- Critic score
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Mar 11, 2020Some dialogue options lead to sluggish sequences in which ten text boxes deal with the question of whether or not to pick up a phone or open a door, only to ignore the player’s choice in the end. The lack of a ‘skip’ button during replays is also annoying. Rough edges like this and others hint to its status as a small-budget indie, but SELF remains a solid text experience and I found that its narrative stuck with me long after finishing all possible routes. However, as I alluded to at the start, this game isn’t really about finding all the endings — each branch on its own provides a unique look on contemporary society and an individual’s weakness… or strength.
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Jan 21, 2020SELF perfectly utilises the text-based RPG format to create a thrilling narrative in a confusing world, matched by a sinister aesthetic. I would recommend to players that value story over gameplay, however, as the bullet-dodging mini-games don’t offer any real challenge.
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Jan 15, 2020The tragedy of life, as SELF sees it, is the older we get, the more we grow, but this growth is offset by a loss of self via the deaths of loved ones.