- Publisher: Nintendo
- Release Date: Nov 18, 2012
Summary:
It was just another dinner at the castle with Mario, Luigi, Toad, and Princess Peach... Until suddenly the vicious Koopa fleet invades Mushroom kingdom airspace and launches a full-scale assault! With Bowser at the helm and his Koopalings each in their own custom airships, the castle is under attack with the Princess trapped inside—and the heroes have been cast out to the four corners of the Mushroom Kingdom. Will they make it back in time to save the day?
Buy Now
| Rating: | E |
|---|---|
| Official Site: | http://www.nintendo.com/games/detail/hf_6AALqLd22OOdNFfAmJVGEfQ7pTpke |
| Developer: | Nintendo |
| Genre(s): | Action, Platformer, Platformer, 2D, 2D |
| Number of Players: | 1-5 Players |
| ESRB Descriptors: | Comic Mischief |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Yoshikazu Sumioka | Cinematic Design |
| Shigeru Miyamoto | General Producer |
| Takashi Tezuka | Producer |
| Satoru Iwata | Executive Producer |
| Koji Kondo | Sound Adviser |
| Takayuki Ikkaku | Level Design |
| Mahito Yokota | Music |
| Ryutaro Kanno | Game Design |
| Haruyasu Ito | Visual Effect Design |
| Takeshi Koike | World Map Design |
| Shinichi Ikematsu | General Coordination |
| Yasuyo Iwawaki | Field Design |
| Toshihiko Nakago | Level Design Adviser |
| Keigo Nakanishi | Player Programming |
| Tsuyoshi Watanabe | Character Supervisor |
| Yo Ohnishi | Character Supervisor |
| Masaru Nii | UI Programming |
| Hiroyuki Kimura | Coproducer |
| Shigeyuki Asuke | Game Design |
| Masataka Takemoto | Director |
| Yasuhisa Yamamura | Level Design |
| Kiyoshi Koda | UI Programming |
| Hisashi Okada | Field System Programming |
| Yasunari Soejima | World Map Programming |
| Keiji Takahashi | Enemy & Object Programming |
| Masanobu Sato | Lead Design |
| Takahiro Nishigaki | Cinematic Design |
| Masaya Akiyama | Cinematic Design |
| Kenta Usui | Level Design |
| Makoto Sasaki | Cinematic Programming |
| Yasutomo Nishibe | Field Design |
| Atsushi Miyagi | Design Adviser |
| Yohei Miyagawa | Sound Engineering |
| Daiki Iwamoto | Game Design |
| Shiro Mouri | Programming Director |
| Hirohito Shinoda | Character Design |
| Tatsuo Nishiyama | Enemy & Object Programming |
| Shiho Fujii | Music |
| Keisuke Umeda | Character Design |
| Shunichi Shirai | Field Design |
| Satoko Okada | UI Design |
| Kenichi Nishiyama | Enemy & Object Programming |
| Tomoe Aratani | Cinematic Director |
| Akiko Kato | Character Supervisor |
| Tadashi Tanaka | Field Design |
| Mayako Sugimoto | Field Design |
| Yasuhiro Akama | Level Design |
| Yuka Kawasumi | Level Design |
| Yuki Hamada | Character Design |
| Masano Arimoto | Field Design |
| Yuka Sawano | Field Design |
| Saki Kaneko | World Map Design |
| Mariko Tachibana | UI Design |
| Shintaro Sato | System Programming |
| Takuma Oiso | System Programming |
| Arisa Kitani | Enemy & Object Programming |
| Etsuko Sakai | Enemy & Object Programming |
| Fumiya Nakano | Enemy & Object Programming |
| Takuma Deguchi | Enemy & Object Programming |
| Toshiyuki Doi | Enemy & Object Programming |
| Koji Sakai | World Map Programming |
| Akira Mizukami | UI Programming |
| Natsuko Yokoyama | Sound Engineering |
| Tsutomo Kaneshige | General Coordination |
| Asako Shibata | Cinematic Design |
| Tomoe Aratani | Cinematic Director |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.