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6.7

Mixed or average reviews- based on 653 Ratings

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  1. Dec 6, 2011
    8
    I really liked this game.Gorgeous graphics, refreshing game play and great cinematic story.I dont care if Samus talked,i found those parts entertaining.My only complain is the final boss which is lame , but thank god a little surprise in the game.Also i found that metroid prime games were more deep and longer .Although i finished the game in 8 hours ,i've only completed the items at 23%.SoI really liked this game.Gorgeous graphics, refreshing game play and great cinematic story.I dont care if Samus talked,i found those parts entertaining.My only complain is the final boss which is lame , but thank god a little surprise in the game.Also i found that metroid prime games were more deep and longer .Although i finished the game in 8 hours ,i've only completed the items at 23%.So there are lots of items to collect. Expand
  2. Mar 4, 2012
    8
    Other M is a very strange title in the metroid series, I like the game but there are some serious issues that bothered me about this game. There are 2 controls perspective: the 3rd person controls are great you can fire, dodge, jump etc. just fine the problem is the 1st person controls, by aiming the remote to the screen you acces to FPS perspective but you cant move and this way is theOther M is a very strange title in the metroid series, I like the game but there are some serious issues that bothered me about this game. There are 2 controls perspective: the 3rd person controls are great you can fire, dodge, jump etc. just fine the problem is the 1st person controls, by aiming the remote to the screen you acces to FPS perspective but you cant move and this way is the only way to fire missiles and super missiles, is not that bad but sometimes its feels werid and you can get hit very easily and mimics the prime series controls. My point here is that the game didnt need that feature it would be better if al the focus went to the 3rd person and manage to put all the games control into only 3rd person. The other thing that bothers me is samus personality, is not a bad idea to put personality into a character but the cheap writting put into samus in this game was bad, always samus was a determinated a serious character and in this game they make her with a soft-emotional personality, soft moments can be emotional but not if they are repeated in the whole game. but aside from that other m is a good game the combat is flashy and action packed and the boss fights are incredible, by far this is one of the best games on the wii Expand
  3. Jul 14, 2012
    8
    The game play is superb, and the storyline was enough to keep me interested. The thing I disliked about this game is how it took a strong willed woman like Samus and made her a whiny little baby at times with a thousand insecurities. I can get over that though as I did enjoy the game play and I thought it was a lot of fun to play.
  4. Apr 25, 2013
    8
    Team Ninja gets how we all feel about Samus. We view her as a hardened badass war machine who gets the job done with chilling proficiency. The gameplay they've crafted reflects that long-held characterization. Throughout the Bottle Ship, Samus will throw giant alien bees, kick Space Pirates in the face, and suplex giant chameleon-scorpions. It's a shame the narrative paints her asTeam Ninja gets how we all feel about Samus. We view her as a hardened badass war machine who gets the job done with chilling proficiency. The gameplay they've crafted reflects that long-held characterization. Throughout the Bottle Ship, Samus will throw giant alien bees, kick Space Pirates in the face, and suplex giant chameleon-scorpions. It's a shame the narrative paints her as something entirely different. Yoshio Sakamoto wanted to humanize Samus, but in his attempt to do so, he made her come across as a weak-willed, emotionally stunted moron with deep daddy issues.

    If Team Ninja developed the next game, and Sakamoto had nothing to do with the story, I would be optimistic. It's clear that they get how Samus is seen by Metroid's audience, and they certainly delivered a compelling game. It's a shame that such a great game had an awful story to go with it.
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  5. Nov 27, 2013
    8
    While the story is, for all intents and purposes, convoluted and gives Samus some rather questionable characterization, the gameplay itself is everything I hoped a 3D Metroid would play. Sure the Prime trilogy's style of play is virtually flawless, but it's nice to see how a Super Metroid today would be like.

    As a follow up, I can't help but feel this story would have made a lot more
    While the story is, for all intents and purposes, convoluted and gives Samus some rather questionable characterization, the gameplay itself is everything I hoped a 3D Metroid would play. Sure the Prime trilogy's style of play is virtually flawless, but it's nice to see how a Super Metroid today would be like.

    As a follow up, I can't help but feel this story would have made a lot more sense if Samus was portrayed as she was in her training days. Not as a seasoned veteran. Tomb Raider 2013 got that part right.
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  6. May 15, 2014
    8
    It's no Prime, but it's a lot better than people give it credit for. Honestly though, the game deserves praise for being a huge risk. It plays like literally no other game ever made. So it's not going to be for everyone. It has some things that genuinely don't make any sense and simultaneously throw away years of Metroid tradition (you get upgrades because a commanding officer "authorizes"It's no Prime, but it's a lot better than people give it credit for. Honestly though, the game deserves praise for being a huge risk. It plays like literally no other game ever made. So it's not going to be for everyone. It has some things that genuinely don't make any sense and simultaneously throw away years of Metroid tradition (you get upgrades because a commanding officer "authorizes" them? That doesn't make any sense. And it's super lame) but ultimately the game is at least good. Sure the story is a little befuddling, and it's not as good as any of the main prime games (in fact it's probably the weakest metroid since hunters) but it still has it's merits. Expand
  7. Feb 23, 2014
    8
    Why Other M is secretly a good game.

