Summary:
(Also known as "Anno 1404: Dawn of Discovery" and "Anno: Create a New World") Dawn of Discovery takes place in the year 1404, when King George's land is suffering from severe droughts and brutal famine. Aware of his people's distress, the king calls on his two sons, William and Edward, to acquire new territories in order to produce enough goods to satisfy the needs of his empire’s inhabitants. Whereas Edward suggests aggressive means to collect the precious resources, his brother William offers a peaceful solution, proposing to explore new and unsettled lands in the south of the kingdom. With his Father’s blessing, William heads south to the mysterious Orient and returns with valuable new technologies such as the water pump that allows dry lands to be cultivated in order to produce enough food for the people. But there are still many unmet needs within the king's empire, and players are tasked with the mission of fulfilling those needs while both expanding and sustaining the vast society. Build and sustain your own expansive empire. Explore the beautifully detailed world and discover new places to create your civilization. Set up trade posts in the spice mines of the Orient and explore new trade routes to keep your nation growing. Learn from other nearby cultures to expand your horizons and master the challenges of establishing a prosperous society. [Ubisoft]
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| Rating: | E10+ |
|---|---|
| Official Site: | http://dawnofdiscoverygame.us.ubi.com/pc/ |
| Developer: | Keen Games |
| Genre(s): | Simulation, Strategy, Real-Time, General, Management, General, Historic, Business / Tycoon |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Alcohol Reference Mild Language Mild Violence |
| Number of Online Players: | 4 Players Online |
| Cast | Credit |
|---|---|
| Mark Dias | QA Tester |
| Richard Vavrusa | Artists |
| Bjorn Harhausen | Artists |
| Heiko Kalista | Programming |
| Eddie Symons | Tools & Library |
| Pete Walentin | Development Director |
| Jan Joeckel | Lead Game Designer |
| Thorsten Röpke | Audio Manager |
| Dennis Ranke | Programming |
| Peter Thierolf | Technical Director |
| Frank Föhl | Programming |
| Antony Christoulakis | Art Director |
| Jonas Drinnenberg | Lead Artist |
| Dirk Baum | Lead Animator |
| Markus Friederich | Artists |
| Marc Mueller | Tools & Library |
| Julien Koenen | Tools & Library |
| Kim Hoang | Programming |
| Yu-Chung Chen | Artists |
| Tobias Mannewitz | Cutscene Illustrations & Character Design |
| Thorsten Ropke | Audio Manager |
| Frank Fohl | Programming |
| Nils Rathmann | Producer |
| Alexis Guariguata | Project Manager |
| Daniel Helbig | Game Design |
| Timon Glatt | Game Design |
| Andreas Neukötter | Lead Programming |
| Daniel Ludwig | Programming |
| Kent Barber | Programming |
| Kim von Grawert | Programming |
| Marius Michel | Programming |
| Oliver Blitz | Programming |
| Péter Soltész | Programming |
| Florian Oswald | Artists |
| Manuel Poehlau | Artists |
| Simon Klein | Artists |
| Erwin Dahlke | Animator |
| Daniel Kociok | QA Lead |
| Gunnar Schreiber | Associate QA Leads |
| Jonas Cefariello | Associate QA Leads |
| Felix Pietsch | QA Tester |
| Marcus Stamm | QA Tester |
| Martin Lang | QA Tester |
| Maximilian Frey | QA Tester |
| Michael Itzel | QA Tester |
| Natascha Tiotuico | QA Tester |
| Patrick Stepka | QA Tester |
| Peter Schumann | QA Tester |
| Silas Katzenbach | QA Tester |
| Thomas Kruppi | QA Tester |
| Daniel Groh | Tools & Library |
| David Meiners | Tools & Library |
| Markus Schlapbach | Tools & Library |
| Sebastian Geller | Tools & Library |
| Stephan Gerbling | Tools & Library |
| Henrik Fetz | Cutscene Illustrations & Character Design |
| Uwe Mathon | Dialogues & Localisation |
| Jörg Ihle | Author |
| Bill Thomas | Author |
| Bill Thomas | Author |
| Andreas Neukötter | Lead Programming |
| Péter Soltész | Programming |
| Björn Harhausen | Artists |
| Richard Vavruša | Artists |
| Jörg Ihle | Author |
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