User Score
Generally favorable reviews- based on 73 Ratings
User score distribution:
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Positive: 49 out of 73
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Mixed: 13 out of 73
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Negative: 11 out of 73
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Mar 5, 2015
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Mar 5, 2015
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Mar 12, 2015because I love this game because this very well at first levels are easy but some are increasing the difficulty and what iso that this game would give a closed 10 is that you can create levels and share with others the world
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Aug 4, 2015
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May 25, 2015
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Aug 19, 2015
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Apr 16, 2015This game is all it should be. The sharing level and tipping features are awesome, and the levels are fantastic. It was real fun to play, and deserves lots of credit. I love the increase in difficulty, and overall, this is a great game. Also, I forget to mention the 'Cursed Mini Mario'. It's a really cool idea that was implemented into this game.
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Mar 23, 2017El juego es bastante bueno, en su categoría de rompecabezas es de lo mejor ya que no es como que saquen muchos juegos de ese tipo. El precio al que estaba el juego para mi era un poco caro pero eso no vale a la hora de ver la cantidad de horas que puedes tener.
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Apr 6, 2017I have got zero problems with this game, The puzzle solving is perfectly balanced and gets harder and harder as you work through the game. There's also plenty of extra content to enjoy as you unlock bonus levels and play levels made by other players to earn stars and buy assets to build your own levels. This game has a wonderful charm and fits right in to the Mario vs Donkey Kong series of games.
Awards & Rankings
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Apr 29, 2015Mario vs. Donkey Kong: Tipping Stars is enjoyable but rather easy, even in later stages.
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Nintendo Force MagazineApr 20, 2015If gamers flock to Tipping Stars and really embrace the level creator, we could see a thriving community that provides tons of innovative levels for years to come. If people skip the game, you're stuck with another by-the-numbers sequel in this long-running series. [Issue #14: Old vs. New – March/April 2015, p.30]
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Apr 11, 2015Mario vs. Donkey Kong: Tipping Stars is very reminiscent of Lemmings, as the goal is to guide Mario and friends through levels by manipulating objects around them, instead of directly controlling them. Creating inventive ways to avoid hazards and collect coins make each level a challenging, but endearing, experience.