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6.7

Mixed or average reviews- based on 653 Ratings

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  1. Jan 27, 2011
    8
    There have been so many mixed reviews of this game by critics fans and new players of this series that I had no idea what I would think of this game and now that I've played it I know my place and maybe can help others predict theirs based off of it. Enjoyment of this game depends on a couple of factors. For one YES, the story is garbage and the naration terrible, now here's the importantThere have been so many mixed reviews of this game by critics fans and new players of this series that I had no idea what I would think of this game and now that I've played it I know my place and maybe can help others predict theirs based off of it. Enjoyment of this game depends on a couple of factors. For one YES, the story is garbage and the naration terrible, now here's the important factor, this series hardly had a story to begin with, so as a fan are you able to ignor it? Iwas and if you take out the story factors such as samus being "authorized to power up" it's really no different than finding the powerups as you go along just like any other metroid game, in fact in some instances being unable to hit an enemy that you are locked in a room with and then suddenly being given a new beam mid fight that demolishes it with little to no effort is quite gratifying, that is why I look at it as a fan. If you are a fan of the classic metroid games on NES-GBA than you will probably like this game if you can get over the story. Otherwise you may fall in the other crowd if you're looking for a solid follow up to the more recent Prime series. Expand
  2. Sep 6, 2010
    3
    Unwanted cutscenes, linearity, infantile dialogue, and finishing moves: just what the hallowed, (heretofore) unique, and highly successful Metroid franchise needed. If Team Ninja is hired on for another installment, I'm sure they'll also find a way to include an annoying pixie that follows you around and interrupts you every 2 or 3 minutes. Thankfully I can just forget this thing was everUnwanted cutscenes, linearity, infantile dialogue, and finishing moves: just what the hallowed, (heretofore) unique, and highly successful Metroid franchise needed. If Team Ninja is hired on for another installment, I'm sure they'll also find a way to include an annoying pixie that follows you around and interrupts you every 2 or 3 minutes. Thankfully I can just forget this thing was ever made and replay the other games of the series, which are all better than this by a longshot. Expand
  3. Aug 31, 2010
    10
    I'm really confused at how this game got any negative reviews. The controls where a little hard to get used to at first but once I got the hang of them I thought that they really made sense. The game itself runs great the graphics are good for the wii and when I say that I mean really good! I was blown away at how good the game looked. I've been a fan ever sense super metroid and feel thisI'm really confused at how this game got any negative reviews. The controls where a little hard to get used to at first but once I got the hang of them I thought that they really made sense. The game itself runs great the graphics are good for the wii and when I say that I mean really good! I was blown away at how good the game looked. I've been a fan ever sense super metroid and feel this was a great sequel to it with great new up to date features like 3rd person and first person with similar features from super metroid like all of the awesome beams n suits and new features that make it much better like dodging attacks and combat moves. I would recommend this game to all metroid and adventure fans. 10/10 by far Expand
  4. Sep 2, 2010
    10
    I wanted to start off saying, just as many others have said, to ignore many of the low scores. I've read most of the publication reviews and have to say that most of the negative ones get hung up on minor issues that for some reason they can't get over.

    Simply put, this game is what next generation platformers should be. The controls are great and the mix between third-person and
    I wanted to start off saying, just as many others have said, to ignore many of the low scores. I've read most of the publication reviews and have to say that most of the negative ones get hung up on minor issues that for some reason they can't get over.

    Simply put, this game is what next generation platformers should be. The controls are great and the mix between third-person and first-person views makes for very dynamic battles. If your Wii Remote is setup properly with the sensor bar then you will have little issue switching between the two views in the middle of battle. Also, several others who gave the game negative reviews griped about how you can't dodge while in first-person view and that simply isn't true. You can dodge using the sensemove in first-person view and it tells how in the manual.

    The gameplay is fantastic. It is such a fresh and original game style that is so much fun to play. Boss battles are epic and very cinematic. I am not a big fan of CG cinematic sequences as they tend to breakup gameplay and kill immersion. I am usually more in favor of ingame scripted movies (ala, Dragon Age/Mass Effect style). But the way that they blended the CG sequences with the in game graphics is beautiful and very well done and sometimes it happens so smoothly that you don't even take notice of it.

    The graphics are top notch and goes to show you that with good visual and artistic design, you can overcome hardware limitations and produce a visually stunning game.
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  5. Sep 1, 2010
    9
    Ok lets get a few things straight: Is Other M perfect? No. Is it a great game well worth your money? resounding yes!!!! This is by far one of my favorite games this year along with Bayonetta. Its a fantastic action game with a pretty descent story that I found myself intrigued by. All the people that are hating on this game are probably the same people who hated on Ninja Gaiden for beingOk lets get a few things straight: Is Other M perfect? No. Is it a great game well worth your money? resounding yes!!!! This is by far one of my favorite games this year along with Bayonetta. Its a fantastic action game with a pretty descent story that I found myself intrigued by. All the people that are hating on this game are probably the same people who hated on Ninja Gaiden for being to hard. Im actually sick by some of the reviews of this game. "I hate the first person missiles" boo hoo. You know why you hate it because you suck at video games! I never once fought or fussed with the controls in this game. They responded superbly. Also, and before I say this let me say something first, the prime games have there place, but lets think about something. Did Prime, although a fun and very good game, did it ever actually feel like your were playing a metroid game? Here is why I say this. Think back to the 2D metroid games. Super Metroid for instance. Samus is quick and very agile. Now think back to prime its completely fist person she never flips, wall jumps, never really runs for that matter, she kind of controlled like a tank. Im not saying the controls were bad, but just think about what im saying for a minute. Other M on the other hand samus is in a 3D world and is fast, nimble and has all of her tricks and moves ready to go. So think about what im saying for a minute before you go and judge so harshly on Other M by saying oh this isnt metroid this isnt Samus, this isnt anything like Prime boo hoo. Well exactly this isnt Prime. This is Metroid, this is Samus, this is awesome!!!!!! Expand
  6. Sep 1, 2010
    10
    As both a Metroid fan and a long time gamer I cannot begin to express how excellent this game is. Gorgeous graphics, compelling and well told story full of twists, Excellent exploration of Samus as a woman and a character and most importantly, fantastic Metroid gameplay with an ultra slick new presentation. An absolute must buy. It has to be seen to be believed.
  7. Sep 1, 2010
    6
    What is Metroid Other M? It's a whole lot of "meh". Being a guy who fell in love with the Prime series, I found the switch to Team Ninja to be confusing, especially since Retro Studios made some of the best titles on the entire Gamecube. I was sure not to get worked up over Other M and I can safely say that it's a good thing I stayed pessimistic.