    I fell in love with Metroid and Samus with the original Metroid for the NES and have remained a faithful fan since. I was skeptical when Metroid went FPS with Prime, but when I played it, I thought the perspective was better than the side scroller! Since then, I LOVED FPS Metroid, and played all the Primes religiously, only going back to the
    Why Other M is secretly a good game.

    I fell in love with Metroid and Samus with the original Metroid for the NES and have remained a faithful fan since. I was skeptical when Metroid went FPS with Prime, but when I played it, I thought the perspective was better than the side scroller! Since then, I LOVED FPS Metroid, and played all the Primes religiously, only going back to the sidescrollers for nostalgic reasons. Also, with the exception of Hunters and Corruption, Samus has been pretty much alone. So when Other M reverted back to sidescrolling with FPS elements, also including narration and cutscenes, I was skeptical. This was the moment where Samus will finally reveal her personality, to see what kind of person Samus really was. The results were, to say, disappointing...

    ...to everyone but me, it seems. For one, I LOVED Samus' personality. It showed that while she was strong and confident, she was still a woman. She was powerful, yet feminine, and I liked it. I also feel like the only one who truly understood the relationship between Adam and Samus. Everyone seemed to think she was seeking approval from an authoritative man. Being a military guy myself, I saw it as, while he WAS a father-figure to her, raising her as a child after the Chozo, he was also her commanding officer. When you have an officer who actually cares for their soldiers, you tend to have great respect for them. A truly great leader earns the respect and confidence of their soldiers, so much so that they would do anything for that officer, including taking a bullet. This is how Samus saw Adam; a great leader whom she would do anything for. The defiant act of disagreeing with everything he said was at first an act of defiance when she was young. However, that act because a symbol of their bond as the years went on. To Samus, Adam was a father, a leader, and a friend. So when Adam requested she not use certain aspects of her suit during missions, she begrudgingly agreed. Now, this could have been executed better, and for that, I'm docking points, but it was meant to show their relationship and Samus' immense respect for the man.

    The voice acting was decent. It wasn't fantastic, but it wasn't horrible. The gameplay was also pretty good, though it was a bit stiff. Other than that, it felt like a classic Metroid game.

    While Other M was not Game-of-the-Year worthy, it is still a solid game with a great story and fun gameplay. Definitely worth picking up.
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  8. Aug 14, 2014
    8
    This review contains spoilers, click expand to view. Metroid: Other M in my opinion is an underrated game. It gets a lot of hate, and, a lot of it is admittedly justified, but a lot of criticisms I hear about it can be worked around.

    Gameplay:
    Pros: I find the game style is generally pretty enjoyable. I love the fast paced 3rd person shooting action gameplay. I find it fun and addicting. I found using the sideways WiiMote worked fairly well for the most part. Even though auto aim is not usually part of the Metroid series, I find it fits in this game. I love the added combat features such as jumping on an enemy's back and firing a powerful beam into them. Morph ball was good, but hasn't changed much from previous Metroid games. And even though a lot of people didn't like this particular feature due to it being overpowered, I love Samus's dodge move. It makes the game more exciting and adds a different dimension to the gameplay.

    Cons: When going into first person view, you can't move, you can only look around. Meaning when you're in the middle of a heated boss fight and you HAVE to use missiles, you CANNOT avoid their attacks which by the way, are extremely fast in a lot of instances. Grrrr. Also, they almost entirely took out the scan visor. You can only scan things that you need to destroy, and all it will do is tell you what weapon you need to destroy it. Also, you can scan other humans and it will tell you their name. You can't learn that much about your surroundings.

    Weapons:
    Pros: They're all awesome to use. Stacking the weapon upgrades makes it easier with the limited controls so that you don't have to constantly switch between beams to get your objective done.

    Cons: Adam Malcovich.

    Story:
    Pros: This game is very story driven. A large portion of the Metroid fanbase do not like this aspect, but I love it. It gives me motivation to continue playing because I want to see what happens next. Stories interest me, I just enjoy it. Scanning a bunch of lore in the Prime games to discover hidden stories was cool, but sometimes I get lazy and don't feel like having my scan visor on at all times, so having the story explain itself without having to scan 100% of the game is good, at least for gamers like me. I thought the scene with Samus suffering from PTSD when she meets Ridley wasn't all that bad though. Despite defeating Ridley several times, she was under a lot of emotional stress after the death of the baby, and she knew for a FACT that Ridley had previously been eradicated for good, so it's not surprising to me that she was stunned by him being back from the dead (even though he was cloned).

