User Score
7.9

Generally favorable reviews- based on 72 Ratings

User score distribution:
  1. Positive: 53 out of 72
  2. Negative: 10 out of 72
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  1. Jun 16, 2020
    9
    I really enjoyed this game, been waiting for it since it was announced, even though it wasn't as good as Pirate's Curse, it is quite a pleasing experience, the worst thing that I can say about it is that the soundtrack isn't as good as the previous ones (Pirate's Curse and Half-Genie Hero), there's still some good tracks notheless, also the loading times were a bit painful whenI really enjoyed this game, been waiting for it since it was announced, even though it wasn't as good as Pirate's Curse, it is quite a pleasing experience, the worst thing that I can say about it is that the soundtrack isn't as good as the previous ones (Pirate's Curse and Half-Genie Hero), there's still some good tracks notheless, also the loading times were a bit painful when backtracking, the last thing that I can say about this game is that I loved the cutscenes even though they were very short. Expand
  2. Feb 3, 2021
    8
    No es el mejor Shantae pero es el mas cercano a un Metroidvania, un poco facil pero super divertido.
  3. Jun 13, 2020
    10
    Shantae and the Seven Sirens is a blast, maybe a bit easy, but a very fun time nonetheless.
  4. Jun 17, 2020
    8
    For the first time in the series, we don’t actually start in Scuttle Town, but instead, Shantae and her friends have been whisked away to a vacation on Paradise Island for a Half-Genie Festival. Yeah, turns out Shantae isn’t the only half magic lady in the world, and I have now discovered a whole new set of waifus.

    Of course, as soon as you land things go completely **** up (and not in
    For the first time in the series, we don’t actually start in Scuttle Town, but instead, Shantae and her friends have been whisked away to a vacation on Paradise Island for a Half-Genie Festival. Yeah, turns out Shantae isn’t the only half magic lady in the world, and I have now discovered a whole new set of waifus.

    Of course, as soon as you land things go completely **** up (and not in the good kind) and all of the other Half Genies vanish, leaving Shantae all alone. Which leads to her exploring the island and solving it’s mysteries.

    Gameplay wise, the movement and controls is what we can expect from the Shantae series, with it pretty much unchanged from HGH. But this is where I voice my concerns. Four years ago, when I covered her latest title in “The Shantae Retrospective” I voiced my concern about how Shantae’s gameplay is slowly becoming stale.

    But to be fair, it isn’t like Seven Sirens is a complete clone of Half-Genie Hero, if anything it’s more of an amalgamation of the entire series. We have separate towns to explore, a feature that hasn’t been seen since the original on GBC and we see the return of aspects like the Squidsmith from Pirates Curse.

    One of the biggest new additions is the introduction of animated cut scenes, handled by the studio behind Kill La Kill, TRIGGER. These are seen throughout the game to introduce boss battles and of course, the opening cinematic featuring music from Christina Vee, whose grunts, groans and screams voicing Shantae are just adorable.

    One of the bigger changes is, while you still have dancing, they aren’t for transforming like in the previous titles. Instead, once you rescue each of the other half-genies they will fuse their magic with you, allowing you new abilities like revealing hidden platforms or bringing back life.

    The animal transformations, however, are now used as passive moves like a dodge/dash move or a drill when you are up against the soft ground, but the new moves seemingly only have a few moments that are required. The reveal spell can actually show hidden gem containers, but really offer no hint where they are, so unless you are going to do it on every screen, it’s not something I’d go back for.

    One of the biggest flaws of the Shantae series as a whole is how easy it is to break the difficulty in half. With the hair and pike ball upgrades in the past, bosses became an absolute cakewalk. Here it is so easy to grind gems and food, there wasn’t a time where I finished a dungeER, I MEAN “Labyrinth” without max gems, from there you just get the Hair Cream and Shampoo upgrades and you become a whipping machine. I did honestly feel after beating a few of the bosses thinking “was it supposed to be that easy”.

