This would've been a pretty decent game if it had come out first, but following "Shovel Knight" it only ends up bloating the experience. Very few new music tracks, and most of the new tracks are just remixes of Plague Knight's theme so they get old pretty fast. The Knight levels only have a few new areas specific to Plague Knight, and many sections designed for Shovel Knight's limitationsThis would've been a pretty decent game if it had come out first, but following "Shovel Knight" it only ends up bloating the experience. Very few new music tracks, and most of the new tracks are just remixes of Plague Knight's theme so they get old pretty fast. The Knight levels only have a few new areas specific to Plague Knight, and many sections designed for Shovel Knight's limitations are an absolute breeze as Plague Knight. Only two new boss fights, the rest are exactly the same as they were in the original campaign, most are much easier as a result of being able to pepper them with bombs at a distance while spamming the overpowered tonics, there's only one boss that really gave me any trouble. I feel confident in saying 90% of the content is a retread.
Plague Knight constantly controls like Shovel Knight did on ice, and controls even worse when actually *on* ice. A few sections are made more difficult due to the lack of a Phase Locket-esque item, but again Plague Knight's air mobility generally makes the game much easier to get through. Spending more time in the air than on the ground is the way to go with Plague Knight.
You'll get a lot of bomb upgrades but I only ended up using three variants. I spent very little time in the menus so I don't know their exact names, there's the standard throw you start with, the lob, and the one that creates an orbiting effect like many Mega Man weapons. I ended up testing all bomb types on the one boss that gave me difficulty, but ultimately these were the only three I needed to get through the game and it was still pretty easy, there are a ton of options here but it's completely unnecessary. Ultimately this is Shovel Knight's world, and putting Plague Knight in an experience that is largely identical was inevitably going to break things. A new character in brand new levels designed to take full advantage of all his traits while reusing the same assets to cut down on resource requirements in development would've been far more enjoyable, even if it ended up being half the length of the original campaign as a result.
There's a nice little love story going on here which I enjoyed quite a bit. There's something endearing about an awkward 8-bit love story, it's without a doubt the best thing going for the game - I actually enjoyed this story more than Shovel Knight's.
Ultimately this ends up suffering the same way Shovel Knight did. Stage design is too reliant on what was already done on the past than providing something new. Combat is generally clunky. The biggest issue is actually that the game is too long. Two knights could've been tossed to help with pacing but felt like they were put in there because they had the idea, might as well throw it all in, right? Then the last few stages feel rushed, there's a huge difficulty spike that makes the game unenjoyable, it's really inconsistent with the rest of the game, but like Shovel Knight, I pressed on anyway due to the time investment to get there, I figured I might as well finish what I was so near completing. It is absolutely a slog though, and it's disappointing they didn't take the time to refine the final act.
Overall Shovel Knight is a game best experienced as Shovel Knight, but I do have my other review up on here if you want to see my opinion on that. I feel both these attempts at the classic 8-bit platformer are outclassed by "Castle in the Darkness", which I highly recommend checking out if you have yet to play it. There's a challenge mode present with this content as well but aside from a handful of brand-new half-baked bite-sized stages, it's really just a boss rush mode. Pretty throwaway.
I kind of feel like a jerk for giving free content a 2/10, but free =/= good. There are some good ideas here, but if it came down to it I really would've been okay paying $5 to get a better Plague Knight experience. This is free, but it doesn't improve on Shovel Knight, nor does it do it better in a different way. It plays more like an unlicensed attempt at Shovel Knight than an official attempt at improving/restructuring the Shovel Knight formula, and that probably has everything to do with it being free. We get what we pay for. Honestly the Battletoads stage exclusive to the XB1 version of Shovel Knight's campaign is better than anything present here. Maybe if they had focused more on polishing this mode than porting the game to every system under the sun (this is currently available on 10 different platforms), things would've been better.… Expand