    Cons: Voice acting is not the worst, but at the same time not nearly as good as I think it could have been done. Samus's voice actor felt pretty dull in quite a few scenes. I love the idea of giving her a voice so that she's not this silent protagonist that has no personality while being robotic, but her voice actor didn't do the greatest job with bringing out her emotions. However, I don't think Samus was whiny like a lot of people say she was.

    Environment:
    Pros: I like the idea of a ship with artificial environments made to suit specific lifeforms. The eerie feel of a giant space station with computers running everywhere and signs of previous human life that's completely deserted just awesome.

    Cons: There's only 3 main elemental areas and a lot of the spaces in them look empty and bland, like the snowy areas.

    I found the graphics mostly looked really nice, especially for a Nintendo Wii game.

    All pros and cons said, I give this game an 8 out of 10. I really enjoyed playing and replaying this game, and playing the game re-sparked my love for the Metroid series and I am now working on collecting every game in the franchise.
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  9. Aug 24, 2014
    8
    Metroid: Other M is a flawed game that delivers in many ways but falters in other aspects.
    The controls and the switching to first and third perspective will take a few seconds to get used to because of how jarring it can be in the beginning but once the player gets a feel for it as understands how the combat flows the experience becomes very fluid. Dodging works well and is quite
    Metroid: Other M is a flawed game that delivers in many ways but falters in other aspects.
    The controls and the switching to first and third perspective will take a few seconds to get used to because of how jarring it can be in the beginning but once the player gets a feel for it as understands how the combat flows the experience becomes very fluid. Dodging works well and is quite forgiving to allow for some leeway if the player is charged during first person mood to compensate for the loss in motion. The auto-targeting allows for third person to be painless and a cinematic with flashy finishers.

    Story wise the game attempts to create a bridge in the Metroid timeline and also tries to create a definitive character for Samus Aran. The writer's success depends on how willing the player is in accepting certain changes presented as fact within Metroid: Other M. For some long-time fans, it might seem jarring and undesirable change. But to some fans and newcomers to the series, Metroid: Other M's motion towards creating a specific characterization for Samus allows for new ideas to be brought into the series and acts as a nice jumping point.

    Other M has plenty of rough edges but on its own merits, this game is fun and an interesting look on a normally blank protagonist.
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  10. Oct 15, 2016
    8
    With this first main episode since the Prime trilogy Nintendo and Team Ninja tried to change a lot of things compared to the games made by Retro Studios, was it good or bad ?

    Technically the games is obviously limited by the hardware of the Wii but compared to other titles on the console it's actually pretty good with good animations and a nice variety in environments that you would
    With this first main episode since the Prime trilogy Nintendo and Team Ninja tried to change a lot of things compared to the games made by Retro Studios, was it good or bad ?

    Technically the games is obviously limited by the hardware of the Wii but compared to other titles on the console it's actually pretty good with good animations and a nice variety in environments that you would expect in a Metroid game. I didn't encountered any glitch or framerate issues, like always with Nintendo.

    Concerning the gameplay there's a few major changes compared to the Prime series with a third person view with the possibility to aim in first person. You'll moved on 3D environment with some little phases on 2D making this episode feel like a more faithful game compared to the first Metroid (that will qualify an entire genre along with Castlevania), the controls are very responsive and like we're used to with Team Ninja the gameplay is frenetic making the action more enjoyable for the ones that crave for it.
    I understand that some fans wanted a new Prime, but this gameplay is also very good on its own.

    The story is way more important than other Nintendo games with a great focus on Samus, the characters all speak (those voiceless characters always bothered me) even if the plot is basic but I welcome the change with open arms. Concerning the length it will last around 12 hours not too short but not long either.

    So in conclusion Other M was a new vision on the Metroid series, everyone will prefer one or another depending on their tastes (personally I had more fun with this one than the Prime) but its mechanics all work well together without being astonishing, and I'd advise the game to any Wii owner looking for a nice action game.
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  11. Jan 9, 2015
    8
    This game is a good game that has a few flaws, mainly presentation of Samus's character and the voice acting in general feels choppy and poorly put together. The game play is the best part of the game if feels like a Metroid 2D game turned into a 3D game. The first person elements in the game are a bit odd to me but it does bring in the element of Metroid prime of looking around.
  12. Aug 20, 2017
    8
    This is a great Metroid game and a great game overall. The combat is great, moving with the d-pad in a 3D environment isn't perfect at all, but works very good, the combat is excellent and cinematic, the story, I'm not gonna lie, is flawed but didn't distract me from enjoying the game, Samus' character can be a bit annoying sometimes with how much inner monologue she has and how dry herThis is a great Metroid game and a great game overall. The combat is great, moving with the d-pad in a 3D environment isn't perfect at all, but works very good, the combat is excellent and cinematic, the story, I'm not gonna lie, is flawed but didn't distract me from enjoying the game, Samus' character can be a bit annoying sometimes with how much inner monologue she has and how dry her voice actress is, but overall I liked her. The level design is great, more akin to the retro 2D Metroid games. Overall, this game is a blast, has one of the best, IF not the best graphics for the Wii. Completely recommended. 8.5/10 Expand
  13. Aug 10, 2017
    8
    At a critical point in the story, Samus was shot in the back by a standard freeze pistol. It was at this point that any of her standard appeal of being a powerful, cool, independent, female bounty hunter went down the drain alongside her melted suit.