    Unlike previous games that had you traversing all across the world, Seven Sirens adopts a much more Metroidvania style to its predecessors, unfortunately, the map layout leaves much to be desired, with other titles in the genre at least detailing certain landmarks, or giving people the ability to put markers where they want, in comparison Seven Sirens map is fairly bare-bones.

    There are also periods where you have no idea what to do or where to go next, you could be travelling all across a dungeon trying to find that one switch you missed. For example, throughout the game, you come across these broken windmills that need to be FIXED, you need PARTS to fix them. So when you receive literal “nuts and bolts” you rush to the nearest windmill to fix em, right? WRONG! You need to go to a very specific windmill that isn’t made clear and fix THAT one and ONLY that one.

    This is not me knocking the game, I had a lot of fun playing through Shantae’s latest journey. But I knew I was going to enjoy this, because I did 4 years before. Again, this is what terrifies me, Shantae is coming back again and again with the same basic concept, and I know this girl, I know this STUDIO has so much more potential.

    Imagine teaming up with Skye, Bolo, Rotty and hell, even Risky in a squad-based RPG like Paper Mario.

    Shantae has always had stellar music, maybe even a rhythm game like Cadence of Hyrule.

    Orrrr, maybe it’s time to finally take that leap into 3D.

    Shantae and the Seven Sirens is still an adorable, enjoyable adventure and anyone who was a fan of her previous titles will surely enjoy this.
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  5. Jun 20, 2020
    8
    As a fan of the series, this game hit all the right spots for me. Metroidvania? Check. Solid gameplay? Double check. Fun dialogue? Check. I do miss doing dances to transform, but I have to admit just instantly transforming to do certain actions was much more convenient and overall improved the gameplay. As far as the story goes, I'd say it's a pretty close second to Pirate's Curse.
  6. Jan 28, 2021
    9
    Great humor as always, the gameplay is kind of a nice mix between the pirates curse and HGH style.
  7. Sep 11, 2020
    8
    While Seven Sirens feels the most safe and rigid of the Shantae series, it is also the most polished. Platforming, exploring, and presentation are excellent. While it doesn't reach the height of Pirate's Curse, it's still worth getting lost in. A solid entry in one of the premier metroidvania series is still a cut above the rest.
  8. Jun 4, 2020
    8
    Pros:
    -New abilities flow much better and have more synergy with the base platforming, although not as well as pirates curse.
    -Lovely new characters and artwork. -Best designed map in the series. -Cutscenes look great if a bit lacking in character. -Voice acting is good. -Good soundtrack. -Card system makes killing enemies more rewarding, however most of the abilities are rather
    Pros:
    -New abilities flow much better and have more synergy with the base platforming, although not as well as pirates curse.
    -Lovely new characters and artwork.
    -Best designed map in the series.
    -Cutscenes look great if a bit lacking in character.
    -Voice acting is good.
    -Good soundtrack.
    -Card system makes killing enemies more rewarding, however most of the abilities are rather circumstancial so you'll probably stick with your favorite three pretty quickly.

    Cons:
    -Two of the abilities (drill and frog) feel pretty similar and they don't synergize that well with the base gameplay, one of them would've been fine while making space for another more useful ability.
    -Load times were atrocious, definitely held the game back for me. For a exploration based game like this quick load times would've been great if not necessary.
    -A couple of bad bosses (mine robot one in particular).

    General comments:
    -As usual, the game gives you too many healing items and resources, making it real easy. It doesn't make the game worse for me tho, and spikes keep some of the game challenging regardless of your hearts.
    -While the soundtrack isn't half bad, it's sad Kauffman isn't back.

