Another World is a game that I wish I could recommend more. I loved my time with it, however short that time was. I suppose I should start off with the positives. The game looks great, even if it isn't very technically impressive. The gameplay is actually pretty interesting. Your character's primary means of defense is a gun, but the game is less of an action game and more of a puzzleAnother World is a game that I wish I could recommend more. I loved my time with it, however short that time was. I suppose I should start off with the positives. The game looks great, even if it isn't very technically impressive. The gameplay is actually pretty interesting. Your character's primary means of defense is a gun, but the game is less of an action game and more of a puzzle platformer. You can charge up shots, create temporary barriers, and just fire. You're required to use all of these to defeat enemies and solve puzzles in some very interesting and challenging ways. This is where one of my issues comes into play, because even though the game is very generous with spawn points, some of these gunfights were incredibly difficult to win even after I knew exactly what shots to use and in what order. "Alright" I hear you saying, "That's good. I like it when it's not just enough to know the answer. Some action is very welcome to my puzzles, because that way it's not just a quiz", I'd be inclined to agree with you, however there's a difference between challenging and unfair. You essentially can't skip a beat. There are two reasons the developers made that choice twenty-some odd years back: one reason is to keep the action realistic. If you pause for a second in a gunfight you're shot, and with this being a cinematic game that choice makes sense. The second is that the game needs to be padded. Somebody that knows exactly what they're doing can beat the game in half an hour or so. Would you buy a half hour game with no replay value for ten dollars? Ignore that last point if you don't really care about bang for your buck? Personally I prefer to judge solely on quality, but I understand where others would come from. That leads me to my next point. This game has very limited replay value. There's nothing to do aside form getting to point A to point B aside from swapping between old and new graphics, as well as wanting to speedrun the game. If this is true, then why was it a classic in the first place? Is it only because it broke new ground with cinematic gameplay? Well no, not exactly. As I mentioned before, the game looks great without being graphically impressive in the modern era. This is because it sets up "Another World" (badum ts) perfectly. The tone set throughout this entire game is clear and wonderful. The mysteries surrounding this place are some that you want to solve. It's such a simple plot, and there's really only one or two things I could say to really spoil it, but even giving away the setup take suspense away from the cutscenes. It's all very compelling, but I really don't want to spoil anything though, so I'll leave it at that. I've heard complaints about the controls being frustrating, but I honestly didn't mind them. If you have a hard time adapting to weirder controls I'd give it a second thought before buying. Maybe wait until a steam sale. While something being impressive "for the time" does not matter in a modern day setting (See Sonic Adventure 1), just how cinematic this game managed to be is impressive and even holds up well today. So basically buy it immediately if you can get used to weird controls, are a skilled gamer, and don't mind a shorter length. If not, then wait until a sale before buying it.… Expand