- Publisher: The Game Factory
- Release Date: May 1, 2007
- Also On: PlayStation 2
Summary:
Join the battle to maintain the universal balance between darkness and light with all the popular characters from the animated TV series: Ang Lueng never dreamed that he would be the next Golden Dragon. He always assumed his twin sister, Ling, the best fighter of the Dragon Dojo run by their mentor Master Chin, was next in line. Ling is deeply humiliated. She swears to take vengeance upon those who betrayed her, starting with her brother and Master Chin. The lure of power from the Zodiac Master proves too much for Ling. Her hatred leads her into darkness and she becomes the Shadow Dragon. Enjoy the magic tale of the Legend of the Dragon in this combat action/adventure game that combines the fighting sequences and compelling story line of the TV series - all wrapped up in game play and animation. All the important places from the cartoon series are present in the game as combat arenas: The 12 sacred temples, The Dragon Dojo, The Zodiac Master's hideout, The Temple of Shadow Dragon, The Great Wall of China, Hong Kong Bay. 8 different game modes ensure hours of challenging game-play: Play Quest mode, Arcade mode, Training mode, Survival mode, Time Attack mode, versus mode, Team Battle mode, Tag mode. The Nunchunck is used for character directional moves, The Wii Remote is used for all movements related to fighting and the spell sytem uses the gyroscopic system of the Wii Remote. [Game Factory]
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| Rating: | T |
|---|---|
| Official Site: | http://www.legendofthedragon.com/ |
| Developer: | Neko Entertainment |
| Genre(s): | Action, Fighting, Fighting, 3D, 3D |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Violence |
| Special Controllers: | Nunchuk |
| Cast | Credit |
|---|---|
| Nicolas Jeannot | Lead Artist |
| Raphael Gesqua | Music |
| Raphael Gesqua | SFX |
| Raphael Gesqua | SFX |
| Richard Rispoli | Producer |
| Barthelemy Solas | Assistant Producer |
| Barthelemy Solas | Game Design |
| Barthelemy Solas | Game Design |
| Alexis Leveque | Game Design |
| Frederic Zimmer | Technical Director |
| Philippe Baille | Lead Programmer |
| Sylvain Labbe | AI Programming |
| Dominique Hayaz | FX Programming |
| Eric Wairy | Programming |
| Paolo Baerlocher | Technical Team |
| Sebastien Lagarde | Technical Team |
| Sotheara Khem | Art Director |
| Florent Leibovici | Lead Animator |
| Jocelyne Craveri | Lead Animator |
| Christophe Mangot | Computer Artist |
| Elisabeth Masmonteil | Computer Artist |
| Jimmy Masseron | Computer Artist |
| Marie N'Guyen | Computer Artist |
| Maurin Monnet | Computer Artist |
| Vadda Mey | Computer Artist |
| Bastien Climent | Animator |
| Carine Hinder | Animator |
| Cecile Cathelineau | Animator |
| Corinne Boyanique | Animator |
| Noella Lagnous | Animator |
| Stephane Fradet | Animator |
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