    Overall, a pretty pleasant experience. Top two Shantae game for sure, maybe even the best. Really feel like the load times drag the game down especially when you need to travel between areas back and forth, hopefully they'll get patched at some point. Most bosses aren't great as well, but the rest of the game is pretty damn good. Obviously recommended if you're a Shantae fan or a metroidvania fan, and I'm excited to see where the series goes next.
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  9. Jun 5, 2020
    9
    Pros:
    -Amazing level design and character designs with good controls.
    -An interesting story with funny dialogs and characters. -Fast transformations that are fun to use. -Amazing new artwork with and astonish opening cinematic. Cons: -Transformations don't have as good designs as the characters and they seem like regular animals. -Opening intro is amazing but makes the other
    Pros:
    -Amazing level design and character designs with good controls.
    -An interesting story with funny dialogs and characters.
    -Fast transformations that are fun to use.
    -Amazing new artwork with and astonish opening cinematic.
    Cons:
    -Transformations don't have as good designs as the characters and they seem like regular animals.
    -Opening intro is amazing but makes the other cinematics look plain in comparison.
    -The loading screens between zones are long and can take up to 2 minutes each and since you are moving from one section to the other you see them quite a lot.
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  10. Aug 27, 2020
    7
    After Shantae 3 (Pirate's curse) and Shantae 4 (Half Genie Hero) leaned more and more into a linear action style akin to Shovel Knight or Duck Tales, I was thrilled to see this 5th Shantae game return to a true Metroidvania style with an interconnected map. While this absolutely has a positive impact on the game, it is dragged down by its frustrating magic abilities, its mandatory fetchAfter Shantae 3 (Pirate's curse) and Shantae 4 (Half Genie Hero) leaned more and more into a linear action style akin to Shovel Knight or Duck Tales, I was thrilled to see this 5th Shantae game return to a true Metroidvania style with an interconnected map. While this absolutely has a positive impact on the game, it is dragged down by its frustrating magic abilities, its mandatory fetch quests, and its abysmal balancing.

    The dancing has been altered to magic attacks like lightning, earthquake. While this is fine on paper, these abilities often require you to use them with little indication. The first one you get, in particular, makes invisible objects visible. The glaringly obvious problem with this is that there's rarely any indication that something is hidden. Much like the visors in Metroid Prime, you just kind of have to use this thing in every room if you want to find everything. The other abilities are better but even the others occasionally offered frustrating moments. You have to use the love magic on a random NPC at one point to advance the story and the one heart piece I missed required me to use the earthquake spell in a room with no hint, while all the other times gave an obvious sign-post. It doesn't help that the map does absolutely nothing to help completionists as well, I happily put the game down without collecting all the gold ores, most of which require the magic abilities. I really just don't like these magic abilities. They're not mechanically interesting at all, they'll halt your progress through the game with unclear signage, and they make the 100% quest a nightmare.

    My next big issue is the random fetch quests. Shantae has several main dungeons as usual, but in between each one, you're always forced to do some kind of contrived fetch quest, often several in a row. If you've played Link's Awakening, you'll know what I mean. Some of these quests are fun, but most are dull and a few are really unclear as to how to progress, often synergizing with the unclear magic abilities. I don't think I ever used a guide in a previous Shantae but I used one several times here. These quests are clearly padding and they stifle the otherwise joyous exploration through this massive world.

    Lastly, this game is horribly balanced. For whatever reason, this one was designed for Mobile first and I think it shows in the difficulty balancing. Right out of the gate, you are bombarded with healing items, far more then you'll ever need. You can also buy more, bolstered by the fact that there aren't enough upgrades to buy. Then, you get a healing spell partway through, albeit being limited by your magic bar. Then, about halfway through, I got an upgrade that made my magic regenerate over time. At this point, I was completely unstoppable. I am honestly struggling to think of another game where I was so invincible. This obviously destroyed any tension or engagement I had with the combat.