    Team Ninja thought that for some reason,
    What is Metroid Other M? It's a whole lot of "meh". Being a guy who fell in love with the Prime series, I found the switch to Team Ninja to be confusing, especially since Retro Studios made some of the best titles on the entire Gamecube. I was sure not to get worked up over Other M and I can safely say that it's a good thing I stayed pessimistic.

    Team Ninja thought that for some reason, Other M should include a heavy story in it. Past Metroid games had very little story, just enough for you to know why you're there, and what story was there was delivered through a "Fallout 3" type of examination of logs and stuff. Now it's just spoon-fed to the audience in massive and frequent cutscenes that make it feel like a crappy anime (again, this is Team Ninja).

    As for the gameplay, it feels awkward to hold the controller sideways like I'm playing a Mario game again. Num chuck worked for Prime, and it sounded pretty applicable here. As for the actual game, you go around shooting stuff that tries to kill you. Unfortunately there's an auto-targeting system here that tends to suck in every game. It thinks I want to shoot a tiny mouse over the purple tentacle monster that just knocked off 1/4 of my health. There's still the ability to look around in first-person mode for precision shooting, but I guess that deactivates the bottom half of the power suit because you can't move when looking through this.

    Still, after all the crap I had to say, it's still at the very least playable, and that's not something a whole lot of games can do. Yeah, the story sucks and gameplay could've been better, but I still had some sort of urge to find out what I get to shoot next. In the end, Other M is okay, but it could've been brilliant. Can you hear me, Nintendo? Bring back Retro Studios and let Team Ninja go back to their cruddy Japanese games.
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  8. Sep 2, 2010
    4
    I like the third person element of the game and it works pretty well for the series, but the game has some fatal flaws. These flaws easily make this the worst of the Metroid series... but to be fair I've really enjoyed all of the games. Your hand is held for most of the game, except during the times when it's needed. The typical boss fight requires that you fail until you figure out theI like the third person element of the game and it works pretty well for the series, but the game has some fatal flaws. These flaws easily make this the worst of the Metroid series... but to be fair I've really enjoyed all of the games. Your hand is held for most of the game, except during the times when it's needed. The typical boss fight requires that you fail until you figure out the proper approach, and then it's just a tedious fight. Probably the most annoying feature is the first person element. Frequently you switch to first person to shoot something, or worse, you go to first person so you can scan an area for some little clue. Since you don't have any choice they might as well do it for you. Same goes for the parts of the game where you are forced to walk: Why not just automate things?

    Well, now for some of the good parts... I actually find the story to be decent and I don't mind having to wait for equipment to be "authorized" for use. I mean, it makes more sense than some of the other games where you lose your powers because of some event. Sometimes though, this aspect can be annoying, but it's primarily a flaw in level design rather than the overall game design. Frequently you follow the arrow to your destination to find that you don't have what you need, so you backtrack and then you get the authorization... and of course your make your way back to that same spot to use your new tools.
    On the topic of story... Samus is given personality and it's different from the whole "lone wolf" that we've been led to believe. They've attempted to give Samus this sort of "motherly" personality. Which isn't so bad I guess, but it feels so different.

    TLDR: The mechanics are all there, but the game just has some design flaws. I hope that Team Ninja continues to do Metroid games, but I hope they rethink some things.
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  9. Fix
    Sep 1, 2010
    2
    First, let me start off by saying that Metroid is my favorite video game franchise of all time. I own every one of them except for "M.P. Hunters" and "M.P. Pinball" on the DS and I have high standards when new ones come out. I took 3 days of military leave when the first "Metroid Prime" was released on Gamecube. I own a Wii strictly for Metroid, Mario, and Zelda. I am also a big fan ofFirst, let me start off by saying that Metroid is my favorite video game franchise of all time. I own every one of them except for "M.P. Hunters" and "M.P. Pinball" on the DS and I have high standards when new ones come out. I took 3 days of military leave when the first "Metroid Prime" was released on Gamecube. I own a Wii strictly for Metroid, Mario, and Zelda. I am also a big fan of Team Ninja's "Dead or Alive" franchise (minus DOAX.) I had minor issues with the difficulty of the most recent Ninja Gaiden games, which I consider to be some of the hardest newer games out there; so hard that it was almost comical at times. Overall they were still decent games.
    I'm just going to admit right now. My main problem with "Other M" is something that Team Ninja has nothing to do with. It's the Nintendo Wii controls. I could go on and on about how I despise the whole idea of the Wii controller, but that's not what this review is about. I still continue to deal with it in games like Metroid Prime 3, Twilight Princess, and Mario Galaxy, but this time it's just too much. To keep it short, I absolutely hate everything about Nintendo's motion, kinetic, aim-at-the-screen concept. If you do too, don't even bother buying this. Every time you need to go into FPS mode by aiming the controller at the screen (which you will during every boss fight), you're stuck. You can't move, you can't dodge anything, and you have to figure out where exactly your cursor is on the screen. It's usually off the screen so that's even more time you're stuck aiming and not moving. Then you have to hold the cursor over a target circle for a second or two until you lock-on in order to even use your missiles. If you don't lock on, it just shoots your normal beam instead of a missile. This appears to be the biggest challenge of the game; aiming and getting a missile off before you get hit with the next attack. For something so gimmicky and clumsy to be the ultimate objective in every boss fight is just unacceptable.
    I'm sure you've already read this in other reviews, but it's so ridiculous it needs to be mentioned. You possess all of your abilites throughout the entire game, but you can't use them until some guy authorizes it. It's no longer a physical item that you are searching for. It's really just a bunch of invisbile checkpoints. Just a couple examples... 1. You're trapped in a room full of enemies with sealed doors. You've died maybe 2 or 3 times in this room trying to figure out how you're supposed to defeat these enemies because your weapon takes literally 15-20 fully charged beams to kill them. After a while you just get swarmed because more and more keep spawning. Then at some random point in time, you get a call on your radio saying "Samus, your beam isn't powerful enough to kill these. You're now authorized to use your Ice Beam." 2. You are running through room after room taking heat damage. If you've played Metroid in the past, this usually means you're somewhere you shouldn't be yet. I decided to just go with it because this whole game seems fairly linear. I just dealt with it off and on for a good half hour, maybe longer. The only reason I kept going is because the enemies were fairly easy to kill which is a good sign you're not in an area beyond your capabilities. Finally at some random point this guy authorizes you to use your Varia Suit. The difficulty of this game seems a little over the top. It can get very frustrating at times. Itâ
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  10. Aug 2, 2017
    7
    ¿Recuerdan que no hace poco publique un post que no podĂ­a continuar con el Metroid Other M? Pues lo solucione, y ya termine el juego hasta las 3 de la mañana.