    It seems that whenever Adam Malkovich wants her to strip into the zero suit, he can do so on demand (due to nonsense plot). This said,
    At a critical point in the story, Samus was shot in the back by a standard freeze pistol. It was at this point that any of her standard appeal of being a powerful, cool, independent, female bounty hunter went down the drain alongside her melted suit.

    It seems that whenever Adam Malkovich wants her to strip into the zero suit, he can do so on demand (due to nonsense plot).
    This said, Other M features the most satisfying gameplay to date.

    These developers desperately need an alternative method of handling Power Crawl. The series has become stagnant/formulaic and they ought to find more forms of progression to rely on.
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  14. Jan 21, 2017
    8
    Metroid: Other M Was a game I sincerely enjoyed- but let's start with the rough stuff. Many have criticised the game for it's story, and the failings they perceive in it. Honestly, I also dislike the concept of gameplay being from "cutscene to cutscene", a common trope within the industry that other m falls into quite heavily. However, I didn't hate the cutscenes and did feel like theMetroid: Other M Was a game I sincerely enjoyed- but let's start with the rough stuff. Many have criticised the game for it's story, and the failings they perceive in it. Honestly, I also dislike the concept of gameplay being from "cutscene to cutscene", a common trope within the industry that other m falls into quite heavily. However, I didn't hate the cutscenes and did feel like the atmosphere they created was an appropriately tense, solitary one.
    But that's it. No more complaints. Just the monologuing, that's it.
    The controls are tight, the action is fast, and the difficulty is elevated. After a bit of a warm-up, the controls feel second-nature, even the first-person missile attacks that take place in slow motion. The mechanics reward experience and grant a visceral, exciting experience start to finish. leave out the cutscenes, and you have a medium length campaign that isn't shy to show off it's teeth and bite you right in the balls. The boss fights are varied and challenging, frequently taking multiple tries to finally beat. Is it Nintendo? No. cell-shaded pastel tones are nowhere to be found, the polish on the graphics is good but not the best on the wii, and it is occasionally frustratingly difficult to find your way to the next bit of the level. However, the dark, space-esque feel, the 8-directional controls, the rapid movements and powerful enemies- all combine into a worthy spiritual successor for side-scrolling metroid titles.
    That is perhaps what i love the most: the perspective that puts me right back behind an NES gamepad, leading my intrepid orange-suited hero to victory through black caverns and silent tunnels. The gameplay is unique and wholeheartedly enjoyable, especially for someone who enjoyed the classic metroid titles.
    Is metroid: other m a sequel to the prime series? of course not. if you go in looking for the experience you found in the prime trilogy, you'll be sure to be disappointed. That said, if you go in looking for the feel of a side-scrolling metroidvania title, modernized, then the sadistic difficulty and impossible collectibles will be sure to satisfy that particular itch.
    I would urge anyone who initially put Other M down, to try it again, with a more open mind. I think that this is one of the very best Wii games to have ever been developed, and it deserves a chance to prove it's worth. Of course, it's not for everyone. It is really, truly, hard, and even includes a yet-more difficult setting to repeat the game on after collecting every item once; The cutscenes are long and I blame no one for not being able to take them seriously; but tossing the baby out with the bathwater isn't the solution either. There is a gem here if you look in the right places.

    My verdict: Rough around the edges but polished in the most important places, Metroid: other M delivers a tense and challenging gameplay experience I've yet to find elsewhere.
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  15. Nov 17, 2020
    8
    Other M is quite the controversial title, and it's very easy to see why. In an attempt to bridge the gap between the classic 2D games and the 3D Prime games, this was Nintendo's result. The game brings a very fresh take on how to control and interact in a third-person, locked-camera setup. You trek through the very detailed and diverse ship the game takes place in, and use first-person toOther M is quite the controversial title, and it's very easy to see why. In an attempt to bridge the gap between the classic 2D games and the 3D Prime games, this was Nintendo's result. The game brings a very fresh take on how to control and interact in a third-person, locked-camera setup. You trek through the very detailed and diverse ship the game takes place in, and use first-person to get new perspectives, and target specific enemies, all which is achieved by a single WiiMote. You tilt the remote sideways for the main third-person action, and then point the remote to take on a first-person view, much like the Primes. It would be difficult for any other company to make this transition responsive and snappy, but Nintendo have once again hit it out of the park. The transition is near instantaneous, and there is never a time when you unintentionally switch views. Very impressive.