    While I've spent most of this complaining about these problems, Shantae is still an enjoyable game. Everything that's worked in prior Shantaes continues to shine here. I especially love that they returned to the interconnected MetroidVania style. That said, its problems are so glaring that I can't recommend it over the other games in the series. Shantae 2 still has the best exploration in the series and is the one I recommend to MetroidVania fans, Shantae 4 has the best action and I recommend it to NES/Shovel-Knight fans, and Shantae 3 is a good halfway point between the two (and I believe it's the fan favorite). Shantae 5 is still a good time but it can't stick the landing.
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  11. Jun 13, 2020
    4
    This isn't the game I waited so long for. I am so disappointed. Shantae Half Genie Hero is probably my favourite game, ever, even though I am not a platforming gal. I love the belly dancing, the transformations, the groove, the atmosphere, the silly dialogue. I played Pirate's Curse and it was good in a different way. This game somehow fails to reproduce either. I kept waiting for theThis isn't the game I waited so long for. I am so disappointed. Shantae Half Genie Hero is probably my favourite game, ever, even though I am not a platforming gal. I love the belly dancing, the transformations, the groove, the atmosphere, the silly dialogue. I played Pirate's Curse and it was good in a different way. This game somehow fails to reproduce either. I kept waiting for the real game to start, ANY MINUTE NOW, but I think I almost have all the abilities and the game didn't start yet. The music is western and doesn't go with the game, so you can't get into the groove. There is only a hint at bellydancing, with Shantae stuck in a teaser pose before powers, sometimes even obstructed by buttons, you think she will start actually swinging her hips ANY MINUTE NOW. You are stuck in a dark moldy dungeon, one small room at a time, not the nice open feel of Half Genie Hero. You are rushing through the SUPER EASY game, none of that nice platforming flow of Pirate's Curse, and puzzles are also really really easy. I am not even a platforming gal. I am not good at them. I am not against super easy games, IF THEY HAVE A GOOD ATMOSPHERE AND STORY. The transformations aren't. You just look different while wall climbing etc, you don't actually stay as that form unless you are performing whatever task, so it just feels like a normal, if super easy, platformer. The dialogue also feels rushed and doesn't have the silly charm of either game. All in all I feel so disappointed. At least it seems to be short so I didn't waste too much of my time. Expand
  12. Nov 5, 2020
    3
    This game is not good. the challenge is almost nonexsistant because you become a walking death machine with the amount of money and gems you get, the gameplay drags with a very vertical map. there are barely any unique extra collectibles making finding them a chore, the game over relias on the seer dance to find collectibles, making this a very Stop-Go, way of movement. the armor andThis game is not good. the challenge is almost nonexsistant because you become a walking death machine with the amount of money and gems you get, the gameplay drags with a very vertical map. there are barely any unique extra collectibles making finding them a chore, the game over relias on the seer dance to find collectibles, making this a very Stop-Go, way of movement. the armor and mancave segments is nothing more than just eye-candy filler that impacts nothing to the story or gameplay, the sirens are such forgettable characters. this is just the worst Shantae game, and I hope Wayforward learns from this. but since this is a pretty unpopular opinion, I'll be pretty skeptical for the next shantae game. sure, this game works, shantae controls fine, but just because a game works doesn't mean it's good. just play Pirates Curse or Half Genie Hero instead. Expand
  13. Apr 25, 2021
    7
    It looks and plays like a fun platformer. I just wanted to get that out of the way: I enjoyed it, despite the high price for what it is. It's very accessible (although honestly the awkward and padded fetch quests were occasionally poorly signposted, but talking to characters in town usually meant they'd direct you.)

    It's just very odd and mediocre. Its bloated array of obsolete upgrades
    It looks and plays like a fun platformer. I just wanted to get that out of the way: I enjoyed it, despite the high price for what it is. It's very accessible (although honestly the awkward and padded fetch quests were occasionally poorly signposted, but talking to characters in town usually meant they'd direct you.)

    It's just very odd and mediocre. Its bloated array of obsolete upgrades is overdesigned and underutilised, and they fail to disguise the fact that almost all of them are just ways to cross barriers. The map has a surface bit, and some underground bits that are colour coded, that's all of its identity.

    I'm sure it won't disappoint younger players or anyone looking just for a more simple platformer, but it's not even the best Shantae game by a long way - and in terms of being a "metroidvania" it is right at the bottom of the barrel.
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  14. Jul 1, 2020
    9
    My verdict as a fan : A solid side-story which brings an unique flavor to the series while keeping the formula very much intact. It is overall on par with Pirate's Curse, but its qualities are understated.