    Other M no es para nada un mal juego, solo es el Metroid que se queda mĂ¡s corto con respecto a los demĂ¡s juegos de la franquicia ( no incluyo a los de Gameboy y 3Ds) y con las expectativas que tenia la gente fanĂ¡tica de la saga,
    ¿Recuerdan que no hace poco publique un post que no podĂ­a continuar con el Metroid Other M? Pues lo solucione, y ya termine el juego hasta las 3 de la mañana.

    Other M no es para nada un mal juego, solo es el Metroid que se queda mĂ¡s corto con respecto a los demĂ¡s juegos de la franquicia ( no incluyo a los de Gameboy y 3Ds) y con las expectativas que tenia la gente fanĂ¡tica de la saga, incluyĂ©ndome ( no me di cuenta que la Internet se quejo bastante de esta entrega en su tiempo, dandome cuenta de eso esta semana).

    Lo que mĂ¡s peca Other M esta sencillamente en la historia y narrativa del juego, con una Samus que se comporta como una persona que indaga mucho en sus pensamientos y preocupaciones de adolescente con problemas paternales, cosa que ha muchos fans no les gusto esa actitud que le pusieron a la protagonista, ya que estaban acostumbrados a la Samus callada y badass de los juegos clĂ¡sicos y los de Primera Persona, pero esta Samus no inquieta del todo, ya que el juego solo quiere darte una faceta del personaje, contando su pasado con saber de donde viene ella y mostrar algo humano con el escuadrĂ³n de la FederaciĂ³n Intergalactica, y eso no esta mal, pero cae en que el juego te meta forzadamente en la narrativa con vĂ­deos de exposiciĂ³n y conversaciones muy largas, y momentos en que el juego te obliga a buscar y destruir cosas en primera persona ( tardandome muchas veces en estos modos que te brinda el juego, ya que hay que ser muy preciso en lo que el juego quiere que encuentres).

    Y todos estos errores se pudieron solucionar con solamente diĂ¡logos de los personajes durante la partida sin necesidad de videos ( que va, que incluso Team Ninja tiene en la Galeria de Videos un segmento de la pelĂ­cula completa de todo el juego, recopilando todos los videos del juego en uno solo de 2 horas, cosa que es un descaro). Es mĂ¡s, el juego te deja un hueco argumental grandisimo que se suponĂ­a que era el giro argumental mĂ¡s grande del capitulo, pero nunca te lo mostraron, ya que recuerden que habĂ­a un traidor en el equipo de rescate de la FederaciĂ³n.

    Lo que me quedo motivado de seguir jugandolo fue por su exploraciĂ³n y un poco por su jugabilidad, ya que tenia tiempo sin jugar a un Metroid, aunque no puedas utilizar las habilidades de Samus desde el principio, por una simple excusa que te mete el juego que Adam, el jefe de la misiĂ³n, te diga cuando puedas utilizar tus habilidades cuando el quiera ( como siempre en un Metroid, aunque mĂ¡s adelante, Samus se rebelara y le aparecera otra habilidad mas necesaria que otra, resultando mĂ¡s tonto, por que recuerden, narrativa). Tambien me encantaron el ambiente y grĂ¡ficos que te trae las texturas del juego, causando incluso que tenia que actualizar mi Wii para continuar con el juego, ya que recuerden que habĂ­a una parte que el juego no me dejaba seguir por que se paraba en un video por lo muy avanzado que era para mi consola del 2006. Y claro, la acciĂ³n que algunos momentos del juego, como los dos niveles de contrarreloj, para que no te fueras dentro de la nave que situa la misiĂ³n principal y morir en el intento de la persecusiĂ³n de Samus. Es mĂ¡s, tiene unos puntos extras por ser el Ăºnico Metroid que puedes controlar a Samus sin su traje.

    Metroid Other M es claramente un conflicto de empresas de videojuegos que tenĂ­an muy excelentes ideas, resultando ganador mayormente las partes en 2D de los niveles, pero que en aspectos de historia y narrativa, se ven que fueron escritores y diseñadores de niveles muy novatos, queriendo brindar una historia que atrape al igual que la interacciĂ³n de Biashock o Portal, pero que cae brutalmente.

    Me gusto el juego, pero si se planea un estilo parecido a este en el prĂ³ximo Metroid 4 ( cosa que no creo que hagan), lo hagan mejor y que el juego no exija tanto al jugador en tener todo al 100 %.