    However, as one could imagine, it's quite tricky controlling Samus in a 3D environment with a d-pad. During my play sessions, I'd often have flashbacks of playing the Crash Bandicoot games. It feels similar to that, however having a true d-pad instead of four segmented directional buttons does help. The game leans heavily into the linear side in order to accommodate its more focused narrative. While some might suspect it detracts from the experience, I suggest that it was necessary in order for them to tell the story they were wanting to tell.

    Samus is the most versatile and flexible she has ever been, with top-notch animation that really sells the impact of her heavy-duty Chozo armor. The spectacle comes to a head when fighting bosses, of which this game absolutely excells at. Each boss makes great use of changing perspectives, Samus new and handy dodge mechanic, and the combination of all of her weapons and gadgets. There is not a single boss fight in this game that feels wasted.

    Music, while most just providing atmosphere, is very effective. It establishes this sense of dread and eeriness, and it sends chills down my spine when in combination with the visuals.

    The story gives an in-depth look at Samus Aran's psyche. What makes such an awesome, powerful, galaxy-saving bounty hunter tick? Throughout the game's narrative, we get glimpses of Samus' past. What she was like even before she was a freelance bounty hunter. I was continually invested in learning more about Samus, in part due to Jessica Erin Martin's performance. She had a tough task voicing Samus' more reserved thoughts while also driving the emotion behind certain scenes. Samus harldy ever speaks to other characters, but when she does, Jessica's range truly shines.

    The story takes some very big risks at the tail-end of the narrative. While I cannot say I thought the risks paid off, I was invested in Samus' character enough to still enjoy it.

    While I do not think absolutely everyone will enjoy this outing in the Metroid series, I can say with confidence that it absolutely exudes that Nintendo polish throughout the entire playtime. If you don't mind venturing down this more experimental path in the Metroid series, you might find yourself pleasantly surprised, as I was.
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  16. Mar 2, 2018
    8
    Un buen juego demla saga Metroid que lamentablemente fue infravalorado y menospreciado i jistamente. El juego es bueno y divertido, buena jugabilidad.
  17. Oct 26, 2020
    8
    The game it's flaws, most of them relating to the story, but the gameplay itself; the controls, the graphics, the combat, is a lot of fun and feels really good.
  18. May 22, 2020
    8
    People have thrown a lot of garbage into the game for not being the "Same".

    Points: + Good gameplay -Bad control + a pretty good story but with serious clear problems in the focus of the protagonist -Some scenes that do not match the personality -Many scenes out of date with respect to the protagonist + The protagonist is not stupid. + Pretty good music + Quite interesting
    People have thrown a lot of garbage into the game for not being the "Same".

    Points:
    + Good gameplay
    -Bad control
    + a pretty good story but with serious clear problems in the focus of the protagonist
    -Some scenes that do not match the personality
    -Many scenes out of date with respect to the protagonist
    + The protagonist is not stupid.
    + Pretty good music
    + Quite interesting collectibles
    + a huge map that you could explore as long as you do it at the right time.
    - + The video game is linear, this can be a negative point and a good point for some although an emphasis on history.
    + Certain interesting plot twists
    + Fanservice, although it is branded too bad a game, the game tries to fill all kinds of fanservice for the biggest fans of the franchise, from fighting with bosses that you would not expect to certain small references only captivable for those who more have entered this franchise.

    In conclusion, a good and enjoyable game, it has notable errors but it complies.
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  19. Feb 16, 2021
    8
    Un jeux qui souffre de la comparaison avec les autres Ă©pisodes, pourtant très divertissant, bien rĂ©alisĂ© et qui apporte un peut de profondeur a Samus. Ce n'est pas le meilleur, mais il est loin d'Ăªtre mauvais
  20. Sep 6, 2021
    8
    Metroid other M is a metroid that has greatly divided fans and will continue to divide over time. However, does a game that doesn't give the fans what they expect make it a bad game ? For me the answer is obviously no.

    Other M is part of Nintendo's attempt to renew the license, to bring a whole new dimension to it, whether in terms of narration or gameplay, after the success of Metroid
    Metroid other M is a metroid that has greatly divided fans and will continue to divide over time. However, does a game that doesn't give the fans what they expect make it a bad game ? For me the answer is obviously no.

    Other M is part of Nintendo's attempt to renew the license, to bring a whole new dimension to it, whether in terms of narration or gameplay, after the success of Metroid Prime. It is therefore extremely confusing to take in hand this game after having played the primes because this last one takes back much more codes of the 2D opuses. It is more linear, less rotor and offers a much more nervous and dynamic gameplay. We are facing a metroid oriented as an action game.

