Excite Truck
Wii- Publisher: Nintendo
- Release Date: Nov 19, 2006
Summary:
In the grand racing tradition of Excitebike, get ready for a big-air experience like no other as players rocket their trucks across dynamically changing terrain. Remember tilting your arms while playing Excitebike to try to make your character land a huge jump? Well, that experience is finally a reality with Excite Truck, a wild, off-road race only possible on Nintendos Wii console. Players hold the Wii Remote like an NES controller to control the truck. The 2 button is the accelerator, the 1 button is the brake, the + Control Pad is the turbo … but that's just the beginning. Tilt the Wii Remote right and left like a steering wheel to steer. Once the truck goes airborne, tilt the Wii Remote every which way to line up perfect landings for turbo boosts. Pick up items on the courses to make the terrain deform in real time, turning innocent bumps into massive launch pads that affect not only the player's route, but that of his or her rivals. Players jump and bump their way to the highest score and highest finish. [Nintendo]
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| Rating: | E |
|---|---|
| Developer: | Monster Games Inc. |
| Genre(s): | Driving, Racing, Arcade, Arcade, Automobile |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Mild Violence |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Dave Broske | Programming Lead |
| Dave Pollatsek | Programming Lead |
| Evan Brown | Vehicle Design |
| Satoru Iwata | Exectutive Producer |
| Kenji Yamamoto | Music |
| Andrew Hynek | Special Effects Programming |
| Owen Justice | Game Design Chief |
| Richard Garcia | Team Lead |
| Evan Rattner | Gameplay Programming |
| Victor Thompson | Gameplay Programming |
| Troy Harder | Vehicle Design |
| Brian McCabe | Environment Design |
| Todd LeGare | User Interface & Track Design |
| Todd LeGare | User Interface & Track Design |
| Hugh Ackerman | Environment Design |
| Mike Rieder | Environment Design |
| Josh Lee | Game Design |
| Andrew Darst | Game Design |
| Masaru Tajima | Music |
| Kensuke Tanabe | Producers |
| Keisuke Terasaki | Producers |
| Mike Roska | Gameplay Programming |
| Jeff Severson | Environment Design |
| Mitch Ernst | Environment Design |
| Venkata Kishore Goli | Environment Design |
| Chad Jasper | Special Effects Design |
| Hiro Yamada | Supervisors |
| Kiyo Ando | Supervisors |
| Tatsuya Hishida | Supervisors |
| Isaac Shirlen | Quality Assurance |
| Sam Johnson | Special Effects Programming |
| John Schneider | Game Design |
| John Schneider | Game Design |
| Sam Johnson | Special Effects Programming |
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