    PD: Anthony es mejor personaje de la saga, punto.
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  11. Nov 17, 2020
    8
    Other M is quite the controversial title, and it's very easy to see why. In an attempt to bridge the gap between the classic 2D games and the 3D Prime games, this was Nintendo's result. The game brings a very fresh take on how to control and interact in a third-person, locked-camera setup. You trek through the very detailed and diverse ship the game takes place in, and use first-person toOther M is quite the controversial title, and it's very easy to see why. In an attempt to bridge the gap between the classic 2D games and the 3D Prime games, this was Nintendo's result. The game brings a very fresh take on how to control and interact in a third-person, locked-camera setup. You trek through the very detailed and diverse ship the game takes place in, and use first-person to get new perspectives, and target specific enemies, all which is achieved by a single WiiMote. You tilt the remote sideways for the main third-person action, and then point the remote to take on a first-person view, much like the Primes. It would be difficult for any other company to make this transition responsive and snappy, but Nintendo have once again hit it out of the park. The transition is near instantaneous, and there is never a time when you unintentionally switch views. Very impressive.

    However, as one could imagine, it's quite tricky controlling Samus in a 3D environment with a d-pad. During my play sessions, I'd often have flashbacks of playing the Crash Bandicoot games. It feels similar to that, however having a true d-pad instead of four segmented directional buttons does help. The game leans heavily into the linear side in order to accommodate its more focused narrative. While some might suspect it detracts from the experience, I suggest that it was necessary in order for them to tell the story they were wanting to tell.

    Samus is the most versatile and flexible she has ever been, with top-notch animation that really sells the impact of her heavy-duty Chozo armor. The spectacle comes to a head when fighting bosses, of which this game absolutely excells at. Each boss makes great use of changing perspectives, Samus new and handy dodge mechanic, and the combination of all of her weapons and gadgets. There is not a single boss fight in this game that feels wasted.

    Music, while most just providing atmosphere, is very effective. It establishes this sense of dread and eeriness, and it sends chills down my spine when in combination with the visuals.

    The story gives an in-depth look at Samus Aran's psyche. What makes such an awesome, powerful, galaxy-saving bounty hunter tick? Throughout the game's narrative, we get glimpses of Samus' past. What she was like even before she was a freelance bounty hunter. I was continually invested in learning more about Samus, in part due to Jessica Erin Martin's performance. She had a tough task voicing Samus' more reserved thoughts while also driving the emotion behind certain scenes. Samus harldy ever speaks to other characters, but when she does, Jessica's range truly shines.

    The story takes some very big risks at the tail-end of the narrative. While I cannot say I thought the risks paid off, I was invested in Samus' character enough to still enjoy it.

    While I do not think absolutely everyone will enjoy this outing in the Metroid series, I can say with confidence that it absolutely exudes that Nintendo polish throughout the entire playtime. If you don't mind venturing down this more experimental path in the Metroid series, you might find yourself pleasantly surprised, as I was.
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  12. Oct 26, 2020
    8
    The game it's flaws, most of them relating to the story, but the gameplay itself; the controls, the graphics, the combat, is a lot of fun and feels really good.
  13. May 22, 2020
    8
    People have thrown a lot of garbage into the game for not being the "Same".

    Points: + Good gameplay -Bad control + a pretty good story but with serious clear problems in the focus of the protagonist -Some scenes that do not match the personality -Many scenes out of date with respect to the protagonist + The protagonist is not stupid. + Pretty good music + Quite interesting
    People have thrown a lot of garbage into the game for not being the "Same".

    Points:
    + Good gameplay
    -Bad control
    + a pretty good story but with serious clear problems in the focus of the protagonist
    -Some scenes that do not match the personality
    -Many scenes out of date with respect to the protagonist
    + The protagonist is not stupid.
    + Pretty good music
    + Quite interesting collectibles
    + a huge map that you could explore as long as you do it at the right time.
    - + The video game is linear, this can be a negative point and a good point for some although an emphasis on history.
    + Certain interesting plot twists
    + Fanservice, although it is branded too bad a game, the game tries to fill all kinds of fanservice for the biggest fans of the franchise, from fighting with bosses that you would not expect to certain small references only captivable for those who more have entered this franchise.

    In conclusion, a good and enjoyable game, it has notable errors but it complies.
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  14. Dec 17, 2022
    4
    The story and especially the voice acting is so bad, that at times it can be funny. Everyone sounds like they were reading the script at 3 am for the first time while trying to not wake up anyone. The plot sounds interesting, but the way it's told is atrocious. The game doesn't understand "show, don't tell". Instead, the game feels the need to overexplain things through Samus' innerThe story and especially the voice acting is so bad, that at times it can be funny. Everyone sounds like they were reading the script at 3 am for the first time while trying to not wake up anyone. The plot sounds interesting, but the way it's told is atrocious. The game doesn't understand "show, don't tell". Instead, the game feels the need to overexplain things through Samus' inner monologue. Furthermore, the character of Samus in this game does not match at all with her character from the other games. This character could have maybe worked better as an origin story, but this game is supposed to take place close to the end of the timeline.

    On the other hand, the gameplay is at least not that bad. The game is incredibly linear, even when compared to more linear Metroid games, the camera is locked, and the controls are extremely clunky and were probably made by the same people who made the n64 controller. Despite that, there were moments when I thought the game was entertaining, particularly with some boss fights, although I would rather have the gameplay of any other mainline Metroid/Metroid prime game. Furthermore, the game didn't have any major bugs, and the visuals of the prerendered cutscenes looked good.
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  15. Dec 18, 2012
    6
    Short review: Metroid Other M is good for a rental or if you can score it for under 10$. It's short, linear, but can be quite fun if you could only skip the cutscenes.

    Longer review Story: I keep wanting video game stories to really engross me, but usually I have low standards. If I'm interested enough to find out what happens next, we're good. Bonus points for good characters and
    Short review: Metroid Other M is good for a rental or if you can score it for under 10$. It's short, linear, but can be quite fun if you could only skip the cutscenes.