    PROS : - Great transformations : Classic moves are elevated by being quickly combined within the vertical layout, contextual ones are properly immersive, and the spinning top brings
    My verdict as a fan : A solid side-story which brings an unique flavor to the series while keeping the formula very much intact. It is overall on par with Pirate's Curse, but its qualities are understated.

    PROS :
    - Great transformations : Classic moves are elevated by being quickly combined within the vertical layout, contextual ones are properly immersive, and the spinning top brings experimentation and mastery to the mix.
    - Good balance of old and new : The very faithful template helps to ground the different setting, characters and tone in universe. Personality traits and running jokes seem easy to grasp for newcomers.
    - Adequate map size and game length : It was a very crafty decision to remove part of the world at the end so it is more convenient to navigate for the remaining collectibles.
    - Game flow is natural : Ennemies complete the level design as obstacles, including the bosses. Secrets are easy to intuit, whether through negative space or hints. Fetch quests are integrated into the exploration or self-aware.
    - Difficulty is (mostly) well tuned : Everyone will be able to finish the game without pointless setbacks, and experienced players will have fun challenging themselves.
    - Retro-inspired soundtrack is a good fit : both for the series and for an exotic and mysterious local. It is an acquired taste though. Sound design is top notch.
    - Cutscenes are charming : and bring just enough characterization to the bosses.

