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  1. Oct 20, 2021
    4
    Something of a "Hello, world!" Unity project… Incredibly basic animations and controls. No health bar: if anything touches you you're dead and have to restart the level. If you fall off a platform you're dead and have to restart the level. For some reason the "coins" ($ signs) disappear half the time before you can collect them. If you die and have to restart the screen containsSomething of a "Hello, world!" Unity project… Incredibly basic animations and controls. No health bar: if anything touches you you're dead and have to restart the level. If you fall off a platform you're dead and have to restart the level. For some reason the "coins" ($ signs) disappear half the time before you can collect them. If you die and have to restart the screen contains non-localised text; I'm not certain which language. The art style is exceptionally simple, like something doodled in a the back of a kid's school book. After a while all of the white and black gets to be a bit too much. Sounds are very repetitive. Music is three or four notes in 4 bars repeated over and over: do not unmute!

    This game feels very homebrew. If it had been free I might have given it a slightly higher score, but not by much. I only paid £0.49, reduced from £8.99. Everything about this game suggests it was made by a kid in their bedroom, and I don't want to dishearten the developer, but after just a couple of levels I honestly just wanted out of the game. Keep practicing and I'm sure you can create something engaging. But you're going to need to improve the controls, the animations, the art, and the sound.
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