    Longer review

    Story: I keep wanting video game stories to really engross me, but usually I have low standards. If I'm interested enough to find out what happens next, we're good. Bonus points for good characters and a fun arc. Other M is offensively stupid in this aspect. I honestly feel a twinge of envy reading any review that praises the story or characters in this game. Clearly these people have an entire unexplored world of fantastic stories that to experience. What is "meh" level to the average person will be fantastic to them...they are strangely fortunate. It would not be so bad, if only the cutscenes are skippable...and they aren't...I've tried every button on the wiimote. I have difficulty putting into words why it's so terrible, however. I guess it must be that you have a story here that shoehorns in themes under the mistaken impression that, so long as a thematic element is present, it is well executed. There are themes of motherhood, female vulnerability, etc. that are indeed present, but the thick dialog and awful execution makes Samus end up looking like a wuss as well as a colossal moron.

    Gameplay: The game is easy...and very very short. You'll most likely be fighting the controls with more furor than the enemies. Pointing at the screen will freeze you into place for an fps mode, and so the response lag will make for mouth frothing frustration as you point at the screen to aim your missiles without the ability to dodge. Otherwise, the gameplay is pretty okay...and I would be willing to forgive the abortion of a story (not to mention the clearly skewed view of women Team Ninja seems to have) if I could skip the cutscenes. Gameplay is 7 hours to finish...longer to get all the stuff. I did end up with 70% of the pickups with only 7 hours played, though, and the game is easy besides. The lack of buttons makes the game straightforward and simple, which I guess is okay.

    The question of Samus: The words "Strong female protagonist" tend to annoy a lot of people. I guess it must be the lack of female developpers in the gaming industry. Could also be that any such character usually comes out trying so hard in a medium plagued with bad writing that it can be a bit off-putting. Samus had managed to avoid this problem in the most egalitarian (if not exactly eloquent) of ways: I'm a woman...that's about it. There was nothing strictly "female" or "male". Her sex was completely irrelevant, and she had no real personality to speak of anyway. That being said, we don't live in a 100% egalitarian society, and so there is a need for actual female characters with depth to fill the complete lack thereof in the entertainment industry in general. All this being said, Other M's Samus is not a good character for the feminist cause, anyway. Stupid, childish (not to mention freezing with fear in front of a monster who she kills on a regular basis), unsure, and constantly waiting on a the permission of a man for action (unintentional on the part of the developers I'm sure, but one can't help but notice...). Throw in the very, very bad writing, and you get a mess.
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  16. Feb 9, 2013
    6
    By far the worst metroid game a a huge mis-step by Nintendo. The game has way too much focus on it's boring and ridiculous story, the characters including Samus are boring as all hell and I couldn't care less about any of them. The gameplay is decent for the most part, but the controls ruin the experience and make enemy encounters a chore. D-pad controls just don't work for this game. TheBy far the worst metroid game a a huge mis-step by Nintendo. The game has way too much focus on it's boring and ridiculous story, the characters including Samus are boring as all hell and I couldn't care less about any of them. The gameplay is decent for the most part, but the controls ruin the experience and make enemy encounters a chore. D-pad controls just don't work for this game. The game looks pretty good for a Wii title and the animation on Samus is better than ever but the boss battles and enemies aren't memorable when compared to previous games in the series. There are also infuriating 'scanning' segments and the plot has so many dumb moments it's ridiculous. I enjoyed some of other m through the frustration but I felt like I was playing a rip-off metroid rather than a real one the entire time. Expand
  17. Jun 24, 2013
    7
    Forget the story. Forget the voice acting, the drama, and the weakness of Samus. Forget it all, and what's left is a great game full of tight action and crazy boss battles.

    However, the issue here is that it isn't easy to ignore the game's numerous short comings. For one thing, the voice acting is just bad. I know that Samus looks like a robot, but she shouldn't have to sound like a
    Forget the story. Forget the voice acting, the drama, and the weakness of Samus. Forget it all, and what's left is a great game full of tight action and crazy boss battles.

    However, the issue here is that it isn't easy to ignore the game's numerous short comings. For one thing, the voice acting is just bad. I know that Samus looks like a robot, but she shouldn't have to sound like a robot too. Samus is so monotone that it makes her constant inner monologue even worse to listen to.

    The biggest issue I have with this game is that it is in no way a Metroid game. Other than the characters, it bears no resemblance. The whole point of Metroid games were to abandon a player on an Alien world, having to figure things out and piece the story together yourself. In Metroid Prime, you accomplished this by scanning your environment for story based clues such as lore. In Metroid: Other M, this aspect is nonexistent. The game doesn't let you figure things out yourself. Rather, it has Samus tell you exactly what's happening at every moment in her monotone voice.
    The game is full of other issues, such as the fact that there is literally no music except for during boss battles. That just plain sucks. I love Metroid music, and this game had close to none of it.

    The gameplay, however, is excellent. It's a mix of fast paced actions with a 3D twist, building upon the great foundation of Super Metroid's gameplay. The graphics, too, are great.

    If you can look passed the game's cruel departure from Metroid norms, what's left is a great action game. However, as far as Metroid games come, it disappoints.
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  18. Apr 29, 2013
    5
    This is definitely an example of Nintendo and Team Ninja pooping on a classic and well-loved franchise. I don't really feel like completely rehashing what the professionals and amateurs have already complained about: yes, they turned our beloved Samus, the first "strong" female lead character in a video game, into a whiny. weak-willed princess. Yes, the gameplay was left something to beThis is definitely an example of Nintendo and Team Ninja pooping on a classic and well-loved franchise. I don't really feel like completely rehashing what the professionals and amateurs have already complained about: yes, they turned our beloved Samus, the first "strong" female lead character in a video game, into a whiny. weak-willed princess. Yes, the gameplay was left something to be desired. But at its core, the components of a Metroid game were there. It wasn't the worst game I ever played, and let's be honest there's not a whole lot of truly A-list titles on the Wii.

