Modeling |
| Tomoaki Yasuda | System Programmer |
| Tomohiro Takei | UI Designer |
| Tetsuya Kono | Motion Capture |
| Sumio Ito | Motion Capture |
| Kaoru Suzuki | Motion Capture |
| Naoaki Ishida | Motion Designer |
| Yasunobu Samata | Motion Capture |
| Mio Sato | Motion Capture |
| Naoko Yoshiyama | Motion Capture |
| Jun Osone | Motion Capture |
| Shogo Nakamura | Sound Programmer |
| Kazue Yamada | Sound Programmer |
| Yukihiro Taniguchi | Background Designer |
| Yukihiro Taniguchi | Modeling |
| Yukie Matsuo | Character Designer |
| Yukie Matsuo | Modeling |
| Manabu Okano | Design Director |
| Tomoaki Imanishi | Chief Producer |
| Maya Ito | Producer |
| Yuta Hamada | Graphic Programmer |
| Mieko Sekine | UI Designer |
| Hideomi Hashima | UI Designer |
| Keita Noto | System Programmer |
| Yozo Sakagami | Chief Producer |
| Kensuke Nakanishi | Program Director |
| Tomonori Naito | System Programmer |
| Shinobu Yamada | System Programmer |
| Yoshihito Nakagawa | System Programmer |
| Takahiro Kinoshita | Design Image |
| Sachiko Amano | Background Designer |
| Sachiko Amano | Modeling |
| Ken Miyajima | Background Designer |
| Ken Miyajima | Modeling |
| Hisako Kitao | Character Designer |
| Hisako Kitao | Modeling |
| Yoshiyuki Takago | Character Designer |
| Yoshiyuki Takago | Modeling |
| Yasuko Fukuda | UI Designer |
| Sakiko Kumagai | UI Designer |
| Hidekazu Fukunaga | Graphic Programmer |
| Tatsuya Makino | System Programmer |
| Masahiro Naruse | System Programmer |
| Naoyuki Koyama | System Programmer |
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