    CONS :
    - Load times are intrusive : Surely the engine was first conceived for a different game structure, but one would at least expect it to be able to hide some work behind the cutscenes.
    - Some values need to be tweaked : The drop rate of greater food items is way too high. Some endgame ennemies have too much HPs, which make some rooms in the final dungeon feel sluggish. Similarly, the penultimate boss overstays its welcome.
    - Grid-based environments look alike : Even though it is hard to develop and has lead to glitches before, it would be nice to have slopes or other kinds of terrains.
    - A (mostly) straightforward story : which fits the condensed setting, but could be slightly more unpredictable to stand out. The detail-oriented approach of the callbacks can give the impression to retread old grounds.
    - An unflattering spotlight on consistency : as a result of the metroidvania structure and tight narrative, which is maybe not how the world-building of the series should work.
    - A few topical or overwritten jokes : but subtler aspects of the series have been retained, like some NPC lines casting a new light on Shantae's clumsiness in protecting people. Beside, they might grow on me.
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  15. Jul 7, 2020
    10
    This game is really cool just like the 3ds era buy I can play it in big screen now it's really fun
  16. Dec 18, 2020
    9
    Wayforward does it again and gives us another great Shantae game. The switch from level by level to a more metroidvania style was a great change, the world and characters were well crafted, and had a great soundtrack as well
  17. Mar 13, 2023
    4
    This was initially developed as a mobile title in parts and it shows. Shallow, repetitive game design clutters up the overall experience, empty and sterile level design, the soundtrack is mediocre, the writing is poor and certain characters (Sky in particular) behave weirdly out-of-character. As someone who quite enjoyed the previous three games, this is mediocrity incarnate in everyThis was initially developed as a mobile title in parts and it shows. Shallow, repetitive game design clutters up the overall experience, empty and sterile level design, the soundtrack is mediocre, the writing is poor and certain characters (Sky in particular) behave weirdly out-of-character. As someone who quite enjoyed the previous three games, this is mediocrity incarnate in every category. At least the animated cutscenes were neat though. Expand
  18. Jan 6, 2023
    10
    Whats wrong with you guys? This game is awesome! I recommend it to every Metroidvania fan!
  19. Sep 13, 2021
    7
    Shantae and the Seven Sirens is a good entry in Wayforward's Metroidvania franchise. With nice graphics, a nice soundtrack and lovable characters, the title offers a nice entry point for those interested in the series and the genre. However, the gameplay does not differ enough from its predecessors to give the game its own identity and thus does not quite reach the heights of Shantae andShantae and the Seven Sirens is a good entry in Wayforward's Metroidvania franchise. With nice graphics, a nice soundtrack and lovable characters, the title offers a nice entry point for those interested in the series and the genre. However, the gameplay does not differ enough from its predecessors to give the game its own identity and thus does not quite reach the heights of Shantae and the Pirates Curse from 2014. Likewise, the low difficulty could bore some players with repeated playthroughs. However, the customization options through magical items and monster cards can revise this point a little. Expand
  20. May 8, 2021
    6
    The seven sirens recupera los elementos metroidvania que la saga había perdido en la última entrega, pudiendo haber sido este uno de los mejores juegos de la saga.
    No obstante, acaba siendo todo lo contrario por toda una serie de decisiones que no parecen haber sido previamente meditadas y testeadas... Para empezar, lo que más tira atras es la NULA DIFICULTAD de este juego: no reta al
    The seven sirens recupera los elementos metroidvania que la saga había perdido en la última entrega, pudiendo haber sido este uno de los mejores juegos de la saga.
    No obstante, acaba siendo todo lo contrario por toda una serie de decisiones que no parecen haber sido previamente meditadas y testeadas... Para empezar, lo que más tira atras es la NULA DIFICULTAD de este juego: no reta al jugador de ninguna forma, ni siquiera al intentar conseguir los bonus de tiempo, siendo la parte más difícil del juego seguramente el comienzo cuando somos débiles; pronto acabaremos con un inventario hasta los topes de objetos curativos que nos harán prácticamente invencibles incluso aunque fuéramos mancos (¿que tal suena llevar 70 ítems curativos en un juego que incluso posees magia para curarte a ti mismo?). La rejugabilidad es también más limitada que en otros shantae, habiendo menos retos a conseguir (o quizás sea impresión mía debido a la dificultad).
    Siendo un metroidvania, otro punto donde el juego puede ser divertido, a pesar de la ausencia de dificultad, es en el hecho de explorar todo el mapeado y conseguir todos los coleccionables. Sin embargo, el juego también falla en este punto. Es cierto que hay multiples coleccionables a coleccionar, pero conseguirlo todo se vuelve tedioso si no utilizas guía. ¿El motivo? Buena parte de estos coleccionables solo aparecen si utilizamos una magia para revelar objetos ocultos, y algunos de ellos se encuentran en lugares donde no hay pistas que te lleven a pensar que hay nada oculto. Esto hace que te tengas que dedicar a ir sala por sala utilizando la magia, viendo la animación, comprobando si aparece algo y pasando a la siguiente sala para repetir el proceso... el resto de coleccionables están bien situados y es divertido, exceptuando las cartas y las estatuas.
    Las estatuas son un coleccionable que creo que no cuenta para el 100% y que solo podrás comenzar a desbloquear cuando estes cerca del final del juego. El problema con ellas es que solo sabes de su existencia gracias al dialogo de un NPC que te dice cuantas estatuas hay en la isla, pero no hay ningún sistema interno que te haga un recuento de cuantas has encontrado, lo cual todo junto acaba haciendo que te preguntes siquiera para que fueron incluidas en el juego.
    Las cartas sin embargo son un drop aleatorio que dejan caer los enemigos y te da bonus a las habilidades de shantae, pudiendo equipar hasta 3 (algunas te harán más rápido nadando, otras harán que los enemigos dejen caer más gemas, etc). La utilidad de las cartas de monstruos acaba siendo casi nula debido a que las cartas de los jefes les dan mil vueltas, especialmente las dos primeras (tienes que comprárselas a NPCs con coleccionables) las cuales te dan Ataque+ y Regeneración mágica infinita... Por suerte no cuentan para el 100% pues conseguir que algunos monstruos las dropeen cuesta bastante, al estilo de conseguir ciertos drops en los castlevanias, solo que aquí prácticamente siempre lo que consigues es decepcionante.