    Is it worth playing? Absolutely. Will you be disappointed? If you're a real Metroid fan, probably. Should you pay retail for it? No way.
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  19. May 31, 2013
    6
    Don't get me wrong, the gameplay is different from the Prime series so they aren't just rehashing the series and the gameplay is really fun, but my biggest problem with this is how they ruined Samus. I've always viewed Samus as a silent protagonist who never speaks, but it shows how committed to the job she is and her character was revealed through her movements and the way she reacts toDon't get me wrong, the gameplay is different from the Prime series so they aren't just rehashing the series and the gameplay is really fun, but my biggest problem with this is how they ruined Samus. I've always viewed Samus as a silent protagonist who never speaks, but it shows how committed to the job she is and her character was revealed through her movements and the way she reacts to certain things. With this voice actor, she sounds like a damning cheer leader in Samus's armor. It drives me crazy to hear her talk and how she's emotionally scarred from seeing Ridley come back from the dead more often than Krillin is just stupid. This is not a bad game by any means, but how they handled the characters just pisses me off. If you can ignore it and enjoy it for its gameplay, then this is for you. Otherwise, don't bother with it. Expand
  20. Aug 24, 2014
    8
    Metroid: Other M is a flawed game that delivers in many ways but falters in other aspects.
    The controls and the switching to first and third perspective will take a few seconds to get used to because of how jarring it can be in the beginning but once the player gets a feel for it as understands how the combat flows the experience becomes very fluid. Dodging works well and is quite
    Metroid: Other M is a flawed game that delivers in many ways but falters in other aspects.
    The controls and the switching to first and third perspective will take a few seconds to get used to because of how jarring it can be in the beginning but once the player gets a feel for it as understands how the combat flows the experience becomes very fluid. Dodging works well and is quite forgiving to allow for some leeway if the player is charged during first person mood to compensate for the loss in motion. The auto-targeting allows for third person to be painless and a cinematic with flashy finishers.

    Story wise the game attempts to create a bridge in the Metroid timeline and also tries to create a definitive character for Samus Aran. The writer's success depends on how willing the player is in accepting certain changes presented as fact within Metroid: Other M. For some long-time fans, it might seem jarring and undesirable change. But to some fans and newcomers to the series, Metroid: Other M's motion towards creating a specific characterization for Samus allows for new ideas to be brought into the series and acts as a nice jumping point.

    Other M has plenty of rough edges but on its own merits, this game is fun and an interesting look on a normally blank protagonist.
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  21. Jan 4, 2014
    3
    I was as excited as any other Metroid fan for Other M. The reveal was exciting and I preordered the game as soon as it became available.

    Then... I played it. Long story short, play it for the gameplay. Do NOT play it for the story. That part is awful. More details below. STORY Let me start by saying I had no issue with the idea of Samus speaking. I also was extremely excited to
    I was as excited as any other Metroid fan for Other M. The reveal was exciting and I preordered the game as soon as it became available.

    Then... I played it.

    Long story short, play it for the gameplay. Do NOT play it for the story. That part is awful. More details below.

    STORY
    Let me start by saying I had no issue with the idea of Samus speaking. I also was extremely excited to get to know the woman behind the visor and see a bit more of her emotional side.
    That out of the way, the story is the main reason why I don't like Other M. To avoid spoilers I won't go into details about the exact parts of the story are so bad, but if you want to read, what is in my opinion, the greatest review of Other M's story on the net, then visit:
    http://tvtropes.org/pmwiki/lb_i.php?lb_id=13373815860B43920100&i_id=13373815860I43921400&p=1
    The article explains why the story is written poorly by giving examples of the tropes and story no-nos used and explains how the infamous Ridley scene is damaging to Samus' character in ways you may not have thought of.
    From what I've seen, most people who are fans of the series and enjoy this game's story are defending it because they believe an attack on this game is an attack on the franchise. If this is you, please read the link I posted above.

    GAMEPLAY
    As far as gameplay goes, the third person isn't terrible. The dodge jump move was visually powerful and a nice change to just running around, but it definitely took challenge away from the adventure once you mastered it. The first person sequences were bad. Having to flip between 3rd and 1st person was disorienting and left me scrambling to fire a missile where it needed to go. The search-and-find sequences were particularly awful. They were unnecessary and had you looking for some obscure object in the environment.

    LEVEL DESIGN
    A bit linear compared to the other games in the series, but it's something I was able to take as is.

    MUSIC
    Awful. Uninteresting, unmemorable... Not what I expect out of a Metroid game given that every other title in the series has fan favorites that they enjoy listening to and possibly remixing. There will be no fan remixes of this game.

    GRAPHICS
    Very good. The cutscenes were gorgeous and the in-game engine was visually pretty.
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  22. Nov 25, 2010
    7
    Other M is a fine action game. Unfortunately, gamers expect more from this revered series. The game's biggest flaws lie in its poor characterization of Samus and the inexplicable lack of an option to use the Wii's nunchuk attachment.
  23. Feb 23, 2014
    8
    Why Other M is secretly a good game.

    I fell in love with Metroid and Samus with the original Metroid for the NES and have remained a faithful fan since. I was skeptical when Metroid went FPS with Prime, but when I played it, I thought the perspective was better than the side scroller! Since then, I LOVED FPS Metroid, and played all the Primes religiously, only going back to the
    Why Other M is secretly a good game.

    I fell in love with Metroid and Samus with the original Metroid for the NES and have remained a faithful fan since. I was skeptical when Metroid went FPS with Prime, but when I played it, I thought the perspective was better than the side scroller! Since then, I LOVED FPS Metroid, and played all the Primes religiously, only going back to the sidescrollers for nostalgic reasons. Also, with the exception of Hunters and Corruption, Samus has been pretty much alone. So when Other M reverted back to sidescrolling with FPS elements, also including narration and cutscenes, I was skeptical. This was the moment where Samus will finally reveal her personality, to see what kind of person Samus really was. The results were, to say, disappointing...