    In my eyes, this attempt is a success : Samus is handled very well, the gameplay works perfectly : the fights have never been so fluid where the previous opuses (whether 2D or Prime) offered confrontations that were sometimes too soft. The level design is not outdone, it is certainly less labyrinthine but the station on which the events of the game take place offers a very interesting maze to go through tinged with a sinister atmosphere proper to this saga. The bosses are not the most outstanding of the series but Other M offers memorable confrontations with some unexpected surprises.

    As far as the story is concerned, the developers chose to focus on Samus' story. For me this is not a betrayal of the character, because in this game we play a traumatized Samus following the events of Super Metroid and I think it's a very good choice because we explore facets that were unexploited even though we knew about their existence since Metroid fusion. Unfortunately, some parts of the game are a bit painful, with Samus talking too much sometimes and the plot taking too long to set up some interesting issues. The story itself is not too bad, a bit cliché from time to time but overall it is quite good.

    On the other hand, apart from Adam and Anthony, the rest of the characters are as uninteresting as possible and absolutely not developed, it's a pity because their deaths have no impact on the player or on the story, but I must say that the traitor who eliminates the traces of the team as we go along participates in the oppressive atmosphere of the game which is quite successful.

    On the technical level, the game is one of the most beautiful of the Wii, there was a very good job done especially during the cinematics, we regret the colors too dull on the whole game. As far as the OST is concerned, it's a bit of a black spot, I must say, very few striking themes (I'll say globally the one of Ridley, of the end boss, the two musics of the title screen and finally the one of the epilogue), we are far from the rest of the series on this point.

    In conclusion: an unloved game but nevertheless an excellent action/adventure game and a very good Metroid despite everything. The ninja team brought a new breath to the series with a more agile Samus than ever, the gameplay is very good, the level design is also successful, in short we only regret a scenario and characters poorly mastered, which will however have allowed to flesh out the lore and history of Samus. No, Metroid other M is not a bad game, no it is not the shame of the series and I hope that one day, the fans of this mythical saga still skeptical will give it a second chance.
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  21. Sep 4, 2010
    7
    I was very excited when this game was announced, because I thought it was a return to the great 2D days of Metroid. While it certainly has a lot of that, I tend to agree with a lot of people that the control scheme really hinders this. The fact that I can't easily target objects myself and have to rely on the computer's "best guess" for shooting enemies can be VERY frustrating. I just wishI was very excited when this game was announced, because I thought it was a return to the great 2D days of Metroid. While it certainly has a lot of that, I tend to agree with a lot of people that the control scheme really hinders this. The fact that I can't easily target objects myself and have to rely on the computer's "best guess" for shooting enemies can be VERY frustrating. I just wish they added an advanced controller scheme that allowed the player to use the nunchuck and also maybe the C button to switch targets. While I understand the idea of not allowing the player to move in first-peson view, I don't see why they couldn't add the dodge maneuver into it. I constantly struggled with getting slammed when entering FPS-mode, because the camera swings in the opposite direction I was looking. I also miss the lonely caverns and insane amounts of exploring. A space station just doesn't do it for me. And finally, they stripped out what made a Metroid game a Metroid game... finding weapon upgrades. There was always a sense of achievement when you found something new. And why have they ditched the classic tune whenever you find a missile pack or energy tank? That was always a nice pat on the back too. It just feels empty. Plenty of action, but none of the feeling. Expand
  22. Sep 1, 2010
    7
    I agree with Fluggy, the game is not bad. It's totally beyond the Wii, first of all. Secondly the fighting is super well done, graphically and control-wise. There is a diverse array of levels and the way you can view the game in different ways is really fun and innovative. Overall a really great title.
  23. Sep 2, 2010
    7
    Not a bad game, but I felt it didn't match up with Team Ninja's stuff, and just fell in line with the rest of the metroids. The mechanics of the game work well, besides it changing view suddenly because you shifted postion. I don't love the auto-aim, although I don't know how else they could have done it. It does feel a whole lot like a metroid, and I must compliment Nintendo for tryingNot a bad game, but I felt it didn't match up with Team Ninja's stuff, and just fell in line with the rest of the metroids. The mechanics of the game work well, besides it changing view suddenly because you shifted postion. I don't love the auto-aim, although I don't know how else they could have done it. It does feel a whole lot like a metroid, and I must compliment Nintendo for trying something kind of new after all these years. The exploration is fairly limited. I often found it more convenient, to run past enemies, being that there is nothing gained from fighting in most cases. If you love metroid, you will probably enjoy this game to some degree. If you haven't cared much for metroid in the past, than this will probably fall in with the rest. Expand
  24. Sep 3, 2010
    7
    Un videojuego al estilo de los primeros juegos de la serie ,lo cual produce un poco de felisidad jugar a un videojuego de los origenes de la serie metroid.
    Lo bueno es su historia muy bien relatada lo cual muestra el otro lado de la carismatica samus aram.
    Lo malo es su falta de creatividad de los desarrolladores ,lo cual ase que el videojugador sienta una leve decepcion de esta
    Un videojuego al estilo de los primeros juegos de la serie ,lo cual produce un poco de felisidad jugar a un videojuego de los origenes de la serie metroid.
    Lo bueno es su historia muy bien relatada lo cual muestra el otro lado de la carismatica samus aram.
    Lo malo es su falta de creatividad de los desarrolladores ,lo cual ase que el videojugador sienta una leve decepcion de esta saga,tambien su sensilles ,muy simple el videjuego a la hora de jugar ,esta hecho para videojugadores muy poco experimentados.
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  25. Sep 3, 2010
    7
    I'd have given this game a 9 but for three really annoying things:

