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No user score yet- Awaiting 3 more ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
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  1. Aug 16, 2022
    8
    "Overall, Super Bullet Break is an excellent game, but it’ can be hard work getting to that point. It doesn’t explain its systems very well (heck, the publisher even released a video guide for how to play!) and the first world is absolutely punishing, but it still offers some unique and engaging mechanics that make it an addictive experience. There may be some balancing and deckbuilding"Overall, Super Bullet Break is an excellent game, but it’ can be hard work getting to that point. It doesn’t explain its systems very well (heck, the publisher even released a video guide for how to play!) and the first world is absolutely punishing, but it still offers some unique and engaging mechanics that make it an addictive experience. There may be some balancing and deckbuilding issues (especially with the scouting system), but they’re all issues that could easily be patched out. If they do, I can confidently say that it will be one of the best deckbuilders on the system!"

    https://theeliteinstitute.net/2022/08/16/super-bullet-break-review-in-progress/
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Metascore
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No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Aug 24, 2022
    80
    Super Bullet Break uses its difficulty and gacha mechanics to truly great effect, elevating what would otherwise be a fairly standard deck builder, into something that is fiendishly addictive and easy to dump hours into. Sure, the early game can be brutally difficult, and some may find that off-putting, but stick around past those early stages, and Super Bullet Break’s moreish gacha systems will almost certainly suck you in, due to the way in which the randomized systems bring the creative options for deck building to the forefront.
  2. Aug 16, 2022
    70
    Super Bullet Break has sound mechanics even if it doesn’t really bring anything new to the table. As is usually the case with this kind of game, it all comes down to making the best combinations of moves from the bullets you draw. The presentation is certainly different from what we usually see in this type of game, and as long as you’re okay with a fair bit of fanservice, you’ll find the art and overall production values agreeable. The story is goofy but it’s mostly just filler between the battles, so its light approach is acceptable. Super Bullet Break is no Slay the Spire, but it’s fine.
  3. 80
    Super Bullet Break is an easy-going, easy-playing thing, great for short bursts of play in-between the many bigger games we’re getting dropped on us at the moment. There’s a lot of value in that kind of experience, and when it’s backed up with some excellent fan service and highly replayable mechanics, it’s a game that you’re going to keep coming back to as a time filler over the long term.