    ...to everyone but me, it seems. For one, I LOVED Samus' personality. It showed that while she was strong and confident, she was still a woman. She was powerful, yet feminine, and I liked it. I also feel like the only one who truly understood the relationship between Adam and Samus. Everyone seemed to think she was seeking approval from an authoritative man. Being a military guy myself, I saw it as, while he WAS a father-figure to her, raising her as a child after the Chozo, he was also her commanding officer. When you have an officer who actually cares for their soldiers, you tend to have great respect for them. A truly great leader earns the respect and confidence of their soldiers, so much so that they would do anything for that officer, including taking a bullet. This is how Samus saw Adam; a great leader whom she would do anything for. The defiant act of disagreeing with everything he said was at first an act of defiance when she was young. However, that act because a symbol of their bond as the years went on. To Samus, Adam was a father, a leader, and a friend. So when Adam requested she not use certain aspects of her suit during missions, she begrudgingly agreed. Now, this could have been executed better, and for that, I'm docking points, but it was meant to show their relationship and Samus' immense respect for the man.

    The voice acting was decent. It wasn't fantastic, but it wasn't horrible. The gameplay was also pretty good, though it was a bit stiff. Other than that, it felt like a classic Metroid game.

    While Other M was not Game-of-the-Year worthy, it is still a solid game with a great story and fun gameplay. Definitely worth picking up.
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  24. Jul 7, 2014
    0
    This game falls flat on its face in every aspect: The gameplay is shallow, boring and repetitive. The story completely degrades Samus as a character, contradicts previous games, just DROPS certain plotlines before they're even finished, and for the most part, it's just a rehash of Metroid fusion. The art style is weird and shiny, and does not fit the eerie atmosphere of Metroid. The sameThis game falls flat on its face in every aspect: The gameplay is shallow, boring and repetitive. The story completely degrades Samus as a character, contradicts previous games, just DROPS certain plotlines before they're even finished, and for the most part, it's just a rehash of Metroid fusion. The art style is weird and shiny, and does not fit the eerie atmosphere of Metroid. The same goes for the music, which just consists of cheesy action movie scores and some remixes. ALL the bosses and enemies are recycled, which may wet the pants of some fanboys, but I really couldn't appreciate the lack of creativity. Luckily, according to Nintendo, the next 3D Metroid will be Prime style, so that's a huge bloody relief. I REALLY don't get how ANYONE can like this game, ESPECIALLY not the fans of Super Metroid, since this game takes away any and all exploration in favour of cheesy finishers and constant flashes of Samus' bum. This is not just a bad Metroid game, it's a bad game overall, and I would recommend this game to absolutely nobody. Also, check out TheGamingBrit's review of this game, because he does a way better job at dissecting this pile of feces than I do. Expand
  25. Jul 14, 2013
    3
    First off let me tell you that I am a HUGE HUGE Metroid fan. The metroid franchise means so much to in every way and I have never even come close to love another franchise more. With that said this is possibly the worst metroid game ever created. For all of you who are avid metroid fans this is a mockery of all the games you have previously had the pleasure of playing. With theFirst off let me tell you that I am a HUGE HUGE Metroid fan. The metroid franchise means so much to in every way and I have never even come close to love another franchise more. With that said this is possibly the worst metroid game ever created. For all of you who are avid metroid fans this is a mockery of all the games you have previously had the pleasure of playing. With the introduction of the first person 3D adventure style introduced in metroid prime a lot of fans were enthralled and amazed by the progression of the series from side scrolling to first person. Many after ,metroid prime 3 was finished, wanted a new metroid that goes back to the old formula which, after super metroid and metroid fusion, was a formula that was both perfect and timeless. When I saw this game i was a bit let down because it took what i had become familiar with in prime and what i loved about super metroid and changed the formula. A year after release i got this game and i did not finish it till today. Whats my opinion? THIS IS ON E OF THE WORST GAMES I HAVE EVER PLAYED. The story is so cliche and filled with influences of Japanese mediums. It's gameplay is clunky and wholly inaccurate and insufferable. The animation, while not exactly bad, wasn't the hardcore realistic or menacing style of super metroid, fusion, or prime (half the time I laughed at the stupid faces these creatures made) The games story however was the worst part. Yoshio Sakamoto has been with metroid from the beginning seeing as he is the creator of the game. Sakamoto knows what we liked and what we loved of the previous entries in the world of metroid and instead of giving us a mysterious, strong willed samus, with a badass ethos he gave us a butchery of Italian horror films, with Japanese anime emotion, and a horrific gameplay experience. This review i am writing is so horribly put together but bare with me because i just finished this game and want to cry. It is the worst game ever, it isn't even bad to somebody who isn't a huge fan, but to me a fan who once a month beats his metroid games over and over because he loves them that much, this was just horrible. I hope this man knows what he has done. I hope he knows that he butchered a franchise that never got a score lower then 80 for there games and created a game that deserved a 30. I hope when retro works on the next iteration that he is nowhere to be found except in the credits for a thank you A thank you for staying the away from the game. Expand
  26. Jan 30, 2011
    8
    The third person controls are well done, it lets you just go out guns blazing without worrying too much about aiming, it feels natural. Some of the controls however, (such as the observation view) are not all too responsive, and when you sometimes have to use it during combat, issues may occur. The story feels regurgitated, consumed, then regurgitated yet again. If I hear the wordThe third person controls are well done, it lets you just go out guns blazing without worrying too much about aiming, it feels natural. Some of the controls however, (such as the observation view) are not all too responsive, and when you sometimes have to use it during combat, issues may occur. The story feels regurgitated, consumed, then regurgitated yet again. If I hear the word "baby" one more time in this game, I swear I will chuck my remote out the window. The quality of the graphics are excellent, especially the cutscenes, and thanks to the Wii, won't get to see quality better than 480p. Other M is really a good game, its worth your attention if you are a fan of Metroid or not, despite its flaws. I think I'll go back to playing the game the second I find my Wiimote in the snow. Expand
  27. Nov 21, 2013
    3
    This game is abysmal. Literally the worst story of any video game I've ever played, almost no music, and absolutely horrid gameplay all combine to make a giant turd of a game. Avoid avoid avoid. Horrible.
  28. Feb 3, 2014
    0
    The worst Nintendo game I have ever purchased. This is an absolute stain on the Metroid franchise. In fact, I'd rather Nintendo just retire Samus than try again if THIS abomination is their idea of a Metroid game.

