- Publisher: Nintendo
- Release Date: Nov 1, 2013
Summary:
NEW SUPER MARIO BROS. U
An all new Mario adventure-only on Wii U!
Discover new ways to play with the Wii U GamePad, and push your Mario skills to the limit with the new Challenge and Boost Rush modes.
Share your game experiences with friends by posting to the World Map with Miiverse.
Includes over 200 Bonus Videos full of tips and tricks to help improve your skills!
NEW SUPER LUIGI U
It's Luigi Time!
Play through 82 all-new challenging courses with Luigi's increased jump height and Nabbit's invincibility!
Buy Now
| Rating: | E |
|---|---|
| Developer: | Nintendo |
| Genre(s): | Action, Platformer, 2D |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Yoshikazu Sumioka | Cinematic Design |
| Shigeru Miyamoto | General Producer |
| Takashi Tezuka | Producer |
| Satoru Iwata | Executive Producer |
| Koji Kondo | Sound Adviser |
| Takayuki Ikkaku | Level Design |
| Mahito Yokota | Music |
| Ryutaro Kanno | Game Design |
| Haruyasu Ito | Visual Effect Design |
| Takeshi Koike | World Map Design |
| Shinichi Ikematsu | Coordination |
| Toshihiko Nakago | Level Design Advisor |
| Keigo Nakanishi | Player Programming |
| Masaru Nii | UI Programming |
| Hiroyuki Kimura | Coproducer |
| Shigeyuki Asuke | Game Design |
| Masataka Takemoto | Director |
| Yasuhisa Yamamura | Level Design |
| Masanao Arimoto | Field Design |
| Hisashi Okada | Field System Programming |
| Yasunari Soejima | World Map Programming |
| Keiji Takahashi | Enemy And Object Programming |
| Masanobu Sato | Lead Design |
| Tsutomu Kaneshige | Coordination |
| Masaya Akiyama | Cinematic Design |
| Kenta Usui | Level Design |
| Makoto Sasaki | Cinematic Programming |
| Yohei Miyagawa | Sound Engineering |
| Yo Onishi | Character Supervisors |
| Daiki Iwamoto | Game Design |
| Shiro Mouri | Programming Director |
| Hirohito Shinoda | Character Design |
| Tatsuo Nishiyama | Enemy And Object Programming |
| Shiho Fujii | Music |
| Keisuke Umeda | Character Design |
| Shunichi Shirai | Field Design |
| Satoko Okada | UI Design |
| Kenichi Nishiyama | Enemy And Object Programming |
| Akiko Kato | Character Supervisors |
| Tadashi Tanaka | Field Design |
| Mayako Sugimoto | Field Design |
| Yasuhiro Akama | Level Design |
| Yuka Kawasumi | Level Design |
| Yuki Hamada | Character Design |
| Yuka Sawano | Field Design |
| Saki Kaneko | World Map Design |
| Mariko Tachibana | UI Design |
| Shintaro Sato | System Programming |
| Takuma Oiso | System Programming |
| Arisa Kitani | Enemy And Object Programming |
| Fumiya Nakano | Enemy And Object Programming |
| Takuma Deguchi | Enemy And Object Programming |
| Toshiyuki Doi | Enemy And Object Programming |
| Koji Sakai | World Map Programming |
| Akira Mizukami | UI Programming |
| Natsuko Yokoyama | Sound Engineering |
| Asako Shibata | Cinematic Design |
| Tomoe Aratani | Cinematic Director |
| Yasotomo Nishibe | Field Design |
| Yasuyo Iawaki | Field Design |
| Atsuhi Miyagi | Design Adviser |
| Ersuko Sakai | Enemy And Object Programming |
| Kiyoshi Kuda | UI Programming |
| Takahito Nishigaki | Cinematic Design |
| Tsuyoshi Watanbe | Character Supervisors |
Designer/Producer/Programmer credits provided by GameFAQs.
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