With the price you're paying versus the new Sega Genesis collection on Switch, this is a dicey proposition at best; you're paying full VC price for just one game, so it'd have to be an AWFUL excellent reproduction for this to be passable.
Luckily, I can say this easily fits that bill. The graphics are super crisp, looks like it was made for the Switch screen, and I'm not noticing aWith the price you're paying versus the new Sega Genesis collection on Switch, this is a dicey proposition at best; you're paying full VC price for just one game, so it'd have to be an AWFUL excellent reproduction for this to be passable.
Luckily, I can say this easily fits that bill. The graphics are super crisp, looks like it was made for the Switch screen, and I'm not noticing a lick of stutter or audio issues; it plays exactly like it did on the Genesis, which I can't say for either of the last two emulation collections, which I would say do "passable" jobs. You get what you pay for in those; cheap price, more titles and mixed results. If this is the level we can expect from the Ages line, I'll happily invest in them further as they release because I think quality reproductions licensed out to modern consoles are worth backing if done well. This brings the familiar and the unfamiliar to the table.
For all modes, there's now the option lifted with love from Sonic Mania for a "Drop Spin", where hitting jump before you land launches you into a spin dash upon hitting the ground, as well as the now-traditional spindash. Thanks Sega, Very Cool! You can also play either the Genesis or Mega Drive versions of the game at will and choose your stage to start on, or start from scratch. Ring Keep mode starts you out on a fresh life with ten rings, and each time you get hit, you only lose half your rings rounded down, so it takes an AWFUL lot of bad playing to not be able to scum your way through the game. There's a couple Challenge Modes; Time Attack lets you hit the leader boards to see how you fare against the rest of the world, or you can try your hand at the Mega Play mode, a replication of the Arcade version of Sonic that removes extra lives and imposes a time limit on each stage, as well as cutting out some of the chaff stages. Fail once at time or living and it's game over, pretty neat challenge. Also uses a ranking board if you're a competitive Sanic fan.
Display changes you can make include "Normal", which presents a squared display unstretched; Fit stretches to the vertical screen limits, Full will stretch the game to the horizontal limits and induce vomiting, Dot-by-Dot seems to replicate the game at its native intended resolution (not sure why it's wider than Normal but whatever, it looks good), Vintage applies some smoothing, rounds out the upper and lower limits in a CRT-like bend which actually does a fairly competent job of emulating a CRT video output like you'd have had on your tiny screen in your bedroom when you were 8. Several of these have their own filter options where you can apply a lazy smoothing filter and a not-really-good scanline effect if you desire.
All in all, highly competent, compelling reasons to lay down some money on Sonic for the 18th time. If you've got a Switch and want some portable Sonic the Hedgehog, pay out. It's worth it.… Expand