Metascore
88

Generally favorable reviews - based on 98 Critic Reviews

Critic score distribution:
  1. Positive: 96 out of 98
  2. Negative: 0 out of 98
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  1. Jun 26, 2019
    Even in my limited pre-release testing period, with only a few creators' levels to pick through, Super Mario Maker 2 has already proven itself a wonderful package. Course creators can look forward to an amazing game-making tool set whose depth is matched by its accessibility, while players have a functionally endless set of Mario courses to dig through over the course of years. What’s not to like? [Ars Technica Approved]
  2. Jun 26, 2019
    A quirky and powerful construction toy that's fun to play with even if you aren't trying to make anything. [Eurogamer Recommended]
  3. Jun 26, 2019
    While the improvements that Nintendo has made ensure it will likely have a much smoother launch than the first attempt, if that game’s trajectory is any indication, the game’s story is just beginning. We won’t truly know how Super Mario Maker 2 did until millions of fans are bashing away at it. For now, I can say that Nintendo has delivered a much more robust and feature-rich Mario maker, and hope players will use it well.
  4. Jun 26, 2019
    Seeing what other people create on their blank Mario canvases is also a nice way to get inspired for your own creations, to see how different ideas can be implemented, and possibly most importantly, see what kinds of things don’t work at all.
  5. Jun 26, 2019
    Upon handing my creation to friends and colleagues, I watch them struggle to complete the level in the mere 20 seconds I put on the timer, not knowing that they just needed to relax and let the game play itself. When I show them how to beat it afterward, they groan and roll their eyes. I am filled with immense satisfaction. That’s the magic of Super Mario Maker 2.
  6. Jun 26, 2019
    Super Mario Maker 2 is an excellent sequel, and I’m incredibly excited to see what the community does with it when it officially launches. I also really enjoy playing through levels on the go, something that wasn’t possible with the Wii U. But while there have been plenty of Wii U games that migrated to the Switch — including Mario Kart 8, Splatoon, and Donkey Kong Country: Tropical Freeze — this is the first time I’ve ever pined for the clunky Gamepad. It’ll probably be the only time, too.
  7. Jun 26, 2019
    Iterative sequels are obviously pretty common in video games, but when a game is built around user-generated content it’s plainly more difficult to get right. Super Mario Maker 2 nails it, however, mashing together the joy of 2D Mario and the frightening ingenuity of a huge community of players to make for a Switch game we could easily all be playing in a decade. It’s difficult to think of a more compelling argument than that.
  8. Jun 26, 2019
    Nintendo is a company that craves control, and what makes Mario Maker so different from its other creations is how much control is put in the hands of players. That also means they need to trust those players. I hope they do.
User Score
8.5

Generally favorable reviews- based on 968 Ratings

User score distribution:
  1. Negative: 69 out of 968
  1. Jun 28, 2019
    10
    This is an absolute must-buy for the Switch. It takes Mario Maker 1 and adds a huge amount of things to it. New styles, new themes, nightThis is an absolute must-buy for the Switch. It takes Mario Maker 1 and adds a huge amount of things to it. New styles, new themes, night versions of all of them, vertical levels, custom scroll, multiplayer co-op and versus both local and online, a full story mode, ...

    I could go on and on, but the tl;dr is that you owe it to yourself to get this if you even remotely enjoy platformers in general.
    Full Review »
  2. Jun 28, 2019
    1
    Bought this game thinking that when you publish a level online people would play it and everyone would have fun playing each others levels.Bought this game thinking that when you publish a level online people would play it and everyone would have fun playing each others levels. After all, that's how it was advertised. Maybe the algorithm would put it in someone queue or something. This is not the case. If you want anyone to play your levels you have to go online and beg people to play it.
    This sucks because
    a) There's a lot of content locked behind accomplishments and may of them are related to how many people play your levels
    b) why even spend the time to make them if nobody is going to play them.

    Just as well many of the top shared levels are low effort auto players where all you have to do is hold the stick right to run and nothing else.
    Full Review »
  3. Jun 28, 2019
    6
    As with everything on metacritic, ignore 10's and 0's. This game is more of a 6. Between the annoying level creation due to the switch andAs with everything on metacritic, ignore 10's and 0's. This game is more of a 6. Between the annoying level creation due to the switch and overly large UI, the troll levels, the lack of any functioning online play, the lack of playing with friends, and so much more... it is hard to rate this game any higher than 6. If you find the sweet spot and have patience designing levels correctly, or for the one or two you may get out of 100 user created levels that isn't designed by trolls, you will be rewarded with a smile. Sad fact is, Nintendo hasn't produced a complete game in a very long time, and this is no exception. I guess it is true when people say Nintendo's second rendition of any new style game is, well.. never done again and so far in left field people can't stand it. Leaving the truth in the form of super Mario maker 1 was way WAY better than 2 in just about every way possible. Full Review »