    1. The game is too short. WAY too short. I have beaten the game (even the extra part after the credits) and gotten up to 97% of the items and only have logged 12 hours total. That probably includes time watching the cut scenes which are at least 60-90 minutes worth. 2. There are forced first person perspective moments
    I'd have given this game a 9 but for three really annoying things:

    1. The game is too short. WAY too short. I have beaten the game (even the extra part after the credits) and gotten up to 97% of the items and only have logged 12 hours total. That probably includes time watching the cut scenes which are at least 60-90 minutes worth.

    2. There are forced first person perspective moments I like to call "Where's Waldo" moments where you have to look around until you find some minuscule detail. Several of these sequences were aggravating to me as I would spend 5 minutes plus pointing around, thinking to myself "Crap, what on earth do they want me to look at?"

    3. You will die. A lot. Especially at bosses. I guess it's a Team Ninja thing. In fact I died in this Metriod more times than I ever had in any of the previous entries in the series, sometimes just from normal enemies. The game squeezes a lot of cheap deaths out of you. This is a huge contrast to past Metroid games where death is a rare occurrence usually relegated to boss battles.

    On the whole I enjoyed the game, but it ultimately just wasn't quite what I was hoping for. Certainly not for $49.99 anyway.
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  26. Nov 5, 2010
    7
    Wow, everyone is so wrong about this game. There is no way that anyone who is a true Metroid fan would consider this game a classic or better than Metroid Prime. It's obviously not as good. Regardless, the game is far from bad, and people hating it simply for the story need to think more before they write reviews. The story was decent, and better than expected, but it didn't really do muchWow, everyone is so wrong about this game. There is no way that anyone who is a true Metroid fan would consider this game a classic or better than Metroid Prime. It's obviously not as good. Regardless, the game is far from bad, and people hating it simply for the story need to think more before they write reviews. The story was decent, and better than expected, but it didn't really do much for me. The gameplay, once you get used to it, is quite good- very action-packed, with excellent boss fights. However, the game is very short, and the linearity makes it feel like less of a Metroid game. If my Metroid bias wasn't in the way, this would be more like a 6, but it has enough awesome moments to warrant higher. Overall, a fun, flawed, far- from-excellent but still good game. Expand
  27. Nov 17, 2010
    7
    Other M is a great game, but it's a shame the story gets in the way. The game is kinda a cross between shadow complex, and the earlier Meroid games. It's at it's best wandering the ship tracking things down. It's at it's worse when Samus talks. I don't have a problem with her new character because despite her constant inner monologues she technically stays silent for most of the time.Other M is a great game, but it's a shame the story gets in the way. The game is kinda a cross between shadow complex, and the earlier Meroid games. It's at it's best wandering the ship tracking things down. It's at it's worse when Samus talks. I don't have a problem with her new character because despite her constant inner monologues she technically stays silent for most of the time. But her voice actress is awful and makes the plot more like a B SyFy movie then the epic story it could be. The controls are good despite the fact that the controller is just a will mote, and though the story is short (8 or so hours for the main play-through another 3 to 4 to get everything) the boss battles are intense. However times when the game freezes the actions and tell you to look for something are crap, especially since I was playing on a older TV, what I had to look for was never clear and I could have found 10 waldos in the time some of these sequences took, and the game is easy, it looks so cool at times you might not even realize your just tapping one button.Other M is not a bad game by any means but it sure is a disappointing one, make it a master piece next time Nintendo divided by team ninja. Expand
  28. Nov 25, 2010
    7
    Other M is a fine action game. Unfortunately, gamers expect more from this revered series. The game's biggest flaws lie in its poor characterization of Samus and the inexplicable lack of an option to use the Wii's nunchuk attachment.
  29. Jul 18, 2012
    7