    There is no sense of exploration, no sense of being alone versus the environment, no satisfaction of finding upgrades. All that remains is bad cutscenes that make Samus out to
    The worst Nintendo game I have ever purchased. This is an absolute stain on the Metroid franchise. In fact, I'd rather Nintendo just retire Samus than try again if THIS abomination is their idea of a Metroid game.

    There is no sense of exploration, no sense of being alone versus the environment, no satisfaction of finding upgrades. All that remains is bad cutscenes that make Samus out to be an emotional teenager.
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  29. Feb 10, 2015
    0
    Turning the main character from a bounty hunter badass to whatever that was deserves a 0/10 worst metroid game so far.

    Seems I have to make this 500 characters long...... sure thing. Don't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this
    Turning the main character from a bounty hunter badass to whatever that was deserves a 0/10 worst metroid game so far.

    Seems I have to make this 500 characters long...... sure thing.

    Don't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this game
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  30. Jul 17, 2013
    4
    This review contains spoilers, click expand to view. Before I get into the enormous can of worms that is this game's issues, let me talk about the positive aspects. The graphics generally look nice, a lot better than most Wii titles, and the action is suitably bombastic when intended. The finisher moves you get are satisfying as well as very cool and flashy.

    Unfortunately, that's all I can say in this game's favor. While it is true that when the action is happening it's generally fun to watch, it's not very fun to play thanks to a frightening lack of variety in terms of both enemies and what Samus herself is able to do, and the fact that you have a dodge-roll technique called the "Sensemove" which utterly breaks the combat. It gives you a ludicrous amount of invincibility frames, nothing works against it, and if you're charging your beam while you do it it completely fills the charge. Beyond that, lulls in the action, rather than serving pacing like they would in a game such as Devil May Cry or Half-Life, instead just feel boring. Often they simply have you running from place to place, and when they don't feel that's putting you to sleep enough they go to an over-the-shoulder view and make you walk slowly with incredibly unintuitive controls. Even less intuitive than the rest of the game, which is pretty unintuitive, as the rest of the game asks you to navigate three dimensional environments at high speeds with a d-pad, relying on finnicky auto-aim to in order to hit enemies. The over-the-shoulder segments aren't even the worst flow-killer though. At times the game forces you into first-person mode and makes you look for a piece of scenery to scan in order to advance the plot. This was a good idea when Arkham Asylum did it because Batman is after all the world's greatest detective, and because that game handled it well, making it clear what you're looking for and still allowing you to move around the area. In Other M you are forced to remain still, searching for what is often a small innocuous-looking piece of scenery at best. Worse examples include scanning for the exit in the chamber where you fight Ridley, which is such a dark area when you're scanning it that you can barely see the exit, and finding Madeline standing in a window, so far away and with so much glare coming off said window that I, an avid gamer with 20/20 vision, was simply not able to see her. I went back and played the segment again, knowing where she was, and still couldn't to see her. Coming back to Ridley, this is kind of a sticking point: Samus should not have freaked out when she saw Ridley. I'm not saying they've tainted her badass persona or anything, and had it been handled differently I would have loved it. But there's no excuse for her to panic upon seeing the enemy that she has been established to have defeated around six times by this point according to series canon (yes, the adjusted canon that came with dropping the Prime games.) Beyond that, the way they brought Ridley in just didn't help the story at all. Apparently the Federation cloned him, as well as most of the other monsters in the game, despite the fact that they've watched the Space Pirates royally screw themselves by doing that many times in the past. Of course, the reason for this is that Nintendo and Team Ninja wanted to cram as many references to older games in as possible, hence the inclusion of the Metroid Queen, Nightmare, Phantoom, et cetera. It feels very much like fan pandering, as if the game is afraid to have its own identity and instead wants to cash in on nostalgia, which makes its decision to completely kick Metroidvania-style exploration in the head even stranger, and that was already a baffling choice considering that the Metroid series contributed the first half of the genre's name. Of course, you do still gain abilities over time, you just don't explore and look for them. Instead you have most of them from the start, but you're not allowed to use them until Adam Malkovich allows you to, in the poorest excuse for ability loss this series has ever had, which is saying something considering that even some of the best games in the series have had pretty weak excuses. This leads to a downright painful situation in which you move through the lava world, which does continuous damage due to the hot atmosphere, without protection because Malkovich didn't authorize it. Speaking of Malkovich, his death was incredibly flimsy. He locks himself in a section of the ship and jettisons it, blowing it up, because apparently nobody thought maybe you should make the function accessible from another part of the ship. There's also a baffling moment when you need to use power bombs to kill the Metroid Queen, but the game never says or even implies that you can use them. The final boss, right afterward, is even worse, as you don't even get to fight it. Instead you just lock onto it, and a cutscene activates. Tres anticlimactic. Overall the game was lazy and sloppy, and not worth playing. It's a disgrace to the series.
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Awards & Rankings

24
2
#2 Most Discussed Wii Game of 2010
5
#5 Most Shared Wii Game of 2010
Metascore
79

Generally favorable reviews - based on 71 Critic Reviews

Critic score distribution:
  1. Positive: 54 out of 71
  2. Negative: 0 out of 71
  1. Oct 21, 2010
    91
    Regardless the shortcomings, Nintendo definitely deserves praise for yet again hiring not one but two orchestras to play the game's soundtrack start to end– hearing real strings and percussion, occasionally augmented by sci-fi synthesizer, adds a lushness to the soundtrack that Metroid has long deserved.
  2. 80
    Experimental by design. It might not always work, but when it does its an experience hard to forget, wearing the Metroid tag with pride with its head held high.
  3. Team Ninja is not Nintendo. This could be the perfect description for Metroid: Other M, a competent action game that simply lacks the quality and the level of polishing of the "real" Nintendo games.