    Me he centrado en lo negativo puesto que este es el típico juego que seguiremos más aquellos que hayamos jugado a otros de la saga. Quitando todo lo dicho, es un juego colorido y desenfadado que puede resultar muy entretenido para alguien que no tenga mucha práctica con el mundo de los videojuegos o que no le apetezca un reto.
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  21. Dec 2, 2021
    4
    Pros:
    -Nice opening and cutscenes
    -The new mechanics are fine -A few cute moments peppered throughout -The artstyle of the cutscenes and character portraits are fine Cons: -Main gameplay is boring and tedious -Soundtrack is very lacking compared to its predecessors -Reused sprites from previous game (jarring when you consider the flatter backgrounds and radically different
    Pros:
    -Nice opening and cutscenes
    -The new mechanics are fine
    -A few cute moments peppered throughout
    -The artstyle of the cutscenes and character portraits are fine

    Cons:
    -Main gameplay is boring and tedious
    -Soundtrack is very lacking compared to its predecessors
    -Reused sprites from previous game (jarring when you consider the flatter backgrounds and radically different character portraits)
    -Flatter and less colorful backgrounds that pop out much less than HGH
    -Bosses are less interesting for numerous reasons (too much/too little health, boring mechanics, all have the same music)

    Verdict: Definitely not worth $30, just play Pirate's Curse or Half Genie Hero if you haven't yet, or literally any metroidvania. It will be a more pleasant experience. Watch the opening on YouTube though, it isn't too bad.
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  22. Nov 23, 2022
    10
    Shantae and the Seven Sirens have nice level, great bosses and a good art direction. A bit to easy but very likeable Game.
  23. Oct 22, 2021
    8
    The characters and even the enemies are cute. I feel like the "waifu" style of the characters distract from how good the gameplay really is. There's some extra collectibles and backtracking, but there's not too much and you don't ever feel like it's a daunting task. The music is good, and where there is spoken dialog it's good, i just wish there was more spoken dialog.

    Graphics: 8.5
    The characters and even the enemies are cute. I feel like the "waifu" style of the characters distract from how good the gameplay really is. There's some extra collectibles and backtracking, but there's not too much and you don't ever feel like it's a daunting task. The music is good, and where there is spoken dialog it's good, i just wish there was more spoken dialog.

    Graphics: 8.5
    Gameplay: 10
    Audio: 8
    Story: 7
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  24. Sep 13, 2021
    6
    This game is really fun! But, it has some of the exact same issues that were present in Pirate's curse such as the repetitive level design looks and aesthetics, stale jokes and abilities. The gameplay is snappy and responsive and the music is okay, I just hope the next entry will be even better!
  25. Jun 10, 2023
    8
    Shantae in the seven sirens is great. Even though it isn't the best game in the series, you must applaud it for moving locations and new characters
  26. Jul 21, 2022
    8
    Very fun game Not as good as half genie hero but on par with pirates cure in terms of gameplay Story is pretty good
    Graphics are great And the production value is fantastic Soundtrack is pretty meh though
Metascore
79

Generally favorable reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 20
  2. Negative: 0 out of 20
  1. Sep 12, 2020
    80
    Shantae and the Seven Sirens is a summer adventure designed for children and casual players, offering a simple but interesting gameplay, nice cartoon graphics and a large world to explore. And this is what you need right now after a long absence of interesting games and quarantine.
  2. Nintendo Force Magazine
    Aug 29, 2020
    65
    Shantae and the Seven Sirens is a fine Metroidvania, but one of the weaker Shantaes. [Issue #47 – July/August 2020, p. 18]
  3. Jun 22, 2020
    50
    None of this is to say Shantae and the Seven Sirens is a bad game. In fact, it's a decent game for the younger audience, newcomers, and anyone that isn't expecting Shantae to evolve. Strictly from the perspective of someone that has played many games in the series and is eager for something different, though, this disappoints on many fronts. Uninspiring and rarely ever surprising, with little to make the player feel like they've earned anything, what is left is a generic Shantae game that is like any other before it, crying out for change and originality.