    This is a good game, that's really all there is to it. People that give it a low score, not just on this site but all over the internet, are just Prime fans which is why they say "it's not like the other ones", and unfairly hold it to a non-existent standard. This game did not claim to be a 2D or 3D style Metroid. To rate it properly, you have to take it for what it is. I guess I have toThis is a good game, that's really all there is to it. People that give it a low score, not just on this site but all over the internet, are just Prime fans which is why they say "it's not like the other ones", and unfairly hold it to a non-existent standard. This game did not claim to be a 2D or 3D style Metroid. To rate it properly, you have to take it for what it is. I guess I have to say, good job Prime fans. Because of you, and the way you acted about this game, we will never see a 2D Metroid ever again. Only the extremely sub-par Prime games. As for details of the game itself, my first thoughts were that the automatic aiming would be a bit broken. But the idea is that if you use the standard shot which automatically aims, it's not very powerful. If you take your time and carefully aim a shot with a missile, it will do more damage. A simple yet ingenious concept. Nothing new of course, but at least we can say that this game has the bare, basic fundamentals required in order to be considered a "game". Most modern "games" such as the Prime series, and Skyrim cannot say that. Sure, you can easily clear out a group of small enemies but you're just not going to be taking out boss after boss by spamming the charge shot like some people want to make it seem. And the game is not about fighting each small enemy on your way from point A to point B. They are just there to give you something to do, and to add a small degree of challenge. That is why they're not incredibly difficult. Did you even play Super Metroid? Your beam took up half the screen when you fired it. Killing smaller enemies on the way from point A to point B was extremely easy. The game is about exploration, upgrading your equipment, and fighting bosses. In all of these areas, it succeeds. There are some frustrating moments, such as when the purple lizard like enemy jumps on Samus and you have to shoot its tail. I guarantee very few people survived that their first time. There are the moments where you have to look around for clues, sometimes requiring that you notice a very, very small detail in a large, open environment. I'm so glad they included moments like this in the game. It really goes to show just how many people got to these parts, got mad, and came on Metacritic to give the game a 0/10. The art style, graphics, and use of color in this game is just awesome. Traversing jungles, volcanoes, etc. is really fun to look at, and every now and then it's fun to just stop and look at the scenery. This is probably the most visually appealing Wii game out there. Not to mention all of the awesome animations when taking out a weakened opponent. The story is pretty decent. I would probably enjoy it more if I actually played games for the story. A lot of people complained that Samus "acted too much like a girl", and that she showed weakness. To these people, I have to ask, did you even pay attention to the story at all? The only times she really showed weakness was when she was initially getting in to her career. She was young. She WAS weak. How do you think she got to the level she is at today? Did you want her to just be BORN incredibly strong and independent? Wow, yeah, that would be an awesome back story! Another complaint I often hear about this game is that "you can just dodge everything". No. No you can't. I guarantee the people that say this got hit countless times. Not to mention, that's your choice if you choose to sit there and mash the d-pad as fast as you can in order to dodge. If you think the dodging is unfairly advantageous, then how about you don't abuse it then claim that it's a definitive part of the game when it's not? Expand
  30. Jun 11, 2012
    7
    As a huge fan of the older games and the prime series it wasn't really what i had in mind. It has a cool blend of 2-d and 3-d environments that work pretty well. Metroid other m's control scheme is pretty cool too like pointing the Wii mote at the screen to go into First person and things like that. But the game is severely lacking lots of things. Most of the characters are annoying andAs a huge fan of the older games and the prime series it wasn't really what i had in mind. It has a cool blend of 2-d and 3-d environments that work pretty well. Metroid other m's control scheme is pretty cool too like pointing the Wii mote at the screen to go into First person and things like that. But the game is severely lacking lots of things. Most of the characters are annoying and unmemorable. Samus always has something pretty irrelevant to say, and there are way too many uninteresting story bits that dont make sense and if you were to remove them entirely you wouldent miss out on anything. All else aside it is a pretty enjoyable game but not up to par at all with the epic Metroid Prime saga. Expand

Awards & Rankings

24
2
#2 Most Discussed Wii Game of 2010
5
#5 Most Shared Wii Game of 2010
Metascore
79

Generally favorable reviews - based on 71 Critic Reviews

Critic score distribution:
  1. Positive: 54 out of 71
  2. Negative: 0 out of 71
  1. Oct 21, 2010
    91
    Regardless the shortcomings, Nintendo definitely deserves praise for yet again hiring not one but two orchestras to play the game's soundtrack start to end– hearing real strings and percussion, occasionally augmented by sci-fi synthesizer, adds a lushness to the soundtrack that Metroid has long deserved.
  2. 80
    Experimental by design. It might not always work, but when it does its an experience hard to forget, wearing the Metroid tag with pride with its head held high.
  3. Team Ninja is not Nintendo. This could be the perfect description for Metroid: Other M, a competent action game that simply lacks the quality and the level of polishing of the "real" Nintendo games.